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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM01_MUL.mis
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1999-11-30
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6KB
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280 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM01.map" // Map Filename
"RM01" // Map Directory
"MSN_NAME_RM01_MUL" // Mission Name
"[None]" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
15000 // Far hardware clipping distance
10 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
50 50 60 // Fog Color
1000 // Fog Start
20000 // Fog End
160 160 180 // Ambient light color
30 30 40 // Background color
// Skybox information
1 // Skybox on?
"sky_night_cloudy_city.qob" // Skybox model filename
0
RoomFlags
200 34
201 34
End
BackgroundColors
End
EAXRooms
2 HALLWAY
200 ALLEY
9 ROOM
11 HALLWAY
12 ROOM
16 HALLWAY
15 HALLWAY
17 ROOM
14 ROOM
18 HALLWAY
20 ROOM
24 ROOM
23 ROOM
22 ROOM
21 ROOM
25 HALLWAY
26 HALLWAY
27 HALLWAY
28 ROOM
37 HALLWAY
10 ROOM
39 HALLWAY
38 HALLWAY
40 ROOM
41 ROOM
42 HALLWAY
3 HALLWAY
31 BATHROOM
32 BATHROOM
34 BATHROOM
33 BATHROOM
35 BATHROOM
36 ARENA
30 BATHROOM
201 CITY
29 ROOM
13 ROOM
19 ROOM
7 ROOM
1 ROOM
100 HALLWAY
101 HALLWAY
8 ROOM
110 ROOM
111 HALLWAY
112 HALLWAY
4 HALLWAY
6 HALLWAY
End
ZoneRooms
7 1
8 1
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
4000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
9000 // Maximum zoom distance( cm )
90 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2
2.5 5
1 2
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
21
22
23
24
25
26
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
28713.9 32922 37943.3
0 -0.707107 0 -0.707107
0
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
34671.4 32847 30801.8
0 0 0 1
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
23 // Number of spawn points
31026.4 33477 39256
29088.9 33277 36395
29972.5 33277 36044.5
29421.3 33277 32253.2
28776.6 33277 34260.7
30381.4 33277 31794.9
30764.2 33277 32415.4
30772.6 33277 33951.1
34941.1 33277 32980.3
35184.1 32737 30844.4
34918.7 32777 32040.3
30857.9 32777 31853.2
30319.8 32777 31721.8
28990.7 32777 32240.5
30285.7 32777 32767.6
29867.6 32777 32984.6
29772.7 32777 34452.1
29500.4 32777 36403.8
30392.8 32777 37021.4
30638.6 32777 38473.3
28657.3 32777 37398.5
28661.9 32777 40362.1
27391 32597 37134.6
5 // Number of base pairs
"ZONE_RM01_GROUP_5_DESC"
30331.6 33467 39084.2
31028.3 33477 38421.8
"ZONE_RM01_UPSTAIRS_LOBBY"
30155.3 32767 35632.2
30561.7 32777 34738.4
"ZONE_RM01_SHIP_ROOM"
"ZONE_RM01_GROUP_4_DESC"
26656.6 32587 38068.7
27082 32597 36992.2
"ZONE_RM01_OUT_FRONT"
34604.3 32727 30940.6
34061.8 32737 30553.7
"ZONE_RM01_BACK_ALLEY"
"ZONE_RM01_GROUP_3_DESC"
26656.6 32587 38068.7
27082 32597 36992.2
"ZONE_RM01_OUT_FRONT"
30155.3 32767 35632.2
30561.7 32777 34738.4
"ZONE_RM01_SHIP_ROOM"
"ZONE_RM01_GROUP_2_DESC"
30331.6 33467 39084.2
31028.3 33477 38421.8
"ZONE_RM01_UPSTAIRS_LOBBY"
33359 32767 33358.7
34216.6 32777 32768.3
"ZONE_RM01_MAIN_ROOM"
"ZONE_RM01_GROUP_1_DESC"
28780.3 32767 37973.8
28273.8 32777 39560.3
"ZONE_RM01_ENTRANCE"
34604.3 32727 30940.6
34061.8 32737 30553.7
"ZONE_RM01_BACK_ALLEY"