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Text File  |  1999-06-23  |  9KB  |  476 lines

  1. # Age DB
  2.  
  3. NUM_AGES    5
  4.  
  5. # Ancient Age
  6. AGE {
  7.     AGE_NUM_ADVANCES    1
  8.     AGE_ENABLING_ADVANCE    ADVANCE_TOOLMAKING    
  9.  
  10.     AGE_NAME    AGE_NAME_ANCIENT
  11.  
  12.     NUM_CITY_TERRAINS    3
  13.  
  14.     # land terrain
  15.     CITY_TERRAIN {
  16.         NUM_CITY_STYLES        3
  17.         
  18.         # roman style
  19.         CITY_STYLE {
  20.             NUM_CITY_SIZES    3
  21.             CITY_SIZE {
  22.                 CITY_SIZE_MIN        1
  23.                 CITY_SIZE_MAX        4
  24.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ROMAN_1
  25.             }
  26.             CITY_SIZE {
  27.                 CITY_SIZE_MIN        5
  28.                 CITY_SIZE_MAX        8
  29.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ROMAN_2
  30.             }
  31.             CITY_SIZE {
  32.                 CITY_SIZE_MIN        9
  33.                 CITY_SIZE_MAX        12000
  34.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ROMAN_3
  35.             }
  36.         }
  37.         
  38.         # arabian style
  39.         CITY_STYLE {
  40.             NUM_CITY_SIZES    3
  41.             CITY_SIZE {
  42.                 CITY_SIZE_MIN        1
  43.                 CITY_SIZE_MAX        4
  44.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ARAB_1
  45.             }
  46.             CITY_SIZE {
  47.                 CITY_SIZE_MIN        5
  48.                 CITY_SIZE_MAX        8
  49.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ARAB_2
  50.             }
  51.             CITY_SIZE {
  52.                 CITY_SIZE_MIN        9
  53.                 CITY_SIZE_MAX        12000
  54.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ARAB_3
  55.             }
  56.         }
  57.         
  58.         # asian style
  59.         CITY_STYLE {
  60.             NUM_CITY_SIZES    3
  61.             CITY_SIZE {
  62.                 CITY_SIZE_MIN        1
  63.                 CITY_SIZE_MAX        4
  64.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ASIAN_1
  65.             }
  66.             CITY_SIZE {
  67.                 CITY_SIZE_MIN        5
  68.                 CITY_SIZE_MAX        8
  69.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ASIAN_2
  70.             }
  71.             CITY_SIZE {
  72.                 CITY_SIZE_MIN        9
  73.                 CITY_SIZE_MAX        12000
  74.                 CITY_SIZE_SPRITE    ANCIENT_LAND_ASIAN_3
  75.             }
  76.         }
  77.     }
  78.     
  79.     # sea terrain
  80.     CITY_TERRAIN {
  81.         NUM_CITY_STYLES        1
  82.         
  83.         CITY_STYLE {
  84.             NUM_CITY_SIZES    7
  85.             CITY_SIZE {
  86.                 CITY_SIZE_MIN        1
  87.                 CITY_SIZE_MAX        4
  88.                 CITY_SIZE_SPRITE    GENETIC_SEA_1
  89.             }
  90.             CITY_SIZE {
  91.                 CITY_SIZE_MIN        5
  92.                 CITY_SIZE_MAX        8
  93.                 CITY_SIZE_SPRITE    GENETIC_SEA_2
  94.             }
  95.             CITY_SIZE {
  96.                 CITY_SIZE_MIN        9
  97.                 CITY_SIZE_MAX        12
  98.                 CITY_SIZE_SPRITE    GENETIC_SEA_3
  99.             }
  100.             CITY_SIZE {
  101.                 CITY_SIZE_MIN        13
  102.                 CITY_SIZE_MAX        16
  103.                 CITY_SIZE_SPRITE    GENETIC_SEA_4
  104.             }
  105.             CITY_SIZE {
  106.                 CITY_SIZE_MIN        17
  107.                 CITY_SIZE_MAX        24
  108.                 CITY_SIZE_SPRITE    GENETIC_SEA_5
  109.             }
  110.             CITY_SIZE {
  111.                 CITY_SIZE_MIN        25
  112.                 CITY_SIZE_MAX        49
  113.                 CITY_SIZE_SPRITE    GENETIC_SEA_6
  114.             }
  115.             CITY_SIZE {
  116.                 CITY_SIZE_MIN        50
  117.                 CITY_SIZE_MAX        999
  118.                 CITY_SIZE_SPRITE    GENETIC_SEA_7
  119.             }
  120.         }
  121.     }
  122.     
