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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM03_MUL.mis
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1999-11-30
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5KB
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224 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm03.map" // Map Filename
"rm03" // Map Directory
"MSN_NAME_RM03_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
50 50 60 // Fog Color
1000 // Fog Start
20000 // Fog End
16 16 18 // Ambient light color
30 30 40 // Background color
// Skybox information
1 // Skybox Exists?
sky_sunrise_desert.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
End
BackgroundColors
End
EAXRooms
3 ROOM
10 ROOM
11 ROOM
12 ROOM
2 HANGAR
13 HALLWAY
4 HANGAR
1 PLAIN
16 HALLWAY
6 HALLWAY
8 HALLWAY
17 PLAIN
18 PLAIN
19 HALLWAY
20 HALLWAY
21 HALLWAY
22 HALLWAY
5 ROOM
14 HALLWAY
15 HALLWAY
9 HALLWAY
7 HALLWAY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
4 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
6
7
8
9
10
11
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
32750.5 33111 40868.8
0 0 0 1
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
34754.6 33083 30155.8
0 -0.707107 0 0.707107
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
18 // Number of spawn points
34725.8 33357 30428.3
32597 32927 32148.8
32193 32927 32163.5
32553.1 32927 32924.1
31840.9 32877 32430.5
32982.6 32976.4 32537.4
30182.4 32877 34545.1
31619.5 32877 34526.4
33241.6 32877 35060.3
31119.8 32877 37413.3
35130 32877 29761.2
33088.5 32977 41977.7
33630.3 32977 41950
33501.3 32977 39411.1
31621.1 32877 37882.4
30997.1 33777 37628.7
33784 33777 42326.1
33634 33507 35843.4
2 // Number of base pairs
"ZONE_RM03_GROUP_2_DESC"
31497.6 32877 31864.2
30278.6 32877 32933.8
"ZONE_RM03_OUTSIDE_BUILDINGS"
32289.9 32977 39898.3
31091.7 32977 39410
"ZONE_RM03_MAIN_BUILDING_CLOSE"
"ZONE_RM03_GROUP_1_DESC"
36216.1 32877 31101
35381.9 32877 32066.1
"ZONE_RM03_APPROACH"
32041.8 32977 41645.9
31047.5 32977 42309.5
"ZONE_RM03_MAIN_BUILDING"