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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM02Med.mdf
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1999-11-30
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17KB
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//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM02.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
4 // Number of landmarks
"landmark3"
27461.3 32777 31276.4
0 // Is Primary Objective
"landmark0"
39445 32777 31835.7
0 // Is Primary Objective
"landmark1"
39428.3 32777 30993.7
0 // Is Primary Objective
"landmark2"
28883 34577 31815.5
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
1 // Number of mission objective objects
"Switch"
"ExplosiveSwitch"
"rigswitch.mso"
29167 34662.6 31816.9
-0.362897 -0.612252 -0.358177 0.60429
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Hostage1" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage1" // Character Name
"HOS_hsm_crew_01.hst" // Actor file
"HOS_hsm_crew.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28706.9 34577 30788.8 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage2" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage2" // Character Name
"HOS_hsm_crew_02.hst" // Actor file
"HOS_hsm_crew.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29108.7 34577 30817 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage3" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage3" // Character Name
"HOS_hsm_crew_03.hst" // Actor file
"HOS_hsm_crew.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
27921.4 34217 32446.9 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage4" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Hostage4" // Character Name
"HOS_hsm_crew_04.hst" // Actor file
"HOS_hsm_crew.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28101.4 34217 32591.1 0
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Leader" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"Leader" // Character Name
"TER_japn_lead.ter" // Actor file
"TER_japn_lead.kit" // Kit file
1 // Is Primary Objective
Alert // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28964.3 34577 31822.6 63
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "BlowUpShip"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
GuardSpot plus 2 0
ROE Advance
ROE Blitz
ManipulateObject "ExplosiveSwitch"
EndPlan
EndTriggerPlan
EndTeamPlan
"HostageGuard1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard1" // Character Name
"TER_japn1_01.ter" // Actor file
"TER_japn1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28905.7 34577 31008.3 205
29172.3 34577 31226.4 153
BeginPlan
ROE Advance
ROE Normal
GuardSpot plus 10000 0
EndPlan
BeginTriggerPlan
Name "Kill Hostages"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
EngageHostagesOn
SearchAndDestroy "Hostage1"
SearchAndDestroy "Hostage2"
EndPlan
EndTriggerPlan
EndTeamPlan
"HostageGuard2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"HostageGuard2" // Character Name
"TER_japn1_02.ter" // Actor file
"TER_japn1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
28228.5 34217 32145.5 238
27887.4 34217 32190.4 0
28465.9 34217 32596.5 189
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "Kill Hostages"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
EngageHostagesOn
SearchAndDestroy "Hostage3"
SearchAndDestroy "Hostage4"
EndPlan
EndTriggerPlan
EndTeamPlan
"DeckPatrol1" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"DeckPatrol1" // Character Name
"TER_japn2_01.ter" // Actor file
"TER_japn2_m16.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33624.3 32977 31861.4 0
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 33660 32977 32398 0
MoveTo 33807 32977 32827 1
MoveTo 36888.6 32777 32834.1 0
MoveTo 36855 32777 30880.4 0
MoveTo 35507 32977 30907 1
MoveTo 33652.7 32777 30885.4 0
MoveTo 33591.6 32977 32081 0
EndLoop
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
MoveTo 32819.9 32777 30841.7 0
MoveTo 31757 32977 30927 1
MoveTo 29327 32777 30852 1
MoveTo 29207 32777 30852 1
MoveTo 29182.4 32777 30987.8 1
MoveTo 29164.6 32777 31086.2 1
Cover 29152.6 32767 30807.5 29130.8 32777 31272.7 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"DeckPatrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"DeckPatrol2" // Character Name
"TER_japn2_02.ter" // Actor file
"TER_japn2_m16.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
31896.5 32977 31745 0
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 31940.1 32977 31229.4 0
MoveTo 31757 32977 30927 1
MoveTo 29407.4 32777 30890.1 0
MoveTo 29406.8 32777 32786.4 0
MoveTo 31898.5 32777 32884.3 0
MoveTo 31916.3 32977 31774.7 0
EndLoop
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger GloballyAware
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
MoveTo 29387.7 32777 32842.5 0
MoveTo 29312.6 32777 32808.9 1
MoveTo 29221.4 32777 32768 1
MoveTo 29152 32777 32737 1
MoveTo 29152 32777 32617 1
Cover 29135 32767 33014 29164.9 32777 32487.4 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"Maintenance" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Maintenance1" // Character Name
"TER_japn2_01.ter" // Actor file
"TER_japn2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Maintenance2" // Character Name
"TER_japn2_03.ter" // Actor file
"TER_japn2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28067.7 32777 32382 96
BeginPlan
ROE Investigate
ROE Normal
EndPlan
BeginTriggerPlan
