home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Messiah
/
data1.cab
/
Program_Executable_Files
/
messiahscripts
/
Sound
/
SoundInterface.hxx
< prev
next >
Wrap
Text File
|
1999-11-29
|
2KB
|
118 lines
/*
NOTE OF MUCH IMPORTANCE:
These are the menu SFX, these are called from code and not script,
therefore the order must not be messed with and it must be the first
sound.hxx file included into charmain.hxx
*/
sample(sfxenter1) //0
{
file("pc\sound\interface\enter1.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
}
sample(sfxselect1) //1
{
file("pc\sound\interface\select1.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
}
sample(sfxmenu2) //2
{
file("pc\sound\interface\menu2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
}
sample(sfxselect2) //3
{
file("pc\sound\interface\select2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
}
sample(sfxsniperin) //4
{
file("pc\sound\interface\sniprin.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(sfxsniperout) //5
{
file("pc\sound\interface\sniprout.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(sfxmenu3) //6
{
file("pc\sound\interface\menu3.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
}
sample(sfxmenu1) //7
{
file("pc\sound\interface\menu1.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(TRUE);
}
sample(SFXFF1) //8
{
file("pc\sound\fearfact\ff-01.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXFF2) //9
{
file("pc\sound\fearfact\ff-02.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXFF3) //10
{
file("pc\sound\fearfact\ff-03.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXFF4) //11
{
file("pc\sound\fearfact\ff-04.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXFF5) //12
{
file("pc\sound\fearfact\ff-05.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXFF6) //13
{
file("pc\sound\fearfact\ff-06.wav");
loop(TRUE);
tridi(FALSE);
rndfreq(FALSE);
}