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age.txt
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1999-06-23
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476 lines
# Age DB
NUM_AGES 5
# Ancient Age
AGE {
AGE_NUM_ADVANCES 1
AGE_ENABLING_ADVANCE ADVANCE_TOOLMAKING
AGE_NAME AGE_NAME_ANCIENT
NUM_CITY_TERRAINS 3
# land terrain
CITY_TERRAIN {
NUM_CITY_STYLES 3
# roman style
CITY_STYLE {
NUM_CITY_SIZES 3
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE ANCIENT_LAND_ROMAN_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE ANCIENT_LAND_ROMAN_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12000
CITY_SIZE_SPRITE ANCIENT_LAND_ROMAN_3
}
}
# arabian style
CITY_STYLE {
NUM_CITY_SIZES 3
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE ANCIENT_LAND_ARAB_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE ANCIENT_LAND_ARAB_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12000
CITY_SIZE_SPRITE ANCIENT_LAND_ARAB_3
}
}
# asian style
CITY_STYLE {
NUM_CITY_SIZES 3
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE ANCIENT_LAND_ASIAN_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE ANCIENT_LAND_ASIAN_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12000
CITY_SIZE_SPRITE ANCIENT_LAND_ASIAN_3
}
}
}
# sea terrain
CITY_TERRAIN {
NUM_CITY_STYLES 1
CITY_STYLE {
NUM_CITY_SIZES 7
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE GENETIC_SEA_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE GENETIC_SEA_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE GENETIC_SEA_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16
CITY_SIZE_SPRITE GENETIC_SEA_4
}
CITY_SIZE {
CITY_SIZE_MIN 17
CITY_SIZE_MAX 24
CITY_SIZE_SPRITE GENETIC_SEA_5
}
CITY_SIZE {
CITY_SIZE_MIN 25
CITY_SIZE_MAX 49
CITY_SIZE_SPRITE GENETIC_SEA_6
}
CITY_SIZE {
CITY_SIZE_MIN 50
CITY_SIZE_MAX 999
CITY_SIZE_SPRITE GENETIC_SEA_7
}
}
}
# space terrain
CITY_TERRAIN {
NUM_CITY_STYLES 1
CITY_STYLE {
NUM_CITY_SIZES 7
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE GENETIC_SPACE_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE GENETIC_SPACE_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE GENETIC_SPACE_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16
CITY_SIZE_SPRITE GENETIC_SPACE_4
}
CITY_SIZE {
CITY_SIZE_MIN 17
CITY_SIZE_MAX 24
CITY_SIZE_SPRITE GENETIC_SPACE_5
}
CITY_SIZE {
CITY_SIZE_MIN 25
CITY_SIZE_MAX 49
CITY_SIZE_SPRITE GENETIC_SPACE_6
}
CITY_SIZE {
CITY_SIZE_MIN 50
CITY_SIZE_MAX 999
CITY_SIZE_SPRITE GENETIC_SPACE_7
}
}
}
STARTING_ROUND 0
}
# Renaissance Age
AGE {
AGE_NUM_ADVANCES 4
AGE_ENABLING_ADVANCE ADVANCE_ALCHEMY
AGE_ENABLING_ADVANCE ADVANCE_CLASSICAL_EDUCATION
AGE_ENABLING_ADVANCE ADVANCE_ENGINEERING
AGE_ENABLING_ADVANCE ADVANCE_BANKING
AGE_NAME AGE_NAME_RENAISS
NUM_CITY_TERRAINS 1
# land terrain
CITY_TERRAIN {
NUM_CITY_STYLES 3
# roman style
CITY_STYLE {
NUM_CITY_SIZES 4
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16000
CITY_SIZE_SPRITE RENAISS_LAND_ROMAN_4
}
}
# arabian style
CITY_STYLE {
NUM_CITY_SIZES 4
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE RENAISS_LAND_ARAB_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE RENAISS_LAND_ARAB_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE RENAISS_LAND_ARAB_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16000
CITY_SIZE_SPRITE RENAISS_LAND_ARAB_4
}
}
# asian style
CITY_STYLE {