  123.     # space terrain
  124.     CITY_TERRAIN {
  125.         NUM_CITY_STYLES        1
  126.         
  127.         CITY_STYLE {
  128.             NUM_CITY_SIZES    7
  129.             CITY_SIZE {
  130.                 CITY_SIZE_MIN        1
  131.                 CITY_SIZE_MAX        4
  132.                 CITY_SIZE_SPRITE    GENETIC_SPACE_1
  133.             }
  134.             CITY_SIZE {
  135.                 CITY_SIZE_MIN        5
  136.                 CITY_SIZE_MAX        8
  137.                 CITY_SIZE_SPRITE    GENETIC_SPACE_2
  138.             }
  139.             CITY_SIZE {
  140.                 CITY_SIZE_MIN        9
  141.                 CITY_SIZE_MAX        12
  142.                 CITY_SIZE_SPRITE    GENETIC_SPACE_3
  143.             }
  144.             CITY_SIZE {
  145.                 CITY_SIZE_MIN        13
  146.                 CITY_SIZE_MAX        16
  147.                 CITY_SIZE_SPRITE    GENETIC_SPACE_4
  148.             }
  149.             CITY_SIZE {
  150.                 CITY_SIZE_MIN        17
  151.                 CITY_SIZE_MAX        24
  152.                 CITY_SIZE_SPRITE    GENETIC_SPACE_5
  153.             }
  154.             CITY_SIZE {
  155.                 CITY_SIZE_MIN        25
  156.                 CITY_SIZE_MAX        49
  157.                 CITY_SIZE_SPRITE    GENETIC_SPACE_6
  158.             }
  159.             CITY_SIZE {
  160.                 CITY_SIZE_MIN        50
  161.                 CITY_SIZE_MAX        999
  162.                 CITY_SIZE_SPRITE    GENETIC_SPACE_7
  163.             }
  164.         }
  165.     }
  166.  
  167.     STARTING_ROUND 0
  168. }
  169.  
  170. # Renaissance Age
  171. AGE {
  172.     AGE_NUM_ADVANCES    4
  173.     AGE_ENABLING_ADVANCE    ADVANCE_ALCHEMY
  174.     AGE_ENABLING_ADVANCE    ADVANCE_CLASSICAL_EDUCATION
  175.     AGE_ENABLING_ADVANCE    ADVANCE_ENGINEERING
  176.     AGE_ENABLING_ADVANCE    ADVANCE_BANKING
  177.  
  178.     AGE_NAME    AGE_NAME_RENAISS
  179.  
  180.     NUM_CITY_TERRAINS    1
  181.  
  182.     # land terrain
  183.     CITY_TERRAIN {
  184.         NUM_CITY_STYLES        3
  185.         
  186.         # roman style
  187.         CITY_STYLE {
  188.             NUM_CITY_SIZES    4
  189.             CITY_SIZE {
  190.                 CITY_SIZE_MIN        1
  191.                 CITY_SIZE_MAX        4
  192.                 CITY_SIZE_SPRITE    RENAISS_LAND_ROMAN_1
  193.             }
  194.             CITY_SIZE {
  195.                 CITY_SIZE_MIN        5
  196.                 CITY_SIZE_MAX        8
  197.                 CITY_SIZE_SPRITE    RENAISS_LAND_ROMAN_2
  198.             }
  199.             CITY_SIZE {
  200.                 CITY_SIZE_MIN        9
  201.                 CITY_SIZE_MAX        12
  202.                 CITY_SIZE_SPRITE    RENAISS_LAND_ROMAN_3
  203.             }
  204.             CITY_SIZE {
  205.                 CITY_SIZE_MIN        13
  206.                 CITY_SIZE_MAX        16000
  207.                 CITY_SIZE_SPRITE    RENAISS_LAND_ROMAN_4
  208.             }
  209.         }
  210.         
