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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM01Easy.mdf
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1999-11-30
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14KB
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662 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCond_RM01.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
7 // Number of landmarks
"landmark0"
27125 32597 36988.4
0 // Is Primary Objective
"landmark1"
35120 32737 30617.5
0 // Is Primary Objective
"landmark2"
26857.7 32597 38778.1
0 // Is Primary Objective
"landmark3"
28631.5 32777 38756.1
0 // Is Primary Objective
"landmark4"
29730.2 32777 38686.8
0 // Is Primary Objective
"landmark5"
33411.6 32817 32318.3
0 // Is Primary Objective
"landmark6"
35004.4 33277 33010.2
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"French Female VIP" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"French Female VIP" // Character Name
"HOS_hsf_formal1.hst" // Actor file
"HOS_hsf_formal1.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Kneel // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28604.3 32777 32250.8 77
28613.9 32777 31964.6 54
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Female VIP 2" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Female VIP #2" // Character Name
"HOS_hsf_formal2.hst" // Actor file
"HOS_hsf_formal2.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Kneel // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28778.2 32777 31844.8 0
29040.6 32777 31845.7 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Interior Hostage Guard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Interior Hostage Guard" // Character Name
"TER_arab_cat1_03.ter" // Actor file
"TER_arab_cat1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28948.8 32777 32350.7 136
29084.3 32777 32168.2 168
BeginPlan
ROE Defend
ROE Cautious
EndPlan
EndTeamPlan
"Exterior Hostage Guard #1" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Exterior Hostage Guard #1" // Character Name
"TER_arab_cat2_03.ter" // Actor file
"TER_arab_cat2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28946 32777 32530.4 253
28600.9 32777 32528.9 0
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
MoveTo 28755.8 32777 32465.3 0
MoveTo 28757 32777 32407 1
MoveTo 28575.1 32777 32424.1 0
AddZone 1
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"Exterior Hostage Guard #2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Exterior Hostage Guard #2" // Character Name
"TER_arab_cat2_02.ter" // Actor file
"TER_arab_cat2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
29370.8 32777 32208.8 78
29301.8 32777 31758.5 44
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
MoveTo 29554.9 32777 32031.6 0
ROE Defend
ROE Cautious
EndPlan
EndTriggerPlan
EndTeamPlan
"BackHall" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"BackHall" // Character Name
"TER_arab_cat2_01.ter" // Actor file
"TER_arab_cat2_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
35001 32777 31208.6 0
34938.5 32777 32424.2 0
BeginPlan
ROE Defend
ROE Normal
AddZone 1
AddZone 5
PlanTrack
MoveTo 34938.5 32777 32538.9 0
MoveTo 34923.4 32777 31128.8 0
EndTrack
EndPlan
EndTeamPlan
"TempleGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"TempleGuard" // Character Name
"TER_arab_cat1_02.ter" // Actor file
"TER_arab_cat2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31114.7 33277 31584.3 0
31105.4 33277 33633.4 0
BeginPlan
ROE Investigate
ROE Cautious
AddZone 1
AddZone 5
PlanTrack
MoveTo 31105.4 33277 31398 0
MoveTo 31114.7 33277 33633.4 0
EndTrack
EndPlan
EndTeamPlan
"Walker" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Hostage" // character Type
"Walker" // Character Name
"HOS_hsm_tux.hst" // Actor file
"HOS_hsm_tux.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28684 32777 38037 0
BeginPlan
ROE Hostage
ROE Blitz
PlaySound HostagePanic1
MoveTo 28543 32777 38246.3 0
MoveTo 28341.8 32777 38370.6 0
MoveTo 28277 32777 38367 1
MoveTo 28157 32777 38367 1
MoveTo 27602.1 32777 38068.5 0
MoveTo 27468.8 32777 37849.7 0
MoveTo 27401.5 32777 37595.9 0
PlaySound AmISafe
EndPlan
EndTeamPlan
"BalconyGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"BalconyGuard" // Character Name
"TER_arab_cat2_01.ter" // Actor file
"TER_arab_cat1_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
30088 33277 36287 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
MoveTo 30429.9 33477 36953.4 0
MoveTo 30428.6 33477 38757 0
MoveTo 30417.1 33477 40613.4 0
MoveTo 30327.1 33477 41061.4 0
MoveTo 28632 33477 41077.2 0
MoveTo 28642.9 33477 36953 0
EndTrack
EndPlan
EndTeamPlan
"Lounger#1" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Lounger#1" // Character Name
"TER_arab_cat2_01.ter" // Actor file
"TER_arab_cat2_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29426.3 32777 34292.1 0
BeginPlan
ROE Defend
ROE Cautious
AddZone 5
AddZone 1
EndPlan
EndTeamPlan
"Defender#1" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Defender#1" // Character Name
"TER_arab_cat1_01.ter" // Actor file
"TER_arab_cat1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
30407.5 32777 32878.1 0
29794.6 32777 33128 0
28707.9 32777 33574.5 0
BeginPlan
ROE Defend
ROE Cautious
AddZone 1
PatrolZones
EndPlan
EndTeamPlan
"Lounger #2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Lounger #2" // Character Name
"TER_arab_cat2_02.ter" // Actor file
"TER_arab_cat2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
30681 32777 33447.1 63
BeginPlan
ROE Investigate
ROE Normal
EndPlan
EndTeamPlan
"Dead Security #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #1" // Character Name
"NPC_security_01.hst" // Actor file
"NPC_security.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29741.8 32777 37966.9 223
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadFront
EndPlan
EndTeamPlan
"Dead #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #2" // Character Name
"NPC_security_02.hst" // Actor file
"NPC_security.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29785.5 32777 33237.5 228
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadLeftSide
EndPlan
EndTeamPlan
"Dead #3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #3" // Character Name
"NPC_security_01.hst" // Actor file
"NPC_security.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
31210.5 32777 34310.6 223
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToChestLeftSide
EndPlan
EndTeamPlan
"Dead #4" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #4" // Character Name
"HOS_hsm_waiter_02.hst" // Actor file
"HOS_hsm_waiter.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33776.8 32777 33130.7 84
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToChestRightSide
EndPlan
EndTeamPlan
"Dead #5" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #5" // Character Name
"HOS_hsm_waiter_01.hst" // Actor file
"HOS_hsm_waiter.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32397.2 32777 32733.8 66
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadLeftSide
EndPlan
EndTeamPlan
"Dead T1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead T1" // Character Name
"TER_arab_cat2_03.ter" // Actor file
"TER_arab_cat2_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
30987.3 32777 34690.4 57
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadLeftSide
EndPlan
EndTeamPlan
"Dead T2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead T2" // Character Name
"TER_arab_cat1_03.ter" // Actor file
"TER_arab_cat1_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29168.2 32777 37869 100
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToChestBack
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
2 // Number of Insertion Zones
35367.1 32727 30436.9
34861.8 32737 30870.4
27401.8 32587 36783.1
26892.3 32597 37203.3
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
26732.1 32587 39982.5
27039.9 32597 37518.7
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?