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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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TUTOR.GAD
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Text File
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1998-03-03
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5KB
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238 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 110001
IDNIX = 111001
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+50
GFXPIRAT = GFXKAMPF+26
GFXVERTRAG = GFXPIRAT+19
GFXINFO = GFXVERTRAG+34
GFXROUTE = GFXINFO+8
GFXTRADER = GFXROUTE+11
GFXSHIPLIST = GFXTRADER+4
GFXLAGER = GFXSHIPLIST+14
GFXTUTOR = GFXLAGER+11
GFXBUBBLE = GFXTUTOR+7
;================HAUPT-GADGETS==================;
;---Gadgets mit Fenstergrafik---;
@Nummer: 0
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXTUTOR
Pos: 0, 0
Size: 320, 400
;---Gadgets fⁿr Fensterschlie▀en---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Gfxnr: GFXTUTOR+1
Pressoff: 1
Pos: 0, 0
Size: 30, 27
;---Gadget mit rechtsbⁿndigen Text---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 7
Pos: 40, 8
Size: 720, 20
Posoffs: 0, 26
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +20
;---Gadgets fⁿr ZurⁿckblΣttern---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXTUTOR+3
Pressoff: 1
Pos: 725, 97
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 725, 97
Size: 20, 20
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 725, 117
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 735, 117
Size: 5, 5
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 745, 97
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 745, 107
Size: 5, 5
;---Gadgets fⁿr VorblΣttern---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXTUTOR+5
Pressoff: 1
Pos: 725, 97
Size: 1, 1
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 746, 118
Size: 20, 20
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 736, 128
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 731, 123
Size: 5, 5
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 756, 108
Size: 10, 10
@Nummer: +1
@Id: +1
Kind: GAD_NIX
Baseflg: 1
Baseselflg: 1
Basenr: BASE
Pos: 751, 113
Size: 5, 5
EndObj;