home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD Action 52
/
cdactioncoverdisc52.iso
/
NFS
/
data1.cab
/
Program_Files
/
GameData
/
Track
/
Sky
/
Farmland.txt
< prev
Wrap
Text File
|
2000-03-27
|
3KB
|
151 lines
BEGIN
#Computer capability
HIGH
#sky level type
MULTINORMAL
#Does this layer block the sun
NO
# WEATHER REGION A
#
# sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
st1a
sc1a
none
#X Scale Factors
1
1.5
0
#Y Scale Factors
1
2
0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
400
#wind speed 0 for none, 10 for lots
0
3
0
#wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
90
90
0
#warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
0.2
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
0.1
#
# WEATHER REGION B
#
# sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
st1a
sc1a
none
#X Scale Factors
1
1.5
0
#Y Scale Factors
1
2
0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
400
#wind speed 0 for none, 10 for lots
0
3
0
#wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
90
90
0
#warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
0.2
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
0.1
#
############# note that the number of textures determines how many layers you have
# CLOUD TEXTURES (you must always have three entries, enter NONE, or none for no texture)
flat
cc1a
none
END
#_________________________________________________________________________
BEGIN
#Computer capability
medium
#sky level type
MULTINORMAL
#Does this layer block the sun
NO
# WEATHER REGION A
#
# sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
st1a
none
none
#X Scale Factors
4
4
0
#Y Scale Factors
5
5
0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
400
#wind speed 0 for none, 10 for lots
0
3
0
#wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
90
90
0
#warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
0
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
0
#
# WEATHER REGION B
#
# sky map ARGB (You must always have 3 entries,...enter NONE, or none if no map - there cannot be more skymaps then textures)
st1a
none
none
#X Scale Factors
4
4
0
#Y Scale Factors
5
5
0
#move ratio set to 0 for no movement at all 0 otherwise 50 is fast and 400 is slow
400
#wind speed 0 for none, 10 for lots
0
3
0
#wind direction 0-360 (north is 0, east is 90, south 180, west 270, etc)
90
90
0
#warp speed 0 doesn't move, warpFactor 9 is super super fast... you probably want about 0.3 for mild warpage
0
#warp amount 0 for none, otherwise give maximum proportion of UV to warp (0 to 1.0)
0
#
############# note that the number of textures determines how many layers you have
# CLOUD TEXTURES (you must always have three entries, enter NONE, or none for no texture)
flat
none
none
END
#_________________________________________________________________________