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The Games Machine 76
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XENIATGM66.iso
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Messiah
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data1.cab
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Program_Executable_Files
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messiahscripts
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Sound
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SoundVoices.hxx
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1999-11-29
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850 lines
///////////////////////
//////// 2D ////////
///////////////////////
/////////////////////////////
sample(SFXKillTargetWalkie0)
{
file("pc\sound\actor\cop\walkie\killed\killed1.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(900);
}
sample(SFXKillTargetWalkie1)
{
file("pc\sound\actor\cop\walkie\killed\killed2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(900);
}
sample(SFXKillTargetWalkie2)
{
file("pc\sound\actor\cop\walkie\killed\killed3.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(900);
}
sample(SFXKillTargetWalkie3)
{
file("pc\sound\actor\cop\walkie\killed\killed4.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(900);
}
////////////////////////////
sample(SFXCommStu)
{
file("pc\sound\voices\computer\CommStu.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(60);
}
sample(SFXWhatHappened)
{
file("pc\sound\voices\computer\whhpn2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(60);
}
sample(SFXAccessDenied)
{
file("pc\sound\voices\computer\acdenied.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(60);
}
sample(SFXAlertReset)
{
file("pc\sound\voices\computer\alert_reset.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXEvilLaugh)
{
file("pc\sound\voices\laughter\laugh02.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(150); //temp ...get rid of it!!
}
sample(SFXLiftActivated)
{
file("pc\sound\voices\computer\liftact.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXTransferSector2)
{
file("pc\sound\voices\computer\droidl2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXTransferSectorBase)
{
file("pc\sound\voices\computer\droidbst.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXTransferSectorRad)
{
file("pc\sound\voices\computer\droidnpc.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXRestricted)
{
file("pc\sound\voices\computer\restrict.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXElevatorOff)
{
file("pc\sound\voices\computer\elevoff.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXElevatorOn)
{
file("pc\sound\voices\computer\elpoeng.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXViolation)
{
file("pc\sound\voices\computer\clviol.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXUnrecognized)
{
file("pc\sound\voices\computer\impcmnd.wav");
loop(FALSE);
tridi(true);
rndfreq(FALSE);
delay(-1);
fademin(400);
fademax(3000);
}
sample(SFXScanning)
{
file("pc\sound\background\triggers\idcan.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXDoorLock)
{
file("pc\sound\voices\computer\Doorlock.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXDoorUnlock)
{
file("pc\sound\voices\computer\Doorunlk.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
delay(-1);
}
sample(SFXSectorBase)
{
file("pc\sound\voices\computer\base.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXTankGarage)
{
file("pc\sound\voices\computer\tankg.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXSector2)
{
file("pc\sound\voices\computer\l2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXSector3)
{
file("pc\sound\voices\computer\l3.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXRadiation)
{
file("pc\sound\voices\computer\nukectr.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorCenter)
{
file("pc\sound\voices\computer\elctr.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXReactorOutput)
{
file("pc\sound\voices\computer\reactor.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXReactorWarning)
{
file("pc\sound\voices\computer\reactorw.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXReactorLeak)
{
file("pc\sound\voices\computer\reactorl.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXLaserTurnedOffAnnex)
{
file("pc\sound\voices\computer\lazeroff.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXPowerConfiguredAnnex)
{
file("pc\sound\voices\computer\powconf.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXTurbinePowerAnnex)
{
file("pc\sound\voices\computer\turbpow.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXMechanicalFailure)
{
file("pc\sound\voices\computer\Mechfail.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXAirFilters)
{
file("pc\sound\voices\computer\airfilters.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg01)
{
file("pc\sound\voices\computer\elev01.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg02)
{
file("pc\sound\voices\computer\elev02.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg03)
{
file("pc\sound\voices\computer\elev03.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg04)
{
file("pc\sound\voices\computer\elev04.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg05)
{
file("pc\sound\voices\computer\elev05.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg06)
{
file("pc\sound\voices\computer\elev06.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXElevatorMsg07)
{
file("pc\sound\voices\computer\elev07.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXCrashImm)
{
file("pc\sound\voices\computer\crashim.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXGate4Closed)
