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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM03Med.mdf
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1999-11-30
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744 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM03.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
3 // Number of landmarks
"landmark1"
34817.9 32877 31733.2
0 // Is Primary Objective
"landmark0"
35929 32877 31615.7
0 // Is Primary Objective
"toxin_bomb"
32461.5 32877 34163.4
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
1 // Number of mission objective objects
"Switch"
"toxin_bomb"
"vial_bomb.mso"
32468.5 33013 34123.1
0 0.707107 0 0.707107
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"bomb_guy" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"bomb_guy" // Character Name
"TER_arab1_04.ter" // Actor file
"TER_arab1_pistol.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
31574.3 32877 34972.5 66
BeginPlan
ROE Advance
ROE Normal
Cover 32569 32967 34994.9 31574.3 32877 34960.3 -1
EndPlan
BeginTriggerPlan
Name "set_off_bomb"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 31616.8 32877 34808.8 0
MoveTo 31737.6 32877 34270.1 0
MoveTo 32137.5 32877 34270.1 0
MoveTo 32453.7 32877 34351.7 0
MoveTo 32461.9 32877 34196.2 0
GuardSpot plus 2 0
ManipulateObject "toxin_bomb"
EndPlan
EndTriggerPlan
EndTeamPlan
"hostages" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"hostage1" // Character Name
"HOS_hsm_plant1_01.hst" // Actor file
"HOS_hsm_plant1.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31468.1 32977 42136 120
31980.5 32977 42033.6 136
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"hostages2" // Team Name
Hostage // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"hostage2" // Character Name
"HOS_hsm_plant2_02.hst" // Actor file
"HOS_hsm_plant2.kit" // Kit file
1 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31846 32977 42162.3 133
31680.3 32977 42035.9 120
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"hostage_guards_cw" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"hotage_guard_cw1" // Character Name
"TER_arab2_03.ter" // Actor file
"TER_arab2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
30376.5 33777 41975.7 0
30372.1 33777 39646.9 0
32364.3 33777 42135.2 0
BeginPlan
ROE Defend
ROE Blitz
PlanLoop
MoveTo 30377.6 33777 39647.3 0
MoveTo 30388.5 33777 42155.4 0
MoveTo 32130.2 33777 42327 1
MoveTo 32304.2 33777 42279.4 0
MoveTo 32300.6 33777 42100.4 0
GuardSpot plus 5 0
MoveTo 32154.1 33777 42152.8 0
MoveTo 30397.3 33777 42146.3 0
MoveTo 30386.3 33777 39518.7 0
MoveTo 30549 33777 39517.1 0
GuardSpot plus 5 0
EndLoop
EndPlan
EndTeamPlan
"hostage_guards_cw2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"hostage_guard_cw2" // Character Name
"TER_arab1_01.ter" // Actor file
"TER_arab1_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
33751.8 33777 39498.8 0
33748 33777 42164.9 0
31283.3 33777 39475.8 0
BeginPlan
ROE Defend
ROE Normal
PlanTrack
MoveTo 31279.7 33777 39450.5 0
MoveTo 33761.3 33777 39474.2 0
MoveTo 33776 33777 42206.6 0
MoveTo 33659 33777 42081.5 0
GuardSpot plus 5 0
MoveTo 33766.7 33777 41983.9 0
MoveTo 33783.4 33777 39504.4 0
MoveTo 31374.3 33777 39420.6 0
MoveTo 31375.1 33777 39576 0
GuardSpot plus 0 0
EndTrack
EndPlan
EndTeamPlan
"hostage_guards_flr2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"hostage_guard_flr2" // Character Name
"TER_arab1_02.ter" // Actor file
"TER_arab1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
33628.2 32977 41544.1 0
33636.3 32977 39525.5 0
30853 32977 39447.8 0
BeginPlan
ROE Advance
ROE Blitz
PlanLoop
MoveTo 33653.6 32977 41564.4 0
MoveTo 33639.3 32977 39476.4 0
MoveTo 30849.5 32977 39446.2 0
MoveTo 30858 32977 39672.9 0
GuardSpot plus 5 0
MoveTo 30977.1 32977 39522.5 0
MoveTo 33611.9 32977 39546.4 0
MoveTo 33622.3 32977 41646.7 0
MoveTo 33464.4 32977 41645.1 0
GuardSpot plus 5 0
EndLoop
EndPlan
BeginTriggerPlan
Name "kill_hostages"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "hostage2"
SearchAndDestroy "hostage1"
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"hostage_guards_fl" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"hostage_guard_fl_1" // Character Name
"TER_arab2_03.ter" // Actor file
"TER_arab2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32086.3 32977 42262.7 0
32141.7 32977 41523.7 246
31260.4 32977 41560 21
BeginPlan
ROE Advance
ROE Normal
GuardSpot plus 0 1
EndPlan
BeginTriggerPlan
Name "kill_hostages"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "hostage1"
SearchAndDestroy "hostage2"
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"walkway_patrol" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"walkway_guard" // Character Name
