####### THE MAIN SQUAD AND BRIEFING SCREEN FOR SINGLE PLAYER #####
noone {
string text "UNASSIGNED"
}
chas {
string text "CHASSIS"
}
var {
string text "VARIANT"
}
threatnought {
string text "THREAT = 0"
}
usrname {
string text "USER NAME"
}
cursquad {
string text "CURRENT SQUAD"
}
pilbio {
string text "PILOT'S BIO"
}
killsnought {
string text "KILLS = 0"
}
accnought {
string text "ACCURACY % = 0"
}
totaltv {
string text "TOTAL SQUAD THREAT = 0"
}
maxtv {
string text "MAX SQUAD THREAT = 0"
}
briefing {
string text "BRIEFING"
}
summary {
string text "SUMMARY"
}
load {
string loading "ACCESSING DATABASE"
}
play {
string instruct "PRESS PLAY FOR SATCOM INTEL"
}
}
template dialogs {
##### POP-UP DIALOG BOXES IN SINGLE PLAYER #####
delpilot {
string text "DELETE PILOT?"
}
delgear {
string text "DELETE GEAR?"
}
invweap {
string text "INVALID WEAPON"
}
invhp {
string text "INVALID HP"
}
chrexists {
string text "CHARACTER ALREADY EXISTS"
}
}
template texts {
######### MISCELLANEOUS TEXTS IN SINGLE PLAYER #######
# DO NOT CHANGE string2!!!!!!! ( smith ) Okey dokey (dave).
shellstrings {
string string0 "REMOVE"
string string1 "NONE"
string string2 "end"
string string3 ""
#### string 3 should be "THREAT = " ####
string string4 "SENSORS"
string string5 "These are a measure of how high- (or low-) tech your vehicle's sensor package is. Low negative numbers can mean using only the naked eye, while high numbers can indicate magnetometric sensors combined with active radar packages. Zero is average."
string string6 "MANEUVERABILITY"
string string7 "A measure of the vehicle's agility. Low numbers indicate a ponderous tank-like movement style, while high numbers indicate high agility and the ability to turn on a dime. Zero is average."
string string8 "ARMOR RATING"
string string9 "This represents the sheer mass of material your vehicle uses to stop incoming damage. Armor progression is not linear. High values can be very difficult to damage."
string string10 "FIRE CONTROL"
string string11 "Your computer's ability to calculate velocity and range of your target, as well as compensating for field variables. Low negative numbers can mean a bare sight on the barrel of your gun, while high numbers can give you leading reticles, targeting info, and more. Again, zero is average. "
string string12 "MOVEMENT SPEEDS"
string string13 "These are shown as maximum kilometers per hour speeds. Any movement methods your vehicle has are shown here."
}
}
template ia {
####### INSTANT ACTION SCREEN #######
time {
string text "TIME OF DAY"
}
dawn {
string text "DAWN"
}
day {
string text "DAY"
}
dusk {
string text "DUSK"
}
night {
string text "NIGHT"
}
weather {
string text "WEATHER"
}
clear {
string text "CLEAR"
}
mod {
string text "MODERATE"
}
storm {
string text "STORMY"
}
visible {
string text "VISIBLE DISTANCE"
}
vnear {
string text "VERY NEAR"
}
near {
string text "NEAR"
}
far {
string text "FAR"
}
vfar {
string text "VERY FAR"
}
fireteams {
string text "NUMBER OF FIRETEAMS"
}
difficulty {
string text "DIFFICULTY"
}
easy {
string text "EASY"
}
hard {
string text "HARD"
}
missions {
string text "MISSIONS"
}
terrains {
string text "TERRAINS"
}
noone {
string text "NO ONE"
}
threatnought {
string text "THREAT = 0"
}
chass {
string text "CHASSIS"
}
var {
string text "VARIANT"
}
squad {
string text "SQUAD"
}
enemy {
string text "ENEMY"
}
}
template joiner {
joingame {
string text "JOIN GAME"
}
games {
string text "GAMES"
}
name {
string text "NAME"
}
teams {
string text "TEAMS"
}
style {
string text "STYLE"
}
gamename {
string text "GAME NAME"
}
password {
string text "PASSWORD"
}
iconleg {
string text "ICON LEGEND"
}
lock {
