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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM04Med.mdf
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Text File
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1999-11-30
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24KB
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1,141 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM04.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
5 // Number of landmarks
"landmark1"
27433 32777 33382.7
0 // Is Primary Objective
"landmark0"
28053.9 32777 33631.7
0 // Is Primary Objective
"landmark2"
36787.9 33577 27529.3
1 // Is Primary Objective
"landmark3"
32267.4 32837 33583.8
0 // Is Primary Objective
"landmark4"
31097.2 34187 30384.6
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
0 // Number of mission objective objects
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"Hostage 1" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"General 1" // Character Name
"HOS_vip_natogen.hst" // Actor file
"HOS_vip_natogen.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36479 33577 27600.4 63
36828.2 33577 27426.1 44
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage 2" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Observer 1" // Character Name
"HOS_vip_natoadv_01.hst" // Actor file
"HOS_vip_natoadv.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36820.4 33577 27605.7 54
36474.6 33577 27337.2 54
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"Hostage 3" // Team Name
Hostage // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Hostage" // character Type
"Nato Soldier 1" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
37948.1 33537 28610.9 153
37685.6 33537 28837.1 188
BeginPlan
ROE HostageCaptive
ROE Normal
EndPlan
EndTeamPlan
"HostageGuard1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"GeneralGuard" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36986.7 33577 27279 0
36318 33577 27422.3 54
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
EndTriggers
BeginPlan
TargetActor "General 1"
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "General 1"
EndPlan
EndTriggerPlan
EndTeamPlan
"HostageGuard2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"ObserverGuard" // Character Name
"TER_rus_yug1_03.ter" // Actor file
"TER_rus_yug1_G3.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
36976.1 33577 27684.7 44
36580 33577 27286.1 49
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
EndTriggers
BeginPlan
TargetActor "Observer 1"
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "Observer 1"
EndPlan
EndTriggerPlan
EndTeamPlan
"HostageGuard3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"NATOGuard" // Character Name
"TER_rus_yug1_02.ter" // Actor file
"TER_rus_yug1_G3.kit" // Kit file
0 // Is Primary Objective
Ready // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
37994.7 33537 28898 168
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
EndTriggers
BeginPlan
TargetActor "Nato Soldier 1"
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
EndTriggers
BeginPlan
EngageHostagesOn
SearchAndDestroy "Nato Soldier 1"
EndPlan
EndTriggerPlan
EndTeamPlan
"ChurchGuard 1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"FrontGuard" // Character Name
"TER_rus_yug1_01.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
37188.6 33537 29815.2 168
36363.1 33537 29822.9 84
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"ChurchGuard2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"RightSide" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
35573.1 33537 28901.9 84
35579.9 33537 28244.6 29
37419.9 33537 28431.3 223
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"ChurchPatrol 1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"In Front" // Character Name
"TER_rus_yug1_03.ter" // Actor file
"TER_rus_yug1_G3.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
37761.1 33477 30903.5 0
36695.8 33477 30934.2 0
36046.2 33477 30281 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 37869.2 33477 30795.9 0
MoveTo 37455.7 33477 30890.8 1
MoveTo 37358.3 33477 30913.1 1
MoveTo 37266.5 33477 30934.2 0
MoveTo 36814.7 33477 30975.8 0
MoveTo 36305.2 33477 30915.3 0
MoveTo 36080.7 33477 31207.1 0
MoveTo 35676 33477 31335.4 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
AddZone 1
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"ChurchPatrol2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"On Side" // Character Name
"TER_rus_yug1_02.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
35116.8 33477 27765.4 0
35194.8 33477 29157.9 0
35893.1 33477 29638.5 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 35696.3 33477 27679.1 0
MoveTo 35058.7 33477 27916.5 0
