str_ldl_Already_Offer "You are already offering that good. Replace old offer?"
##That one last change 03-07-99
ENDGAME_WON_OTHER "All Civilizations will now bow to a new master, [player.1.leader_name] has completed the Alien Life Project."
##FINAL FINAL FINAL batch of string added 03-05-99 (yea right)
str_ldl_comma ","
###Strings Moved Over from Junk###
CAPITALIZATION "Capitalization "
INFRASTRUCTURE "Infrastructure "
#Age Names#
AGE_NAME_ANCIENT "Ancient"
AGE_NAME_RENAISS "Renaissance"
AGE_NAME_MODERN "Modern"
AGE_NAME_GENETIC "Genetic"
AGE_NAME_DIAMOND "Diamond"
YOU_BROKE_ALLIANCE "You have broken an alliance with the [player.1.civ_name_plural]."
YOU_BROKE_CEASE_FIRE "You have broken a peace treaty with the [player.1.civ_name_plural]."
DIPxxx3_AGREEMENT_END_POLLUTION "Eco Pact"
CANT_ATTACK_ALLIES "You have an alliance with the [player.1.civ_name_plural], you cannot attack them without first breaking the alliance. Do you wish to break the alliance now?"
X_LAB "X-lab"
GENE_SEQUENCER "Gene Sequencer"
###END EX_JUNK STRINGS###
##Final FINAL batch of strings hardcoded into engine 03-04-99
str_ldl_Turn "Turn"
##Final batch of strings hardcoded into engine 02-28-99##
str_ldl_Source_and_Destination_same "Source city and Destination city are the same!"
str_ldl_No_caravans_available "No caravans available!"
str_ldl_CANCEL_OFFER_CAPS "CANCEL OFFER"
str_ldl_No_item_selected_in_list "No item selected in the list!"
str_ldl_Foreign_Attitude "Foreign Attitude"
str_ldl_Local "Local"
str_ldl_Neutral "Neutral"
str_ldl_mp_dbase_out_of_synch "Database is out of synch. Returning to Lobby"
##This is the latest batch from Add_str.txt 02-26-99##
str_ldl_TILE_RESOURCES_Colon "TILE RESOURCES:"
str_ldl_TOTAL_GOLD_FROM_TRADE "TOTAL GOLD FROM TRADE"
str_ldl_Waiting_For_Servers "Waiting For Servers"
str_ldl_nodialup "You need to dialup, to use internet"
str_ldl_connectionerr "Network connection error"
str_ldl_Enemy_Moves_Off "Show Enemy Moves Off"
str_ldl_Enemy_Moves_On "Show Enemy Moves On"
NETWORK_PLAYER_STATUS_HUMAN "Local"
NETWORK_PLAYER_STATUS_CONNECTED "Connected"
NETWORK_PLAYER_STATUS_AI_OPEN "AI (Open)"
NETWORK_PLAYER_STATUS_AI_CLOSED "AI (Closed)"
KEY_NAME_TAB "Tab"
KEY_NAME_ENTER "Enter"
KEY_NAME_SPACE "Space"
KEY_NAME_BACKSPACE "Back Space"
QUEUE_OVERWRITE "You are about to save over a previously saved queue.\nDo you want to continue?"
str_ldl_Base_Pollution "Base Pollution"
str_tbl_ldl_Select_Unit "Select Unit"
str_tbl_ldl_Close_Message "Close Message"
str_tbl_ldl_Yes "Yes"
str_tbl_ldl_No "No"
str_tbl_ldl_Quit "Quit"
str_tbl_ldl_Next_Round "Next Round"
str_tbl_ldl_Open_Monuments "Monuments Screen"
str_tbl_ldl_Open_Chat "Chat screen"
str_tbl_ldl_Toggle_Space "Space On/Off"
str_tbl_ldl_Open_Network_Screen "Network Screen"
str_tbl_ldl_Civ_Tab "Civ Tab"
str_tbl_ldl_Max_Tab "Max Tab"
str_tbl_ldl_Pop__Tab "Labor Tab"
str_tbl_ldl_Prod_Tab "Production Tab"
str_tbl_ldl_City_Tab "City Tab"
str_tbl_ldl_Unit_Tab "Unit Tab"
str_tbl_ldl_Control_Build "Build Selected Item"
str_tbl_ldl_Control_Next "Next Item"
str_tbl_ldl_Control_Prev "Previous Item"
str_tbl_ldl_Reform "Reform"
str_tbl_ldl_Execute_Orders "Execute All Orders"
str_tbl_ldl_Clear_Queue "Clear Queue"
str_tbl_ldl_Message "Message"
str_tbl_ldl_Open_Alien_Screen "Alien Screen"
str_tbl_ldl_Save_World "Quick Save"
str_tbl_ldl_Load_World "Quick Load"
SAVE_OVERWRITE "You are about to save over a previously saved game.\nDo you want to continue?"