string text "LOCKED"
}
launch {
string text "LAUNCHED"
}
open {
string text "OPEN"
}
close {
string text "CLOSED"
}
}
template lnch {
######## LAUNCH SCREENS (HOST AND JOIN) #######
lnchscrnhost {
string text "LAUNCH SCREEN (HOST)"
}
chgset {
string text "CHANGE SETUP"
}
gmname {
string text "GAME NAME"
}
plyrs {
string text "PLAYERS IN GAME"
}
name {
string text "NAME"
}
ping {
string text "PING"
}
team {
string text "TEAM"
}
whisp {
string text "WHISPER"
}
pub {
string text "PUBLIC"
}
info {
string text "GEAR SETUP"
}
kick {
string text "KICK"
}
addai {
string text "ADD AI"
}
lnchscrnjoin {
string text "LAUNCH SCREEN (JOIN)"
}
view {
string text "VIEW SETUP"
}
viewai {
string text "VIEW AI"
}
gamestats {
string text "GAME STATISTICS"
}
numplyr {
string text "PLAYERS"
}
plyrname {
string text "PLAYER NAME"
}
numkill {
string text "NUM KILLS"
}
s {
string text "S"
}
h {
string text "H"
}
}
template lobby {
###### MAIN LOBBY SCREEN ####
mainchat {
string text "MAIN CHAT SCREEN"
}
curlob {
string text "CURRENT LOBBY"
}
chglob {
string text "CHANGE LOBBY"
}
plyrlob {
string text "PLAYERS IN LOBBY"
}
plyrgam {
string text "PLAYERS IN GAME"
}
mute {
string text "MUTE"
}
unmute {
string text "UNMUTE"
}
password {
string text "PASSWORD"
}
gamelist {
string text "GAMES LIST"
}
style {
string text "STYLE"
}
c {
string text "C"
}
d {
string text "D"
}
h {
string text "H"
}
k {
string text "K"
}
l {
string text "L"
}
m {
string text "M"
}
p {
string text "P"
}
s {
string text "S"
}
t {
string text "T"
}
x {
string text "X"
}
pound {
string text "#"
}
gamename {
string text "GAME NAME"
}
plyrname {
string text "PLAYER NAME"
}
info {
string text "INFO"
}
}
template host {
###### THIS IS THE EDIT GAME SCREEN IN MULTIPLAYER ######
gmsetup {
string text "GAME SETUP SCREEN"
}
gmname {
string text "GAME NAME"
}
pass {
string text "PASSWORD"
}
maxtv {
string text "MAX THREAT/PLAYER"
}
gmtype {
string text "GAME TYPE"
}
terrain {
string text "TERRAIN"
}
victory {
string text "VICTORY CONDITION"
}
weapon {
string text "WEAPON RESTRICTIONS"
}
maxplyr {
string text "MAX PLAYERS"
}
time {
string text "TIME LIMIT"
}
sync {
string text "SYNC LAUNCH"
}
offon {
string string0 "OFF"
string string1 "ON"
}
kill {
string text "KILL LIMIT"
}
numlive {
string text "NUM LIVES"
}
custom {
string text "CUSTOM GEARS"
}
briefing {
string text "BRIEFING"
}
teams {
string text "TEAMS"
}
humans {
string text "HUMANS"
}
ai {
string text "AI"
}
threat {
string text "THREAT"
}
one {
string text "#1"
}
two {
string text "#2"
}
aidiff {
string text "AI DIFFICULTY"
}
easy {
string text "EASIEST"
}
med {
string text "MEDIUM"
}
hard {
string text "HARDEST"
}
infinite {
string text "INF"
}
}
template change {
###### CHANGE LOBBY SCREEN #######
chlobby {
string text "CHANGE LOBBY"
}
curlobby {
string text "CURRENT LOBBY"
}
availlob {
string text "AVAILABLE LOBBIES"
}
lobname {
string text "LOBBY NAME"
}
}
template brief {
####### NEW PILOT REGISTRATION SCREEN #######
pilotreg {
string text "SECURITY LOGIN"
}
name {
string text "NAME"
}
gamedif {
string text "GAME DIFFICULTY"
}
easiest {
string text "EASIEST"
}
hardest {
string text "HARDEST"
}
}
template debrief {
###### DEBRIEFING SCREEN TEXT ########
debriefing {
string text "DEBRIEFING"
}
debugtext {
string text "General Auschenbach to Westphalia Cabinet. Regret to inform you that the bandit encampment (Jackals) are still in full operational capacity. The most recent command candidate did not live up to expectations...in fact, did not live. This grievous oversight represents a great loss of personnel and equipment has dealt us a severe blow in our preparations against Earth."