MoveTo 35075.3 33477 28824.6 0
MoveTo 35387.1 33477 29060.4 1
MoveTo 35466.9 33477 29120.7 1
MoveTo 35650.1 33477 29259.2 0
MoveTo 35696.6 33477 29812.9 0
MoveTo 35750 33477 30008.8 1
MoveTo 35776.3 33477 30105.2 1
MoveTo 35814.5 33477 30245.8 0
MoveTo 36113.4 33477 30453.2 0
MoveTo 36114.2 33477 30467.1 1
MoveTo 36119.9 33477 30566.9 1
MoveTo 36121 33477 30585.2 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
AddZone 1
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseGuard #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"BaseGuard#1A" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31235 32757 32846.9 0
31454.8 32757 34533.6 0
33467 33284.5 33803.5 0
BeginPlan
ROE Advance
ROE Normal
AddZone 6
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 5
EndTriggers
BeginPlan
ClearZones
AddZone 5
AddZone 6
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseGuard #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseGuard #2a" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
32157 32819.9 34567 122
33303.6 33162.3 34382.1 0
32295.2 33077 32442.3 197
BeginPlan
ROE Advance
ROE Normal
AddZone 6
PatrolZones
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger ImmediateThreat
Trigger DeadlyThreat
Trigger ThreatInZone 5
EndTriggers
BeginPlan
ClearZones
AddZone 5
AddZone 6
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseResponse #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseResponse #1A" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"BaseResponse #1B" // Character Name
"TER_rus_yug2_01.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32171.8 33317 33499.7 66
BeginPlan
ROE Investigate
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"Sniper #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Sniper #1" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_drag.kit" // Kit file
0 // Is Primary Objective
Alert // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
31059.3 34187 30530.5 0
BeginPlan
ROE Advance
ROE Normal
Snipe 31356.9 32747 34035.4 31056.4 34187 30556.5 -1
EndPlan
EndTeamPlan
"Sniper Cover Inside" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"SniperCover #1" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_Uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
31283.7 33077 30372.1 29
31887.7 33077 31260.6 97
31668.7 33077 30519.2 29
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"BaseFallBack #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseFallBack#1A" // Character Name
"TER_rus_yug2_04.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32226.5 32837 33481.2 51
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 32427 32837 33504 0
MoveTo 32530.2 32837 33312.1 1
MoveTo 32577.5 32837 33224.1 1
MoveTo 32664.4 32837 33062.5 0
MoveTo 32683.4 32837 33118 1
MoveTo 32797.3 32837 33156 1
MoveTo 32900.3 32837 33000.9 1
MoveTo 32598.1 32837 32710 0
MoveTo 32477 32837 32657 1
MoveTo 32357 32837 32657 1
MoveTo 31958.2 32777 33003.9 0
MoveTo 31777 32777 33042 1
MoveTo 31657 32777 33042 1
MoveTo 31553.1 32757 32673.6 0
MoveTo 31673.3 32777 32623.9 1
MoveTo 31760.7 32777 32587.8 1
MoveTo 32393.4 33077 32326.4 1
MoveTo 32529.3 33077 32118.8 1
MoveTo 32584.1 33077 32035.2 1
MoveTo 32805.3 33077 31697.2 0
MoveTo 32836.8 33077 31625.9 1
MoveTo 32877.1 33077 31534.4 1
MoveTo 33256 33077 30676.1 0
MoveTo 33321.5 33077 30588.3 1
MoveTo 33378.6 33117 30511.8 1
MoveTo 33561.8 33237 30286.2 1
MoveTo 33619.5 33277 30215.1 1
MoveTo 33622.4 33277 30211.6 0
MoveTo 34010.1 33477 29786 1
MoveTo 34123.9 33477 29748 1
MoveTo 35207 33477 29787.6 1
MoveTo 35307 33477 29791.3 1
MoveTo 35391.3 33477 29794.4 0
MoveTo 35887 33477 29168 0
MoveTo 35872 33477 29077 1
MoveTo 35872 33537 28957 1
Cover 36868.6 33527 28986 35662.6 33537 28737.4 -1
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"BaseFallback #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BaseFallBack #2A" // Character Name
"TER_rus_yug2_03.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
32776.8 33317 33837 84
BeginPlan
ROE Advance
ROE Normal
GuardSpot plus 10000 1
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 3
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 32869 33317 33770.5 0
MoveTo 32996.6 33317 33623.9 1
MoveTo 33107.4 33297 33670.1 1
MoveTo 33094.5 33297 33662.4 1
MoveTo 33180.3 33281.7 33713.6 1
MoveTo 33186.8 33282 33717.5 0
MoveTo 33403.2 33337.7 33392.2 1
MoveTo 33458.4 33348.1 33309.3 1
MoveTo 33710 33362.2 32931 0
MoveTo 34336.8 33387 32270.6 0
MoveTo 34692.8 33387 31963.2 1
MoveTo 34768.3 33395.4 31898 1
MoveTo 35141.6 33457 31575.6 0
MoveTo 35973.9 33477 31291.7 0
MoveTo 36696 33477 30806 0
MoveTo 36767 33537 30577 1
MoveTo 36767 33537 30457 1
Cover 37189.1 33527 30241.2 36429.1 33537 30225.9 -1
ROE Defend
ROE Cautious
EndPlan
