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PC Action 1998 December
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GADDATA
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SIEDLER.GAD
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Text File
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1998-07-14
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10KB
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456 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 36001
IDNIX = 36201
;================HAUPT-GADGETS==================;
;---Gadgets nur zur Zirde---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXKONT+11
Pos: 30, 542
Size: 1, 1
;---Name der Kontorstadt---;
@Nummer: +0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+0
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Steuerquote Schieberegler---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSIED+6
Pos: 43, 521
Size: 1, 1
@Nummer: +1
Id: IDHAUPT+3 ; Kugel !!
Kind: GAD_GFX
Basenr: BASE
Baseflg: 1
Slidhorflg: 1
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 59, 521
Size: 130, 34
Posoffs: -13, 0
;---Minus / Plus fⁿr Warenpreis---;
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Gfxnr: GFXSIED+2
Pressoff: 2
Pos: 18, 524
Size: 30, 25
Posoffs: 5, 5
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Gfxnr: GFXSIED+3
Pressoff: 2
Pos: 206, 520
Size: 30, 30
;---Gesamtversorgungquote---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+6 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSIED+7
Pos: 207, 567
Size: 21, 104
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_BALKEN
Basenr: BASE
Baseflg: 1
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: 210, 569
Size: 15, 100
@Nummer: +1
Id: IDHAUPT+8
Kind: GAD_GFX
Noselflg: 1
Slidverflg: 1
Gfxnr: GFXSIED+8
Pos: 210, 569
Size: 15, 100
;---Siedlerkopf mit Stimmung---;
@Nummer: +1
Id: IDHAUPT+9
Kind: GAD_GFX
Gfxnr: GFXSIEDFACE
Pos: 50, 398
Size: 60, 90
Posoffs: -20, 0
;---Steuersatz, Steuerertrag, Einwohnerzahl---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 20, 500
Size: 216, 20
Posoffs: 0, 20
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+11
Noselflg: 1
Kind: GAD_TEXTR
Posoffs: 194, 20
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 20, 500
Posoffs: 192, -9
@Nummer: +1
Id: IDHAUPT+12
Kind: GAD_TEXTR
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 440
Size: 40, 20
Posoffs: 35, 20
@Nummer: +1
Id: IDHAUPT+13
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 120, 440
Size: 100, 20
Posoffs: 0, 20
;---Gesamtversorgungquote (nur Gadget)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+14
Kind: GAD_NIX
Pos: 207, 567
Size: 21, 104
;---Nahrungsversorgungquote---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+15 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSIEDNAHR
Pos: 123, 725
Size: 112, 21
@Nummer: +1
Id: IDHAUPT+16
Kind: GAD_BALKEN
Basenr: BASE
Baseflg: 1
Noselflg: 1
Slidhorflg: 1
Color: COL_RED, COL_RED
Pos: 125, 728
Size: 108, 15
@Nummer: +1
Id: IDHAUPT+17
Kind: GAD_GFX
Noselflg: 1
Slidhorflg: 1
Gfxnr: GFXSIEDNAHR+1
Pos: 125, 728
Size: 108, 15
@Nummer: +1
Id: IDHAUPT+18
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 25, 727
Size: 200, 20
Posoffs: 0, 22
;---Infrastruktur-Symbole---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Noselflg: 1
Flipflg: 1
Gfxnr: GFXSIEDINFR+0
Pressoff: 8
Pos: 25, 680
Size: 34, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 60, 680
Size: 31, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 92, 680
Size: 34, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 127, 680
Size: 39, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 169, 680
Size: 31, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 200, 680
Size: 35, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 200, 680
Size: 35, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 200, 680
Size: 35, 43
;---Infrastruktur-Symbole (nur Gadget)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_NIX
Pos: 25, 680
Size: 34, 43
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 59, 684
Size: 34, 37
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 94, 683
Size: 31, 37
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 127, 684
Size: 39, 36
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 169, 682
Size: 31, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 200, 680
Size: 35, 41
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 200, 680
Size: 35, 41
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 200, 680
Size: 35, 41
;---Warengrafiken Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 27
Y = 569
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 1, 1
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
;---Lagermenge Kontor (nicht wΣhlbar)---;
@Nummer: +1
X = 69
Y = 570
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 6, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
;---Warengadgets Kontor---;
@Nummer: +1
X = 25
Y = 567
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_GFX
Reiheflg: 1
Basenr: BASE
Gfxnr: GFXSIED+0
Pressoff: 1
Pos: X, Y
Size: 53, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+56
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +61, +0
EndObj;