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Text File  |  1999-11-30  |  5KB  |  187 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM03.map"    // Map Filename
  5. "RM03"    // Map Directory
  6. "MSN_NAME_RM03THT"    // Mission Name
  7. "RM03.pln"    // Default Plan
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 50 50 60     // Fog Color
  17. 1000    // Fog Start
  18. 20000    // Fog End
  19. 16 16 18     // Ambient light color
  20. 30 30 40     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_sunrise_desert.qob        // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28. End
  29. BackgroundColors
  30. End
  31. EAXRooms
  32.     3    ROOM
  33.     10    ROOM
  34.     11    ROOM
  35.     12    ROOM
  36.     2    HANGAR
  37.     13    HALLWAY
  38.     4    HANGAR
  39.     1    PLAIN
  40.     16    HALLWAY
  41.     6    HALLWAY
  42.     8    HALLWAY
  43.     17    PLAIN
  44.     18    PLAIN
  45.     19    HALLWAY
  46.     20    HALLWAY
  47.     21    HALLWAY
  48.     22    HALLWAY
  49.     5    ROOM
  50.     14    HALLWAY
  51.     15    HALLWAY
  52.     9    HALLWAY
  53.     7    HALLWAY
  54. End
  55. ZoneRooms
  56. End
  57. DoorStates
  58. End
  59.  
  60. // Rain or Snow direction
  61. 0 -1 0
  62.  
  63. // AI Info
  64. 4000    // Max LOS Distance
  65. 0    // Terrorists speak Russian?
  66.  
  67. // Rules info
  68. 0    // Is under surveillance?
  69.  
  70. // Gore info
  71. 0    // Is gore disabled?
  72.  
  73. // Plan map info.
  74. 2000    // Initial zoom distance( cm )
  75. 500    // Minimum zoom distance( cm )
  76. 4000    // Maximum zoom distance( cm )
  77. 0    // Initial camera rotation( degrees )
  78. 0    // Rotation to north( degrees )
  79.  
  80. 1    2.5
  81. 2.5    6
  82. 1    2.5
  83.  
  84. 4    // Number of weeks since last mission
  85.  
  86. // Filtered Kits
  87. 6    // Number of filtered kits
  88. 6
  89. 7
  90. 8
  91. 9
  92. 10
  93. 11
  94.  
  95. // Roster modifiers
  96. 0            // restrict to operatives that went on the previous mission
  97. 0            // only allow operatives that went on the previous mission
  98. 0            // number of operatives to activate this mission
  99. 0            // number of operatives that become unavailable this mission
  100.  
  101. 0            // Difficulty Settings Exist
  102.  
  103.  //---------------------------------------------------------
  104. // MISSION DATA
  105. //---------------------------------------------------------
  106. "VicCondTHT.txt"     // Victory Conditions file name
  107.  
  108. 0            // Number of landmarks
  109.  
  110. // Specific Action Objects
  111. 0            // Number of action objects
  112.  
  113.  
  114.  
  115. //---------------------------------------------------------
  116. // CHARACTER DATA
  117. //---------------------------------------------------------
  118. BeginTeams
  119.  
  120. "Random1Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  121. "Random2Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  122. "Random3Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  123. "Random4Team"        "TER_arab1_04.ter"    "TER_arab1_Skorp.kit"
  124. "Random5Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  125. "Random6Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  126. "Random7Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  127. "Random8Team"        "TER_arab1_04.ter"    "TER_arab1_Skorp.kit"
  128. "Random9Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  129. "Random10Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  130. "Random11Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  131. "Random12Team"        "TER_arab1_04.ter"    "TER_arab1_Skorp.kit"
  132. "Random13Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  133. "Random14Team"        "TER_arab1_02.ter"    "TER_arab1_Skorp.kit"
  134. "Random15Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  135. "Random16Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  136. "Random17Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  137. "Random18Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  138. "Random19Team"        "TER_arab2_04.ter"    "TER_arab2_Skorp.kit"
  139. "Random20Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  140. "Random21Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  141. "Random22Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  142. "Random23Team"        "TER_arab2_04.ter"    "TER_arab2_Skorp.kit"
  143. "Random24Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  144. "Random25Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  145. "Random26Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  146. "Random27Team"        "TER_arab2_04.ter"    "TER_arab2_Skorp.kit"
  147. "Random28Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  148. "Random29Team"        "TER_arab2_02.ter"    "TER_arab2_Skorp.kit"
  149. "Random30Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  150.  
  151. EndTeams
  152.  
  153. //---------------------------------------------------------
  154. // VEHICLE DATA
  155. //---------------------------------------------------------
  156. 0            // Number of Vehicles
  157.  
  158. //---------------------------------------------------------
  159. // TOUCHPLATE DATA
  160. //---------------------------------------------------------
  161. 0            // Number of Touchplates
  162.  
  163. //---------------------------------------------------------
  164. // Sound Emitter DATA
  165. //---------------------------------------------------------
  166. 0            // Number of Sound Emitters
  167.  
  168. //---------------------------------------------------------
  169. // SINGLE PLAYER INSERTION ZONES
  170. //---------------------------------------------------------
  171. 1    // Number of Insertion Zones
  172.  
  173. 36262.6 32867 31089.7
  174. 35364.4 32877 32030.7
  175.  
  176. //---------------------------------------------------------
  177. //-- Extraction Zone --------------------------------------
  178. //---------------------------------------------------------
  179. 0        // Extraction Zone Defined
  180. 0        // Extraction Zone Required for Game End
  181.  
  182. //---------------------------------------------------------
  183. // ADVERSARIAL DATA
  184. //---------------------------------------------------------
  185.  
  186. 0                            // This is an adversarial mission
  187.