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Text File  |  1999-11-30  |  7KB  |  253 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "rm03.map"    // Map Filename
  5. "rm03"    // Map Directory
  6. "MSN_NAME_RM03_MULT"    // Mission Name
  7. "NONE"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 50 50 60     // Fog Color
  17. 1000    // Fog Start
  18. 20000    // Fog End
  19. 16 16 18     // Ambient light color
  20. 30 30 40     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_sunrise_desert.qob        // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28. End
  29. BackgroundColors
  30. End
  31. EAXRooms
  32.     3    ROOM
  33.     10    ROOM
  34.     11    ROOM
  35.     12    ROOM
  36.     2    HANGAR
  37.     13    HALLWAY
  38.     4    HANGAR
  39.     1    PLAIN
  40.     16    HALLWAY
  41.     6    HALLWAY
  42.     8    HALLWAY
  43.     17    PLAIN
  44.     18    PLAIN
  45.     19    HALLWAY
  46.     20    HALLWAY
  47.     21    HALLWAY
  48.     22    HALLWAY
  49.     5    ROOM
  50.     14    HALLWAY
  51.     15    HALLWAY
  52.     9    HALLWAY
  53.     7    HALLWAY
  54. End
  55. ZoneRooms
  56. End
  57. DoorStates
  58. End
  59.  
  60. // Rain or Snow direction
  61. 0 -1 0
  62.  
  63. // AI Info
  64. 4000    // Max LOS Distance
  65. 0    // Terrorists speak Russian?
  66.  
  67. // Rules info
  68. 0    // Is under surveillance?
  69.  
  70. // Gore info
  71. 0    // Is gore disabled?
  72.  
  73. // Plan map info.
  74. 2000    // Initial zoom distance( cm )
  75. 500    // Minimum zoom distance( cm )
  76. 4000    // Maximum zoom distance( cm )
  77. 0    // Initial camera rotation( degrees )
  78. 0    // Rotation to north( degrees )
  79.  
  80. 1    2.5
  81. 2.5    6
  82. 1    2.5
  83.  
  84. 4    // Number of weeks since last mission
  85.  
  86. // Filtered Kits
  87. 6    // Number of filtered kits
  88. 6
  89. 7
  90. 8
  91. 9
  92. 10
  93. 11
  94.  
  95. // Roster modifiers
  96. 0    // restrict to operatives that went on the previous mission
  97. 0    // only allow operatives that went on the previous mission
  98. 0    // Number operatives to add
  99.  
  100. 0    // Number operatives to remove
  101.  
  102. 0    // Difficulty Setting Exist
  103.  
  104.  
  105. //---------------------------------------------------------
  106. // MISSION DATA
  107. //---------------------------------------------------------
  108.  
  109. "[Base on Game Type]"
  110.  
  111. //---------------------------------------------------------
  112. //-- Landmarks --------------------------------------------
  113. //---------------------------------------------------------
  114.  
  115. 0    // Number of landmarks
  116.  
  117. //---------------------------------------------------------
  118. //-- Mission Objective Objects ----------------------------
  119. //---------------------------------------------------------
  120.  
  121. 2    // Number of mission objective objects
  122. "Disarm Bomb"
  123. "BlueBomb"
  124. "bomb_sticky_blue.mso"
  125. 32750.5 33111 40868.8
  126. 0 0 0 1
  127. 0
  128.  
  129. "Disarm Bomb"
  130. "GoldBomb"
  131. "bomb_sticky_yellow.mso"
  132. 34754.6 33083 30155.8
  133. 0 -0.707107 0 0.707107
  134. 0
  135.  
  136.  
  137. //---------------------------------------------------------
  138. //-- Start Teams Data -------------------------------------
  139. //---------------------------------------------------------
  140.  
  141. BeginTeams
  142.  
