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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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data
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mission
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RM03.lwf
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Text File
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1999-11-30
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5KB
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189 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM03.map" // Map Filename
"RM03" // Map Directory
"MSN_NAME_RM03LWF" // Mission Name
"rm03_lwf.pln" // Default Plan
"[None]" // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
50 50 60 // Fog Color
1000 // Fog Start
20000 // Fog End
16 16 18 // Ambient light color
30 30 40 // Background color
// Skybox information
1 // Skybox Exists?
sky_sunrise_desert.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
End
BackgroundColors
End
EAXRooms
3 ROOM
10 ROOM
11 ROOM
12 ROOM
2 HANGAR
13 HALLWAY
4 HANGAR
1 PLAIN
16 HALLWAY
6 HALLWAY
8 HALLWAY
17 PLAIN
18 PLAIN
19 HALLWAY
20 HALLWAY
21 HALLWAY
22 HALLWAY
5 ROOM
14 HALLWAY
15 HALLWAY
9 HALLWAY
7 HALLWAY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
4 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
6
7
8
9
10
11
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // number of operatives to activate this mission
0 // number of operatives that become unavailable this mission
0 // Difficulty Settings Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondLW.txt" // Victory Conditions file name
0 // Number of landmarks
// Specific Action Objects
0 // Number of action objects
//---------------------------------------------------------
// CHARACTER DATA
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_arab1_01.ter" "TER_arab1_AK47.kit"
"Random2Team" "TER_arab1_02.ter" "TER_arab1_Skorp.kit"
"Random3Team" "TER_arab1_03.ter" "TER_arab1_AK47.kit"
"Random4Team" "TER_arab1_04.ter" "TER_arab1_Skorp.kit"
"Random5Team" "TER_arab1_01.ter" "TER_arab1_AK47.kit"
"Random6Team" "TER_arab1_02.ter" "TER_arab1_Skorp.kit"
"Random7Team" "TER_arab1_03.ter" "TER_arab1_AK47.kit"
"Random8Team" "TER_arab1_04.ter" "TER_arab1_Skorp.kit"
"Random9Team" "TER_arab1_01.ter" "TER_arab1_AK47.kit"
"Random10Team" "TER_arab1_02.ter" "TER_arab1_Skorp.kit"
"Random11Team" "TER_arab1_03.ter" "TER_arab1_AK47.kit"
"Random12Team" "TER_arab1_04.ter" "TER_arab1_Skorp.kit"
"Random13Team" "TER_arab1_01.ter" "TER_arab1_AK47.kit"
"Random14Team" "TER_arab1_02.ter" "TER_arab1_Skorp.kit"
"Random15Team" "TER_arab1_03.ter" "TER_arab1_AK47.kit"
"Random16Team" "TER_arab2_01.ter" "TER_arab2_AK47.kit"
"Random17Team" "TER_arab2_02.ter" "TER_arab2_Skorp.kit"
"Random18Team" "TER_arab2_03.ter" "TER_arab2_AK47.kit"
"Random19Team" "TER_arab2_04.ter" "TER_arab2_Skorp.kit"
"Random20Team" "TER_arab2_01.ter" "TER_arab2_AK47.kit"
"Random21Team" "TER_arab2_02.ter" "TER_arab2_Skorp.kit"
"Random22Team" "TER_arab2_03.ter" "TER_arab2_AK47.kit"
"Random23Team" "TER_arab2_04.ter" "TER_arab2_Skorp.kit"
"Random24Team" "TER_arab2_01.ter" "TER_arab2_AK47.kit"
"Random25Team" "TER_arab2_02.ter" "TER_arab2_Skorp.kit"
"Random26Team" "TER_arab2_03.ter" "TER_arab2_AK47.kit"
"Random27Team" "TER_arab2_04.ter" "TER_arab2_Skorp.kit"
"Random28Team" "TER_arab2_01.ter" "TER_arab2_AK47.kit"
"Random29Team" "TER_arab2_02.ter" "TER_arab2_Skorp.kit"
"Random30Team" "TER_arab2_03.ter" "TER_arab2_AK47.kit"
EndTeams
//---------------------------------------------------------
// VEHICLE DATA
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
// TOUCHPLATE DATA
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
// Sound Emitter DATA
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
// SINGLE PLAYER INSERTION ZONES
//---------------------------------------------------------
1 // Number of Insertion Zones
36262.6 32867 31089.7
35364.4 32877 32030.7
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
32338.7 32967 41564.5
31063.6 32977 42248.9
//---------------------------------------------------------
// ADVERSARIAL DATA
//---------------------------------------------------------
0 // This is an adversarial mission