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Text File  |  1999-11-29  |  4KB  |  118 lines

  1.         vector(_set,Gactorpos,-6257,22623,9066);
  2.         vector(_set,Gactorangle,0,-1979,0);
  3.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza1",TRUE,1);
  4.  
  5.         vector(_set,Gactorpos,-6619,22613,10759);
  6.         vector(_set,Gactorangle,0,1012,0);
  7.         InitActor(copm,Gactorpos,Gactorangle,"Rlplza2a",TRUE,1);
  8.  
  9.         vector(_set,Gactorpos,-7437,22637,10186);
  10.         vector(_set,Gactorangle,0,2048,0);
  11.         InitActor(layya,Gactorpos,Gactorangle,"Rlplza2a",TRUE,1);
  12.  
  13.         vector(_set,Gactorpos,-7125,21730,10161);
  14.         vector(_set,Gactorangle,0,364,0);
  15.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2b",TRUE,1);
  16.  
  17.         vector(_set,Gactorpos,-6928,21730,9945);
  18.         vector(_set,Gactorangle,0,489,0);
  19.         InitActor(copm,Gactorpos,Gactorangle,"Rlplza2b",TRUE,1);
  20.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza2b");
  21.  
  22.         vector(_set,Gactorpos,-7665,21730,10792);
  23.         vector(_set,Gactorangle,0,1001,0);
  24.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2b",TRUE,2);
  25.  
  26.         vector(_set,Gactorpos,-7868,20832,9827);
  27.         vector(_set,Gactorangle,0,1024,0);
  28.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2c",TRUE,2);
  29.  
  30.         vector(_set,Gactorpos,-7992,20832,9829);
  31.         vector(_set,Gactorangle,0,3072,0);
  32.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2c",TRUE,3);
  33.  
  34.         vector(_set,Gactorpos,-8050,20811,10655);
  35.         vector(_set,Gactorangle,0,3072,0);
  36.         InitActor(copl,Gactorpos,Gactorangle,"Rlplza2c",TRUE,1);
  37.  
  38.         vector(_set,Gactorpos,-6820,20832,9690);
  39.         vector(_set,Gactorangle,0,-318,0);
  40.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2c",FALSE,0);
  41.  
  42.         vector(_set,Gactorpos,-9796,22608,10629);
  43.         vector(_set,Gactorangle,0,-1388,0);
  44.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza3a",TRUE,2);
  45.  
  46.         vector(_set,Gactorpos,-10135,22608,9989);
  47.         vector(_set,Gactorangle,0,-489,0);
  48.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza3a",TRUE,1);
  49.  
  50.         vector(_set,Gactorpos,-9056,22608,10515);
  51.         vector(_set,Gactorangle,0,-1103,0);
  52.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza3a",TRUE,3);
  53.  
  54.         vector(_set,Gactorpos,-8377,21738,10261);
  55.         vector(_set,Gactorangle,0,3072,0);
  56.         InitActor(prost1,Gactorpos,Gactorangle,"Rlplza3b",TRUE,1);
  57.  
  58.         vector(_set,Gactorpos,-10287,21712,9596);
  59.         vector(_set,Gactorangle,0,-216,0);
  60.         InitActor(copm,Gactorpos,Gactorangle,"Rlplza3b",TRUE,1);
  61.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza3b");
  62.  
  63.         vector(_set,Gactorpos,-10151,21712,9632);
  64.         vector(_set,Gactorangle,0,-102,0);
  65.         InitActor(copm,Gactorpos,Gactorangle,"Rlplza3b",TRUE,2);
  66.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza3b");
  67.  
  68.         vector(_set,Gactorpos,-9823,21712,9648);
  69.         vector(_set,Gactorangle,0,11,0);
  70.         InitActor(copl,Gactorpos,Gactorangle,"Rlplza3b",TRUE,3);
  71.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlplza3b");
  72.  
  73.         vector(_set,Gactorpos,-9679,21738,9614);
  74.         vector(_set,Gactorangle,0,11,0);
  75.         InitActor(copl,Gactorpos,Gactorangle,"Rlplza3b",TRUE,4);
  76.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlplza3b");
  77.  
  78.         vector(_set,Gactorpos,-9516,21738,9591);
  79.         vector(_set,Gactorangle,0,159,0);
  80.         InitActor(copl,Gactorpos,Gactorangle,"Rlplza3b",TRUE,5);
  81.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlplza3b");
  82.  
  83.         vector(_set,Gactorpos,-9982,21712,9651);
  84.         vector(_set,Gactorangle,0,-2025,0);
  85.         InitActor(coph,Gactorpos,Gactorangle,"Rlplza3b",TRUE,6);
  86.         InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Rlplza3b");
  87.  
  88.         vector(_set,Gactorpos,-8988,20830,10251);
  89.         vector(_set,Gactorangle,0,0,0);
  90.         InitActor(copl,Gactorpos,Gactorangle,"Rlplza3c",TRUE,1);
  91.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza3c");
  92.  
  93.         vector(_set,Gactorpos,-10053,20817,9915);
  94.         vector(_set,Gactorangle,0,2048,0);
  95.         InitActor(Dweller3,Gactorpos,Gactorangle,"Rlplza3c",TRUE,1);
  96.  
  97.         vector(_set,Gactorpos,-10935,21777,9169);
  98.         vector(_set,Gactorangle,0,0,0);
  99.         InitActor(worker,Gactorpos,Gactorangle,"RLquar",TRUE,1);
  100.  
  101.         vector(_set,Gactorpos,-9401,20842,9033);
  102.         vector(_set,Gactorangle,0,534,0);
  103.         InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza4",TRUE,2);
  104.  
  105.         vector(_set,Gactorpos,-9554,20842,8955);
  106.         vector(_set,Gactorangle,0,2662,0);
  107.         InitActor(Dweller3,Gactorpos,Gactorangle,"Rlplza4",TRUE,1);
  108.  
  109.         vector(_set,Gactorpos,-8452,22630,9773);
  110.         vector(_set,Gactorangle,0,1012,0);
  111.         InitActor(coph,Gactorpos,Gactorangle,"Rlplshp2",TRUE,1);
  112.  
  113.         vector(_set,Gactorpos,-7782,22649,9581);
  114.         vector(_set,Gactorangle,0,0,0);
  115.         InitActor(layya,Gactorpos,Gactorangle,"Rlplshp1",TRUE,1);
  116.  
  117.  
  118.