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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM06Med.mdf
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1999-11-30
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16KB
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673 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
VicCondRM06.txt
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
7 // Number of landmarks
"PhoneLocation"
34899.1 32777 31013.6
1 // Is Primary Objective
"SecurityPanelLocation"
30153.6 32787 31785.4
1 // Is Primary Objective
"WarningFirstFloorPatrols"
34655.6 32777 31979.1
0 // Is Primary Objective
"ExtractionZone"
38487 31797 30979.6
0 // Is Primary Objective
"InsertionZone"
38119.4 31797 30949
0 // Is Primary Objective
"CameraLocation"
33644.3 33157 30169.2
1 // Is Primary Objective
"WarningUpstairsPatrol"
33091.9 33157 29615
0 // Is Primary Objective
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
3 // Number of mission objective objects
"Deactivate Security"
"SecurityPanel"
"m6_sec_console.mso"
30097.9 32899 31752.5
0 -1 0 0
0
"Place Camera"
"Camera"
"picture.mso"
33665.4 33347 30137.4
0 0 0 1
0
"Plant Bug"
"Phone"
"phone_bugged.mso"
34820.7 32901 31055.1
0.707107 0.707107 0 0
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
"DeckPatrol1Team" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"DeckPatrol1_1" // Character Name
"TER_sam_ext1_01.ter" // Actor file
"TER_sam_ext1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
32260.8 32777 30708.5 126
32267.1 32777 30175.5 0
32274 32777 29618.3 126
32272.9 32777 29201.9 126
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
MoveTo 32260.8 32777 30714 0
MoveTo 32274.8 32777 28925.6 0
GuardSpot plus 4 0
MoveTo 32281.1 32777 28900.4 0
MoveTo 32307 32777 28900.2 1
MoveTo 32407 32776.3 28899.6 1
MoveTo 34507 32776.3 28899.3 1
MoveTo 34607 32777 28899.2 1
MoveTo 34633.8 32777 28899.2 0
EndTrack
EndPlan
EndTeamPlan
"DeckPatrol2Team" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"DeckPatrol2_1" // Character Name
"TER_sam_ext2_01.ter" // Actor file
"TER_sam_ext2_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
34649.6 32777 29011.1 0
34656.1 32777 29430.9 0
34651.2 32777 29842.5 0
34657.2 32777 30193.9 0
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
MoveTo 34645.5 32777 29050 0
MoveTo 34659.6 32777 30500.6 0
MoveTo 35525.9 32777 30537 0
GuardSpot plus 5 0
MoveTo 35554.8 32777 30653.3 0
MoveTo 35537.7 32777 33051.6 0
EndTrack
EndPlan
EndTeamPlan
"DeckPatrol3Team" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"DeckPatrol3_1" // Character Name
"TER_sam_ext1_02.ter" // Actor file
"TER_sam_ext1_Shotgun.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
4 // Number Starting Locations
35517.2 32777 34023.5 66
34992.6 32777 34047.9 54
34445.7 32777 34031.8 54
33850.3 32777 34056.2 69
BeginPlan
ROE Investigate
ROE Normal
PlanTrack
MoveTo 35528.5 32777 34032.3 0
MoveTo 35487 32777 34033.5 1
MoveTo 35387 32777 34036.3 1
MoveTo 33947 32777 34009.7 1
MoveTo 33847 32777 34007.8 1
MoveTo 33802.8 32777 34007 0
GuardSpot plus 4 0
MoveTo 33802.1 32777 33990.5 0
MoveTo 33801.2 32777 31649.8 0
MoveTo 33084.7 32777 31672.5 0
MoveTo 33067.2 32757 32076.1 0
EndTrack
EndPlan
EndTeamPlan
"SamLeaderTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"SamLeader" // Character Name
"TER_sam_lead.ter" // Actor file
"TER_sam_lead_nw.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33860.3 32777 29365.5 182
BeginPlan
ROE Investigate
ROE Normal
EndPlan
BeginTriggerPlan
Name "RunForIt"
Priority 0
Trigger GloballyAware
Trigger DistantThreat
Trigger ImmediateThreat
Trigger DeadlyThreat
EndTriggers
BeginPlan
ROE Advance
ROE Blitz
MoveTo 34129.8 32777 29304 0
MoveTo 34127 32777 29937 1
MoveTo 34027 32777 30007 1
MoveTo 33847 32777 30007 1
MoveTo 33847 32837 29887 1
MoveTo 33847 32857 29857 1
MoveTo 33847 32897 29737 1
MoveTo 33747 32897 29607 1
MoveTo 33627 32957 29607 1
MoveTo 33369.9 33117 29607 1
MoveTo 33284.1 33157 29607 1
MoveTo 33277 33157 29607 0
MoveTo 33067 33157 29667 1
MoveTo 33067 33157 29787 1
MoveTo 33097 33157 29907 1
MoveTo 33577 33157 30017 1
Cover 32960.6 33147 29597.5 33574.7 33157 30259.4 -1
EndPlan
EndTriggerPlan
EndTeamPlan
"SamBodyguard1Team" // Team Name
Terrorist // Team Type
1 // Starts Active
