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terrain.txt
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Text File
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1999-06-23
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33KB
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2,239 lines
24
TERRAIN_FOREST {
TERRAIN_TYPE_FOREST
TERRAIN_DEFAULT_ICON ICON_TERRAIN_FORESTS
TRANSFORM_REMOVE 1 200
TRANSFORM_ADD 2 800
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 84
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 20
ENV_MOVEMENT 200
ENV_FREIGHT 200
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 300
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 400
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
GOOD1 {
GOOD_INDEX 0
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 706 }
TRANSFORM_REMOVE 1 200
TRANSFORM_ADD 2 800
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
}
### TERRAIN DONE ### 0
TERRAIN_PLAINS {
TERRAIN_TYPE_PLAINS
TERRAIN_DEFAULT_ICON ICON_TERRAIN_PLAINS
TRANSFORM_REMOVE 1 50
TRANSFORM_ADD 1 200
TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING
TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 24
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 10
ENV_MOVEMENT 100
ENV_FREIGHT 100
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 140
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 60
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 120
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 240
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_AGRICULTURE
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 500
ENV_TIME 2
ENV_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_INTELLIGENT_MATERIALS
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 5
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 10
ENV_MATERIALS 800
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 15
ENV_MATERIALS 1600
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 1
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 386 }
TRANSFORM_REMOVE 1 50
TRANSFORM_ADD 1 200
TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING
TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING
}
}
### TERRAIN DONE ### 0
TERRAIN_TUNDRA {
TERRAIN_TYPE_TUNDRA
TERRAIN_DEFAULT_ICON ICON_TERRAIN_TUNDRA
TRANSFORM_REMOVE 2 400
TRANSFORM_ADD 3 1600
TRANSFORM_ADD_ADVANCE ADVANCE_ADVANCED_COMPOSITES
TRANSFORM_REMOVE_ADVANCE ADVANCE_ADVANCED_COMPOSITES
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 5
ENV_MOVEMENT 200
ENV_FREIGHT 100
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 600
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
GOOD1 {
GOOD_INDEX 2
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 0 }
TRANSFORM_REMOVE 2 400
TRANSFORM_ADD 3 1600
TRANSFORM_ADD_ADVANCE ADVANCE_ADVANCED_COMPOSITES
TRANSFORM_REMOVE_ADVANCE ADVANCE_ADVANCED_COMPOSITES
}
}
### TERRAIN DONE ### 0
TERRAIN_GLACIER {
TERRAIN_TYPE_GLACIER
TERRAIN_DEFAULT_ICON ICON_TERRAIN_GLACIERS
TRANSFORM_REMOVE 5 1000
TRANSFORM_ADD 5 4000
TRANSFORM_ADD_ADVANCE ADVANCE_ADVANCED_COMPOSITES
TRANSFORM_REMOVE_ADVANCE ADVANCE_ADVANCED_COMPOSITES
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 0
ENV_MOVEMENT 300
ENV_FREIGHT 500
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
}
### TERRAIN DONE ### 0
TERRAIN_GRASSLAND {
TERRAIN_TYPE_GRASSLAND
TERRAIN_DEFAULT_ICON ICON_TERRAIN_GRASSLANDS
TRANSFORM_REMOVE 1 20
TRANSFORM_ADD 1 400
TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING
TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 20
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 100
ENV_FREIGHT 100
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 110
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 60
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 120
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 240
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_AGRICULTURE
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 500
ENV_TIME 2
ENV_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_INTELLIGENT_MATERIALS
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 5
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 10
ENV_MATERIALS 800
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 15
ENV_MATERIALS 1600
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 3
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 386 }
TRANSFORM_REMOVE 1 20
TRANSFORM_ADD 1 400
TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING
TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING
}
GOOD2 {
GOOD_INDEX 4
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 386 }
TRANSFORM_REMOVE 1 20
TRANSFORM_ADD 1 400
TRANSFORM_ADD_ADVANCE ADVANCE_TOOLMAKING
TRANSFORM_REMOVE_ADVANCE ADVANCE_TOOLMAKING
}
}
### TERRAIN DONE ### 0
TERRAIN_DESERT {
TERRAIN_TYPE_DESERT
TERRAIN_DEFAULT_ICON ICON_TERRAIN_DESERTS
TRANSFORM_REMOVE 1 400
