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Text File  |  1999-11-30  |  8KB  |  308 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM01.map"    // Map Filename
  5. "RM01"    // Map Directory
  6. "MSN_NAME_RM01_MULT"    // Mission Name
  7. "[None]"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 50 50 60     // Fog Color
  17. 1000    // Fog Start
  18. 20000    // Fog End
  19. 160 160 180     // Ambient light color
  20. 30 30 40     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_night_cloudy_city.qob    // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28.     200    34
  29.     201    34
  30. End
  31. BackgroundColors
  32. End
  33. EAXRooms
  34.     2    HALLWAY
  35.     200    ALLEY
  36.     9    ROOM
  37.     11    HALLWAY
  38.     12    ROOM
  39.     16    HALLWAY
  40.     15    HALLWAY
  41.     17    ROOM
  42.     14    ROOM
  43.     18    HALLWAY
  44.     20    ROOM
  45.     24    ROOM
  46.     23    ROOM
  47.     22    ROOM
  48.     21    ROOM
  49.     25    HALLWAY
  50.     26    HALLWAY
  51.     27    HALLWAY
  52.     28    ROOM
  53.     37    HALLWAY
  54.     10    ROOM
  55.     39    HALLWAY
  56.     38    HALLWAY
  57.     40    ROOM
  58.     41    ROOM
  59.     42    HALLWAY
  60.     3    HALLWAY
  61.     31    BATHROOM
  62.     32    BATHROOM
  63.     34    BATHROOM
  64.     33    BATHROOM
  65.     35    BATHROOM
  66.     36    ARENA
  67.     30    BATHROOM
  68.     201    CITY
  69.     29    ROOM
  70.     13    ROOM
  71.     19    ROOM
  72.     7    ROOM
  73.     1    ROOM
  74.     100    HALLWAY
  75.     101    HALLWAY
  76.     8    ROOM
  77.     110    ROOM
  78.     111    HALLWAY
  79.     112    HALLWAY
  80.     4    HALLWAY
  81.     6    HALLWAY
  82. End
  83. ZoneRooms
  84.     7    1
  85.     8    1
  86. End
  87. DoorStates
  88. End
  89.  
  90. // Rain or Snow direction
  91. 0 -1 0
  92.  
  93. // AI Info
  94. 4000    // Max LOS Distance
  95. 0    // Terrorists speak Russian?
  96.  
  97. // Rules info
  98. 0    // Is under surveillance?
  99.  
  100. // Gore info
  101. 0    // Is gore disabled?
  102.  
  103. // Plan map info.
  104. 4000    // Initial zoom distance( cm )
  105. 500    // Minimum zoom distance( cm )
  106. 9000    // Maximum zoom distance( cm )
  107. 90    // Initial camera rotation( degrees )
  108. 0    // Rotation to north( degrees )
  109.  
  110. 1    2
  111. 2.5    5
  112. 1    2
  113.  
  114. 0    // Number of weeks since last mission
  115.  
  116. // Filtered Kits
  117. 6    // Number of filtered kits
  118. 21
  119. 22
  120. 23
  121. 24
  122. 25
  123. 26
  124.  
  125. // Roster modifiers
  126. 0    // restrict to operatives that went on the previous mission
  127. 0    // only allow operatives that went on the previous mission
  128. 0    // Number operatives to add
  129.  
  130. 0    // Number operatives to remove
  131.  
  132. 0    // Difficulty Setting Exist
  133.  
  134.  
  135. //---------------------------------------------------------
  136. // MISSION DATA
  137. //---------------------------------------------------------
  138.  
  139. "[Base on Game Type]"
  140.  
  141. //---------------------------------------------------------
  142. //-- Landmarks --------------------------------------------
  143. //---------------------------------------------------------
  144.  
  145. 0    // Number of landmarks
  146.  
  147. //---------------------------------------------------------
  148. //-- Mission Objective Objects ----------------------------
  149. //---------------------------------------------------------
  150.  
  151. 2    // Number of mission objective objects
  152. "Disarm Bomb"
  153. "GoldBomb"
  154. "bomb_sticky_yellow.mso"
  155. 28713.9 32922 37943.3
  156. 0 -0.707107 0 -0.707107
  157. 0
  158.  
  159. "Disarm Bomb"
  160. "BlueBomb"
  161. "bomb_sticky_blue.mso"
  162. 34671.4 32847 30801.8
  163. 0 0 0 1
  164. 0
  165.  
  166.  
  167. //---------------------------------------------------------
  168. //-- Start Teams Data -------------------------------------
  169. //---------------------------------------------------------
  170.  
  171. BeginTeams
  172.  
