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Text File  |  1999-11-30  |  6KB  |  216 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM05.map"        // Map file name
  5. "RM05"            // Map directory
  6. "MSN_NAME_RM05LWF"    // Name of mission
  7. rm05_lwf.pln        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10.  
  11. // Renderer options
  12. 15    // Near hardware clipping distance
  13. 40000    // Far hardware clipping distance
  14. 15    // Near software clipping distance
  15. 40000    // Far software clipping distance
  16. 0    // Is fog on?
  17. 50 50 60     // Fog Color
  18. 1000    // Fog Start
  19. 20000    // Fog End
  20. 20 20 15     // Ambient light color
  21. 10 10 10     // Background color
  22.  
  23. // Skybox information
  24. 1                    // Skybox Exists?
  25. sky_sunset.qob            // Skybox Filename
  26. 0                    // Satellite Exists?
  27.  
  28. RoomFlags
  29.     302    2
  30.     100    2
  31.     104    2
  32. End
  33. BackgroundColors
  34. End
  35. EAXRooms
  36.     302    HALLWAY
  37.     303    ROOM
  38.     304    HALLWAY
  39.     301    HALLWAY
  40.     401    ROOM
  41.     402    HALLWAY
  42.     305    HALLWAY
  43.     308    ROOM
  44.     310    HALLWAY
  45.     314    ROOM
  46.     312    HALLWAY
  47.     313    ROOM
  48.     315    HALLWAY
  49.     316    ROOM
  50.     15    ROOM
  51.     20    ROOM
  52.     13    ROOM
  53.     101    PLAIN
  54.     102    PLAIN
  55.     103    PLAIN
  56.     404    HALLWAY
  57.     100    PLAIN
  58.     104    PLAIN
  59.     311    BATHROOM
  60.     403    HALLWAY
  61.     309    BATHROOM
  62.     306    BATHROOM
  63.     307    BATHROOM
  64.     201    PADDEDCELL
  65.     202    PADDEDCELL
  66.     203    PADDEDCELL
  67.     204    PADDEDCELL
  68.     205    PADDEDCELL
  69.     206    PADDEDCELL
  70.     207    PADDEDCELL
  71.     317    HALLWAY
  72.     318    HALLWAY
  73. End
  74. ZoneRooms
  75.     302    1
  76.     303    1
  77.     308    1
  78.     310    1
  79.     312    1
  80.     313    1
  81.     306    1
  82.     307    1
  83. End
  84. DoorStates
  85. End
  86.  
  87. // Rain or Snow direction
  88. 0 -1 0
  89.  
  90. // AI Info
  91. 4000    // Max LOS Distance
  92. 0    // Terrorists speak Russian?
  93.  
  94. // Rules info
  95. 0    // Is under surveillance?
  96.  
  97. // Gore info
  98. 0    // Is gore disabled?
  99.  
  100. // Plan map info.
  101. 6000    // Initial zoom distance( cm )
  102. 500    // Minimum zoom distance( cm )
  103. 10000    // Maximum zoom distance( cm )
  104. 0    // Initial camera rotation( degrees )
  105. 0    // Rotation to north( degrees )
  106.  
  107. 1    2.5
  108. 2.5    6
  109. 1    2.5
  110.  
  111. 3    // Number of weeks since last mission
  112.  
  113. // Filtered Kits
  114. 6    // Number of filtered kits
  115. 3
  116. 4
  117. 5
  118. 15
  119. 16
  120. 17
  121.  
  122. // Roster modifiers
  123. 0            // restrict to operatives that went on the previous mission
  124. 0            // only allow operatives that went on the previous mission
  125. 0            // number of operatives to activate this mission
  126. 0            // number of operatives that become unavailable this mission
  127.  
  128.  
  129. 0            // Difficulty Settings Exist
  130.  
  131.  //---------------------------------------------------------
  132. // MISSION DATA
  133. //---------------------------------------------------------
  134. "VicCondLW.txt"     // Victory Conditions file name
  135.  
  136. 0            // Number of landmarks
  137.  
  138. // Specific Action Objects
  139. 0            // Number of action objects
  140.  
  141. //---------------------------------------------------------
  142. // CHARACTER DATA
  143. //---------------------------------------------------------
  144. BeginTeams
  145.  
