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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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TRIBUT.GAD
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Text File
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1998-03-03
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5KB
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206 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUSHIP = 4
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 64001
IDNIX = 64901
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+50
GFXPIRAT = GFXKAMPF+26
GFXVERTRAG = GFXPIRAT+19
;================HAUPT-GADGETS==================;
;---Tafeln fⁿr Spielernamen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 250, 40
;---Texte fⁿr Spielernamen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Schatten fⁿr Schilder---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFXRAST
Noselflg: 1
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Posoffs: 7, 7
Size: 32, 40
;---Schilder mit Spielerfarben---;
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Size: 32, 40
;---HandelsvertrΣge---;
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Gfxnr: GFXVERTRAG+0
Pressoff: 4
Pos: 14, 400
Size: 77, 85
;---FriedensvertrΣge---;
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Gfxnr: GFXVERTRAG+8
Pressoff: 4
Pos: 96, 400
Size: 103, 85
;---Stimmung zum Spieler---;
@Nummer: +1
Id: IDHAUPT+6
Kind: GAD_GFX
Gfxnr: GFXVERTRAG+16
Pos: 190, 403
Posoffs: -7, 0
Size: 66, 78
;---Bezahlens eines Tributes---;
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_GFX
Gfxnr: GFXVERTRAG+30
Pos: 22, 684
Pressoff: 1
Size: 69, 84
;---Umfang des Tributes---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+8
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 17, 639
Size: 200, 25
Posoffs: 0, 29
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 29
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 17, 639
Posoffs: 195, 0
;---Tributzahlung Schieberegler Grund---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSHIP+13
Pos: 57, 604
Size: 1, 1
;---Minus / Plus fⁿr Tributzahlung---;
@Nummer: +1
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXKONT+2
Pressoff: 2
Pos: 21, 596
Size: 30, 25
Posoffs: 5, 5
@Nummer: +1
Id: IDHAUPT+22
Kind: GAD_GFX
Gfxnr: GFXKONT+3
Pressoff: 2
Pos: 209, 592
Size: 30, 30
;---Tributzahlung Schieberegler---;
@Nummer: +1
Id: IDHAUPT+23 ; Kugel !!
Kind: GAD_GFX
Slidhorflg: 1
Slidoffs: 15, 0
Slidsize: 130, 0
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 47, 591
Size: 150, 34
Posoffs: -13, 0
EndObj;