  173. "Random1Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  174. "Random2Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  175. "Random3Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  176. "Random4Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Uzi.kit"
  177. "Random5Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Skorp.kit"
  178. "Random6Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Uzi.kit"
  179. "Random7Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  180. "Random8Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  181. "Random9Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  182. "Random10Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Uzi.kit"
  183. "Random11Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Skorp.kit"
  184. "Random12Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Uzi.kit"
  185. "Random13Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  186. "Random14Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  187. "Random15Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  188. "Random16Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  189. "Random17Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  190. "Random18Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  191. "Random19Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Uzi.kit"
  192. "Random20Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Skorp.kit"
  193. "Random21Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Uzi.kit"
  194. "Random22Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  195. "Random23Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  196. "Random24Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  197. "Random25Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Uzi.kit"
  198. "Random26Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Skorp.kit"
  199. "Random27Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Uzi.kit"
  200. "Random28Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  201. "Random29Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  202. "Random30Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  203.  
  204. EndTeams
  205.  
  206.  
  207. //---------------------------------------------------------
  208. //-- Vehicle Data -----------------------------------------
  209. //---------------------------------------------------------
  210.  
  211. 0    // Number of Vehicles
  212.  
  213.  
  214. //---------------------------------------------------------
  215. //-- Touchplate Data --------------------------------------
  216. //---------------------------------------------------------
  217.  
  218. 0    // Number of Touchplates
  219.  
  220.  
  221. //---------------------------------------------------------
  222. //-- Sound Emitter Data -----------------------------------
  223. //---------------------------------------------------------
  224.  
  225. 0    // Number of Sound Emitters
  226.  
  227.  
  228. //---------------------------------------------------------
  229. //-- Single Player Insertion Zones ------------------------
  230. //---------------------------------------------------------
  231. 0    // Number of Insertion Zones
  232.  
  233.  
  234. //---------------------------------------------------------
  235. //-- Extraction Zone --------------------------------------
  236. //---------------------------------------------------------
  237. 0        // Extraction Zone Defined
  238.  
  239.  
  240.  
  241. //---------------------------------------------------------
  242. //--  Adversarial Data ------------------------------------
  243. //---------------------------------------------------------
  244. 1        // This is an adversarial mission?
  245.  
  246. 23        // Number of spawn points
  247. 31026.4 33477 39256
  248. 29088.9 33277 36395
  249. 29972.5 33277 36044.5
  250. 29421.3 33277 32253.2
  251. 28776.6 33277 34260.7
  252. 30381.4 33277 31794.9
  253. 30764.2 33277 32415.4
  254. 30772.6 33277 33951.1
  255. 34941.1 33277 32980.3
  256. 35184.1 32737 30844.4
  257. 34918.7 32777 32040.3
  258. 30857.9 32777 31853.2
  259. 30319.8 32777 31721.8
  260. 28990.7 32777 32240.5
  261. 30285.7 32777 32767.6
  262. 29867.6 32777 32984.6
  263. 29772.7 32777 34452.1
  264. 29500.4 32777 36403.8
  265. 30392.8 32777 37021.4
  266. 30638.6 32777 38473.3
  267. 28657.3 32777 37398.5
  268. 28661.9 32777 40362.1
  269. 27391 32597 37134.6
  270.  
  271.  
  272. 5        // Number of base pairs
  273. "ZONE_RM01_GROUP_5_DESC"
  274. 31028.3 33467 38421.8
  275. 30331.6 33477 39084.2
  276. "ZONE_RM01_UPSTAIRS_LOBBY"
  277. 30561.7 32767 34738.4
  278. 30155.3 32777 35632.2
  279. "ZONE_RM01_SHIP_ROOM"
  280. "ZONE_RM01_GROUP_4_DESC"
  281. 27082 32587 36992.2
  282. 26656.6 32597 38068.7
  283. "ZONE_RM01_OUT_FRONT"
  284. 34061.8 32727 30553.7
  285. 34604.3 32737 30940.6
  286. "ZONE_RM01_BACK_ALLEY"
  287. "ZONE_RM01_GROUP_3_DESC"
  288. 27082 32587 36992.2
  289. 26656.6 32597 38068.7
  290. "ZONE_RM01_OUT_FRONT"
  291. 30561.7 32767 34738.4
  292. 30155.3 32777 35632.2
  293. "ZONE_RM01_SHIP_ROOM"
  294. "ZONE_RM01_GROUP_2_DESC"
  295. 31028.3 33467 38421.8
  296. 30331.6 33477 39084.2
  297. "ZONE_RM01_UPSTAIRS_LOBBY"
  298. 34216.6 32767 32768.3
  299. 33359 32777 33358.7
  300. "ZONE_RM01_MAIN_ROOM"
  301. "ZONE_RM01_GROUP_1_DESC"
  302. 28273.8 32767 39560.3
  303. 28780.3 32777 37973.8
  304. "ZONE_RM01_ENTRANCE"
  305. 34061.8 32727 30553.7
  306. 34604.3 32737 30940.6
  307. "ZONE_RM01_BACK_ALLEY"
  308.