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/ The Games Machine 76 / XENIATGM66.iso / Messiah / data1.cab / Program_Executable_Files / messiahscripts / Sound / SoundVoices.hxx < prev    next >
Text File  |  1999-11-29  |  14KB  |  850 lines

  1.  
  2. ///////////////////////
  3. ////////  2D   ////////
  4. ///////////////////////
  5.  
  6. /////////////////////////////
  7.  
  8. sample(SFXKillTargetWalkie0)
  9. {
  10.         file("pc\sound\actor\cop\walkie\killed\killed1.wav");
  11.         loop(FALSE);
  12.         tridi(FALSE);
  13.         rndfreq(FALSE);
  14.         delay(900);
  15. }
  16. sample(SFXKillTargetWalkie1)
  17. {
  18.         file("pc\sound\actor\cop\walkie\killed\killed2.wav");
  19.         loop(FALSE);
  20.         tridi(FALSE);
  21.         rndfreq(FALSE);
  22.         delay(900);
  23. }
  24. sample(SFXKillTargetWalkie2)
  25. {
  26.         file("pc\sound\actor\cop\walkie\killed\killed3.wav");
  27.         loop(FALSE);
  28.         tridi(FALSE);
  29.         rndfreq(FALSE);
  30.         delay(900);
  31. }
  32. sample(SFXKillTargetWalkie3)
  33. {
  34.         file("pc\sound\actor\cop\walkie\killed\killed4.wav");
  35.         loop(FALSE);
  36.         tridi(FALSE);
  37.         rndfreq(FALSE);
  38.         delay(900);
  39. }
  40.  
  41. ////////////////////////////
  42.  
  43.  
  44. sample(SFXCommStu)
  45. {
  46.         file("pc\sound\voices\computer\CommStu.wav");
  47.         loop(FALSE);
  48.         tridi(FALSE);
  49.         rndfreq(FALSE);
  50.         delay(60);
  51. }
  52.  
  53. sample(SFXWhatHappened)
  54. {
  55.         file("pc\sound\voices\computer\whhpn2.wav");
  56.         loop(FALSE);
  57.         tridi(FALSE);
  58.         rndfreq(FALSE);
  59.         delay(60);
  60. }
  61.  
  62.  
  63. sample(SFXAccessDenied)
  64. {
  65.         file("pc\sound\voices\computer\acdenied.wav");
  66.         loop(FALSE);
  67.         tridi(FALSE);
  68.         rndfreq(FALSE);
  69.         delay(60);
  70. }
  71.  
  72. sample(SFXAlertReset)
  73. {
  74.         file("pc\sound\voices\computer\alert_reset.wav");
  75.         loop(FALSE);
  76.         tridi(FALSE);
  77.         rndfreq(FALSE);
  78. }
  79.  
  80. sample(SFXEvilLaugh)
  81. {
  82.         file("pc\sound\voices\laughter\laugh02.wav");
  83.         loop(FALSE);
  84.         tridi(FALSE);
  85.         rndfreq(FALSE);
  86.         delay(150);                //temp ...get rid of it!!
  87. }
  88.  
  89. sample(SFXLiftActivated)
  90. {
  91.         file("pc\sound\voices\computer\liftact.wav");
  92.         loop(FALSE);
  93.         tridi(FALSE);
  94.         rndfreq(FALSE);
  95.         delay(-1);
  96. }
  97.  
  98. sample(SFXTransferSector2)
  99. {
  100.         file("pc\sound\voices\computer\droidl2.wav");
  101.         loop(FALSE);
  102.         tridi(FALSE);
  103.         rndfreq(FALSE);
  104.         delay(-1);
  105. }
  106.  
  107. sample(SFXTransferSectorBase)
  108. {
  109.         file("pc\sound\voices\computer\droidbst.wav");
  110.         loop(FALSE);
  111.         tridi(FALSE);
  112.         rndfreq(FALSE);
  113.         delay(-1);
  114. }
  115.  
  116. sample(SFXTransferSectorRad)
  117. {
  118.         file("pc\sound\voices\computer\droidnpc.wav");
  119.         loop(FALSE);
  120.         tridi(FALSE);
  121.         rndfreq(FALSE);
  122.         delay(-1);
  123. }
  124.  
  125. sample(SFXRestricted)
  126. {
  127.         file("pc\sound\voices\computer\restrict.wav");
  128.         loop(FALSE);
  129.         tridi(FALSE);
  130.         rndfreq(FALSE);
  131.         delay(-1);
  132. }
  133.  