{
file("pc\sound\voices\computer\gate4.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXGate4UnLocked)
{
file("pc\sound\voices\computer\unlock4.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXAdmitRestricted)
{
file("pc\sound\voices\computer\admitoff.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXContaminationBreach)
{
file("pc\sound\voices\computer\scan.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXOrganic)
{
file("pc\sound\voices\computer\organic.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXEnRoute)
{
file("pc\sound\voices\computer\enroute.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXSearchReset)
{
file("pc\sound\voices\computer\reset.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXRadiationExposed)
{
file("pc\sound\voices\computer\exposed.WAV");
delay(150);
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXRadiationOperate)
{
file("pc\sound\voices\computer\operate.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
///////////////////////
//////// 3D ////////
///////////////////////
sample(SFX_Zero)
{
file("pc\sound\voices\computer\e0.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFX_One)
{
file("pc\sound\voices\computer\e1.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFX_Two)
{
file("pc\sound\voices\computer\e2.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFX_Three)
{
file("pc\sound\voices\computer\e3.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFX_Four)
{
file("pc\sound\voices\computer\e4.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFX_Five)
{
file("pc\sound\voices\computer\e5.WAV");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFXChotActivity)
{
file("pc\sound\voices\computer\dispat.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFX_Six)
{
file("pc\sound\voices\computer\e6.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFX_Seven)
{
file("pc\sound\voices\computer\e7.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFX_Eight)
{
file("pc\sound\voices\computer\e8.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFX_Nine)
{
file("pc\sound\voices\computer\e9.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFXBoxCountDown)
{
file("pc\sound\voices\computer\boxvo5.WAV");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXPodLaunched)
{
file("pc\sound\voices\computer\podlnch.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFXStepAway)
{
file("pc\sound\voices\computer\stepaway.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(400);
fademax(1500);
}
sample(SFXHubApproaching)
{
file("pc\sound\voices\computer\hubapp.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(400);
// fademax(1500);
}
sample(SFXBrakingSequence)
{
file("pc\sound\voices\computer\brake.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(1500);
// fademax(3000);
}
sample(SFXBrake)
{
file("pc\sound\voices\computer\braking.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(2000);
fademax(4500);
}
sample(SFXEmergencyShutDown)
{
file("pc\sound\voices\computer\emerg.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXCautionBattery)
{
file("pc\sound\voices\computer\cautionb.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXHoldForLift)
{
file("pc\sound\voices\computer\plzhold.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXStation01)
{
file("pc\sound\voices\computer\station01.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXStation02)
{
file("pc\sound\voices\computer\station02.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXStation03)
{
file("pc\sound\voices\computer\station03.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXStation04)
{
file("pc\sound\voices\computer\station04.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXStationPowerRestored)
{
file("pc\sound\voices\computer\pwrestor.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXLoweringTankLift)
{
file("pc\sound\voices\computer\lwtklft.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
// fademin(2000);
// fademax(4500);
}
sample(SFXChotActivity01)
{
file("pc\sound\voices\computer\chotac01.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXChotActivity04)
{
file("pc\sound\voices\computer\chotac04.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXChotActivity06)
{
file("pc\sound\voices\computer\chotac06.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXChotActivity09)
{
file("pc\sound\voices\computer\chotac09.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXBatteryChargedLethal)
{
file("pc\sound\voices\computer\batleth.wav");
loop(FALSE);
tridi(TRUE);
rndfreq(FALSE);
fademin(1000);
fademax(3000);
}
sample(SFXTurbine01)
{
file("pc\sound\voices\computer\turbine1.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXTurbine02)
{
file("pc\sound\voices\computer\turbine2.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXTurbine03)
{
file("pc\sound\voices\computer\turbine3.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXPersonnelScanned)
{
file("pc\sound\voices\computer\cylon1c.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXPersonnelScanned)
{
file("pc\sound\voices\computer\cylon1c.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXCylonPersonnelScanned)
{
file("pc\sound\voices\computer\cylon1c.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXCylonInitiated)
{
file("pc\sound\voices\computer\cylon2c.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXCylonCompleted)
{
file("pc\sound\voices\computer\cylon4c.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXCylonAccessGranted)
{
file("pc\sound\voices\computer\cylon5c.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}
sample(SFXCopTalkingIntro)
{
file("pc\sound\intro\introall.wav");
loop(FALSE);
tridi(FALSE);
rndfreq(FALSE);
}