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Text File  |  1999-11-30  |  3KB  |  108 lines

  1. //--------------------------------------------------------------------------------------
  2. //-- Reticule Properties List ----------------------------------------------------------
  3. //--------------------------------------------------------------------------------------
  4. //-- NOTE: The weapons reticule type( number ) must match the index into this list.
  5. //--         i.e. A weapons type == 0 uses the "Original R6 style(red) reticule.
  6. //--------------------------------------------------------------------------------------
  7. //--------------------------------------------------------------------------------------
  8.  
  9.  
  10. 7        // Number of reticules
  11.  
  12. // List of reticules types 
  13. // Simulation Name    Real Name
  14. "original cross"    "R6 Reticule"
  15. "assault sight"        "Rifle Reticule"
  16. "sniper sight"        "Sniper Reticule"
  17. "shotgun sight"        "Shotgun Reticule"
  18. "pistol sight"        "Pistol Reticule"
  19. "grenade"        "Grenade marker"
  20. "binocular"        "Binocular"
  21.  
  22. // Start of reticule data
  23.  
  24. // Original R6 style( red )
  25. "OriginalR6"        // Style
  26. "original cross"    // Name
  27. 2.0            // Marker Width
  28. 10.0            // Marker Length
  29. 8.0            // Center Width
  30. 8.0            // Center Length
  31. 153 0 0            // Marker Color( red, green, blue )
  32. 153 0 0            // Center Color( red, green, blue )
  33. "reticule.bmp"        // Marker Texture
  34. "reticuleCenter.bmp"    // Center Texture
  35.  
  36. // Carbine style( red )
  37. "OriginalR6"        // Style
  38. "assault sight"        // Name
  39. 2.0            // Marker Width
  40. 10.0            // Marker Length
  41. 10.0            // Center Width
  42. 10.0            // Center Length
  43. 153 0 0            // Marker Color( red, green, blue )
  44. 153 0 0            // Center Color( red, green, blue )
  45. "reticule.bmp"        // Marker Texture
  46. "reticuleCenter_11.bmp"    // Center Texture
  47.  
  48. // Sniper style( red )
  49. "OriginalR6"        // Style
  50. "sniper sight"        // Name
  51. 2.0            // Marker Width
  52. 20.0            // Marker Length
  53. 64.0            // Center Width
  54. 64.0            // Center Length
  55. 153 0 0            // Marker Color( red, green, blue )
  56. 153 0 0            // Center Color( red, green, blue )
  57. "reticule.bmp"        // Marker Texture
  58. "reticuleCenter_scope01.tga"    // Center Texture
  59.  
  60. // Shotgun style( red )
  61. "OriginalR6"        // Style
  62. "shotgun sight"        // Name
  63. 1.0            // Marker Width
  64. 10.0            // Marker Length
  65. 30.0            // Center Width
  66. 30.0            // Center Length
  67. 153 0 0            // Marker Color( red, green, blue )
  68. 153 0 0            // Center Color( red, green, blue )
  69. "reticule.bmp"        // Marker Texture
  70. "reticuleCenter_shot01.bmp"    // Center Texture
  71.  
  72. // Pistol style( red )
  73. "OriginalR6"        // Style
  74. "pistol sight"        // Name
  75. 1.0            // Marker Width
  76. 10.0            // Marker Length
  77. 8.0            // Center Width
  78. 8.0            // Center Length
  79. 153 0 0            // Marker Color( red, green, blue )
  80. 153 0 0            // Center Color( red, green, blue )
  81. "reticule.bmp"        // Marker Texture
  82. "reticuleCenter_03.bmp"    // Center Texture
  83.  
  84. // Grenade style( red )
  85. "OriginalR6"        // Style
  86. "grenade"        // Name
  87. 0.0            // Marker Width
  88. 10.0            // Marker Length
  89. 10.0            // Center Width
  90. 10.0            // Center Length
  91. 153 0 0            // Marker Color( red, green, blue )
  92. 153 0 0            // Center Color( red, green, blue )
  93. "reticule.bmp"        // Marker Texture
  94. "reticuleCenter_07.bmp"    // Center Texture
  95.  
  96.  
  97.  
  98. // Binocular Reticule
  99. "RangeFinder"        // Style
  100. "binocular"        // Name
  101. 200.0            // Center Width
  102. 100.0            // Center Length
  103. 255 255 255        // Center Color( red, green, blue )
  104. 220 0 0            // Text Color( red, green, blue )
  105. -12.0    70.0        // Text Offset
  106. "binoc_reticle.tga"    // Center Texture
  107.  
  108.