  146. "Random1Team"        "TER_turk1_01.ter"    "TER_turk1_ak47.kit"
  147. "Random2Team"        "TER_turk1_02.ter"    "TER_turk1_Skorp.kit"
  148. "Random3Team"        "TER_turk1_03.ter"    "TER_turk1_ak47.kit"
  149. "Random4Team"        "TER_turk1_04.ter"    "TER_turk1_Skorp.kit"
  150. "Random5Team"        "TER_turk2_01.ter"    "TER_turk2_ak47.kit"
  151. "Random6Team"        "TER_turk2_02.ter"    "TER_turk2_ak47.kit"
  152. "Random7Team"        "TER_turk2_03.ter"    "TER_turk2_Uzi.kit"
  153. "Random8Team"        "TER_turk2_04.ter"    "TER_turk2_Uzi.kit"
  154. "Random9Team"        "TER_turk1_01.ter"    "TER_turk1_Skorp.kit"
  155. "Random10Team"        "TER_turk1_02.ter"    "TER_turk1_Skorp.kit"
  156. "Random11Team"        "TER_turk1_03.ter"    "TER_turk1_ak47.kit"
  157. "Random12Team"        "TER_turk1_04.ter"    "TER_turk1_ak47.kit"
  158. "Random13Team"        "TER_turk2_01.ter"    "TER_turk2_Uzi.kit"
  159. "Random14Team"        "TER_turk2_02.ter"    "TER_turk2_Uzi.kit"
  160. "Random15Team"        "TER_turk2_03.ter"    "TER_turk2_ak47.kit"
  161. "Random16Team"        "TER_turk2_04.ter"    "TER_turk2_ak47.kit"
  162. "Random17Team"        "TER_turk1_01.ter"    "TER_turk1_ak47.kit"
  163. "Random18Team"        "TER_turk1_02.ter"    "TER_turk1_ak47.kit"
  164. "Random19Team"        "TER_turk1_03.ter"    "TER_turk1_Skorp.kit"
  165. "Random20Team"        "TER_turk1_04.ter"    "TER_turk1_Skorp.kit"
  166. "Random21Team"        "TER_turk2_01.ter"    "TER_turk2_ak47.kit"
  167. "Random22Team"        "TER_turk2_02.ter"    "TER_turk2_Uzi.kit"
  168. "Random23Team"        "TER_turk2_03.ter"    "TER_turk2_Uzi.kit"
  169. "Random24Team"        "TER_turk2_04.ter"    "TER_turk2_ak47.kit"
  170. "Random25Team"        "TER_turk1_01.ter"    "TER_turk1_Skorp.kit"
  171. "Random26Team"        "TER_turk1_02.ter"    "TER_turk1_ak47.kit"
  172. "Random27Team"        "TER_turk1_03.ter"    "TER_turk1_Skorp.kit"
  173. "Random28Team"        "TER_turk1_04.ter"    "TER_turk1_ak47.kit"
  174. "Random29Team"        "TER_turk2_01.ter"    "TER_turk2_ak47.kit"
  175. "Random30Team"        "TER_turk2_02.ter"    "TER_turk2_ak47.kit"
  176.  
  177. EndTeams
  178.  
  179. //---------------------------------------------------------
  180. // VEHICLE DATA
  181. //---------------------------------------------------------
  182. 0            // Number of Vehicles
  183.  
  184. //---------------------------------------------------------
  185. // TOUCHPLATE DATA
  186. //---------------------------------------------------------
  187. 0            // Number of Touchplates
  188.  
  189. //---------------------------------------------------------
  190. // Sound Emitter DATA
  191. //---------------------------------------------------------
  192. 0            // Number of Sound Emitters
  193.  
  194. //---------------------------------------------------------
  195. // SINGLE PLAYER INSERTION ZONES
  196. //---------------------------------------------------------
  197. 1                // Number of insertion zones
  198. 20402.7 32087 29240.4
  199. 21080 32087 27639.8
  200.  
  201. //---------------------------------------------------------
  202. // EXTRACTION ZONE
  203. //---------------------------------------------------------
  204. 1            // Extraction Zone Defined
  205. 0            // Extraction Zone Required for Game End
  206. 37985 33107 35741.2
  207. 37645.6 33117 36337.3
  208.  
  209. //---------------------------------------------------------
  210. // ADVERSARIAL DATA
  211. //---------------------------------------------------------
  212.  
  213. 0                            // This is an adversarial mission
  214.  
  215.  
  216.