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Text File  |  1999-11-30  |  7KB  |  297 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM05.map"    // Map Filename
  5. "RM05"    // Map Directory
  6. "MSN_NAME_RM05_MULT"    // Mission Name
  7. "[None]"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 40000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 40000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 50 50 60     // Fog Color
  17. 1000    // Fog Start
  18. 20000    // Fog End
  19. 20 20 15     // Ambient light color
  20. 10 10 10     // Background color
  21.  
  22. // Skybox information
  23. 1                    // Skybox Exists?
  24. sky_sunset.qob            // Skybox Filename
  25. 0                    // Satellite Exists?
  26.  
  27. RoomFlags
  28.     302    2
  29.     100    2
  30.     104    2
  31. End
  32. BackgroundColors
  33. End
  34. EAXRooms
  35.     302    HALLWAY
  36.     303    ROOM
  37.     304    HALLWAY
  38.     301    HALLWAY
  39.     401    ROOM
  40.     402    HALLWAY
  41.     305    HALLWAY
  42.     308    ROOM
  43.     310    HALLWAY
  44.     314    ROOM
  45.     312    HALLWAY
  46.     313    ROOM
  47.     315    HALLWAY
  48.     316    ROOM
  49.     15    ROOM
  50.     20    ROOM
  51.     13    ROOM
  52.     101    PLAIN
  53.     102    PLAIN
  54.     103    PLAIN
  55.     404    HALLWAY
  56.     100    PLAIN
  57.     104    PLAIN
  58.     311    BATHROOM
  59.     403    HALLWAY
  60.     309    BATHROOM
  61.     306    BATHROOM
  62.     307    BATHROOM
  63.     201    PADDEDCELL
  64.     202    PADDEDCELL
  65.     203    PADDEDCELL
  66.     204    PADDEDCELL
  67.     205    PADDEDCELL
  68.     206    PADDEDCELL
  69.     207    PADDEDCELL
  70.     317    HALLWAY
  71.     318    HALLWAY
  72. End
  73. ZoneRooms
  74.     302    1
  75.     303    1
  76.     308    1
  77.     310    1
  78.     312    1
  79.     313    1
  80.     306    1
  81.     307    1
  82. End
  83. DoorStates
  84. End
  85.  
  86. // Rain or Snow direction
  87. 0 -1 0
  88.  
  89. // AI Info
  90. 4000    // Max LOS Distance
  91. 0    // Terrorists speak Russian?
  92.  
  93. // Rules info
  94. 0    // Is under surveillance?
  95.  
  96. // Gore info
  97. 0    // Is gore disabled?
  98.  
  99. // Plan map info.
  100. 6000    // Initial zoom distance( cm )
  101. 500    // Minimum zoom distance( cm )
  102. 10000    // Maximum zoom distance( cm )
  103. 0    // Initial camera rotation( degrees )
  104. 0    // Rotation to north( degrees )
  105.  
  106. 1    2.5
  107. 2.5    6
  108. 1    2.5
  109.  
  110. 3    // Number of weeks since last mission
  111.  
  112. // Filtered Kits
  113. 6    // Number of filtered kits
  114. 3
  115. 4
  116. 5
  117. 15
  118. 16
  119. 17
  120.  
  121. // Roster modifiers
  122. 0    // restrict to operatives that went on the previous mission
  123. 0    // only allow operatives that went on the previous mission
  124. 0    // Number operatives to add
  125.  
  126. 0    // Number operatives to remove
  127.  
  128. 0    // Difficulty Setting Exist
  129.  
  130.  
  131. //---------------------------------------------------------
  132. // MISSION DATA
  133. //---------------------------------------------------------
  134.  
  135. "[Base on Game Type]"
  136.  
  137. //---------------------------------------------------------
  138. //-- Landmarks --------------------------------------------
  139. //---------------------------------------------------------
  140.  
  141. 0    // Number of landmarks
  142.  
