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Text File  |  1999-11-30  |  6KB  |  220 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM01.map"        // Map file name
  5. "RM01"            // Map directory
  6. "MSN_NAME_RM01LWF"    // Name of mission
  7. rm01_lwf.pln        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10.  
  11. // Renderer options
  12. 10    // Near hardware clipping distance
  13. 15000    // Far hardware clipping distance
  14. 10    // Near software clipping distance
  15. 15000    // Far software clipping distance
  16. 1    // Is fog on?
  17. 50 50 60     // Fog Color
  18. 1000    // Fog Start
  19. 20000    // Fog End
  20. 160 160 180     // Ambient light color
  21. 30 30 40     // Background color
  22.  
  23. // Skybox information
  24. 1                    // Skybox Exists?
  25. sky_night_cloudy_city.qob    // Skybox Filename
  26. 0                    // Satellite Exists?
  27.  
  28. RoomFlags
  29.     200    34
  30.     201    34
  31. End
  32. BackgroundColors
  33. End
  34. EAXRooms
  35.     2    HALLWAY
  36.     200    ALLEY
  37.     9    ROOM
  38.     11    HALLWAY
  39.     12    ROOM
  40.     16    HALLWAY
  41.     15    HALLWAY
  42.     17    ROOM
  43.     14    ROOM
  44.     18    HALLWAY
  45.     20    ROOM
  46.     24    ROOM
  47.     23    ROOM
  48.     22    ROOM
  49.     21    ROOM
  50.     25    HALLWAY
  51.     26    HALLWAY
  52.     27    HALLWAY
  53.     28    ROOM
  54.     37    HALLWAY
  55.     10    ROOM
  56.     39    HALLWAY
  57.     38    HALLWAY
  58.     40    ROOM
  59.     41    ROOM
  60.     42    HALLWAY
  61.     3    HALLWAY
  62.     31    BATHROOM
  63.     32    BATHROOM
  64.     34    BATHROOM
  65.     33    BATHROOM
  66.     35    BATHROOM
  67.     36    ARENA
  68.     30    BATHROOM
  69.     201    CITY
  70.     29    ROOM
  71.     13    ROOM
  72.     19    ROOM
  73.     7    ROOM
  74.     1    ROOM
  75.     100    HALLWAY
  76.     101    HALLWAY
  77.     8    ROOM
  78.     110    ROOM
  79.     111    HALLWAY
  80.     112    HALLWAY
  81.     4    HALLWAY
  82.     6    HALLWAY
  83. End
  84. ZoneRooms
  85.     7    1
  86.     8    1
  87. End
  88. DoorStates
  89. End
  90.  
  91. // Rain or Snow direction
  92. 0 -1 0
  93.  
  94. // AI Info
  95. 4000    // Max LOS Distance
  96. 0    // Terrorists speak Russian?
  97.  
  98. // Rules info
  99. 0    // Is under surveillance?
  100.  
  101. // Gore info
  102. 0    // Is gore disabled?
  103.  
  104. // Plan map info.
  105. 4000    // Initial zoom distance( cm )
  106. 500    // Minimum zoom distance( cm )
  107. 9000    // Maximum zoom distance( cm )
  108. 90    // Initial camera rotation( degrees )
  109. 0    // Rotation to north( degrees )
  110.  
  111. 1    2
  112. 2.5    5
  113. 1    2
  114.  
  115. 0    // Number of weeks since last mission
  116.  
  117. // Filtered Kits
  118. 6    // Number of filtered kits
  119. 21
  120. 22
  121. 23
  122. 24
  123. 25
  124. 26
  125.  
  126. // Roster modifiers
  127. 0            // restrict to operatives that went on the previous mission
  128. 0            // only allow operatives that went on the previous mission
  129. 0            // number of operatives to activate this mission
  130. 0            // number of operatives that become unavailable this mission
  131.  
  132. 0            // Difficulty Settings Exist
  133.  
  134.  //---------------------------------------------------------
  135. // MISSION DATA
  136. //---------------------------------------------------------
  137. "VicCondLW.txt"     // Victory Conditions file name
  138.  
  139. 0            // Number of landmarks
  140.  
  141. // Specific Action Objects
  142. 0            // Number of action objects
  143.  
  144.  
  145.  
  146. //---------------------------------------------------------
  147. // CHARACTER DATA
  148. //---------------------------------------------------------
  149. BeginTeams
  150.  
  151. "Random1Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  152. "Random2Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  153. "Random3Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  154. "Random4Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Uzi.kit"
  155. "Random5Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Skorp.kit"
  156. "Random6Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Uzi.kit"
  157. "Random7Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  158. "Random8Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  159. "Random9Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  160. "Random10Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Uzi.kit"
  161. "Random11Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Skorp.kit"
  162. "Random12Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Uzi.kit"
  163. "Random13Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  164. "Random14Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  165. "Random15Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  166. "Random16Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  167. "Random17Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  168. "Random18Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  169. "Random19Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Uzi.kit"
  170. "Random20Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Skorp.kit"
  171. "Random21Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Uzi.kit"
  172. "Random22Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  173. "Random23Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  174. "Random24Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  175. "Random25Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Uzi.kit"
  176. "Random26Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Skorp.kit"
  177. "Random27Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Uzi.kit"
  178. "Random28Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  179. "Random29Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  180. "Random30Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  181.  
  182. EndTeams
  183.  
  184. //---------------------------------------------------------
  185. // VEHICLE DATA
  186. //---------------------------------------------------------
  187. 0            // Number of Vehicles
  188.  
  189. //---------------------------------------------------------
  190. // TOUCHPLATE DATA
  191. //---------------------------------------------------------
  192. 0            // Number of Touchplates
  193.  
  194. //---------------------------------------------------------
  195. // Sound Emitter DATA
  196. //---------------------------------------------------------
  197. 0            // Number of Sound Emitters
  198.  
  199.  
  200. //---------------------------------------------------------
  201. // SINGLE PLAYER INSERTION ZONES
  202. //---------------------------------------------------------
  203. 1            // Number of insertion zones
  204. 27574.1 32587 37251.1
  205. 26683.8 32587 37006.8
  206.  
  207. //---------------------------------------------------------
  208. // EXTRACTION ZONE
  209. //---------------------------------------------------------
  210. 1            // Has Extraction Zone
  211. 1            // Entire team must reach extraction zone
  212. 35255.2 32727 30570
  213. 35029.9 32727 30944
  214.  
  215. //---------------------------------------------------------
  216. // ADVERSARIAL DATA
  217. //---------------------------------------------------------
  218.  
  219. 0                            // This is an adversarial mission
  220.