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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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RM04.lwf
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Text File
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1999-11-30
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7KB
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310 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM04.map" // Map Filename
"RM04" // Map Directory
"MSN_NAME_RM04LWF" // Mission Name
"rm04_lwf.pln" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
60 60 80 // Fog Color
200 // Fog Start
4500 // Fog End
15 20 30 // Ambient light color
30 30 40 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_foggy_city.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
706 11
704 11
703 11
702 11
701 11
700 11
606 139
301 11
103 139
102 139
101 139
100 139
8 139
4 139
2 139
1 139
10 139
800 139
805 11
806 11
801 11
802 11
809 11
808 11
810 11
804 11
807 11
811 11
812 11
900 11
901 11
902 11
914 139
913 139
912 139
922 139
925 139
924 139
923 139
916 139
918 139
917 139
607 139
605 139
50 139
40 139
300 139
604 139
600 139
608 139
5 139
3 11
950 11
951 139
920 139
609 139
960 139
602 139
962 139
961 139
911 139
910 139
915 139
705 139
970 139
971 139
972 139
904 139
610 139
921 139
905 11
End
BackgroundColors
End
EAXRooms
706 STONECORRIDOR
704 STONEROOM
703 STONECORRIDOR
702 STONECORRIDOR
701 STONECORRIDOR
700 STONECORRIDOR
606 MOUNTAINS
301 MOUNTAINS
103 STONECORRIDOR
102 STONECORRIDOR
101 STONECORRIDOR
100 STONECORRIDOR
8 MOUNTAINS
4 MOUNTAINS
2 MOUNTAINS
1 MOUNTAINS
10 MOUNTAINS
800 STONEROOM
805 STONECORRIDOR
806 STONECORRIDOR
801 STONECORRIDOR
802 MOUNTAINS
809 STONEROOM
808 STONECORRIDOR
810 STONECORRIDOR
804 STONEROOM
807 STONEROOM
811 STONEROOM
812 STONEROOM
900 STONEROOM
901 STONECORRIDOR
902 STONEROOM
914 MOUNTAINS
913 MOUNTAINS
912 MOUNTAINS
922 MOUNTAINS
925 MOUNTAINS
924 MOUNTAINS
923 MOUNTAINS
916 MOUNTAINS
918 MOUNTAINS
917 MOUNTAINS
607 MOUNTAINS
605 MOUNTAINS
50 MOUNTAINS
40 MOUNTAINS
300 STONECORRIDOR
604 MOUNTAINS
600 MOUNTAINS
608 MOUNTAINS
5 MOUNTAINS
3 STONEROOM
950 STONEROOM
951 MOUNTAINS
920 MOUNTAINS
609 MOUNTAINS
960 MOUNTAINS
602 MOUNTAINS
962 MOUNTAINS
961 MOUNTAINS
911 MOUNTAINS
910 MOUNTAINS
915 MOUNTAINS
705 STONEROOM
970 STONEROOM
971 STONEROOM
972 STONEROOM
904 STONEROOM
610 MOUNTAINS
921 MOUNTAINS
905 STONEROOM
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
2500 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
6000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
0
1
2
3
4
5
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Settings Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondLW.txt" // Victory Conditions file name
0 // Number of landmarks
// Specific Action Objects
0 // Number of action objects
//---------------------------------------------------------
// CHARACTER DATA
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_rus_yug1_01.ter" "TER_rus_yug1_AK47.kit"
"Random2Team" "TER_rus_yug1_02.ter" "TER_rus_yug1_AK47.kit"
"Random3Team" "TER_rus_yug1_03.ter" "TER_rus_yug1_AK47.kit"
"Random4Team" "TER_rus_yug1_04.ter" "TER_rus_yug1_AK47.kit"
"Random5Team" "TER_rus_yug1_01.ter" "TER_rus_yug1_AK47.kit"
"Random6Team" "TER_rus_yug1_02.ter" "TER_rus_yug1_AK47.kit"
"Random7Team" "TER_rus_yug1_03.ter" "TER_rus_yug1_AK47.kit"
"Random8Team" "TER_rus_yug1_04.ter" "TER_rus_yug1_AK47.kit"
"Random9Team" "TER_rus_yug1_01.ter" "TER_rus_yug1_AK47.kit"
"Random10Team" "TER_rus_yug1_02.ter" "TER_rus_yug1_AK47.kit"
"Random11Team" "TER_rus_yug1_03.ter" "TER_rus_yug1_AK47.kit"
"Random12Team" "TER_rus_yug1_04.ter" "TER_rus_yug1_AK47.kit"
"Random13Team" "TER_rus_yug1_01.ter" "TER_rus_yug1_AK47.kit"
"Random14Team" "TER_rus_yug1_02.ter" "TER_rus_yug1_AK47.kit"
"Random15Team" "TER_rus_yug1_03.ter" "TER_rus_yug1_AK47.kit"
"Random16Team" "TER_rus_yug2_01.ter" "TER_rus_yug2_AK47.kit"
"Random17Team" "TER_rus_yug2_02.ter" "TER_rus_yug2_AK47.kit"
"Random18Team" "TER_rus_yug2_03.ter" "TER_rus_yug2_AK47.kit"
"Random19Team" "TER_rus_yug2_04.ter" "TER_rus_yug2_AK47.kit"
"Random20Team" "TER_rus_yug2_01.ter" "TER_rus_yug2_AK47.kit"
"Random21Team" "TER_rus_yug2_02.ter" "TER_rus_yug2_AK47.kit"
"Random22Team" "TER_rus_yug2_03.ter" "TER_rus_yug2_AK47.kit"
"Random23Team" "TER_rus_yug2_04.ter" "TER_rus_yug2_AK47.kit"
"Random24Team" "TER_rus_yug2_01.ter" "TER_rus_yug2_AK47.kit"
"Random25Team" "TER_rus_yug2_02.ter" "TER_rus_yug2_AK47.kit"
"Random26Team" "TER_rus_yug2_03.ter" "TER_rus_yug2_AK47.kit"
"Random27Team" "TER_rus_yug2_04.ter" "TER_rus_yug2_AK47.kit"
"Random28Team" "TER_rus_yug2_01.ter" "TER_rus_yug2_AK47.kit"
"Random29Team" "TER_rus_yug2_02.ter" "TER_rus_yug2_AK47.kit"
"Random30Team" "TER_rus_yug2_03.ter" "TER_rus_yug2_AK47.kit"
EndTeams
//---------------------------------------------------------
// VEHICLE DATA
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
// TOUCHPLATE DATA
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
// Sound Emitter DATA
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
// SINGLE PLAYER INSERTION ZONES
//---------------------------------------------------------
1 // Number of Insertion Zones
27222.1 32817 33796.7
27646.9 32827 32946.2
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
36173.3 33467 27417.4
34681.7 33477 28026.5
//---------------------------------------------------------
// ADVERSARIAL DATA
//---------------------------------------------------------
0 // This is an adversarial mission