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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM05_MULT.mis
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1999-11-30
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7KB
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297 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM05.map" // Map Filename
"RM05" // Map Directory
"MSN_NAME_RM05_MULT" // Mission Name
"[None]" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
40000 // Far hardware clipping distance
15 // Near software clipping distance
40000 // Far software clipping distance
0 // Is fog on?
50 50 60 // Fog Color
1000 // Fog Start
20000 // Fog End
20 20 15 // Ambient light color
10 10 10 // Background color
// Skybox information
1 // Skybox Exists?
sky_sunset.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
302 2
100 2
104 2
End
BackgroundColors
End
EAXRooms
302 HALLWAY
303 ROOM
304 HALLWAY
301 HALLWAY
401 ROOM
402 HALLWAY
305 HALLWAY
308 ROOM
310 HALLWAY
314 ROOM
312 HALLWAY
313 ROOM
315 HALLWAY
316 ROOM
15 ROOM
20 ROOM
13 ROOM
101 PLAIN
102 PLAIN
103 PLAIN
404 HALLWAY
100 PLAIN
104 PLAIN
311 BATHROOM
403 HALLWAY
309 BATHROOM
306 BATHROOM
307 BATHROOM
201 PADDEDCELL
202 PADDEDCELL
203 PADDEDCELL
204 PADDEDCELL
205 PADDEDCELL
206 PADDEDCELL
207 PADDEDCELL
317 HALLWAY
318 HALLWAY
End
ZoneRooms
302 1
303 1
308 1
310 1
312 1
313 1
306 1
307 1
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
6000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
10000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
3 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
3
4
5
15
16
17
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
23841.3 32214 28515.2
0 0 0 1
0
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
38040.3 32886 35916.4
0 0.707106 0 -0.707106
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_turk1_01.ter" "TER_turk1_ak47.kit"
"Random2Team" "TER_turk1_02.ter" "TER_turk1_Skorp.kit"
"Random3Team" "TER_turk1_03.ter" "TER_turk1_ak47.kit"
"Random4Team" "TER_turk1_04.ter" "TER_turk1_Skorp.kit"
"Random5Team" "TER_turk2_01.ter" "TER_turk2_ak47.kit"
"Random6Team" "TER_turk2_02.ter" "TER_turk2_ak47.kit"
"Random7Team" "TER_turk2_03.ter" "TER_turk2_Uzi.kit"
"Random8Team" "TER_turk2_04.ter" "TER_turk2_Uzi.kit"
"Random9Team" "TER_turk1_01.ter" "TER_turk1_Skorp.kit"
"Random10Team" "TER_turk1_02.ter" "TER_turk1_Skorp.kit"
"Random11Team" "TER_turk1_03.ter" "TER_turk1_ak47.kit"
"Random12Team" "TER_turk1_04.ter" "TER_turk1_ak47.kit"
"Random13Team" "TER_turk2_01.ter" "TER_turk2_Uzi.kit"
"Random14Team" "TER_turk2_02.ter" "TER_turk2_Uzi.kit"
"Random15Team" "TER_turk2_03.ter" "TER_turk2_ak47.kit"
"Random16Team" "TER_turk2_04.ter" "TER_turk2_ak47.kit"
"Random17Team" "TER_turk1_01.ter" "TER_turk1_ak47.kit"
"Random18Team" "TER_turk1_02.ter" "TER_turk1_ak47.kit"
"Random19Team" "TER_turk1_03.ter" "TER_turk1_Skorp.kit"
"Random20Team" "TER_turk1_04.ter" "TER_turk1_Skorp.kit"
"Random21Team" "TER_turk2_01.ter" "TER_turk2_ak47.kit"
"Random22Team" "TER_turk2_02.ter" "TER_turk2_Uzi.kit"
"Random23Team" "TER_turk2_03.ter" "TER_turk2_Uzi.kit"
"Random24Team" "TER_turk2_04.ter" "TER_turk2_ak47.kit"
"Random25Team" "TER_turk1_01.ter" "TER_turk1_Skorp.kit"
"Random26Team" "TER_turk1_02.ter" "TER_turk1_ak47.kit"
"Random27Team" "TER_turk1_03.ter" "TER_turk1_Skorp.kit"
"Random28Team" "TER_turk1_04.ter" "TER_turk1_ak47.kit"
"Random29Team" "TER_turk2_01.ter" "TER_turk2_ak47.kit"
"Random30Team" "TER_turk2_02.ter" "TER_turk2_ak47.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
22 // Number of spawn points
21924.8 32157 28945.4
21750.5 32157 28463.3
21255.6 32077 28562.2
22493.6 32077 28394.8
24125.4 32077 28497.8
32345.8 32087 27936.5
37902.3 32327 32153.9
37758.1 32327 32913.3
37575.1 32327 34794
38116.2 32327 34773.9
37661.8 32327 35381.9
37807.9 32457 36647.5
37792.4 32777 37026.4
37521.8 32777 36441.5
37582.4 32777 35790.6
37800.1 32777 35038.8
37969.3 32777 34535.3
37822 32777 33615.8
37699 32777 32116.6
37806.5 32777 30986.4
37540.7 33117 36520.3
38086.5 33117 36499.3
4 // Number of base pairs
"ZONE_RM05_GROUP_4_DESC"
39533 32077 32402.9
40118.8 32077 31415.5
"ZONE_RM05_OUTSIDE_CARGO_RAMP"
37683.9 32777 37210.3
37946.6 32777 36821.4
"ZONE_RM05_THEATER"
"ZONE_RM05_GROUP_3_DESC"
24190.8 32077 41997.3
25566.5 32077 38532.4
"ZONE_RM05_BEHIND_THE_HILLS"
37684.5 33117 36283.2
37955.5 33117 35778.3
"ZONE_RM05_UPPER_DECK"
"ZONE_RM05_GROUP_2_DESC"
20392.9 32077 29022.9
21097 32077 27741
"ZONE_RM05_BEHIND_BUILDING"
37683.9 32777 37210.3
37946.6 32777 36821.4
"ZONE_RM05_THEATER"
"ZONE_RM05_GROUP_1_DESC"
39533 32077 32402.9
40118.8 32077 31415.5
"ZONE_RM05_OUTSIDE_CARGO_RAMP"
37684.5 33117 36283.2
37955.5 33117 35778.3
"ZONE_RM05_UPPER_DECK"