  143. //---------------------------------------------------------
  144. //-- Mission Objective Objects ----------------------------
  145. //---------------------------------------------------------
  146.  
  147. 2    // Number of mission objective objects
  148. "Disarm Bomb"
  149. "GoldBomb"
  150. "bomb_sticky_yellow.mso"
  151. 23841.3 32214 28515.2
  152. 0 0 0 1
  153. 0
  154.  
  155. "Disarm Bomb"
  156. "BlueBomb"
  157. "bomb_sticky_blue.mso"
  158. 38040.3 32886 35916.4
  159. 0 0.707106 0 -0.707106
  160. 0
  161.  
  162.  
  163. //---------------------------------------------------------
  164. //-- Start Teams Data -------------------------------------
  165. //---------------------------------------------------------
  166.  
  167. BeginTeams
  168.  
  169. "Random1Team"        "TER_turk1_01.ter"    "TER_turk1_ak47.kit"
  170. "Random2Team"        "TER_turk1_02.ter"    "TER_turk1_Skorp.kit"
  171. "Random3Team"        "TER_turk1_03.ter"    "TER_turk1_ak47.kit"
  172. "Random4Team"        "TER_turk1_04.ter"    "TER_turk1_Skorp.kit"
  173. "Random5Team"        "TER_turk2_01.ter"    "TER_turk2_ak47.kit"
  174. "Random6Team"        "TER_turk2_02.ter"    "TER_turk2_ak47.kit"
  175. "Random7Team"        "TER_turk2_03.ter"    "TER_turk2_Uzi.kit"
  176. "Random8Team"        "TER_turk2_04.ter"    "TER_turk2_Uzi.kit"
  177. "Random9Team"        "TER_turk1_01.ter"    "TER_turk1_Skorp.kit"
  178. "Random10Team"        "TER_turk1_02.ter"    "TER_turk1_Skorp.kit"
  179. "Random11Team"        "TER_turk1_03.ter"    "TER_turk1_ak47.kit"
  180. "Random12Team"        "TER_turk1_04.ter"    "TER_turk1_ak47.kit"
  181. "Random13Team"        "TER_turk2_01.ter"    "TER_turk2_Uzi.kit"
  182. "Random14Team"        "TER_turk2_02.ter"    "TER_turk2_Uzi.kit"
  183. "Random15Team"        "TER_turk2_03.ter"    "TER_turk2_ak47.kit"
  184. "Random16Team"        "TER_turk2_04.ter"    "TER_turk2_ak47.kit"
  185. "Random17Team"        "TER_turk1_01.ter"    "TER_turk1_ak47.kit"
  186. "Random18Team"        "TER_turk1_02.ter"    "TER_turk1_ak47.kit"
  187. "Random19Team"        "TER_turk1_03.ter"    "TER_turk1_Skorp.kit"
  188. "Random20Team"        "TER_turk1_04.ter"    "TER_turk1_Skorp.kit"
  189. "Random21Team"        "TER_turk2_01.ter"    "TER_turk2_ak47.kit"
  190. "Random22Team"        "TER_turk2_02.ter"    "TER_turk2_Uzi.kit"
  191. "Random23Team"        "TER_turk2_03.ter"    "TER_turk2_Uzi.kit"
  192. "Random24Team"        "TER_turk2_04.ter"    "TER_turk2_ak47.kit"
  193. "Random25Team"        "TER_turk1_01.ter"    "TER_turk1_Skorp.kit"
  194. "Random26Team"        "TER_turk1_02.ter"    "TER_turk1_ak47.kit"
  195. "Random27Team"        "TER_turk1_03.ter"    "TER_turk1_Skorp.kit"
  196. "Random28Team"        "TER_turk1_04.ter"    "TER_turk1_ak47.kit"
  197. "Random29Team"        "TER_turk2_01.ter"    "TER_turk2_ak47.kit"
  198. "Random30Team"        "TER_turk2_02.ter"    "TER_turk2_ak47.kit"
  199.  