  211.         # arabian style
  212.         CITY_STYLE {
  213.             NUM_CITY_SIZES    4
  214.             CITY_SIZE {
  215.                 CITY_SIZE_MIN        1
  216.                 CITY_SIZE_MAX        4
  217.                 CITY_SIZE_SPRITE    RENAISS_LAND_ARAB_1
  218.             }
  219.             CITY_SIZE {
  220.                 CITY_SIZE_MIN        5
  221.                 CITY_SIZE_MAX        8
  222.                 CITY_SIZE_SPRITE    RENAISS_LAND_ARAB_2
  223.             }
  224.             CITY_SIZE {
  225.                 CITY_SIZE_MIN        9
  226.                 CITY_SIZE_MAX        12
  227.                 CITY_SIZE_SPRITE    RENAISS_LAND_ARAB_3
  228.             }
  229.             CITY_SIZE {
  230.                 CITY_SIZE_MIN        13
  231.                 CITY_SIZE_MAX        16000
  232.                 CITY_SIZE_SPRITE    RENAISS_LAND_ARAB_4
  233.             }
  234.         }
  235.         
  236.         # asian style
  237.         CITY_STYLE {
  238.             NUM_CITY_SIZES    4
  239.             CITY_SIZE {
  240.                 CITY_SIZE_MIN        1
  241.                 CITY_SIZE_MAX        4
  242.                 CITY_SIZE_SPRITE    RENAISS_LAND_ASIAN_1
  243.             }
  244.             CITY_SIZE {
  245.                 CITY_SIZE_MIN        5
  246.                 CITY_SIZE_MAX        8
  247.                 CITY_SIZE_SPRITE    RENAISS_LAND_ASIAN_2
  248.             }
  249.             CITY_SIZE {
  250.                 CITY_SIZE_MIN        9
  251.                 CITY_SIZE_MAX        12
  252.                 CITY_SIZE_SPRITE    RENAISS_LAND_ASIAN_3
  253.             }
  254.             CITY_SIZE {
  255.                 CITY_SIZE_MIN        13
  256.                 CITY_SIZE_MAX        16000
  257.                 CITY_SIZE_SPRITE    RENAISS_LAND_ASIAN_4
  258.             }
  259.         }
  260.     }
  261.  
  262.     STARTING_ROUND 75
  263. }
  264.  
  265. # Modern Age
  266. AGE {
  267.     AGE_NUM_ADVANCES    5
  268.     AGE_ENABLING_ADVANCE    ADVANCE_AGE_OF_REASON
  269.     AGE_ENABLING_ADVANCE    ADVANCE_RAILROAD
  270.     AGE_ENABLING_ADVANCE    ADVANCE_MEDICINE
  271.     AGE_ENABLING_ADVANCE    ADVANCE_OCEAN_FARING
  272.     AGE_ENABLING_ADVANCE    ADVANCE_CANNON_MAKING
  273.  
  274.     AGE_NAME    AGE_NAME_MODERN
  275.  
  276.     NUM_CITY_TERRAINS    1
  277.  
  278.     # land terrain
  279.     CITY_TERRAIN {
  280.         NUM_CITY_STYLES        3
  281.         