EndTriggerPlan
BeginTriggerPlan
Name "Trigger 3"
Priority 0
Trigger DeadlyThreat
Trigger ThreatInZone 1
EndTriggers
BeginPlan
ROE Defend
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"SniperCover Outside" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"SniperCover Outside" // Character Name
"TER_rus_yug2_03.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
32412.9 33077 31158.1 89
32152.1 33077 30784.1 88
BeginPlan
ROE Advance
ROE Blitz
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
MoveTo 32235.2 33077 30953.2 0
MoveTo 32268.9 33077 30946.9 1
MoveTo 32170.6 33077 30965.1 1
Cover 32362.5 33067 30926.7 31670.1 33077 31057.5 -1
ROE Defend
ROE Normal
EndPlan
EndTriggerPlan
EndTeamPlan
"BoredBase #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BoredBase #1" // Character Name
"TER_rus_yug2_01.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31681.4 32777 32867.7 190
31678.1 32777 33244.4 190
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballySuspicious
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 31528.8 32757 33047.2 0
MoveTo 31667 32777 33044.9 1
MoveTo 31767 32777 33043.3 1
Cover 31976.8 32767 32888.9 32375.7 32777 33033.4 -1
ROE Defend
ROE Cautious
EndPlan
EndTriggerPlan
EndTeamPlan
"BackStairsGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BackStairsGuard" // Character Name
"TER_rus_yug1_02.ter" // Actor file
"TER_rus_yug1_Skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Lean // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
34271.4 32777 28372.3 190
34271.4 32777 28053.5 190
BeginPlan
ROE Advance
ROE Normal
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 34247.8 32777 28251.9 0
MoveTo 34270.3 32777 28251.2 1
MoveTo 34363.7 32777 28248.2 1
MoveTo 34717 32967 28237 1
MoveTo 34717 32967 28357 1
Cover 34669.8 32957 28299.1 34723.3 32967 28525.3 -1
GuardSpot plus 10000 1
EndPlan
EndTriggerPlan
EndTeamPlan
"Dead #1" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #1" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
29881.2 32757 31764.3 81
30295 32757 31566 54
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadFront
EndPlan
EndTeamPlan
"Dead #3" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #3" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
31515.2 32757 32590.9 0
31245.7 32757 33505.6 20
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToHeadFront
EndPlan
EndTeamPlan
"Sniper #2A Defense" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Sniper #2A Defense" // Character Name
"TER_rus_yug1_02.ter" // Actor file
"TER_rus_yug1_G3.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33767.1 33477 29510.8 29
BeginPlan
ROE Defend
ROE Normal
GuardSpot plus 10000 1
EndPlan
EndTeamPlan
"Big Patrol" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Big Patrol #1" // Character Name
"TER_rus_yug1_01.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Big Patrol #2" // Character Name
"TER_rus_yug2_02.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
"Terrorist" // character Type
"Big Patrol #3" // Character Name
"TER_rus_yug2_03.ter" // Actor file
"TER_rus_yug2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
3 // Number Starting Locations
33621.7 33348.8 33414.6 0
34631 33387 32287 0
36516 33457 31451.5 0
BeginPlan
ROE Advance
ROE Normal
PlanTrack
MoveTo 33399.3 33265.2 33851.3 0
MoveTo 33592.4 33337.6 33581.9 1
MoveTo 33650.4 33348 33500.9 1
MoveTo 34321.7 33387 32564.4 0
MoveTo 34816.5 33387 32087.1 1
MoveTo 34888.4 33396.2 32017.7 1
MoveTo 34957.6 33413.9 31951 0
MoveTo 35809.3 33457 31580.5 0
MoveTo 36699.9 33457 31489.1 0
EndTrack
EndPlan
BeginTriggerPlan
Name "Trigger 2"
Priority 0
Trigger GloballyAware
EndTriggers
BeginPlan
ROE Investigate
ROE Blitz
EndPlan
EndTriggerPlan
EndTeamPlan
"Dead #2" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Dead #2" // Character Name
"HOS_vip_natosldr.hst" // Actor file
"HOS_vip_natosldr.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
2 // Number Starting Locations
30080.2 32757 31340.7 44
29846.8 32757 32172.3 88
BeginPlan
ROE Investigate
ROE Normal
KillSelf BulletToChestFront
EndPlan
EndTeamPlan
"CourtyardGuard" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"CourtyardGuard" // Character Name
"TER_rus_yug1_04.ter" // Actor file
"TER_rus_yug1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
31240.7 32777 27744.9 226
30642.1 32777 29989.3 126
30226.5 32777 30242.7 120
28956.6 32777 29481.5 33
31061.5 32777 29673.9 184
BeginPlan
ROE Investigate
ROE Normal
GuardSpot plus 180 1
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
27222.1 32767 33796.7
27646.9 32777 32946.2
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
27739.3 32767 34126.7
28317.3 32777 33130.7
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?