str_ldl_Expectations "Expectations"
POLLUTION_HEAVY "Heavy"
POLLUTION_MODERATE "Moderate"
POLLUTION_LIGHT "Light"
POLLUTION_NONE "None"
POLLUTION_TOXIC "Toxic"
str_ldl_Total_City_Pollution "Total City Pollution"
str_ldl_Pollution_Level "Pollution Level"
CANT_ATTACK_HAVE_TREATY "This action will break our treaty with the [player.1.civ_name_plural]. Are you sure you wish to continue?"
AT_LEAST_ONE_COULDNT_BE_EXPELLED "The [player.1.civ_name_plural] were not able to find accomodations for all their armies in our territory. They pledge to remove their units as soon as possible."
str_ldl_RES_CHANGE_BUTTON "Screen Size"
str_ldl_RES_TITLE "Screen Size"
str_ldl_RES_REBOOT_WARNING "This change will take effect when you restart Call to Power."
## bmh012099 - added for throne room/monument screen
str_ldl_Monument_Title "Monuments"
str_ldl_Monument_Upgrade_Available "Select a monument to upgrade."
## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT "GOVERNMENT"
str_ldl_SURPLUS "SURPLUS"
str_ldl_EQUAL "="
str_ldl_SAVINGS "SAVINGS"
##
## rsh012099 - added for work view
str_tbl_ldl_FOOD_COLON "FOOD:"
str_tbl_ldl_PROD_COLON "PROD:"
str_tbl_ldl_GOLD_COLON "GOLD:"
str_ldl_Message "Message"
##
## rsh012199 - added for instant action popups
str_ldl_CAPS_PIRATE "PIRATE"
str_ldl_Whose_Trade_Route "Whose Trade Route would you like to Pirate?"
str_ldl_What_course_of "What course of Action will\nyou take?"
str_ldl_CAPS_ATTACK "ATTACK"
str_ldl_CAPS_EXPEL "EXPEL"
str_ldl_CAPS_CANCEL_MOVE "CANCEL MOVE"
str_ldl_END_TUTORIAL "END TUTORIAL"
CANT_ATTACK_ALLIES_CAN_EXPEL "Do you wish to break your treaty with the [player.1.civ_name_plural]? You may expel the units without breaking the treaty."
str_tbl_ldl_You_Need_Embassy_To_Demand "You need to have an embassy to demand advances."
