home *** CD-ROM | disk | FTP | other *** search
/ The Games Machine 76 / XENIATGM66.iso / Messiah / data1.cab / Program_Executable_Files / messiahscripts / Sound / SoundInterface.hxx < prev    next >
Text File  |  1999-11-29  |  2KB  |  118 lines

  1. /*
  2.   NOTE OF MUCH IMPORTANCE:
  3.  
  4.         These are the menu SFX, these are called from code and not script,
  5.         therefore the order must not be messed with and it must be the first
  6.         sound.hxx file included into charmain.hxx
  7. */
  8.  
  9.  
  10.  
  11. sample(sfxenter1)        //0
  12. {
  13.         file("pc\sound\interface\enter1.wav");
  14.         loop(FALSE);
  15.         tridi(FALSE);
  16.         rndfreq(TRUE);
  17. }
  18.  
  19. sample(sfxselect1)        //1
  20. {
  21.         file("pc\sound\interface\select1.wav");
  22.         loop(FALSE);
  23.         tridi(FALSE);
  24.         rndfreq(TRUE);
  25. }
  26.  
  27. sample(sfxmenu2)        //2
  28. {
  29.         file("pc\sound\interface\menu2.wav");
  30.         loop(FALSE);
  31.         tridi(FALSE);
  32.         rndfreq(TRUE);
  33. }
  34.  
  35. sample(sfxselect2)        //3
  36. {
  37.         file("pc\sound\interface\select2.wav");
  38.         loop(FALSE);
  39.         tridi(FALSE);
  40.         rndfreq(TRUE);
  41. }
  42.  
  43. sample(sfxsniperin)        //4
  44. {
  45.         file("pc\sound\interface\sniprin.wav");
  46.         loop(FALSE);
  47.         tridi(FALSE);
  48.         rndfreq(FALSE);
  49. }
  50.  
  51. sample(sfxsniperout)        //5
  52. {
  53.         file("pc\sound\interface\sniprout.wav");
  54.         loop(FALSE);
  55.         tridi(FALSE);
  56.         rndfreq(FALSE);
  57. }
  58.  
  59. sample(sfxmenu3)        //6
  60. {
  61.         file("pc\sound\interface\menu3.wav");
  62.         loop(FALSE);
  63.         tridi(FALSE);
  64.         rndfreq(TRUE);
  65. }
  66.  
  67. sample(sfxmenu1)        //7
  68. {
  69.         file("pc\sound\interface\menu1.wav");
  70.         loop(FALSE);
  71.         tridi(FALSE);
  72.         rndfreq(TRUE);
  73. }
  74.  
  75.  
  76. sample(SFXFF1)            //8
  77. {
  78.         file("pc\sound\fearfact\ff-01.wav");
  79.         loop(TRUE);
  80.         tridi(FALSE);
  81.         rndfreq(FALSE);
  82. }
  83. sample(SFXFF2)            //9
  84. {
  85.         file("pc\sound\fearfact\ff-02.wav");
  86.         loop(TRUE);
  87.         tridi(FALSE);
  88.         rndfreq(FALSE);
  89. }
  90. sample(SFXFF3)            //10
  91. {
  92.         file("pc\sound\fearfact\ff-03.wav");
  93.         loop(TRUE);
  94.         tridi(FALSE);
  95.         rndfreq(FALSE);
  96. }
  97. sample(SFXFF4)            //11
  98. {
  99.         file("pc\sound\fearfact\ff-04.wav");
  100.         loop(TRUE);
  101.         tridi(FALSE);
  102.         rndfreq(FALSE);
  103. }
  104. sample(SFXFF5)            //12
  105. {
  106.         file("pc\sound\fearfact\ff-05.wav");
  107.         loop(TRUE);
  108.         tridi(FALSE);
  109.         rndfreq(FALSE);
  110. }
  111. sample(SFXFF6)            //13
  112. {
  113.         file("pc\sound\fearfact\ff-06.wav");
  114.         loop(TRUE);
  115.         tridi(FALSE);
  116.         rndfreq(FALSE);
  117. }
  118.