  143. "Random1Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  144. "Random2Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  145. "Random3Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  146. "Random4Team"        "TER_arab1_04.ter"    "TER_arab1_Skorp.kit"
  147. "Random5Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  148. "Random6Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  149. "Random7Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  150. "Random8Team"        "TER_arab1_04.ter"    "TER_arab1_Skorp.kit"
  151. "Random9Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  152. "Random10Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  153. "Random11Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  154. "Random12Team"        "TER_arab1_04.ter"    "TER_arab1_Skorp.kit"
  155. "Random13Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  156. "Random14Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  157. "Random15Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  158. "Random16Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  159. "Random17Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  160. "Random18Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  161. "Random19Team"        "TER_arab2_04.ter"    "TER_arab2_Skorp.kit"
  162. "Random20Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  163. "Random21Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  164. "Random22Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  165. "Random23Team"        "TER_arab2_04.ter"    "TER_arab2_Skorp.kit"
  166. "Random24Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  167. "Random25Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  168. "Random26Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  169. "Random27Team"        "TER_arab2_04.ter"    "TER_arab2_Skorp.kit"
  170. "Random28Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  171. "Random29Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  172. "Random30Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  173.  
  174. EndTeams
  175.  
  176.  
  177. //---------------------------------------------------------
  178. //-- Vehicle Data -----------------------------------------
  179. //---------------------------------------------------------
  180.  
  181. 0    // Number of Vehicles
  182.  
  183.  
  184. //---------------------------------------------------------
  185. //-- Touchplate Data --------------------------------------
  186. //---------------------------------------------------------
  187.  
  188. 0    // Number of Touchplates
  189.  
  190.  
  191. //---------------------------------------------------------
  192. //-- Sound Emitter Data -----------------------------------
  193. //---------------------------------------------------------
  194.  
  195. 0    // Number of Sound Emitters
  196.  
  197.  
  198. //---------------------------------------------------------
  199. //-- Single Player Insertion Zones ------------------------
  200. //---------------------------------------------------------
  201. 0    // Number of Insertion Zones
  202.  
  203.  
  204. //---------------------------------------------------------
  205. //-- Extraction Zone --------------------------------------
  206. //---------------------------------------------------------
  207. 0        // Extraction Zone Defined
  208.  
  209.  
  210.  
  211. //---------------------------------------------------------
  212. //--  Adversarial Data ------------------------------------
  213. //---------------------------------------------------------
  214. 1        // This is an adversarial mission?
  215.  
  216. 18        // Number of spawn points
  217. 34725.8 33357 30428.3
  218. 32597 32927 32148.8
  219. 32193 32927 32163.5
  220. 32553.1 32927 32924.1
  221. 31840.9 32877 32430.5
  222. 32982.6 32976.4 32537.4
  223. 30182.4 32877 34545.1
  224. 31619.5 32877 34526.4
  225. 33241.6 32877 35060.3
  226. 31119.8 32877 37413.3
  227. 35130 32877 29761.2
  228. 33088.5 32977 41977.7
  229. 33630.3 32977 41950
  230. 33501.3 32977 39411.1
  231. 31621.1 32877 37882.4
  232. 30997.1 33777 37628.7
  233. 33784 33777 42326.1
  234. 33634 33507 35843.4
  235.  
  236.  
  237. 2        // Number of base pairs
  238. "ZONE_RM03_GROUP_2_DESC"
  239. 31497.6 32877 31864.2
  240. 30278.6 32877 32933.8
  241. "ZONE_RM03_OUTSIDE_BUILDINGS"
  242. 32289.9 32977 39898.3
  243. 31091.7 32977 39410
  244. "ZONE_RM03_MAIN_BUILDING_CLOSE"
  245. "ZONE_RM03_GROUP_1_DESC"
  246. 36216.1 32877 31101
  247. 35381.9 32877 32066.1
  248. "ZONE_RM03_APPROACH"
  249. 32041.8 32977 41645.9
  250. 31047.5 32977 42309.5
  251. "ZONE_RM03_MAIN_BUILDING"
  252.  
  253.