  134. sample(SFXElevatorOff)
  135. {
  136.         file("pc\sound\voices\computer\elevoff.wav");
  137.         loop(FALSE);
  138.         tridi(FALSE);
  139.         rndfreq(FALSE);
  140.         delay(-1);
  141. }
  142.  
  143. sample(SFXElevatorOn)
  144. {
  145.         file("pc\sound\voices\computer\elpoeng.wav");
  146.         loop(FALSE);
  147.         tridi(FALSE);
  148.         rndfreq(FALSE);
  149.         delay(-1);
  150. }
  151.  
  152. sample(SFXViolation)
  153. {
  154.         file("pc\sound\voices\computer\clviol.wav");
  155.         loop(FALSE);
  156.         tridi(FALSE);
  157.         rndfreq(FALSE);
  158.         delay(-1);
  159. }
  160.  
  161. sample(SFXUnrecognized)
  162. {
  163.         file("pc\sound\voices\computer\impcmnd.wav");
  164.         loop(FALSE);
  165.         tridi(true);
  166.         rndfreq(FALSE);
  167.         delay(-1);
  168.         fademin(400);
  169.         fademax(3000);
  170. }
  171.  
  172. sample(SFXScanning)
  173. {
  174.         file("pc\sound\background\triggers\idcan.wav");
  175.         loop(FALSE);
  176.         tridi(FALSE);
  177.         rndfreq(FALSE);
  178.         delay(-1);
  179. }
  180.  
  181. sample(SFXDoorLock)
  182. {
  183.         file("pc\sound\voices\computer\Doorlock.wav");
  184.         loop(FALSE);
  185.         tridi(FALSE);
  186.         rndfreq(FALSE);
  187.         delay(-1);
  188. }
  189.  
  190. sample(SFXDoorUnlock)
  191. {
  192.         file("pc\sound\voices\computer\Doorunlk.wav");
  193.         loop(FALSE);
  194.         tridi(FALSE);
  195.         rndfreq(FALSE);
  196.         delay(-1);
  197. }
  198.  
  199. sample(SFXSectorBase)
  200. {
  201.         file("pc\sound\voices\computer\base.wav");
  202.         loop(FALSE);
  203.         tridi(FALSE);
  204.         rndfreq(FALSE);
  205. }
  206.  
  207. sample(SFXTankGarage)
  208. {
  209.         file("pc\sound\voices\computer\tankg.wav");
  210.         loop(FALSE);
  211.         tridi(FALSE);
  212.         rndfreq(FALSE);
  213. }
  214.  
  215. sample(SFXSector2)
  216. {
  217.         file("pc\sound\voices\computer\l2.wav");
  218.         loop(FALSE);
  219.         tridi(FALSE);
  220.         rndfreq(FALSE);
  221. }
  222.  
  223. sample(SFXSector3)
  224. {
  225.         file("pc\sound\voices\computer\l3.wav");
  226.         loop(FALSE);
  227.         tridi(FALSE);
  228.         rndfreq(FALSE);
  229. }
  230.  
  231. sample(SFXRadiation)
  232. {
  233.         file("pc\sound\voices\computer\nukectr.wav");
  234.         loop(FALSE);
  235.         tridi(FALSE);
  236.         rndfreq(FALSE);
  237. }
  238.  
  239. sample(SFXElevatorCenter)
  240. {
  241.         file("pc\sound\voices\computer\elctr.wav");
  242.         loop(FALSE);
  243.         tridi(FALSE);
  244.         rndfreq(FALSE);
  245. }
  246.  
  247. sample(SFXReactorOutput)
  248. {
  249.         file("pc\sound\voices\computer\reactor.wav");
  250.         loop(FALSE);
  251.         tridi(FALSE);
  252.         rndfreq(FALSE);
  253. }
  254.  
  255. sample(SFXReactorWarning)
  256. {
  257.         file("pc\sound\voices\computer\reactorw.wav");
  258.         loop(FALSE);
  259.         tridi(FALSE);
  260.         rndfreq(FALSE);
  261. }
  262.  
  263. sample(SFXReactorLeak)
  264. {
  265.         file("pc\sound\voices\computer\reactorl.wav");
  266.         loop(FALSE);
  267.         tridi(FALSE);
  268.         rndfreq(FALSE);
  269. }
  270.  
  271. sample(SFXLaserTurnedOffAnnex)
  272. {
  273.         file("pc\sound\voices\computer\lazeroff.WAV");
  274.         loop(FALSE);
  275.         tridi(FALSE);
  276.         rndfreq(FALSE);
  277. }
  278.  