}
stats {
string text "STATISTICS"
}
kills {
string text "KILLS"
}
accuracy {
string text "ACCURACY"
}
casualties {
string text "CASUALTIES"
}
}
template editplyr {
########### EDIT PLAYER SCREEN --- NETSHELL #########
plyrsetup {
string text "PLAYER SETUP"
}
plyrname {
string text "PLAYER NAME"
}
plyrinfo {
string text "PLAYER INFO"
}
team {
string text "TEAM"
}
editstringset {
string string0 "none"
string string1 "one"
string string2 "two"
}
choose {
string text "CHOOSE CHASSIS"
}
choose {
string text "CHOOSE CHASSIS"
}
gear {
string text "GEAR"
}
aiplyrsetup {
string text "AI PLAYER SETUP"
}
}
template grtitle {
######## TITLE PORTION OF GEAR CONSTRUCTION SUMMARY SHEET ######
varname {
string text "VARIANT NAME"
}
chgchas {
string text "CHANGE CHASSIS"
}
chas {
string text "CHASSIS"
}
variant {
string text "VARIANT"
}
}
template hardpoints {
###### HARDPOINTS ON GEAR CONSTRUCTION SUMMARY SHEET ########
weapons {
string text "WEAPONS"
}
hard1 {
string text "MAIN WEAPON"
}
hard2 {
string text "RIGHT SHOULDER"
}
hard3 {
string text "LEFT SHOULDER"
}
hard4 {
string text "BELT"
}
hard5 {
string text "MELEE"
}
hard6 {
string text "BACK"
}
hard7 {
string text "NONE"
}
}
template chaslist {
###### The GEAR CHASSIS PULL-DOWN LISTBOX FOR SINGLE PLAYER ######
chassis {
string text "CHASSIS"
}
uparrow {
string text "^"
}
downarrow {
string text "v"
}
variant {
string text "VARIANT"
}
pilots {
string text "PILOTS"
}
}
template weapons {
##### WEAPON NOTES #######
wpnnotes {
string text "WEAPON NOTES"
}
noneavail {
string text "NONE AVAILABLE"
}
range {
string text "RANGE"
}
damage {
string text "DAMAGE"
}
baseammo {
string text "BASE AMMO"
}
}
template battlearm {
###### GRNBTLRM file #########
perksflaws {
string text "PERKS/FLAWS NOTES"
}
threat {
string text "THREAT VALUE"
}
zero {
string text "0"
}
}
template chasnotes {
######## CHASSIS NOTES #######
chassis {
string text "CHASSIS NOTES"
}
items {
string text "ITEM DESCRIPTION"
}
}
template statnotes {
###### MIDDLE STATISTICS WINDOW ########
capnotes {
string text "CAPABILITY NOTES"
}
}
template manvnotes {
###### MANEUVERABILITY NOTES ########
maneuver {
string text "MANEUVERABILITY NOTES"
}
}
template stats {
##### MIDDLE STAT WINDOW ON CONSTRUCTION SCREEN ########
move {
string text "STATISTICS"
}
walk {
string text "WALK"
}
skate {
string text "SKATE"
}
manuvr {
string text "MANEUVER"
}
armor {
string text "ARMOR"
}
fire {
string text "FIRE CONTROL"
}
sensors {
string text "SENSORS"
}
}
template perkflaw {
perks {
string text "PERKS"
}
flaws {
string text "FLAWS"
}
rating {
string text "RATING"
}
twentyfour {
string text "24"
}
twelve {
string text "12"
}
}
template pfdisplay {
##### PERKS/FLAWS DISPLAY ON CONSTRUCTION SUMMARY SCREEN #####
perksflaws {
string text "PERKS/FLAWS"
}
none {
string text "NONE"
}
}
template structure {
manvr {
string text "MANEUVERABILITY"
}
ar {
string text "ARMOR RATING"
}
moves {
string text "MOVEMENT SPEED"
}
walking {
string text "WALKING"
}
wheel {
string text "WHEELING"
}
sensor {
string text "SENSOR RATING"
}
firecon {
string text "FIRE CONTROL"
}
sensors {
string text "SENSORS"
}
}
template threat {
tv {
string text "THREAT VALUE"
}
offense {
string text "OFFENSIVE THREAT"
}
defense {
string text "DEFENSIVE THREAT"
}
misc {
string text "MISCELLANEOUS THREAT"
}
}
template gearweap {
#### GEAR WEAPON SELECTION SCREEN ####
proj {
string text "PROJECTILE"
}
energy {
string text "ENERGY"
}
indirect {
string text "INDIRECT"
}
missile {
string text "MISSILE"
}
ammo {
string text "AMMUNITION"
}
}
template selcon {
### SELECT CONNECTION SCREEN IN NETSHELL ###
selconnection {
string text "SELECT CONNECTION"
}
connection {
string text "CONNECTION"
}
description {
string text "DESCRIPTION"
}
stringset {
string text "Please choose how you would like to connect to other players for your multiplayer game."
winets2 {
string text "Activlink/Internet requires an active dial-up or direct connection to the Internet."
}
wipx2 {
string text "This is a Local Area Network connection for users who only have access to IPX connections."
}
wudplan {
string text "This is the Local Area Network connection for users who have TCP/IP network connections (this is the most common LAN connection type)."