NUM_CITY_SIZES 4
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16000
CITY_SIZE_SPRITE RENAISS_LAND_ASIAN_4
}
}
}
STARTING_ROUND 75
}
# Modern Age
AGE {
AGE_NUM_ADVANCES 5
AGE_ENABLING_ADVANCE ADVANCE_AGE_OF_REASON
AGE_ENABLING_ADVANCE ADVANCE_RAILROAD
AGE_ENABLING_ADVANCE ADVANCE_MEDICINE
AGE_ENABLING_ADVANCE ADVANCE_OCEAN_FARING
AGE_ENABLING_ADVANCE ADVANCE_CANNON_MAKING
AGE_NAME AGE_NAME_MODERN
NUM_CITY_TERRAINS 1
# land terrain
CITY_TERRAIN {
NUM_CITY_STYLES 3
# roman style
CITY_STYLE {
NUM_CITY_SIZES 4
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE MODERN_LAND_ROMAN_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE MODERN_LAND_ROMAN_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE MODERN_LAND_ROMAN_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16000
CITY_SIZE_SPRITE MODERN_LAND_ROMAN_4
}
}
# arabian style
CITY_STYLE {
NUM_CITY_SIZES 4
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE MODERN_LAND_ARAB_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE MODERN_LAND_ARAB_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE MODERN_LAND_ARAB_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16000
CITY_SIZE_SPRITE MODERN_LAND_ARAB_4
}
}
# asian style
CITY_STYLE {
NUM_CITY_SIZES 4
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE MODERN_LAND_ASIAN_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE MODERN_LAND_ASIAN_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE MODERN_LAND_ASIAN_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16000
CITY_SIZE_SPRITE MODERN_LAND_ASIAN_4
}
}
}
STARTING_ROUND 150
}
# Genetic Age
AGE {
AGE_NUM_ADVANCES 3
AGE_ENABLING_ADVANCE ADVANCE_ROBOTICS
AGE_ENABLING_ADVANCE ADVANCE_SPACE_FLIGHT
AGE_ENABLING_ADVANCE ADVANCE_GENETICS
AGE_NAME AGE_NAME_GENETIC
NUM_CITY_TERRAINS 1
# land terrain
CITY_TERRAIN {
NUM_CITY_STYLES 1
CITY_STYLE {
NUM_CITY_SIZES 7
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE GENETIC_LAND_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE GENETIC_LAND_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE GENETIC_LAND_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16
CITY_SIZE_SPRITE GENETIC_LAND_4
}
CITY_SIZE {
CITY_SIZE_MIN 17
CITY_SIZE_MAX 24
CITY_SIZE_SPRITE GENETIC_LAND_5
}
CITY_SIZE {
CITY_SIZE_MIN 25
CITY_SIZE_MAX 49
CITY_SIZE_SPRITE GENETIC_LAND_6
}
CITY_SIZE {
CITY_SIZE_MIN 50
CITY_SIZE_MAX 999
CITY_SIZE_SPRITE GENETIC_LAND_7
}
}
}
STARTING_ROUND 225
}
# Diamond Age
AGE {
AGE_NUM_ADVANCES 3
AGE_ENABLING_ADVANCE ADVANCE_WORMHOLES
AGE_ENABLING_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE
AGE_ENABLING_ADVANCE ADVANCE_ARCOLOGIES
AGE_NAME AGE_NAME_DIAMOND
NUM_CITY_TERRAINS 1
# land terrain
CITY_TERRAIN {
NUM_CITY_STYLES 1
# roman style
CITY_STYLE {
NUM_CITY_SIZES 7
CITY_SIZE {
CITY_SIZE_MIN 1
CITY_SIZE_MAX 4
CITY_SIZE_SPRITE DIAMOND_LAND_1
}
CITY_SIZE {
CITY_SIZE_MIN 5
CITY_SIZE_MAX 8
CITY_SIZE_SPRITE DIAMOND_LAND_2
}
CITY_SIZE {
CITY_SIZE_MIN 9
CITY_SIZE_MAX 12
CITY_SIZE_SPRITE DIAMOND_LAND_3
}
CITY_SIZE {
CITY_SIZE_MIN 13
CITY_SIZE_MAX 16
CITY_SIZE_SPRITE DIAMOND_LAND_4
}
CITY_SIZE {
CITY_SIZE_MIN 17
CITY_SIZE_MAX 24
CITY_SIZE_SPRITE DIAMOND_LAND_5
}
CITY_SIZE {
CITY_SIZE_MIN 25
CITY_SIZE_MAX 49
CITY_SIZE_SPRITE DIAMOND_LAND_6
}
CITY_SIZE {
CITY_SIZE_MIN 50
CITY_SIZE_MAX 999
CITY_SIZE_SPRITE DIAMOND_LAND_7
}
}
}
STARTING_ROUND 300
}
# end