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aipplan.txt
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1999-06-23
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33 lines
1) Step 1 -- personality
beginturn_sci_big.fli -- Settle wide plus higher buildings and defense -- 10-20% PW -- 5 Turn to Adv
beginturn_sci_many.fli -- Settle near plus higher buildings and defense -- 5 Turn to Adv
beginturn_mil_big.fli -- Settle wide plus military units, no walls -- 10-20% PW -- 8 Turn to Adv
beginturn_mil_many.fli -- Settle near plus military units, no walls -- 8 Turns to Adv
personality_sci_big.fli -- loads proper aips, flis
personality_sci_many.fli -- loads proper aips, flis
personality_mil_big.fli -- loads proper aips, flis
personality_mil_many.fli -- loads proper aips, flis
1a) Step 1a -- avoid duplicate code
Each fli now consists of a number of included fli files. This avoids any code dupication.
The files are:
input.fli -- all input data for beginturn
output.fli -- all output data for beginturn
selectpop.fli -- place workers based on how many resources are incoming
food_or_prod.fli -- rules to divide workers between food and production tiles based on city size.
budget.fli -- rules to set Wages
aiploader.fli -- rules to load aips for war, peace, islands
2) Step 2 -- AIPs
early_science.AIP -- rush to University, ratio attack:defense 1:5 units
early_mil.aip -- rush to Knight, ratio attack:defense 2:1 units
3) Step 3 -- Profile
Change the profile to support the four personalities.