}
# these will become redundant
# !!!!!! REMOVE !!!!!!!
string string0 "Please choose how you would like to connect to other players for your multiplayer game."
string string1 "Activlink/Internet requires an active dial-up or direct connection to the Internet."
string string2 "This is a Local Area Network connection for users who only have access to IPX connections."
string string3 "This is the Local Area Network connection for users who have TCP/IP networks. (Some LAN networks are IPX only. This connection type will not function in that case.)"
string string4 "temporary string #2"
string string5 "temporary string #3"
string string6 "temporary string #4"
# !!!!!! REMOVE !!!!!!!
}
}
template selgame {
### SELECT GAME SCREEN IN NETSHELL ###
gamelist {
string text "GAME LIST"
}
gamename {
string text "GAME NAME"
}
style {
string text "STYLE"
}
}
template selplayer {
### SELECT PLAYER SCREEN IN NETSHELL ###
selectplyr {
string text "SELECT PLAYER"
}
plyrnames {
string text "PLAYER NAMES"
}
selectaiplyr {
string text "SELECT AI PLAYER"
}
ainame {
string text "AI NAME"
}
new {
string text "NEW"
}
edit {
string text "EDIT"
}
delete {
string text "DELETE"
}
}
template selserver {
### SELECT SERVER SCREEN IN NETSHELL ###
selectserver {
string text "SELECT SERVER"
}
servername {
string text "SERVER NAME"
}
ping {
string text "PING"
}
username {
string text "USER NAME"
}
password {
string text "PASSWORD"
}
}
template basics {
### SHELLBAS FILE FOR SINGLE PLAYER ###
quitgame {
string text "QUIT GAME"
}
}
template escapescrn {
### ESCAPE SCREEN ITEMS ###
mainmenu {
string text "MAIN MENU"
}
game {
string text "GAME"
}
graphics {
string text "GRAPHICS"
}
sound {
string text "SOUND"
}
controls {
string text "CONTROL CONFIG"
}
exit {
string text "QUIT GAME"
}
music {
string text "MUSIC"
}
low {
string text "LOW"
}
med {
string text "MEDIUM"
}
high {
string text "HIGH"
}
dialog {
string text "DIALOG"
}
effects {
string text "EFFECTS"
}
quality {
string text "QUALITY"
}
commands {
string text "COMMANDS"
}
keystroke {
string text "KEYSTROKE"
}
load {
string text "LOAD"
}
save {
string text "SAVE"
}
undo {
string text "UNDO"
}
conflicted {
string text "CLEAR CONFLICTED"
}
selected {
string text "CLEAR SELECTED"
}
all {
string text "CLEAR ALL"
}
text {
string text "CONFLICT TEXT"
}
conflict {
string text "CONFLICT"
}
move {
string text "MOVEMENT"
}
hud {
string text "TARGETING/HUD"
}
squad {
string text "SQUAD/NETWORK"
}
misc {
string text "MISCELLANEOUS"
}
reset {
string text "RESET DEFAULT"
}
bind {
string text "BIND"
}
invert {
string text "INVERT"
}
particles {
string text "PARTICLES"
}
off {
string text "OFF"
}
on {
string text "ON"
}
shadows {
string text "SHADOWS"
}
red {
string text "REDUCED"
}
full {
string text "FULL"
}
spec {
string text "SPECULAR LIGHTING"
}
detail {
string text "DETAIL TEXTURE"
}
profiler {
string text "RUN PROFILER"
}
cancel {
string text "CANCEL"
}
cd {
string text "CD"
}
profile {
string text "RUN PROFILER"
}
controlsets {
string text "CONTROL SETS"
}
}
template mainmenu {
#### SPLASH SCREEN BUTTONS ####
single {
string text "SINGLE PLAYER"
}
instant {
string text "INSTANT ACTION"
}
multi {
string text "MULTIPLAYER"
}
options {
string text "GAME OPTIONS"
}
}
loadbar {
##### MESSAGES ON LOADING BARS USED IN CONNECTIONS FOR MULTIPLAYER ########
create {
string text "CREATING GAME"
}
join {
string text "JOINING GAME"
}
leave {
string text "LEAVING LOBBY"
}
find {
string text "FINDING BEST SERVER"
}
joinlob {
string text "JOINING LOBBY"
}
connect {
string text "CONNECTING TO LOBBY"
}
cancel {
string text "CANCEL"
}
}
####### SYSTEM MESSAGES ########
strings {
system {
kicked {
string text "Sorry, host has kicked you out of the game"
}
gamesetup {
string text "Attention! Host changed game setup"
}
launched {
string text "You have launched the game"
}
lobbyenter {
string text "You have entered the lobby"
}
badpassword {
string text "Incorrect password"
}
sessionclosed {
string text "Session is closed"
}
gameenter {
string text "You have joined the game"
}
gamecreate {
string text "You have created the game"
}
gamehost {
string text "You have become the host of this game"