TRANSFORM_ADD 1 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 20
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 5
ENV_MOVEMENT 200
ENV_FREIGHT 100
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 110
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 60
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 120
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 240
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_AGRICULTURE
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 500
ENV_TIME 2
ENV_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_INTELLIGENT_MATERIALS
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 5
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 10
ENV_MATERIALS 800
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 15
ENV_MATERIALS 1600
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 5
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 326 }
TRANSFORM_REMOVE 1 400
TRANSFORM_ADD 1 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
}
### TERRAIN DONE ### 0
TERRAIN_SWAMP {
TERRAIN_TYPE_SWAMP
TERRAIN_DEFAULT_ICON ICON_TERRAIN_SWAMPS
TRANSFORM_REMOVE 1 400
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 5
ENV_MOVEMENT 300
ENV_FREIGHT 300
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 600
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
GOOD1 {
GOOD_INDEX 6
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 0 }
TRANSFORM_REMOVE 1 400
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_INDUSTRIAL_REVOLUTION
}
}
### TERRAIN DONE ### 0
TERRAIN_JUNGLE {
TERRAIN_TYPE_JUNGLE
TERRAIN_DEFAULT_ICON ICON_TERRAIN_JUNGLES
TRANSFORM_REMOVE 1 200
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 84
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 20
ENV_MOVEMENT 300
ENV_FREIGHT 600
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 300
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 400
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
GOOD1 {
GOOD_INDEX 7
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 706 }
TRANSFORM_REMOVE 1 200
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
GOOD2 {
GOOD_INDEX 8
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 706 }
TRANSFORM_REMOVE 1 200
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
}
}
### TERRAIN DONE ### 0
TERRAIN_MOUNTAIN {
TERRAIN_TYPE_MOUNTAIN
TERRAIN_DEFAULT_ICON ICON_TERRAIN_MOUNTAIN
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
ENV_BASE {
ENV_SCORE 83
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 20
ENV_MOVEMENT 400
ENV_FREIGHT 600
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 1
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 300
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 400
ENV_TIME 4
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1600
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 15
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 45
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 9
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 700 }
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
}
GOOD2 {
GOOD_INDEX 10
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 700 }
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
}
}
### TERRAIN DONE ### 0
TERRAIN_BROWN_MOUNTAIN {
TERRAIN_TYPE_BROWN_MOUNTAIN
TERRAIN_DEFAULT_ICON ICON_TERRAIN_BMOUNTAIN
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
ENV_BASE {
ENV_SCORE 83
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 20
ENV_MOVEMENT 400
ENV_FREIGHT 600
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 1
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 300
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 400
ENV_TIME 4
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1600
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 15
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 45
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 9
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 700 }
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
}
GOOD2 {
GOOD_INDEX 10
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 700 }
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
}
}
### TERRAIN DONE ### 0
TERRAIN_WHITE_MOUNTAIN {
TERRAIN_TYPE_WHITE_MOUNTAIN
TERRAIN_DEFAULT_ICON ICON_TERRAIN_WMOUNTAIN
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
ENV_BASE {
ENV_SCORE 83
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 20
ENV_MOVEMENT 400
ENV_FREIGHT 600
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 1
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 300
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 400
ENV_TIME 4
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1600
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 15
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 45
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 9
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 700 }