"TER_arab1_03.ter" // Actor file
"TER_arab1_Uzi.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
30986.1 33777 37847.8 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 31004.1 33777 37844.9 0
MoveTo 30996.9 33777 39069.5 0
EndTrack
EndPlan
BeginTriggerPlan
Name "walkway_react_hostages"
RemoveSamePriorityTriggers
Priority 0
Trigger ThreatInZone 1
EndTriggers
BeginPlan
MoveTo 31001.4 33777 39145.5 0
MoveTo 31001.4 33777 39233 1
MoveTo 31001.4 33777 39333 1
MoveTo 31001.4 33777 39510.7 0
AddZone 1
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "walkway_react_bomb_threat"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 2
EndTriggers
BeginPlan
MoveTo 31001.4 33777 37617.4 0
MoveTo 31171.5 33727 37639.4 0
AddZone 2
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"bomb_guards" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"bomb_guard1" // Character Name
"TER_arab2_03.ter" // Actor file
"TER_arab2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
33321.8 32877 37481.6 0
33200.3 32877 33942 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "bomb_guard_reactions"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"bomb_guards2" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"bomb_guard2" // Character Name
"TER_arab2_02.ter" // Actor file
"TER_arab2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
30381.3 32877 33677.5 0
30306.3 32877 37511.2 0
30785.8 33307 34685.8 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "bomb_guard_reactions"
Priority 0
Trigger GloballyAware
Trigger ThreatInZone 2
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"bomb_guards3" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"bomb_guard3" // Character Name
"TER_arab2_01.ter" // Actor file
"TER_arab2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31762.7 33487 35238.8 0
33262 33487 35875.4 0
31727.9 33487 37418.1 0
BeginPlan
ROE Defend
ROE Normal
AddZone 2
PatrolZones
EndPlan
BeginTriggerPlan
Name "bomb_guard_reactions"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
PatrolZones
EndPlan
EndTriggerPlan
EndTeamPlan
"outside_guard" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"outside_guard" // Character Name
"TER_arab1_04.ter" // Actor file
"TER_arab1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Outside #2" // Character Name
"TER_arab2_02.ter" // Actor file
"TER_arab2_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31671.1 32877 38814.7 0
30803 32877 38255.4 0
32484.8 32877 38186.7 0
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 30824.7 32877 38228.4 0
MoveTo 33275.8 32877 38249.6 0
MoveTo 33007.3 32877 38868.5 0
MoveTo 31184 32877 38845.2 0
MoveTo 30854.4 32877 38413 0
EndLoop
EndPlan
BeginTriggerPlan
Name "outside_guard_reaction"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BalconyLeaner" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BalconyLeaner" // Character Name
"TER_arab1_04.ter" // Actor file
"TER_arab1_G3.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33661.4 33507 36321.5 54
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTeamPlan
"InteriorLeaner #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"InteriorLeaner #1" // Character Name
"TER_arab1_01.ter" // Actor file
"TER_arab1_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
31165.6 32877 33590.8 0
BeginPlan
ROE Advance
ROE Normal
EndPlan
EndTeamPlan
"DoubleDoorGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"DoubleDoorGuard" // Character Name
"TER_arab2_01.ter" // Actor file
"TER_arab2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
33330.4 32877 37426.3 0
30237.6 32877 37374.1 0
31712.2 32877 37374.1 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 33268.8 32877 37019.3 0
MoveTo 33270.1 32877 37396.2 0
MoveTo 30209.8 32877 37372.4 0
MoveTo 30187.1 32877 36972.4 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
Cover 33453.6 32867 37318.6 30150.3 32877 37372.4 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"Response #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Response #1A" // Character Name
"TER_arab1_03.ter" // Actor file
"TER_arab1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Response #1B" // Character Name
"TER_arab2_01.ter" // Actor file
"TER_arab2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32271.1 32927 32291.6 0
BeginPlan
ROE Defend
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Normal
MoveTo 32170 32927 32364.3 0
MoveTo 32125 32927 32088.1 0
MoveTo 32057 32927 32027 1
MoveTo 31937 32897 32027 1
MoveTo 31851.4 32877 32008.3 0
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
35645.8 32867 31238.9
36225.7 32877 31983.9
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
35138 32867 32343.3
34413 32877 31142.4
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?