1 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"SamBodyguard1_1" // Character Name
"TER_sam_int1_01.ter" // Actor file
"TER_sam_int1_skorp.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33733.2 32777 29343.2 63
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
GuardSpot plus 60 0
MoveTo 33675.7 32777 29273.8 0
MoveTo 33137 32777 29296.5 1
MoveTo 33037 32777 29300.7 1
MoveTo 32715.2 32777 29314.3 0
MoveTo 32594.9 32777 29440.4 0
GuardSpot plus 10 0
MoveTo 32713.5 32777 29307.9 0
MoveTo 32725.9 32777 29185 0
MoveTo 33066.8 32777 29293.8 0
MoveTo 33037.2 32777 29291.3 1
MoveTo 33136.8 32777 29299.7 1
MoveTo 33619.4 32777 29340.6 0
MoveTo 33772.2 32777 29354.8 0
EndLoop
EndPlan
EndTeamPlan
"Zone1Patrol1Team" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"Zone1Patrol1_1" // Character Name
"TER_sam_int1_02.ter" // Actor file
"TER_sam_int1_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
5 // Number Starting Locations
33072.5 32777 30811.9 126
32867 32777 30185.3 2
32813.6 32777 29265.8 63
34661.9 32777 32703.4 126
34666.7 32777 31172.9 1
BeginPlan
ROE Investigate
ROE Normal
AddZone 1
PatrolZones
EndPlan
EndTeamPlan
"UpstairsPatrolTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"UpstairsPatrol" // Character Name
"TER_sam_int1_03.ter" // Actor file
"TER_sam_int1_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
34423.5 32777 29676.9 63
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 34417.2 32777 29670.9 0
MoveTo 34055.5 32777 30051.7 0
MoveTo 33850.6 32777 30048.4 0
MoveTo 33847 32777 30007 1
MoveTo 33847 32837 29887 1
MoveTo 33847 32857 29857 1
MoveTo 33847 32897 29737 1
MoveTo 33747 32897 29607 1
MoveTo 33627 32957 29607 1
MoveTo 33370.6 33117 29604.7 1
MoveTo 33283.4 33157 29603.9 1
MoveTo 33254.2 33157 29603.7 0
MoveTo 32756.7 33157 29606.7 0
MoveTo 32756.2 33157 29537 1
MoveTo 32755.4 33157 29437 1
MoveTo 32754.9 33157 29364.6 0
GuardSpot plus 6 0
MoveTo 32752.7 33157 29609.3 0
MoveTo 32619.1 33157 29606.7 0
GuardSpot plus 4 0
MoveTo 33262.7 33157 29618.8 0
MoveTo 33283.7 33157 29618.2 1
MoveTo 33370.3 33117 29615.3 1
MoveTo 33627 32957 29607 1
MoveTo 33747 32897 29607 1
MoveTo 33847 32897 29737 1
MoveTo 33847 32857 29857 1
MoveTo 33847 32837 29887 1
MoveTo 33847 32777 30007 1
MoveTo 33851.8 32777 30076.3 0
MoveTo 34127 32777 29937 1
MoveTo 34415.9 32777 29664.7 0
MoveTo 34484.2 32777 29667.8 0
GuardSpot plus 4 0
EndLoop
EndPlan
EndTeamPlan
"BasementPatrolTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"BasementPatrol1" // Character Name
"TER_sam_int1_03.ter" // Actor file
"TER_sam_int1_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
33244.2 32397 29295.9 68
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 33958.4 32397 29655.6 0
MoveTo 33958.7 32397 29697 1
MoveTo 33959.6 32397 29797 1
MoveTo 33960.3 32397 29879.7 0
MoveTo 33651.9 32397 29904.2 0
MoveTo 33651.9 32397 30487.8 0
MoveTo 33684.1 32397 30487.7 1
MoveTo 33769.9 32437 30487.6 1
MoveTo 34237 32757 30487 1
MoveTo 34357 32777 30487 1
MoveTo 34408.6 32777 30775.3 0
MoveTo 34067 32777 30775.9 1
MoveTo 33967 32777 30776.1 1
MoveTo 33537 32777 30777 1
MoveTo 33417 32777 30777 1
MoveTo 33228.9 32777 30511 1
MoveTo 33300.9 32777 30414.9 1
MoveTo 33356.1 32777 30345.3 0
MoveTo 33288.9 32777 30017.1 0
MoveTo 33258.3 32777 29130.3 0
MoveTo 33687.1 32777 29126.3 0
MoveTo 33763.4 32777 29254.6 0
GuardSpot plus 10 0
MoveTo 33701.4 32777 29121.7 0
MoveTo 33255.6 32777 29118.6 0
MoveTo 33267 32777 29567 1
MoveTo 33353.6 32777 30360 0
MoveTo 33300.9 32777 30414.9 1
MoveTo 33228.9 32777 30511 1
MoveTo 33417 32777 30777 1
MoveTo 33537 32777 30777 1
MoveTo 33967 32777 30777.8 1
MoveTo 34067 32777 30778 1
MoveTo 34656.4 32777 30779.1 0
MoveTo 34659.9 32777 30857 1
MoveTo 34664.3 32777 30957 1
MoveTo 34685 32777 31424.3 0
GuardSpot plus 4 0
MoveTo 34675.7 32777 30761.8 0
MoveTo 34404.9 32777 30736.4 0
MoveTo 34357 32777 30487 1
MoveTo 34237 32757 30487 1
MoveTo 33769.4 32437 30487 1
MoveTo 33684.6 32397 30487 1
MoveTo 33677 32397 30487 0
MoveTo 33659.9 32397 29885.3 0
MoveTo 33973.6 32397 29875.4 0
MoveTo 33968.9 32397 29796.9 1
MoveTo 33962.9 32397 29697.1 1
MoveTo 33958.3 32397 29621.6 0
GuardSpot plus 4 0
EndLoop
EndPlan
EndTeamPlan
"GuardHouseTeam" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
0 // Is Icon Shown?
