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The Games Machine 76
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XENIATGM66.iso
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Messiah
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redlite2.spt
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1999-11-29
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118 lines
vector(_set,Gactorpos,-6257,22623,9066);
vector(_set,Gactorangle,0,-1979,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza1",TRUE,1);
vector(_set,Gactorpos,-6619,22613,10759);
vector(_set,Gactorangle,0,1012,0);
InitActor(copm,Gactorpos,Gactorangle,"Rlplza2a",TRUE,1);
vector(_set,Gactorpos,-7437,22637,10186);
vector(_set,Gactorangle,0,2048,0);
InitActor(layya,Gactorpos,Gactorangle,"Rlplza2a",TRUE,1);
vector(_set,Gactorpos,-7125,21730,10161);
vector(_set,Gactorangle,0,364,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2b",TRUE,1);
vector(_set,Gactorpos,-6928,21730,9945);
vector(_set,Gactorangle,0,489,0);
InitActor(copm,Gactorpos,Gactorangle,"Rlplza2b",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza2b");
vector(_set,Gactorpos,-7665,21730,10792);
vector(_set,Gactorangle,0,1001,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2b",TRUE,2);
vector(_set,Gactorpos,-7868,20832,9827);
vector(_set,Gactorangle,0,1024,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2c",TRUE,2);
vector(_set,Gactorpos,-7992,20832,9829);
vector(_set,Gactorangle,0,3072,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2c",TRUE,3);
vector(_set,Gactorpos,-8050,20811,10655);
vector(_set,Gactorangle,0,3072,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlplza2c",TRUE,1);
vector(_set,Gactorpos,-6820,20832,9690);
vector(_set,Gactorangle,0,-318,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza2c",FALSE,0);
vector(_set,Gactorpos,-9796,22608,10629);
vector(_set,Gactorangle,0,-1388,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza3a",TRUE,2);
vector(_set,Gactorpos,-10135,22608,9989);
vector(_set,Gactorangle,0,-489,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza3a",TRUE,1);
vector(_set,Gactorpos,-9056,22608,10515);
vector(_set,Gactorangle,0,-1103,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza3a",TRUE,3);
vector(_set,Gactorpos,-8377,21738,10261);
vector(_set,Gactorangle,0,3072,0);
InitActor(prost1,Gactorpos,Gactorangle,"Rlplza3b",TRUE,1);
vector(_set,Gactorpos,-10287,21712,9596);
vector(_set,Gactorangle,0,-216,0);
InitActor(copm,Gactorpos,Gactorangle,"Rlplza3b",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza3b");
vector(_set,Gactorpos,-10151,21712,9632);
vector(_set,Gactorangle,0,-102,0);
InitActor(copm,Gactorpos,Gactorangle,"Rlplza3b",TRUE,2);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza3b");
vector(_set,Gactorpos,-9823,21712,9648);
vector(_set,Gactorangle,0,11,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlplza3b",TRUE,3);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlplza3b");
vector(_set,Gactorpos,-9679,21738,9614);
vector(_set,Gactorangle,0,11,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlplza3b",TRUE,4);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlplza3b");
vector(_set,Gactorpos,-9516,21738,9591);
vector(_set,Gactorangle,0,159,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlplza3b",TRUE,5);
InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Rlplza3b");
vector(_set,Gactorpos,-9982,21712,9651);
vector(_set,Gactorangle,0,-2025,0);
InitActor(coph,Gactorpos,Gactorangle,"Rlplza3b",TRUE,6);
InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Rlplza3b");
vector(_set,Gactorpos,-8988,20830,10251);
vector(_set,Gactorangle,0,0,0);
InitActor(copl,Gactorpos,Gactorangle,"Rlplza3c",TRUE,1);
InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Rlplza3c");
vector(_set,Gactorpos,-10053,20817,9915);
vector(_set,Gactorangle,0,2048,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlplza3c",TRUE,1);
vector(_set,Gactorpos,-10935,21777,9169);
vector(_set,Gactorangle,0,0,0);
InitActor(worker,Gactorpos,Gactorangle,"RLquar",TRUE,1);
vector(_set,Gactorpos,-9401,20842,9033);
vector(_set,Gactorangle,0,534,0);
InitActor(dweller1,Gactorpos,Gactorangle,"Rlplza4",TRUE,2);
vector(_set,Gactorpos,-9554,20842,8955);
vector(_set,Gactorangle,0,2662,0);
InitActor(Dweller3,Gactorpos,Gactorangle,"Rlplza4",TRUE,1);
vector(_set,Gactorpos,-8452,22630,9773);
vector(_set,Gactorangle,0,1012,0);
InitActor(coph,Gactorpos,Gactorangle,"Rlplshp2",TRUE,1);
vector(_set,Gactorpos,-7782,22649,9581);
vector(_set,Gactorangle,0,0,0);
InitActor(layya,Gactorpos,Gactorangle,"Rlplshp1",TRUE,1);