  279. sample(SFXPowerConfiguredAnnex)
  280. {
  281.         file("pc\sound\voices\computer\powconf.WAV");
  282.         loop(FALSE);
  283.         tridi(FALSE);
  284.         rndfreq(FALSE);
  285. }
  286.  
  287. sample(SFXTurbinePowerAnnex)
  288. {
  289.         file("pc\sound\voices\computer\turbpow.WAV");
  290.         loop(FALSE);
  291.         tridi(FALSE);
  292.         rndfreq(FALSE);
  293. }
  294.  
  295. sample(SFXMechanicalFailure)
  296. {
  297.         file("pc\sound\voices\computer\Mechfail.WAV");
  298.         loop(FALSE);
  299.         tridi(FALSE);
  300.         rndfreq(FALSE);
  301. }
  302.  
  303. sample(SFXAirFilters)
  304. {
  305.         file("pc\sound\voices\computer\airfilters.WAV");
  306.         loop(FALSE);
  307.         tridi(FALSE);
  308.         rndfreq(FALSE);
  309. }
  310.  
  311. sample(SFXElevatorMsg01)
  312. {
  313.         file("pc\sound\voices\computer\elev01.WAV");
  314.         loop(FALSE);
  315.         tridi(FALSE);
  316.         rndfreq(FALSE);
  317. }
  318.  
  319. sample(SFXElevatorMsg02)
  320. {
  321.         file("pc\sound\voices\computer\elev02.WAV");
  322.         loop(FALSE);
  323.         tridi(FALSE);
  324.         rndfreq(FALSE);
  325. }
  326.  
  327. sample(SFXElevatorMsg03)
  328. {
  329.         file("pc\sound\voices\computer\elev03.WAV");
  330.         loop(FALSE);
  331.         tridi(FALSE);
  332.         rndfreq(FALSE);
  333. }
  334.  
  335. sample(SFXElevatorMsg04)
  336. {
  337.         file("pc\sound\voices\computer\elev04.WAV");
  338.         loop(FALSE);
  339.         tridi(FALSE);
  340.         rndfreq(FALSE);
  341. }
  342.  
  343. sample(SFXElevatorMsg05)
  344. {
  345.         file("pc\sound\voices\computer\elev05.WAV");
  346.         loop(FALSE);
  347.         tridi(FALSE);
  348.         rndfreq(FALSE);
  349. }
  350.  
  351. sample(SFXElevatorMsg06)
  352. {
  353.         file("pc\sound\voices\computer\elev06.WAV");
  354.         loop(FALSE);
  355.         tridi(FALSE);
  356.         rndfreq(FALSE);
  357. }
  358.  
  359. sample(SFXElevatorMsg07)
  360. {
  361.         file("pc\sound\voices\computer\elev07.WAV");
  362.         loop(FALSE);
  363.         tridi(FALSE);
  364.         rndfreq(FALSE);
  365. }
  366.  
  367. sample(SFXCrashImm)
  368. {
  369.         file("pc\sound\voices\computer\crashim.WAV");
  370.         loop(FALSE);
  371.         tridi(FALSE);
  372.         rndfreq(FALSE);
  373. }
  374.  
  375. sample(SFXGate4Closed)
  376. {
  377.         file("pc\sound\voices\computer\gate4.WAV");
  378.         loop(FALSE);
  379.         tridi(FALSE);
  380.         rndfreq(FALSE);
  381. }
  382.  
  383. sample(SFXGate4UnLocked)
  384. {
  385.         file("pc\sound\voices\computer\unlock4.wav");
  386.         loop(FALSE);
  387.         tridi(FALSE);
  388.         rndfreq(FALSE);
  389. }
  390.  
  391. sample(SFXAdmitRestricted)
  392. {
  393.         file("pc\sound\voices\computer\admitoff.wav");
  394.         loop(FALSE);
  395.         tridi(FALSE);
  396.         rndfreq(FALSE);
  397. }
  398.  
  399. sample(SFXContaminationBreach)
  400. {
  401.         file("pc\sound\voices\computer\scan.WAV");
  402.         loop(FALSE);
  403.         tridi(FALSE);
  404.         rndfreq(FALSE);
  405. }
  406.  
  407. sample(SFXOrganic)
  408. {
  409.         file("pc\sound\voices\computer\organic.WAV");
  410.         loop(FALSE);
  411.         tridi(FALSE);
  412.         rndfreq(FALSE);
  413. }
  414.  
