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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM04Easy.mdf
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1999-11-30
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20KB
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924 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM04.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
5 // Number of landmarks
"landmark4"
31097.2 34187 30384.6
0 // Is Primary Objective
"landmark3"
32267.4 32837 33583.8
0 // Is Primary Objective
"landmark2"
36787.9 33577 27529.3
1 // Is Primary Objective
"landmark0"
28053.9 32777 33631.7
0 // Is Primary Objective
"landmark1"
27433 32777 33382.7
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Hostage 1" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"General 1" // Character Name
"HOS_vip_natogen.hst" // Actor file
"HOS_vip_natogen.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36479 33577 27600.4 63
36828.2 33577 27426.1 44
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage 2" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Observer 1" // Character Name
"HOS_vip_natoadv_01.hst" // Actor file
"HOS_vip_natoadv.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36820.4 33577 27605.7 54
36474.6 33577 27337.2 54
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"GeneralGuard" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36986.7 33577 27279 0
36318 33577 27422.3 54
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
EndTriggers
BeginPlan
TargetActor "General 1"
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "General 1"
EndPlan
EndTriggerPlan
EndTeamPlan
"ChurchGuard 1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FrontGuard" // Character Name
"TER_rus_yug1_01.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
37188.6 33537 29815.2 168
36363.1 33537 29822.9 84
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"ChurchGuard2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"RightSide" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
35573.1 33537 28901.9 84
35579.9 33537 28244.6 29
37419.9 33537 28431.3 223
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"ChurchPatrol 1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"In Front" // Character Name
"TER_rus_yug1_03.ter" // Actor file
"TER_rus_yug1_G3.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
37761.1 33477 30903.5 0
36695.8 33477 30934.2 0
36046.2 33477 30281 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 37869.2 33477 30795.9 0
MoveTo 37455.7 33477 30890.8 1
MoveTo 37358.3 33477 30913.1 1
MoveTo 37266.5 33477 30934.2 0
MoveTo 36814.7 33477 30975.8 0
MoveTo 36305.2 33477 30915.3 0
MoveTo 36080.7 33477 31207.1 0
MoveTo 35676 33477 31335.4 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
AddZone 1
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"ChurchPatrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"On Side" // Character Name
"TER_rus_yug1_02.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
35116.8 33477 27765.4 0
35194.8 33477 29157.9 0
35893.1 33477 29638.5 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 35696.3 33477 27679.1 0
MoveTo 35058.7 33477 27916.5 0
MoveTo 35075.3 33477 28824.6 0
MoveTo 35387.1 33477 29060.4 1
MoveTo 35466.9 33477 29120.7 1
MoveTo 35650.1 33477 29259.2 0
MoveTo 35696.6 33477 29812.9 0
MoveTo 35750 33477 30008.8 1
MoveTo 35776.3 33477 30105.2 1
MoveTo 35814.5 33477 30245.8 0
MoveTo 36113.4 33477 30453.2 0
MoveTo 36114.2 33477 30467.1 1
MoveTo 36119.9 33477 30566.9 1
MoveTo 36121 33477 30585.2 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
AddZone 1
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseGuard #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseGuard#1A" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31235 32757 32846.9 0
31454.8 32757 34533.6 0
33467 33284.5 33803.5 0
BeginPlan
ROE Advance
ROE Normal
AddZone 6
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 5
EndTriggers
BeginPlan
ClearZones
AddZone 5
AddZone 6
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseGuard #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseGuard #2a" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32157 32819.9 34567 122
33303.6 33162.3 34382.1 0
32295.2 33077 32442.3 197
BeginPlan
ROE Advance
ROE Normal
AddZone 6
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 5
EndTriggers
BeginPlan
ClearZones
AddZone 5
AddZone 6
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseResponse #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseResponse #1A" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32171.8 33317 33499.7 66
BeginPlan
ROE Investigate
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"Sniper #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Sniper #1" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_drag.kit" // Kit file
0 // Is Primary Objective
Alert // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
31059.3 34187 30530.5 0
BeginPlan
ROE Advance
ROE Normal
Snipe 31356.9 32747 34035.4 31056.4 34187 30556.5 -1
EndPlan
EndTeamPlan
"BaseFallBack #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseFallBack#1A" // Character Name
"TER_rus_yug2_04.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32226.5 32837 33481.2 51
