home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2003 March / Gamestar_49_2003-03_cd2.bin / data / mission / RM01.tht < prev    next >
Text File  |  1999-11-30  |  6KB  |  215 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM01.map"        // Map file name
  5. "RM01"            // Map directory
  6. "MSN_NAME_RM01THT"    // Name of mission
  7. RM01.pln        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 50 50 60     // Fog Color
  17. 1000    // Fog Start
  18. 20000    // Fog End
  19. 160 160 180     // Ambient light color
  20. 30 30 40     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_night_cloudy_city.qob    // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28.     200    34
  29.     201    34
  30. End
  31. BackgroundColors
  32. End
  33. EAXRooms
  34.     2    HALLWAY
  35.     200    ALLEY
  36.     9    ROOM
  37.     11    HALLWAY
  38.     12    ROOM
  39.     16    HALLWAY
  40.     15    HALLWAY
  41.     17    ROOM
  42.     14    ROOM
  43.     18    HALLWAY
  44.     20    ROOM
  45.     24    ROOM
  46.     23    ROOM
  47.     22    ROOM
  48.     21    ROOM
  49.     25    HALLWAY
  50.     26    HALLWAY
  51.     27    HALLWAY
  52.     28    ROOM
  53.     37    HALLWAY
  54.     10    ROOM
  55.     39    HALLWAY
  56.     38    HALLWAY
  57.     40    ROOM
  58.     41    ROOM
  59.     42    HALLWAY
  60.     3    HALLWAY
  61.     31    BATHROOM
  62.     32    BATHROOM
  63.     34    BATHROOM
  64.     33    BATHROOM
  65.     35    BATHROOM
  66.     36    ARENA
  67.     30    BATHROOM
  68.     201    CITY
  69.     29    ROOM
  70.     13    ROOM
  71.     19    ROOM
  72.     7    ROOM
  73.     1    ROOM
  74.     100    HALLWAY
  75.     101    HALLWAY
  76.     8    ROOM
  77.     110    ROOM
  78.     111    HALLWAY
  79.     112    HALLWAY
  80.     4    HALLWAY
  81.     6    HALLWAY
  82. End
  83. ZoneRooms
  84.     7    1
  85.     8    1
  86. End
  87. DoorStates
  88. End
  89.  
  90. // Rain or Snow direction
  91. 0 -1 0
  92.  
  93. // AI Info
  94. 4000    // Max LOS Distance
  95. 0    // Terrorists speak Russian?
  96.  
  97. // Rules info
  98. 0    // Is under surveillance?
  99.  
  100. // Gore info
  101. 0    // Is gore disabled?
  102.  
  103. // Plan map info.
  104. 4000    // Initial zoom distance( cm )
  105. 500    // Minimum zoom distance( cm )
  106. 9000    // Maximum zoom distance( cm )
  107. 90    // Initial camera rotation( degrees )
  108. 0    // Rotation to north( degrees )
  109.  
  110. 1    2
  111. 2.5    5
  112. 1    2
  113.  
  114. 0    // Number of weeks since last mission
  115.  
  116. // Filtered Kits
  117. 6    // Number of filtered kits
  118. 21
  119. 22
  120. 23
  121. 24
  122. 25
  123. 26
  124.  
  125. // Roster modifiers
  126. 0            // restrict to operatives that went on the previous mission
  127. 0            // only allow operatives that went on the previous mission
  128. 0            // number of operatives to activate this mission
  129. 0            // number of operatives that become unavailable this mission
  130.  
  131. 0            // Difficulty Settings Exist
  132.  
  133.  //---------------------------------------------------------
  134. // MISSION DATA
  135. //---------------------------------------------------------
  136. "VicCondTHT.txt"     // Victory Conditions file name
  137.  
  138. 0            // Number of landmarks
  139.  
  140. // Specific Action Objects
  141. 0            // Number of action objects
  142.  
  143.  
  144.  
  145. //---------------------------------------------------------
  146. // CHARACTER DATA
  147. //---------------------------------------------------------
  148. BeginTeams
  149.  
  150. "Random1Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  151. "Random2Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  152. "Random3Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  153. "Random4Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Uzi.kit"
  154. "Random5Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Skorp.kit"
  155. "Random6Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Uzi.kit"
  156. "Random7Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  157. "Random8Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  158. "Random9Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  159. "Random10Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Uzi.kit"
  160. "Random11Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Skorp.kit"
  161. "Random12Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Uzi.kit"
  162. "Random13Team"        "TER_arab_cat1_01.ter"    "TER_arab_cat1_Skorp.kit"
  163. "Random14Team"        "TER_arab_cat1_02.ter"    "TER_arab_cat1_Uzi.kit"
  164. "Random15Team"        "TER_arab_cat1_03.ter"    "TER_arab_cat1_Skorp.kit"
  165. "Random16Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  166. "Random17Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  167. "Random18Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  168. "Random19Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Uzi.kit"
  169. "Random20Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Skorp.kit"
  170. "Random21Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Uzi.kit"
  171. "Random22Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  172. "Random23Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  173. "Random24Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  174. "Random25Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Uzi.kit"
  175. "Random26Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Skorp.kit"
  176. "Random27Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Uzi.kit"
  177. "Random28Team"        "TER_arab_cat2_01.ter"    "TER_arab_cat2_Skorp.kit"
  178. "Random29Team"        "TER_arab_cat2_02.ter"    "TER_arab_cat2_Uzi.kit"
  179. "Random30Team"        "TER_arab_cat2_03.ter"    "TER_arab_cat2_Skorp.kit"
  180.  
  181. EndTeams
  182.  
  183. //---------------------------------------------------------
  184. // VEHICLE DATA
  185. //---------------------------------------------------------
  186. 0            // Number of Vehicles
  187.  
  188. //---------------------------------------------------------
  189. // TOUCHPLATE DATA
  190. //---------------------------------------------------------
  191. 0            // Number of Touchplates
  192.  
  193. //---------------------------------------------------------
  194. // Sound Emitter DATA
  195. //---------------------------------------------------------
  196. 0            // Number of Sound Emitters
  197.  
  198. //---------------------------------------------------------
  199. // SINGLE PLAYER INSERTION ZONES
  200. //---------------------------------------------------------
  201. 1            // Number of insertion zones
  202. 27574.1 32587 37251.1
  203. 26683.8 32587 37006.8
  204.  
  205. //---------------------------------------------------------
  206. // EXTRACTION ZONE
  207. //---------------------------------------------------------
  208. 0            // Has Extraction Zone
  209.  
  210. //---------------------------------------------------------
  211. // ADVERSARIAL DATA
  212. //---------------------------------------------------------
  213.  
  214. 0                            // This is an adversarial mission
  215.