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
}
GOOD2 {
GOOD_INDEX 10
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 700 }
TRANSFORM_REMOVE 5 2000
TRANSFORM_ADD 5 8000
TRANSFORM_ADD_ADVANCE ADVANCE_FUSION
TRANSFORM_REMOVE_ADVANCE ADVANCE_FUSION
}
}
### TERRAIN DONE ### 0
TERRAIN_HILL {
TERRAIN_TYPE_HILL
TERRAIN_DEFAULT_ICON ICON_TERRAIN_HILLS
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 24
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 10
ENV_MOVEMENT 200
ENV_FREIGHT 200
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 170
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 400
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 10
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 20
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 11
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 440 }
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
}
GOOD2 {
GOOD_INDEX 12
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 440 }
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
}
}
### TERRAIN DONE ### 0
TERRAIN_BROWN_HILL {
TERRAIN_TYPE_BROWN_HILL
TERRAIN_DEFAULT_ICON ICON_TERRAIN_BHILLS
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 20
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 10
ENV_MOVEMENT 200
ENV_FREIGHT 200
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 140
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 400
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 10
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 20
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 5
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 380 }
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
}
}
### TERRAIN DONE ### 0
TERRAIN_WHITE_HILL {
TERRAIN_TYPE_WHITE_HILL
TERRAIN_DEFAULT_ICON ICON_TERRAIN_WHILLS
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
TERRAIN_CAN_DIE
ENV_BASE {
ENV_SCORE 20
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 10
ENV_MOVEMENT 200
ENV_FREIGHT 200
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_RIV_CUR {
ENV_SCORE 140
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 5
ENV_MOVEMENT 50
ENV_FREIGHT 50
}
ENV_ROAD1 {
ENV_MOVEMENT 33
ENV_FREIGHT 33
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_TOOLMAKING
}
ENV_ROAD2 {
ENV_MOVEMENT 20
ENV_FREIGHT 20
ENV_MATERIALS 400
ENV_TIME 3
ENV_ADVANCE ADVANCE_RAILROAD
}
ENV_ROAD3 {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 800
ENV_TIME 4
ENV_ADVANCE ADVANCE_SUPERCONDUCTOR
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 10
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_MINING
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 20
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ELECTRICITY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 2
PROBABILITY 1
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 380 }
TRANSFORM_REMOVE 3 600
TRANSFORM_ADD 2 1600
TRANSFORM_ADD_ADVANCE ADVANCE_EXPLOSIVES
TRANSFORM_REMOVE_ADVANCE ADVANCE_EXPLOSIVES
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_SHALLOW {
TERRAIN_TYPE_WATER_SHALLOW
TERRAIN_DEFAULT_ICON ICON_TERRAIN_SHALLOW_WATER
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 10
ENV_SHIELD 10
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_CANAL_TUNNEL {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 500
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 13
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 0 }
}
GOOD2 {
GOOD_INDEX 14
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 0 }
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_DEEP {
TERRAIN_TYPE_WATER_DEEP
TERRAIN_DEFAULT_ICON ICON_TERRAIN_DEEP_WATER
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 15
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_CANAL_TUNNEL {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200
ENV_TIME 4
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_IRR1 {
ENV_FOOD 10
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 30
ENV_MATERIALS 700
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 50
ENV_MATERIALS 1800
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 30
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 60
ENV_MATERIALS 1000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 90
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA2
}
GOOD1 {
GOOD_INDEX 15
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 0 }
}
GOOD2 {
GOOD_INDEX 16
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 0 }
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_RIFT {
TERRAIN_TYPE_WATER_RIFT
TERRAIN_DEFAULT_ICON ICON_TERRAIN_RIFT
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 25
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_CANAL_TUNNEL {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200
ENV_TIME 4
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_IRR1 {
ENV_FOOD 20
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 40
ENV_MATERIALS 700