  415. sample(SFXEnRoute)
  416. {
  417.         file("pc\sound\voices\computer\enroute.WAV");
  418.         loop(FALSE);
  419.         tridi(FALSE);
  420.         rndfreq(FALSE);
  421. }
  422.  
  423. sample(SFXSearchReset)
  424. {
  425.         file("pc\sound\voices\computer\reset.WAV");
  426.         loop(FALSE);
  427.         tridi(FALSE);
  428.         rndfreq(FALSE);
  429. }
  430.  
  431. sample(SFXRadiationExposed)
  432. {
  433.         file("pc\sound\voices\computer\exposed.WAV");
  434.         delay(150);
  435.         loop(FALSE);
  436.         tridi(FALSE);
  437.         rndfreq(FALSE);
  438. }
  439.  
  440. sample(SFXRadiationOperate)
  441. {
  442.         file("pc\sound\voices\computer\operate.WAV");
  443.         loop(FALSE);
  444.         tridi(FALSE);
  445.         rndfreq(FALSE);
  446. }
  447.  
  448. ///////////////////////
  449. ////////  3D   ////////
  450. ///////////////////////
  451.  
  452. sample(SFX_Zero)
  453. {
  454.         file("pc\sound\voices\computer\e0.WAV");
  455.         loop(FALSE);
  456.         tridi(TRUE);
  457.         rndfreq(FALSE);
  458.         fademin(400);
  459.         fademax(1500);
  460. }
  461.  
  462. sample(SFX_One)
  463. {
  464.         file("pc\sound\voices\computer\e1.WAV");
  465.         loop(FALSE);
  466.         tridi(FALSE);
  467.         rndfreq(FALSE);
  468. //        fademin(400);
  469. //        fademax(1500);
  470. }
  471.  
  472. sample(SFX_Two)
  473. {
  474.         file("pc\sound\voices\computer\e2.WAV");
  475.         loop(FALSE);
  476.         tridi(FALSE);
  477.         rndfreq(FALSE);
  478. //        fademin(400);
  479. //        fademax(1500);
  480. }
  481.  
  482. sample(SFX_Three)
  483. {
  484.         file("pc\sound\voices\computer\e3.WAV");
  485.         loop(FALSE);
  486.         tridi(FALSE);
  487.         rndfreq(FALSE);
  488. //        fademin(400);
  489. //        fademax(1500);
  490. }
  491.  
  492. sample(SFX_Four)
  493. {
  494.         file("pc\sound\voices\computer\e4.WAV");
  495.         loop(FALSE);
  496.         tridi(FALSE);
  497.         rndfreq(FALSE);
  498. //        fademin(400);
  499. //        fademax(1500);
  500. }
  501.  
  502. sample(SFX_Five)
  503. {
  504.         file("pc\sound\voices\computer\e5.WAV");
  505.         loop(FALSE);
  506.         tridi(FALSE);
  507.         rndfreq(FALSE);
  508. //        fademin(400);
  509. //        fademax(1500);
  510. }
  511.  
  512. sample(SFXChotActivity)
  513. {
  514.         file("pc\sound\voices\computer\dispat.wav");
  515.         loop(FALSE);
  516.         tridi(FALSE);
  517.         rndfreq(FALSE);
  518. //        fademin(400);
  519. //        fademax(1500);
  520. }
  521.  
  522. sample(SFX_Six)
  523. {
  524.         file("pc\sound\voices\computer\e6.WAV");
  525.         loop(FALSE);
  526.         tridi(TRUE);
  527.         rndfreq(FALSE);
  528.         fademin(400);
  529.         fademax(1500);
  530. }
  531.  
  532. sample(SFX_Seven)
  533. {
  534.         file("pc\sound\voices\computer\e7.WAV");
  535.         loop(FALSE);
  536.         tridi(TRUE);
  537.         rndfreq(FALSE);
  538.         fademin(400);
  539.         fademax(1500);
  540. }
  541.  
  542. sample(SFX_Eight)
  543. {
  544.         file("pc\sound\voices\computer\e8.WAV");
  545.         loop(FALSE);
  546.         tridi(TRUE);
  547.         rndfreq(FALSE);
  548.         fademin(400);
  549.         fademax(1500);
  550. }
  551.  
  552. sample(SFX_Nine)
  553. {
  554.         file("pc\sound\voices\computer\e9.WAV");
  555.         loop(FALSE);
  556.         tridi(TRUE);
  557.         rndfreq(FALSE);
  558.         fademin(400);
  559.         fademax(1500);
  560. }
  561.  
