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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM02_MUL.mis
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1999-11-30
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6KB
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274 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm02.map" // Map Filename
"rm02" // Map Directory
"MSN_NAME_RM02_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
20000 // Far hardware clipping distance
15 // Near software clipping distance
20000 // Far software clipping distance
0 // Is fog on?
30 30 35 // Fog Color
5000 // Fog Start
10000 // Fog End
50 50 50 // Ambient light color
30 30 35 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_clear_ocean.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
100 3
2 3
4 3
6 3
3 3
End
BackgroundColors
End
EAXRooms
100 PLAIN
103 ROOM
104 ROOM
106 ROOM
107 HALLWAY
108 ROOM
202 ROOM
209 ROOM
208 HALLWAY
207 HALLWAY
306 HALLWAY
101 HALLWAY
301 ROOM
404 HALLWAY
401 ROOM
407 ROOM
403 ROOM
505 ROOM
601 ROOM
602 ROOM
603 HALLWAY
2 CITY
4 CITY
102 HALLWAY
110 HALLWAY
5 HALLWAY
6 PLAIN
7 ALLEY
3 CITY
105 HALLWAY
8 ALLEY
201 HALLWAY
205 ROOM
206 ROOM
203 ROOM
210 ROOM
304 ROOM
303 ROOM
308 ROOM
307 ROOM
305 HALLWAY
405 ROOM
501 ROOM
504 ROOM
503 ROOM
309 HALLWAY
109 HALLWAY
310 HALLWAY
506 HALLWAY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
4000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
6000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
5 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
15
16
17
18
19
20
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
28542.1 34701 31404.5
0 0 0 1
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
38773 32885 32352.5
0 1 0 0
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
29 // Number of spawn points
28676.9 34577 32224.7
28729.1 34577 31068.3
28424.8 34577 31565.9
28078.6 34217 32499.1
28072.7 34217 31370.1
28820.1 34217 31375.9
28768.7 34217 32363
28731.8 34217 31844.3
27613.1 34217 31560
28397 33857 32854.8
28040.1 33497 32427.3
29093.8 33497 32245.9
28763.8 33497 32337.4
29053 33497 31158.9
28394.1 33497 30796.1
28084.6 33137 32363.7
28676.1 33137 32318.2
29150.1 33137 32343.5
28664.2 33137 31420.3
29143.8 33137 31404.5
28025.7 33137 31309.6
28013.9 32777 32300.8
28031.6 32777 31321.3
28884.4 32777 32528.6
28916.4 32777 31205.8
28679.3 32777 31586.2
29051.4 32777 32137
37158 32777 31812.1
39979.1 32777 32181.1
3 // Number of base pairs
"ZONE_RM02_GROUP_4_DESC"
38831.7 32787 32930.4
39901.2 32787 30769.1
"ZONE_RM02_BOW"
28183 32777 32126.8
27946.5 32787 32517.9
"ZONE_RM02_TOWER_BASE"
"ZONE_RM02_GROUP_2_DESC"
28183 32777 32126.8
27946.5 32787 32517.9
"ZONE_RM02_TOWER_BASE"
28488.8 34587 30756.4
27864 34587 31582.5
"ZONE_RM02_TOWER_TOP"
"ZONE_RM02_GROUP_1_DESC"
38831.7 32787 32930.4
39901.2 32787 30769.1
"ZONE_RM02_BOW"
28488.8 34587 30756.4
27864 34587 31582.5
"ZONE_RM02_TOWER_TOP"