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PC Action 1998 December
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PCA1298.ISO
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GADDATA
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SIEDGAD.DAT
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Text File
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1997-09-28
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9KB
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441 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 36001
IDNIX = 36201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+44
GFXLEISTE = GFXKONT+18
GFXSIED = GFXLEISTE+2
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+12
;================HAUPT-GADGETS==================;
;---Gadgets nur zur Zirde---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+11
Pos: 30, 542
Size: 1, 1
;---Name der Kontorstadt---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD
Pos: 6, 358
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Steuerquote Schieberegler---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSIED+6
Pos: 43, 521
Size: 1, 1
@Nummer: +1
Id: IDHAUPT+3 ; Kugel !!
Kind: GAD_GFX
Basenr: BASE
Baseflg: 1
Slidhorflg: 1
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 59, 521
Size: 130, 34
Posoffs: -13, 0
;---Minus / Plus fⁿr Warenpreis---;
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Gfxnr: GFXSIED+2
Pressoff: 2
Pos: 18, 524
Size: 30, 25
Posoffs: 5, 5
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Gfxnr: GFXSIED+3
Pressoff: 2
Pos: 206, 520
Size: 30, 30
;---Gesamtversorgungquote---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+6 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSIED+7
Pos: 207, 567
Size: 21, 104
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_BALKEN
Basenr: BASE
Baseflg: 1
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: 210, 569
Size: 15, 100
@Nummer: +1
Id: IDHAUPT+8
Kind: GAD_GFX
Noselflg: 1
Slidverflg: 1
Gfxnr: GFXSIED+8
Pos: 210, 569
Size: 15, 100
;---Siedlerkopf mit Stimmung---;
@Nummer: +1
Id: IDHAUPT+9
Kind: GAD_GFX
Gfxnr: GFXSIEDFACE
Pos: 50, 398
Size: 60, 90
Posoffs: -20, 0
;---Steuersatz, Steuerertrag, Einwohnerzahl---;
@Nummer: +1
Id: IDHAUPT+10
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 500
Size: 216, 20
Posoffs: 0, 20
@Nummer: +1
Id: IDHAUPT+11
Kind: GAD_TEXTR
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 236, 500
Posoffs: 0, 20
@Nummer: +1
Id: IDHAUPT+12
Kind: GAD_TEXTR
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 440
Size: 40, 20
Posoffs: 35, 20
@Nummer: +1
Id: IDHAUPT+13
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 120, 440
Size: 100, 20
Posoffs: 0, 20
;---Gesamtversorgungquote (nur Gadget)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+14
Kind: GAD_NIX
Pos: 207, 567
Size: 21, 104
;---Nahrungsversorgungquote---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+15 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSIEDNAHR
Pos: 123, 725
Size: 112, 21
@Nummer: +1
Id: IDHAUPT+16
Kind: GAD_BALKEN
Basenr: BASE
Baseflg: 1
Noselflg: 1
Slidhorflg: 1
Color: COL_RED, COL_RED
Pos: 125, 728
Size: 108, 15
@Nummer: +1
Id: IDHAUPT+17
Kind: GAD_GFX
Noselflg: 1
Slidhorflg: 1
Gfxnr: GFXSIEDNAHR+1
Pos: 125, 728
Size: 108, 15
@Nummer: +1
Id: IDHAUPT+18
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 25, 727
Size: 200, 20
Posoffs: 0, 22
;---Infrastruktur-Symbole---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Noselflg: 1
Flipflg: 1
Gfxnr: GFXSIEDINFR+0
Pressoff: 6
Pos: 25, 680
Size: 34, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 60, 683
Size: 31, 37
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 92, 684
Size: 34, 37
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 127, 684
Size: 39, 36
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 169, 682
Size: 31, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 200, 680
Size: 35, 41
;---Infrastruktur-Symbole (nur Gadget)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_NIX
Pos: 25, 680
Size: 34, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 59, 684
Size: 34, 37
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 94, 683
Size: 31, 37
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 127, 684
Size: 39, 36
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 169, 682
Size: 31, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 200, 680
Size: 35, 41
;---Warengrafiken Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 27
Y = 569
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
;---Lagermenge Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 69
Y = 570
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 6, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
;---Warengadgets Kontor---;
@Nummer: +1
X = 25
Y = 567
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXSIED+0
Pressoff: 1
Pos: X, Y
Size: 53, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
EndObj;