  562. sample(SFXBoxCountDown)
  563. {
  564.         file("pc\sound\voices\computer\boxvo5.WAV");
  565.         loop(FALSE);
  566.         tridi(TRUE);
  567.         rndfreq(FALSE);
  568.         fademin(1000);
  569.         fademax(3000);
  570. }
  571. sample(SFXPodLaunched)
  572. {
  573.         file("pc\sound\voices\computer\podlnch.wav");
  574.         loop(FALSE);
  575.         tridi(TRUE);
  576.         rndfreq(FALSE);
  577.         fademin(400);
  578.         fademax(1500);
  579. }
  580.  
  581. sample(SFXStepAway)
  582. {
  583.         file("pc\sound\voices\computer\stepaway.wav");
  584.         loop(FALSE);
  585.         tridi(TRUE);
  586.         rndfreq(FALSE);
  587.         fademin(400);
  588.         fademax(1500);
  589. }
  590.  
  591. sample(SFXHubApproaching)
  592. {
  593.         file("pc\sound\voices\computer\hubapp.wav");
  594.         loop(FALSE);
  595.         tridi(FALSE);
  596.         rndfreq(FALSE);
  597. //        fademin(400);
  598. //        fademax(1500);
  599. }
  600.  
  601. sample(SFXBrakingSequence)
  602. {
  603.         file("pc\sound\voices\computer\brake.wav");
  604.         loop(FALSE);
  605.         tridi(FALSE);
  606.         rndfreq(FALSE);
  607. //        fademin(1500);
  608. //        fademax(3000);
  609. }
  610.  
  611. sample(SFXBrake)
  612. {
  613.         file("pc\sound\voices\computer\braking.wav");
  614.         loop(FALSE);
  615.         tridi(TRUE);
  616.         rndfreq(FALSE);
  617.         fademin(2000);
  618.         fademax(4500);
  619. }
  620.  
  621. sample(SFXEmergencyShutDown)
  622. {
  623.         file("pc\sound\voices\computer\emerg.wav");
  624.         loop(FALSE);
  625.         tridi(FALSE);
  626.         rndfreq(FALSE);
  627. //        fademin(2000);
  628. //        fademax(4500);
  629. }
  630.  
  631. sample(SFXCautionBattery)
  632. {
  633.         file("pc\sound\voices\computer\cautionb.wav");
  634.         loop(FALSE);
  635.         tridi(FALSE);
  636.         rndfreq(FALSE);
  637. //        fademin(2000);
  638. //        fademax(4500);
  639. }
  640.  
  641. sample(SFXHoldForLift)
  642. {
  643.         file("pc\sound\voices\computer\plzhold.wav");
  644.         loop(FALSE);
  645.         tridi(FALSE);
  646.         rndfreq(FALSE);
  647. //        fademin(2000);
  648. //        fademax(4500);
  649. }
  650.  
  651. sample(SFXStation01)
  652. {
  653.         file("pc\sound\voices\computer\station01.wav");
  654.         loop(FALSE);
  655.         tridi(FALSE);
  656.         rndfreq(FALSE);
  657. //        fademin(2000);
  658. //        fademax(4500);
  659. }
  660.  
  661. sample(SFXStation02)
  662. {
  663.         file("pc\sound\voices\computer\station02.wav");
  664.         loop(FALSE);
  665.         tridi(FALSE);
  666.         rndfreq(FALSE);
  667. //        fademin(2000);
  668. //        fademax(4500);
  669. }
  670.  
  671. sample(SFXStation03)
  672. {
  673.         file("pc\sound\voices\computer\station03.wav");
  674.         loop(FALSE);
  675.         tridi(FALSE);
  676.         rndfreq(FALSE);
  677. //        fademin(2000);
  678. //        fademax(4500);
  679. }
  680.  
  681. sample(SFXStation04)
  682. {
  683.         file("pc\sound\voices\computer\station04.wav");
  684.         loop(FALSE);
  685.         tridi(FALSE);
  686.         rndfreq(FALSE);
  687. //        fademin(2000);
  688. //        fademax(4500);
  689. }
  690.  
  691. sample(SFXStationPowerRestored)
  692. {
  693.         file("pc\sound\voices\computer\pwrestor.wav");
  694.         loop(FALSE);
  695.         tridi(FALSE);
  696.         rndfreq(FALSE);
  697. //        fademin(2000);
  698. //        fademax(4500);
  699. }
  700.  