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 60
ENV_MATERIALS 1800
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 40
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 80
ENV_MATERIALS 1200
ENV_TIME 2
ENV_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 120
ENV_MATERIALS 2400
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA2
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_TRENCH {
TERRAIN_TYPE_WATER_TRENCH
TERRAIN_DEFAULT_ICON ICON_TERRAIN_TRENCH
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 10
ENV_SHIELD 10
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 300
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 700
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1800
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_VOLCANO {
TERRAIN_TYPE_WATER_VOLCANO
TERRAIN_DEFAULT_ICON ICON_TERRAIN_VOLCANO
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_FOOD 5
ENV_SHIELD 45
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_CANAL_TUNNEL {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 2400
ENV_TIME 4
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_IRR1 {
ENV_FOOD 10
ENV_MATERIALS 400
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 30
ENV_MATERIALS 900
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 50
ENV_MATERIALS 2000
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
ENV_MINE1 {
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_SHIELD 50
ENV_MATERIALS 600
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_MINE2 {
ENV_GOLD 10
ENV_DEAD_GOLD 0
ENV_SHIELD 100
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
}
ENV_MINE3 {
ENV_GOLD 15
ENV_DEAD_GOLD 0
ENV_SHIELD 150
ENV_MATERIALS 2800
ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA2
}
GOOD1 {
GOOD_INDEX 9
PROBABILITY 1
ENV_BASE {
ENV_SCORE 0 }
}
}
### TERRAIN DONE ### 0
TERRAIN_SPACE {
TERRAIN_TYPE_SPACE
TERRAIN_DEFAULT_ICON ICON_TERRAIN_SPACE
ENV_BASE {
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 0
ENV_MOVEMENT 5
ENV_FREIGHT 2
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 100
ENV_FREIGHT 5
}
ENV_IRR1 {
ENV_FOOD 20
ENV_MATERIALS 600
ENV_TIME 2
ENV_ADVANCE ADVANCE_SPACE_COLONIES
}
ENV_IRR2 {
ENV_FOOD 40
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_ASTEROID_MINING
}
ENV_IRR3 {
ENV_FOOD 60
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_GENETIC_TAILORING
}
ENV_MINE1 {
ENV_GOLD 5
ENV_SHIELD 30
ENV_MATERIALS 600
ENV_TIME 2
ENV_ADVANCE ADVANCE_SPACE_COLONIES
}
ENV_MINE2 {
ENV_GOLD 10
ENV_SHIELD 60
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_ASTEROID_MINING
}
ENV_MINE3 {
ENV_GOLD 15
ENV_SHIELD 90
ENV_MATERIALS 2200
ENV_TIME 2
ENV_ADVANCE ADVANCE_TELEPORTATION2
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_SHELF {
TERRAIN_TYPE_WATER_SHELF
TERRAIN_DEFAULT_ICON ICON_TERRAIN_CONTINENTAL_SHELF
ENV_BASE {
ENV_SCORE 0
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 10
ENV_SHIELD 10
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_CANAL_TUNNEL {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200
ENV_TIME 4
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 500
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 13
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 0 }
}
GOOD2 {
GOOD_INDEX 14
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 0 }
}
}
### TERRAIN DONE ### 0
TERRAIN_WATER_BEACH {
TERRAIN_TYPE_WATER_BEACH
TERRAIN_DEFAULT_ICON ICON_TERRAIN_BEACH
ENV_BASE {
ENV_SCORE 12
ENV_GOLD 5
ENV_DEAD_GOLD 0
ENV_FOOD 10
ENV_SHIELD 5
ENV_MOVEMENT 100
ENV_FREIGHT 33
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
ENV_CITY_BONUS {
ENV_FOOD 30
ENV_SHIELD 30
ENV_MOVEMENT 33
ENV_FREIGHT 33
}
ENV_CANAL_TUNNEL {
ENV_MOVEMENT 10
ENV_FREIGHT 10
ENV_MATERIALS 1200 ENV_TIME 2
ENV_ADVANCE ADVANCE_SEA_COLONIES
}
ENV_IRR1 {
ENV_FOOD 5
ENV_MATERIALS 200
ENV_TIME 2
ENV_ADVANCE ADVANCE_SHIP_BUILDING
}
ENV_IRR2 {
ENV_FOOD 15
ENV_MATERIALS 500
ENV_TIME 2
ENV_ADVANCE ADVANCE_OCEAN_FARING
}
ENV_IRR3 {
ENV_FOOD 25
ENV_MATERIALS 1400
ENV_TIME 2
ENV_ADVANCE ADVANCE_ROBOTICS
}
GOOD1 {
GOOD_INDEX 13
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 83 }
}
GOOD2 {
GOOD_INDEX 14
PROBABILITY 0.5
ENV_BASE {
ENV_SCORE 83 }
}
}
### TERRAIN DONE ### 0
TERRAIN_DEAD {
TERRAIN_TYPE_DEAD
TERRAIN_DEFAULT_ICON ICON_TERRAIN_DEAD
TRANSFORM_REMOVE 5 500
TRANSFORM_REMOVE_ADVANCE ADVANCE_ENVIRONMENTALISM
ENV_BASE {
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 0
ENV_MOVEMENT 100
ENV_FREIGHT 100
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
}
### TERRAIN DONE ### 0
TERRAIN_DEAD_HILL {
TERRAIN_TYPE_DEAD_HILL
TERRAIN_DEFAULT_ICON ICON_TERRAIN_DEAD
TRANSFORM_REMOVE 5 500
TRANSFORM_REMOVE_ADVANCE ADVANCE_ENVIRONMENTALISM
ENV_BASE {
ENV_GOLD 0
ENV_DEAD_GOLD 0
ENV_FOOD 0
ENV_SHIELD 0
ENV_MOVEMENT 100
ENV_FREIGHT 100
ENV_MATERIALS 0
ENV_TIME 0
ENV_DEFENSE 0.5
ENV_DEAD_FOOD 0
ENV_DEAD_SHIELD 0
}
# additive from here
NO_INDEX }
### TERRAIN DONE ### 0
### ALL TERRAIN DONE ###
# 0