str_tbl_ldl_GIFT_MAP "GIFT MAP"
## rsh011899 - for government rankings
str_tbl_ldl_POOR "AWFUL"
str_tbl_ldl_FAIR "BAD"
str_tbl_ldl_AVERAGE "AVERAGE"
str_tbl_ldl_GOOD "GOOD"
str_tbl_ldl_EXCELLENT "EXCELLENT"
##
## rsh011899 - added for civ status screen
str_ldl_CAPS_GOVERNMENT "GOVERNMENT"
##
str_ldl_POPSCIENCE "Gold converted to Science"
str_ldl_POPPW "Production converted to Public Works"
str_ldl_YOUR_NAME_WILL_GO_DOWN_IN_THE_ANNALS_OF_HISTORY_AS "YOUR NAME WILL GO DOWN IN THE ANNALS OF HISTORY AS"
str_ldl_POPULATION_COLON "POPULATION:"
str_ldl_CIV_SCORE "CIV SCORE"
str_ldl_POWER_GRAPH "POWER GRAPH"
str_ldl_DEFEAT "DEFEAT"
str_ldl_THE_DESTITUTE "THE DESTITUTE"
str_ldl_THE_SQUIRREL_HEARTED "THE SQUIRREL HEARTED"
str_ldl_THE_RED_FACED "THE RED FACED"
str_ldl_THE_WEARY "THE WEARY"
str_ldl_THE_MEEK "THE MEEK"
str_ldl_THE_UNREADY "THE UNREADY"
str_ldl_THE_EARNEST "THE EARNEST"
str_ldl_THE_WISE "THE WISE"
str_ldl_THE_VALIANT "THE VALIANT"
str_ldl_THE_LION_HEARTED "THE LION HEARTED"
str_ldl_THE_INDOMITABLE "THE INDOMITABLE"
str_ldl_THE_CIV_LORD "THE CIV LORD"
str_ldl_CAPS_TRADE "TRADE"
str_ldl_Small_Type "Type"
str_ldl_Caravans_COLON "Caravans:"
str_ldl_Gold_From_Trade_COLON "Gold From Trade:"
str_tbl_ldl_Goods "Goods"
str_tbl_ldl_Exports "Exports"
str_tbl_ldl_View_Goods "View Goods"
str_tbl_ldl_View_Exports "View Exports"
str_tbl_ldl_From "From"
str_tbl_ldl_Destination "Destination"
str_tbl_ldl_upd001_tga "upd001.tga"
str_tbl_ldl_upd005_tga "upd005.tga"
##Network Game Messages##
NETWORK_PLAYER_LEFT "[action.1.name] has left the game. A computer player will take control of the exiting player's civilization."
NETWORK_PLAYER_JOINED "[action.1.name] has taken control of the [player.1.civ_name_plural]"
NETWORK_DIFFERENT_PLAYER_JOINED "[action.1.name] is joining as the [player.1.civ_name_plural], but that civilization originally belonged to someone else. Do you wish to eject them?"
BUTTON_EJECT "Eject"
BUTTON_LET_THEM_STAY "Let Them Stay"
NETWORK_YOU_ARE_NOW_HOST "You are now the host of this game."
NETWORK_NEW_HOST "[action.1.name] is now the host of this game."
NETWORK_YOU_ARE_NOW_HOST "You are now the host of this game."
NETWORK_NEW_HOST "[action.1.name] is now the host of this game."
NETWORK_SESSION_LOST "Connection to host lost, returning to lobby"
NETWORK_WAITING_ON_PLAYERS "Waiting on players"
NETWORK_WAITING_FOR_DATA "Waiting for data"
NETWORK_RESYNCING "Resynchronizing"
# Button label strings
BUTTON_ACCEPT "Accept"
BUTTON_CANCEL "CANCEL"
BUTTON_CLOSE "CLOSE"
BUTTON_GOAL "Goal"
BUTTON_LIBRARY "Library"
BUTTON_MAYBE "Maybe"
BUTTON_NO "No"
BUTTON_OK "CLOSE"
BUTTON_RANDOM "Random"
BUTTON_READY "Ready"
BUTTON_REJECT "Reject"
BUTTON_RESEARCH "Research"
BUTTON_SET_PRICE "Set Price"
BUTTON_STEAL_THIS "<- Steal This"
BUTTON_YES "Yes"
ACCEPT "Accept"
REJECT "Reject"
YES "Yes"
NO "No"
str_ldl_Abort "Abort"
str_ldl_Open "Open"
str_ldl_Close "CLOSE"
str_ldl_Activlink_Internet "Activlink/Internet requires an active dial-up or direct connection to the Internet."
str_ldl_ADD2 "Add"
str_ldl_ADD "ADD"
str_ldl_Add_AI "Add AI"
str_ldl_Advance "Advance"
str_ldl_Advance_ "Advance "
str_ldl_Advances "Advances"
str_ldl_ADVANCES_KNOWN_TO_COLON "ADVANCES KNOWN TO:"
str_ldl_kicked_you_out "Sorry, host has kicked you out of Game"
str_ldl_King "King"
str_ldl_Knowledge "Knowledge"
str_ldl_Knowledge_Bar "Knowledge Bar"
str_ldl_KNOWN "KNOWN"
str_ldl_Known_Only_To_You "Known Only To You"
str_ldl_Known_To_You_And_Others "Known To You And Others"
str_ldl_LABORERS "LABORERS"
str_ldl_Land "Land"
str_ldl_Land_Grabber "Land Grabber"
str_ldl_Large_64_x_128 "Huge"
str_ldl_Last_Sale_Price_COLON "Last Sale Price:"
str_ldl_Launch "Launch"
str_ldl_LEADER_NAME "LEADER NAME"
str_ldl_Leader_Name_COLON "Leader Name: "
str_ldl_LEAVE_OUR_LANDS "STOP TRESPASS"
str_ldl_Leaving_Lobby "Leaving Lobby..."