  200. EndTeams
  201.  
  202.  
  203. //---------------------------------------------------------
  204. //-- Vehicle Data -----------------------------------------
  205. //---------------------------------------------------------
  206.  
  207. 0    // Number of Vehicles
  208.  
  209.  
  210. //---------------------------------------------------------
  211. //-- Touchplate Data --------------------------------------
  212. //---------------------------------------------------------
  213.  
  214. 0    // Number of Touchplates
  215.  
  216.  
  217. //---------------------------------------------------------
  218. //-- Sound Emitter Data -----------------------------------
  219. //---------------------------------------------------------
  220.  
  221. 0    // Number of Sound Emitters
  222.  
  223.  
  224. //---------------------------------------------------------
  225. //-- Single Player Insertion Zones ------------------------
  226. //---------------------------------------------------------
  227. 0    // Number of Insertion Zones
  228.  
  229.  
  230. //---------------------------------------------------------
  231. //-- Extraction Zone --------------------------------------
  232. //---------------------------------------------------------
  233. 0        // Extraction Zone Defined
  234.  
  235.  
  236.  
  237. //---------------------------------------------------------
  238. //--  Adversarial Data ------------------------------------
  239. //---------------------------------------------------------
  240. 1        // This is an adversarial mission?
  241.  
  242. 22        // Number of spawn points
  243. 21924.8 32157 28945.4
  244. 21750.5 32157 28463.3
  245. 21255.6 32077 28562.2
  246. 22493.6 32077 28394.8
  247. 24125.4 32077 28497.8
  248. 32345.8 32087 27936.5
  249. 37902.3 32327 32153.9
  250. 37758.1 32327 32913.3
  251. 37575.1 32327 34794
  252. 38116.2 32327 34773.9
  253. 37661.8 32327 35381.9
  254. 37807.9 32457 36647.5
  255. 37792.4 32777 37026.4
  256. 37521.8 32777 36441.5
  257. 37582.4 32777 35790.6
  258. 37800.1 32777 35038.8
  259. 37969.3 32777 34535.3
  260. 37822 32777 33615.8
  261. 37699 32777 32116.6
  262. 37806.5 32777 30986.4
  263. 37540.7 33117 36520.3
  264. 38086.5 33117 36499.3
  265.  
  266.  
  267. 4        // Number of base pairs
  268. "ZONE_RM05_GROUP_4_DESC"
  269. 39533 32077 32402.9
  270. 40118.8 32077 31415.5
  271. "ZONE_RM05_OUTSIDE_CARGO_RAMP"
  272. 37683.9 32777 37210.3
  273. 37946.6 32777 36821.4
  274. "ZONE_RM05_THEATER"
  275. "ZONE_RM05_GROUP_3_DESC"
  276. 24190.8 32077 41997.3
  277. 25566.5 32077 38532.4
  278. "ZONE_RM05_BEHIND_THE_HILLS"
  279. 37684.5 33117 36283.2
  280. 37955.5 33117 35778.3
  281. "ZONE_RM05_UPPER_DECK"
  282. "ZONE_RM05_GROUP_2_DESC"
  283. 20392.9 32077 29022.9
  284. 21097 32077 27741
  285. "ZONE_RM05_BEHIND_BUILDING"
  286. 37683.9 32777 37210.3
  287. 37946.6 32777 36821.4
  288. "ZONE_RM05_THEATER"
  289. "ZONE_RM05_GROUP_1_DESC"
  290. 39533 32077 32402.9
  291. 40118.8 32077 31415.5
  292. "ZONE_RM05_OUTSIDE_CARGO_RAMP"
  293. 37684.5 33117 36283.2
  294. 37955.5 33117 35778.3
  295. "ZONE_RM05_UPPER_DECK"
  296.  
  297.