  282.         # roman style
  283.         CITY_STYLE {
  284.             NUM_CITY_SIZES    4
  285.             CITY_SIZE {
  286.                 CITY_SIZE_MIN        1
  287.                 CITY_SIZE_MAX        4
  288.                 CITY_SIZE_SPRITE    MODERN_LAND_ROMAN_1
  289.             }
  290.             CITY_SIZE {
  291.                 CITY_SIZE_MIN        5
  292.                 CITY_SIZE_MAX        8
  293.                 CITY_SIZE_SPRITE    MODERN_LAND_ROMAN_2
  294.             }
  295.             CITY_SIZE {
  296.                 CITY_SIZE_MIN        9
  297.                 CITY_SIZE_MAX        12
  298.                 CITY_SIZE_SPRITE    MODERN_LAND_ROMAN_3
  299.             }
  300.             CITY_SIZE {
  301.                 CITY_SIZE_MIN        13
  302.                 CITY_SIZE_MAX        16000
  303.                 CITY_SIZE_SPRITE    MODERN_LAND_ROMAN_4
  304.             }
  305.         }
  306.         
  307.         # arabian style
  308.         CITY_STYLE {
  309.             NUM_CITY_SIZES    4
  310.             CITY_SIZE {
  311.                 CITY_SIZE_MIN        1
  312.                 CITY_SIZE_MAX        4
  313.                 CITY_SIZE_SPRITE    MODERN_LAND_ARAB_1
  314.             }
  315.             CITY_SIZE {
  316.                 CITY_SIZE_MIN        5
  317.                 CITY_SIZE_MAX        8
  318.                 CITY_SIZE_SPRITE    MODERN_LAND_ARAB_2
  319.             }
  320.             CITY_SIZE {
  321.                 CITY_SIZE_MIN        9
  322.                 CITY_SIZE_MAX        12
  323.                 CITY_SIZE_SPRITE    MODERN_LAND_ARAB_3
  324.             }
  325.             CITY_SIZE {
  326.                 CITY_SIZE_MIN        13
  327.                 CITY_SIZE_MAX        16000
  328.                 CITY_SIZE_SPRITE    MODERN_LAND_ARAB_4
  329.             }
  330.         }
  331.         
  332.         # asian style
  333.         CITY_STYLE {
  334.             NUM_CITY_SIZES    4
  335.             CITY_SIZE {
  336.                 CITY_SIZE_MIN        1
  337.                 CITY_SIZE_MAX        4
  338.                 CITY_SIZE_SPRITE    MODERN_LAND_ASIAN_1
  339.             }
  340.             CITY_SIZE {
  341.                 CITY_SIZE_MIN        5
  342.                 CITY_SIZE_MAX        8
  343.                 CITY_SIZE_SPRITE    MODERN_LAND_ASIAN_2
  344.             }
  345.             CITY_SIZE {
  346.                 CITY_SIZE_MIN        9
  347.                 CITY_SIZE_MAX        12
  348.                 CITY_SIZE_SPRITE    MODERN_LAND_ASIAN_3
  349.             }
  350.             CITY_SIZE {
  351.                 CITY_SIZE_MIN        13
  352.                 CITY_SIZE_MAX        16000
  353.                 CITY_SIZE_SPRITE    MODERN_LAND_ASIAN_4
  354.             }
  355.         }
  356.     }
  357.  
  358.     STARTING_ROUND 150
  359. }
  360.  
  361. # Genetic Age
  362. AGE {
  363.     AGE_NUM_ADVANCES    3
  364.     AGE_ENABLING_ADVANCE    ADVANCE_ROBOTICS
  365.     AGE_ENABLING_ADVANCE    ADVANCE_SPACE_FLIGHT
  366.     AGE_ENABLING_ADVANCE    ADVANCE_GENETICS
  367.  
  368.     AGE_NAME    AGE_NAME_GENETIC
  369.  
  370.     NUM_CITY_TERRAINS    1
  371.  
  372.     # land terrain
  373.     CITY_TERRAIN {
  374.         NUM_CITY_STYLES        1
  375.         