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 32427 32837 33504 0
MoveTo 32530.2 32837 33312.1 1
MoveTo 32577.5 32837 33224.1 1
MoveTo 32664.4 32837 33062.5 0
MoveTo 32683.4 32837 33118 1
MoveTo 32797.3 32837 33156 1
MoveTo 32900.3 32837 33000.9 1
MoveTo 32598.1 32837 32710 0
MoveTo 32477 32837 32657 1
MoveTo 32357 32837 32657 1
MoveTo 31958.2 32777 33003.9 0
MoveTo 31777 32777 33042 1
MoveTo 31657 32777 33042 1
MoveTo 31553.1 32757 32673.6 0
MoveTo 31673.3 32777 32623.9 1
MoveTo 31760.7 32777 32587.8 1
MoveTo 32393.4 33077 32326.4 1
MoveTo 32529.3 33077 32118.8 1
MoveTo 32584.1 33077 32035.2 1
MoveTo 32805.3 33077 31697.2 0
MoveTo 32836.8 33077 31625.9 1
MoveTo 32877.1 33077 31534.4 1
MoveTo 33256 33077 30676.1 0
MoveTo 33321.5 33077 30588.3 1
MoveTo 33378.6 33117 30511.8 1
MoveTo 33561.8 33237 30286.2 1
MoveTo 33619.5 33277 30215.1 1
MoveTo 33622.4 33277 30211.6 0
MoveTo 34010.1 33477 29786 1
MoveTo 34123.9 33477 29748 1
MoveTo 35207 33477 29787.6 1
MoveTo 35307 33477 29791.3 1
MoveTo 35391.3 33477 29794.4 0
MoveTo 35887 33477 29168 0
MoveTo 35872 33477 29077 1
MoveTo 35872 33537 28957 1
Cover 36868.6 33527 28986 35662.6 33537 28737.4 -1
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseFallback #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseFallBack #2A" // Character Name
"TER_rus_yug2_03.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32776.8 33317 33837 84
BeginPlan
ROE Advance
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 32869 33317 33770.5 0
MoveTo 32996.6 33317 33623.9 1
MoveTo 33107.4 33297 33670.1 1
MoveTo 33094.5 33297 33662.4 1
MoveTo 33180.3 33281.7 33713.6 1
MoveTo 33186.8 33282 33717.5 0
MoveTo 33403.2 33337.7 33392.2 1
MoveTo 33458.4 33348.1 33309.3 1
MoveTo 33710 33362.2 32931 0
MoveTo 34336.8 33387 32270.6 0
MoveTo 34692.8 33387 31963.2 1
MoveTo 34768.3 33395.4 31898 1
MoveTo 35141.6 33457 31575.6 0
MoveTo 35973.9 33477 31291.7 0
MoveTo 36696 33477 30806 0
MoveTo 36767 33537 30577 1
MoveTo 36767 33537 30457 1
Cover 37189.1 33527 30241.2 36429.1 33537 30225.9 -1
ROE Defend
ROE Cautious
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"SniperCover Outside" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"SniperCover Outside" // Character Name
"TER_rus_yug2_03.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32412.9 33077 31158.1 89
32152.1 33077 30784.1 88
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
MoveTo 32235.2 33077 30953.2 0
MoveTo 32268.9 33077 30946.9 1
MoveTo 32170.6 33077 30965.1 1
Cover 32362.5 33067 30926.7 31670.1 33077 31057.5 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"BoredBase #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BoredBase #1" // Character Name
"TER_rus_yug2_01.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31681.4 32777 32867.7 190
31678.1 32777 33244.4 190
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 31528.8 32757 33047.2 0
MoveTo 31667 32777 33044.9 1
MoveTo 31767 32777 33043.3 1
Cover 31976.8 32767 32888.9 32375.7 32777 33033.4 -1
ROE Defend
ROE Cautious
EndPlan
EndTriggerPlan
EndTeamPlan
"BackStairsGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BackStairsGuard" // Character Name
"TER_rus_yug1_02.ter" // Actor file
"TER_rus_yug1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
34271.4 32777 28372.3 190
34271.4 32777 28053.5 190
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 34247.8 32777 28251.9 0
MoveTo 34270.3 32777 28251.2 1
MoveTo 34363.7 32777 28248.2 1
MoveTo 34717 32967 28237 1
MoveTo 34717 32967 28357 1
Cover 34669.8 32957 28299.1 34723.3 32967 28525.3 -1
GuardSpot plus 10000 1
EndPlan
EndTriggerPlan
EndTeamPlan
"Big Patrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Big Patrol #1" // Character Name
"TER_rus_yug1_01.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Big Patrol #2" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
33621.7 33348.8 33414.6 0
34631 33387 32287 0
36516 33457 31451.5 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 33399.3 33265.2 33851.3 0
MoveTo 33592.4 33337.6 33581.9 1
MoveTo 33650.4 33348 33500.9 1
MoveTo 34321.7 33387 32564.4 0
MoveTo 34816.5 33387 32087.1 1
MoveTo 34888.4 33396.2 32017.7 1
MoveTo 34957.6 33413.9 31951 0
MoveTo 35809.3 33457 31580.5 0
MoveTo 36699.9 33457 31489.1 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"Dead #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #1" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
30030.7 32757 31451.6 72
29905.8 32757 31945.3 89
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadFront
EndPlan
EndTeamPlan
"Dead #3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #3" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31158.1 32757 33472.2 9
31420.7 32757 32580.3 0
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadBack
EndPlan
EndTeamPlan
"Dead #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #2" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
30293.4 32757 31612.1 49
29773.6 32757 31654.3 54
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToChestFront
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
27646.9 32767 32946.2
27222.1 32777 33796.7
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
28317.3 32767 33130.7
27739.3 32777 34126.7
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?