Name "React"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Normal
MoveTo 28328.8 32777 32207.1 0
Defend 28401.9 32777 31271 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"Patrol3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Patrol3" // Character Name
"TER_japn1_03.ter" // Actor file
"TER_japn1_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
28460.2 33497 31838.4 0
28385.6 33497 30913.2 0
28392.3 33497 32891.3 0
BeginPlan
ROE Defend
ROE Normal
AddZone 3
PatrolZones
EndPlan
BeginTriggerPlan
Name "RunToTop"
Priority 0
Trigger GloballyAware
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
MoveTo 28348.6 33497 32926.4 0
MoveTo 28293 33497 32931.8 1
MoveTo 28201 33517 32940.9 1
MoveTo 28019.4 33637 32951.6 1
MoveTo 27934.6 33677 32956.6 1
MoveTo 27927 33677 32957 0
MoveTo 27947 33677 32777 1
MoveTo 28067 33737 32777 1
MoveTo 28203.5 33817 32777 1
MoveTo 28290.5 33857 32777 1
MoveTo 28297 33857 32777 0
MoveTo 28487 33857 31857 1
MoveTo 28607 33857 31857 1
MoveTo 28797 33857 31957 1
MoveTo 28917 33917 31957 1
MoveTo 29053.5 33997 31957 1
MoveTo 29140.5 34037 31957 1
MoveTo 29147 34037 31957 0
MoveTo 29127 34037 31757 1
MoveTo 29007 34097 31757 1
MoveTo 28870.5 34177 31757 1
MoveTo 28783.5 34217 31757 1
MoveTo 28777 34217 31757 0
MoveTo 28427 34217 31997 1
MoveTo 28427 34217 32117 1
MoveTo 28507 34217 32157 1
MoveTo 28627 34217 32157 1
MoveTo 28867 34217 32427 1
MoveTo 28987 34307 32427 1
MoveTo 29047 34367 32427 1
MoveTo 29167 34427 32427 1
MoveTo 29137 34427 32587 1
MoveTo 29017 34517 32587 1
MoveTo 28952.8 34577 32583.8 1
MoveTo 28861.2 34577 32579.2 1
MoveTo 28857 34577 32579 0
MoveTo 28807 34577 32727 1
Cover 28801.5 34567 32672.7 28645 34577 32747.9 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"BackGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"BackGuard" // Character Name
"TER_japn2_03.ter" // Actor file
"TER_japn2_m16.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
27674.7 32777 31569.9 63
27173.9 32777 31502.9 63
27356.2 32777 31071.7 21
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
"Patrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Patrol2" // Character Name
"TER_japn2_02.ter" // Actor file
"TER_japn2_m16.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
6 // Number Starting Locations
28169.5 33137 32321.1 68
28767.6 33137 32546.3 188
28116.9 33137 31374.1 54
28881.5 33137 31168.4 190
28418 33137 30762.4 0
28402.8 33137 32957.5 126
BeginPlan
ROE Investigate
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "Ambush"
Priority 0
Trigger GloballyAware
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
MoveTo 28390 33137 32758.5 0
Cover 28402.8 33127 32283.9 28396.3 33137 32983.8 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"Patrol4" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Patrol4" // Character Name
"TER_japn1_01.ter" // Actor file
"TER_japn1_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Patrol41" // Character Name
"TER_japn1_02.ter" // Actor file
"TER_japn1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
28415.7 33857 32900 126
28667.7 33857 31798.9 200
28653.5 33857 31398.1 200
28400.2 33857 30774.6 252
BeginPlan
ROE Investigate
ROE Normal
AddZone 4
PatrolZones
EndPlan
BeginTriggerPlan
Name "DefendHostages"
Priority 0
Trigger GloballyAware
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 28768.3 33857 31896.7 0
MoveTo 28812.9 33857 31906.7 1
MoveTo 28901.1 33897 31926.5 1
MoveTo 29054.6 33997 31945.5 1
MoveTo 29139.4 34037 31956.1 1
MoveTo 29147 34037 31957 0
MoveTo 29127 34037 31757 1
MoveTo 29007 34097 31757 1
MoveTo 28870.5 34177 31757 1
MoveTo 28783.5 34217 31757 1
MoveTo 28777 34217 31757 0
Cover 28766.8 34207 31870.6 28388.4 34217 31842.5 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"LeaderGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"LeaderGuard" // Character Name
"TER_japn1_03.ter" // Actor file
"TER_japn1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Squat // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28713.7 34577 31478.8 29
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "KillHostages"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
EngageHostagesOn
SearchAndDestroy "Hostage1"
SearchAndDestroy "Hostage2"
ROE Investigate
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"Level5Guard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Level5Guard" // Character Name
"TER_japn2_01.ter" // Actor file
"TER_japn2_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
28634.4 34217 32027 126
28693.4 34217 31696.1 0
BeginPlan
ROE Investigate
ROE Normal
EndPlan
EndTeamPlan
"Patrol1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Patrol1" // Character Name
"TER_japn1_03.ter" // Actor file
"TER_japn1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
27962.3 32777 31319.8 21
28927.9 32777 31212.6 188
29003.8 32777 31536.7 190
29004.7 32777 32062.9 216
28440.1 32777 32847.7 130
BeginPlan
ROE Investigate
ROE Normal
AddZone 1
PatrolZones
EndPlan
EndTeamPlan
"HelmGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"HelmGuard1" // Character Name
"TER_japn1_02.ter" // Actor file
"TER_japn1_shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
28866.7 34577 32192.3 231
BeginPlan
ROE Defend
ROE Normal
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
39199.6 32767 32369
39717.8 32777 31298.8
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
40099.8 32767 30697
38793.7 32777 31286.1
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?