  701. sample(SFXLoweringTankLift)
  702. {
  703.         file("pc\sound\voices\computer\lwtklft.wav");
  704.         loop(FALSE);
  705.         tridi(FALSE);
  706.         rndfreq(FALSE);
  707. //        fademin(2000);
  708. //        fademax(4500);
  709. }
  710.  
  711. sample(SFXChotActivity01)
  712. {
  713.         file("pc\sound\voices\computer\chotac01.wav");
  714.         loop(FALSE);
  715.         tridi(TRUE);
  716.         rndfreq(FALSE);
  717.         fademin(1000);
  718.         fademax(3000);
  719. }
  720. sample(SFXChotActivity04)
  721. {
  722.         file("pc\sound\voices\computer\chotac04.wav");
  723.         loop(FALSE);
  724.         tridi(TRUE);
  725.         rndfreq(FALSE);
  726.         fademin(1000);
  727.         fademax(3000);
  728. }
  729.  
  730. sample(SFXChotActivity06)
  731. {
  732.         file("pc\sound\voices\computer\chotac06.wav");
  733.         loop(FALSE);
  734.         tridi(TRUE);
  735.         rndfreq(FALSE);
  736.         fademin(1000);
  737.         fademax(3000);
  738. }
  739.  
  740. sample(SFXChotActivity09)
  741. {
  742.         file("pc\sound\voices\computer\chotac09.wav");
  743.         loop(FALSE);
  744.         tridi(TRUE);
  745.         rndfreq(FALSE);
  746.         fademin(1000);
  747.         fademax(3000);
  748. }
  749.  
  750. sample(SFXBatteryChargedLethal)
  751. {
  752.         file("pc\sound\voices\computer\batleth.wav");
  753.         loop(FALSE);
  754.         tridi(TRUE);
  755.         rndfreq(FALSE);
  756.         fademin(1000);
  757.         fademax(3000);
  758. }
  759.  
  760. sample(SFXTurbine01)
  761. {
  762.         file("pc\sound\voices\computer\turbine1.wav");
  763.         loop(FALSE);
  764.         tridi(FALSE);
  765.         rndfreq(FALSE);
  766. }
  767.  
  768. sample(SFXTurbine02)
  769. {
  770.         file("pc\sound\voices\computer\turbine2.wav");
  771.         loop(FALSE);
  772.         tridi(FALSE);
  773.         rndfreq(FALSE);
  774. }
  775.  
  776. sample(SFXTurbine03)
  777. {
  778.         file("pc\sound\voices\computer\turbine3.wav");
  779.         loop(FALSE);
  780.         tridi(FALSE);
  781.         rndfreq(FALSE);
  782. }
  783.  
  784. sample(SFXPersonnelScanned)
  785. {
  786.         file("pc\sound\voices\computer\cylon1c.wav");
  787.         loop(FALSE);
  788.         tridi(FALSE);
  789.         rndfreq(FALSE);
  790. }
  791.  
  792. sample(SFXPersonnelScanned)
  793. {
  794.         file("pc\sound\voices\computer\cylon1c.wav");
  795.         loop(FALSE);
  796.         tridi(FALSE);
  797.         rndfreq(FALSE);
  798. }
  799.  
  800. sample(SFXCylonPersonnelScanned)
  801. {
  802.         file("pc\sound\voices\computer\cylon1c.wav");
  803.         loop(FALSE);
  804.         tridi(FALSE);
  805.         rndfreq(FALSE);
  806. }
  807.  
  808. sample(SFXCylonInitiated)
  809. {
  810.         file("pc\sound\voices\computer\cylon2c.wav");
  811.         loop(FALSE);
  812.         tridi(FALSE);
  813.         rndfreq(FALSE);
  814. }
  815.  
  816. sample(SFXCylonCompleted)
  817. {
  818.         file("pc\sound\voices\computer\cylon4c.wav");
  819.         loop(FALSE);
  820.         tridi(FALSE);
  821.         rndfreq(FALSE);
  822. }
  823.  
  824. sample(SFXCylonAccessGranted)
  825. {
  826.         file("pc\sound\voices\computer\cylon5c.wav");
  827.         loop(FALSE);
  828.         tridi(FALSE);
  829.         rndfreq(FALSE);
  830. }
  831.  
  832. sample(SFXCopTalkingIntro)
  833. {
  834.         file("pc\sound\intro\introall.wav");
  835.         loop(FALSE);
  836.         tridi(FALSE);
  837.         rndfreq(FALSE);
  838. }
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850.