str_ldl_Legal "Legal"
str_ldl_LIBRARY "LIBRARY"
str_ldl_Line_Of_Sight "Fog of War"
str_ldl_LOAD_GAME "LOAD GAME"
str_ldl_Load_Game_Setup "Load Game Setup"
str_ldl_Load_Map "Load Map"
str_ldl_Load_Queue "Load Queue"
str_ldl_Load_Saved_Game "Load Saved Game"
str_ldl_Load_Scenario "Load Scenario"
str_ldl_LOAD_SETUP "LOAD SETUP"
str_ldl_LOAD_TEMPLATE "LOAD TEMPLATE"
str_ldl_Lobby "Lobby"
str_ldl_Lobby_Name "Lobby Name"
str_ldl_Lobby_Name_COLON "Lobby Name:"
str_ldl_Local_Area_Network_IPX "This is a Local Area Network connection for users who only have access to IPX connections."
str_ldl_Local_Area_Network_TCPIP "This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)."
str_ldl_PLUS_20_PERCENT_Public_Works "+20% Public Works"
str_ldl_PLUS_20_PERCENT_Science "+20% Science"
str_ldl_Points_Rec "Points Rec"
str_ldl_Points_Remaining "Points Remaining"
str_ldl_Points_Used "Points Used"
str_ldl_Radio_Group "Radio Group"
str_ldl_Materials_ "Materials "
str_ldl_Load_Preferences "Load Preferences"
str_ldl_Pollute "Pollute"
str_ldl_LABOR "LABOR"
str_ldl_Protective "Protective"
str_ldl_Reset "Reset"
str_ldl_RECEIVE "RECEIVE"
str_ldl_Return "Return"
str_ldl_Returns_X_Trade "Returns X Trade"
str_ldl_Riot_Chance "Riot Chance"
str_ldl_Roman_Empire "Roman Empire"
str_ldl_s "s"
str_ldl_Sad "Sad"
str_ldl_Save_as_InstaStart "Save as InstaStart"
str_ldl_Search "Search"
str_ldl_Select "Select"
str_ldl_SF "SF"
str_ldl_STRING_UI_TEST "STRING_UI_TEST"
str_ldl_Strongly_Modal "Strongly Modal"
str_ldl_Simple_Combat "Simple Combat"
str_ldl_Text_at_run_time "Text will be set at run-time"
str_ldl_Text_Desc "Text Desc"
str_ldl_Roman "Roman"
str_ldl_ROMANS "ROMANS"
str_ldl_Send_To "Send To"
str_ldl_Send_Unit_to_City_COLON "Send Unit to City:"
str_ldl_Treaty_Alliance "Treaty Alliance"
str_ldl_Treaty_Capture_City "Treaty Capture City"
str_ldl_Treaty_Cease_Fire "Make Peace Treaty"
str_ldl_Treaty_EcoPact "Treaty Eco Pact"
str_ldl_Submit "Submit"
str_ldl_TEN_HYPHENS "-----------"
str_ldl_Time_ "Time "
str_ldl_TITLE "TITLE"
str_ldl_this_text_at_run_time "this text will be set at run-time"
str_ldl_TO_CAPITAL "TO CAPITAL"
str_ldl_Teleport "Teleport"
str_ldl_Traders_XY "Traders X/Y"
str_ldl_Turn_PERCENTd "Turn %d"
str_ldl_Rustle "Rustle"
str_ldl_Style "Style"
str_ldl_ug029_tga "ug029.tga"
str_ldl_Type_Player_Info "Please type in any information here that you would like other players to know about you. Warning: THIS INFORMATION WILL BE AVAILABLE TO OTHER PLAYERS ONLINE! Please make sure that you want this information to be available to the public."