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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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reticules.txt
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1999-11-30
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3KB
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108 lines
//--------------------------------------------------------------------------------------
//-- Reticule Properties List ----------------------------------------------------------
//--------------------------------------------------------------------------------------
//-- NOTE: The weapons reticule type( number ) must match the index into this list.
//-- i.e. A weapons type == 0 uses the "Original R6 style(red) reticule.
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
7 // Number of reticules
// List of reticules types
// Simulation Name Real Name
"original cross" "R6 Reticule"
"assault sight" "Rifle Reticule"
"sniper sight" "Sniper Reticule"
"shotgun sight" "Shotgun Reticule"
"pistol sight" "Pistol Reticule"
"grenade" "Grenade marker"
"binocular" "Binocular"
// Start of reticule data
// Original R6 style( red )
"OriginalR6" // Style
"original cross" // Name
2.0 // Marker Width
10.0 // Marker Length
8.0 // Center Width
8.0 // Center Length
153 0 0 // Marker Color( red, green, blue )
153 0 0 // Center Color( red, green, blue )
"reticule.bmp" // Marker Texture
"reticuleCenter.bmp" // Center Texture
// Carbine style( red )
"OriginalR6" // Style
"assault sight" // Name
2.0 // Marker Width
10.0 // Marker Length
10.0 // Center Width
10.0 // Center Length
153 0 0 // Marker Color( red, green, blue )
153 0 0 // Center Color( red, green, blue )
"reticule.bmp" // Marker Texture
"reticuleCenter_11.bmp" // Center Texture
// Sniper style( red )
"OriginalR6" // Style
"sniper sight" // Name
2.0 // Marker Width
20.0 // Marker Length
64.0 // Center Width
64.0 // Center Length
153 0 0 // Marker Color( red, green, blue )
153 0 0 // Center Color( red, green, blue )
"reticule.bmp" // Marker Texture
"reticuleCenter_scope01.tga" // Center Texture
// Shotgun style( red )
"OriginalR6" // Style
"shotgun sight" // Name
1.0 // Marker Width
10.0 // Marker Length
30.0 // Center Width
30.0 // Center Length
153 0 0 // Marker Color( red, green, blue )
153 0 0 // Center Color( red, green, blue )
"reticule.bmp" // Marker Texture
"reticuleCenter_shot01.bmp" // Center Texture
// Pistol style( red )
"OriginalR6" // Style
"pistol sight" // Name
1.0 // Marker Width
10.0 // Marker Length
8.0 // Center Width
8.0 // Center Length
153 0 0 // Marker Color( red, green, blue )
153 0 0 // Center Color( red, green, blue )
"reticule.bmp" // Marker Texture
"reticuleCenter_03.bmp" // Center Texture
// Grenade style( red )
"OriginalR6" // Style
"grenade" // Name
0.0 // Marker Width
10.0 // Marker Length
10.0 // Center Width
10.0 // Center Length
153 0 0 // Marker Color( red, green, blue )
153 0 0 // Center Color( red, green, blue )
"reticule.bmp" // Marker Texture
"reticuleCenter_07.bmp" // Center Texture
// Binocular Reticule
"RangeFinder" // Style
"binocular" // Name
200.0 // Center Width
100.0 // Center Length
255 255 255 // Center Color( red, green, blue )
220 0 0 // Text Color( red, green, blue )
-12.0 70.0 // Text Offset
"binoc_reticle.tga" // Center Texture