  376.         CITY_STYLE {
  377.             NUM_CITY_SIZES    7
  378.             CITY_SIZE {
  379.                 CITY_SIZE_MIN        1
  380.                 CITY_SIZE_MAX        4
  381.                 CITY_SIZE_SPRITE    GENETIC_LAND_1
  382.             }
  383.             CITY_SIZE {
  384.                 CITY_SIZE_MIN        5
  385.                 CITY_SIZE_MAX        8
  386.                 CITY_SIZE_SPRITE    GENETIC_LAND_2
  387.             }
  388.             CITY_SIZE {
  389.                 CITY_SIZE_MIN        9
  390.                 CITY_SIZE_MAX        12
  391.                 CITY_SIZE_SPRITE    GENETIC_LAND_3
  392.             }
  393.             CITY_SIZE {
  394.                 CITY_SIZE_MIN        13
  395.                 CITY_SIZE_MAX        16
  396.                 CITY_SIZE_SPRITE    GENETIC_LAND_4
  397.             }
  398.             CITY_SIZE {
  399.                 CITY_SIZE_MIN        17
  400.                 CITY_SIZE_MAX        24
  401.                 CITY_SIZE_SPRITE    GENETIC_LAND_5
  402.             }
  403.             CITY_SIZE {
  404.                 CITY_SIZE_MIN        25
  405.                 CITY_SIZE_MAX        49
  406.                 CITY_SIZE_SPRITE    GENETIC_LAND_6
  407.             }
  408.             CITY_SIZE {
  409.                 CITY_SIZE_MIN        50
  410.                 CITY_SIZE_MAX        999
  411.                 CITY_SIZE_SPRITE    GENETIC_LAND_7
  412.             }
  413.         }
  414.     }
  415.     STARTING_ROUND 225
  416. }
  417.  
  418. # Diamond Age
  419. AGE {
  420.     AGE_NUM_ADVANCES    3
  421.     AGE_ENABLING_ADVANCE    ADVANCE_WORMHOLES
  422.     AGE_ENABLING_ADVANCE    ADVANCE_NEURAL_SILICON_INTERFACE
  423.     AGE_ENABLING_ADVANCE    ADVANCE_ARCOLOGIES
  424.  
  425.     AGE_NAME    AGE_NAME_DIAMOND
  426.  
  427.     NUM_CITY_TERRAINS    1
  428.  
  429.     # land terrain
  430.     CITY_TERRAIN {
  431.         NUM_CITY_STYLES        1
  432.         
  433.         # roman style
  434.         CITY_STYLE {
  435.             NUM_CITY_SIZES    7
  436.             CITY_SIZE {
  437.                 CITY_SIZE_MIN        1
  438.                 CITY_SIZE_MAX        4
  439.                 CITY_SIZE_SPRITE    DIAMOND_LAND_1
  440.             }
  441.             CITY_SIZE {
  442.                 CITY_SIZE_MIN        5
  443.                 CITY_SIZE_MAX        8
  444.                 CITY_SIZE_SPRITE    DIAMOND_LAND_2
  445.             }
  446.             CITY_SIZE {
  447.                 CITY_SIZE_MIN        9
  448.                 CITY_SIZE_MAX        12
  449.                 CITY_SIZE_SPRITE    DIAMOND_LAND_3
  450.             }
  451.             CITY_SIZE {
  452.                 CITY_SIZE_MIN        13
  453.                 CITY_SIZE_MAX        16
  454.                 CITY_SIZE_SPRITE    DIAMOND_LAND_4
  455.             }
  456.             CITY_SIZE {
  457.                 CITY_SIZE_MIN        17
  458.                 CITY_SIZE_MAX        24
  459.                 CITY_SIZE_SPRITE    DIAMOND_LAND_5
  460.             }
  461.             CITY_SIZE {
  462.                 CITY_SIZE_MIN        25
  463.                 CITY_SIZE_MAX        49
  464.                 CITY_SIZE_SPRITE    DIAMOND_LAND_6
  465.             }
  466.             CITY_SIZE {
  467.                 CITY_SIZE_MIN        50
  468.                 CITY_SIZE_MAX        999
  469.                 CITY_SIZE_SPRITE    DIAMOND_LAND_7
  470.             }
  471.         }
  472.     }
  473.     STARTING_ROUND 300
  474. }
  475.  
  476. # end