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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM07_MUL.mis
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1999-11-30
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5KB
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245 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm07.map" // Map Filename
"rm07" // Map Directory
"MSN_NAME_RM07_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
50000 // Far hardware clipping distance
5 // Near software clipping distance
30000 // Far software clipping distance
0 // Is fog on?
15 15 20 // Fog Color
6000 // Fog Start
10000 // Fog End
30 30 30 // Ambient light color
15 15 20 // Background color
// Skybox information
1 // Skybox on?
"sky_day_clear_city.qob" // Skybox model filename
0
RoomFlags
35 10
End
BackgroundColors
End
EAXRooms
1 ROOM
2 AUDITORIUM
3 ROOM
4 ROOM
5 ROOM
7 ROOM
8 ROOM
10 ROOM
11 BATHROOM
13 HALLWAY
14 HALLWAY
15 HALLWAY
16 HALLWAY
17 ROOM
18 ROOM
19 ROOM
20 HALLWAY
21 ROOM
22 AUDITORIUM
23 HALLWAY
26 HALLWAY
24 HALLWAY
25 HALLWAY
28 HALLWAY
27 HALLWAY
29 AUDITORIUM
30 PADDEDCELL
31 PADDEDCELL
32 PADDEDCELL
33 HALLWAY
34 HALLWAY
35 CITY
9 ROOM
12 BATHROOM
6 ROOM
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
8000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
4 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
12
13
14
27
28
29
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
35378 32805 33322.8
0 -0.707107 0 -0.707107
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
34224.5 33710 29968
0 1 0 0
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
32 // Number of spawn points
32651.2 33577 34251.9
35989.6 33577 31726
30067.8 33577 30630.5
30144 33177 32435.8
32325.3 32957 34873.1
36286.9 32729.3 33459
35004.5 32677 34272.8
37586.8 32777 33458.1
34671 32537 32915.6
33453.3 32537 32953.2
33471.8 32537 33239.3
32425.9 32537 32643
32206.8 32537 32635
32304.8 32537 33726.8
32336.6 32537 34283.1
32327.1 32537 34841.7
32284.2 32537 34558.1
32293.5 32537 34019.2
30815.1 32537 32789
30684.6 32537 33475.9
31793.8 32777 29702.9
32443.1 32777 29702.1
33388.3 32777 29706.7
34174 32537 30561.8
31828.2 32537 30604.5
30647 32537 29960.2
30169.8 32537 32470.4
30118.3 32537 32713
33673 32777 29360.8
34150.6 32640.2 31363.1
32328.4 32647.6 31219.7
34700.6 32537 33140.3
1 // Number of base pairs
"ZONE_RM07_GROUP_1_DESC"
33886.1 33767 31167.3
32454.3 33777 29723.4
"ZONE_RM07_HELIPAD"
35290 32667 34356.3
35734.3 32677 33371.2
"ZONE_RM07_THEATER"