"Terrorist" // character Type
"GuardHousePatrol1" // Character Name
"TER_sam_int1_01.ter" // Actor file
"TER_sam_int1_uzi.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29657.9 32787 32205.9 0
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 29657.9 32787 32209.8 0
MoveTo 29149.6 32787 31858.8 0
MoveTo 29158.6 32787 31692.3 0
MoveTo 29194.2 32787 31690.5 1
MoveTo 29279.8 32837 31686.1 1
MoveTo 29657 33097 31667 1
MoveTo 29777 33157 31667 1
MoveTo 29748.2 33157 31661.6 1
MoveTo 29845.8 33157 31679.9 1
MoveTo 29862.5 33157 31683 0
MoveTo 29869.5 33157 31817.1 1
MoveTo 29874.8 33157 31916.9 1
MoveTo 29885.1 33157 32115.8 0
MoveTo 29927.1 33157 32118.5 1
MoveTo 30026.9 33157 32125 1
MoveTo 30140.8 33157 32132.3 0
MoveTo 30240.4 33157 32224.2 0
GuardSpot plus 6 0
MoveTo 30135.9 33157 32121.6 0
MoveTo 30027 33157 32123.3 1
MoveTo 29927 33157 32124.8 1
MoveTo 29877.8 33157 32125.5 0
MoveTo 29868.3 33157 31916.9 1
MoveTo 29863.8 33157 31817.1 1
MoveTo 29857 33157 31667 1
MoveTo 29737 33137 31667 1
MoveTo 29777 33157 31667 1
MoveTo 29657 33097 31667 1
MoveTo 29279.1 32837 31667 1
MoveTo 29194.9 32787 31667 1
MoveTo 29187 32787 31667 0
MoveTo 29151.1 32787 31870.7 0
MoveTo 29667.4 32787 32134 0
MoveTo 29670.1 32787 32225.1 0
GuardSpot plus 6 0
EndLoop
EndPlan
EndTeamPlan
"YardPatrol1Team" // Team Name
Terrorist // Team Type
1 // Starts Active
0 // Is Location Known?
1 // Is Icon Shown?
"Terrorist" // character Type
"YardPatrol1_1" // Character Name
"TER_sam_ext1_03.ter" // Actor file
"TER_sam_ext1_AK47.kit" // Kit file
0 // Is Primary Objective
Bored // initial alertness state
None // Radio Type
Stand // Initial Stance
BeginTeamPlan
1 // Number Starting Locations
29901.6 32787 32116.8 200
BeginPlan
ROE Investigate
ROE Normal
PlanLoop
MoveTo 29893 32787 32117.2 0
MoveTo 29349.3 32787 32210.1 0
MoveTo 29347.7 32787 32237.8 1
MoveTo 29342.2 32757 32336.2 1
MoveTo 29339.6 32757 32382.7 0
MoveTo 30921.7 32757 32351.2 0
MoveTo 31015.7 32757 31596.4 1
MoveTo 31028 32757 31497.6 1
MoveTo 31317 32471.8 29177 1
MoveTo 31317 32437.8 29057 1
MoveTo 31368.6 32409.8 28961 1
MoveTo 31415.8 32397 28873 1
MoveTo 31540.1 32397 28641.7 0
MoveTo 32307 32397 28640 1
MoveTo 32407 32396.3 28639.8 1
MoveTo 34662.9 32368.7 28634.7 0
GuardSpot plus 5 0
MoveTo 34663.4 32368.5 28635.3 0
MoveTo 32407 32396.3 28649.1 1
MoveTo 32307 32397 28649.7 1
MoveTo 31532.2 32397 28654.5 0
MoveTo 31415.4 32397 28873 1
MoveTo 31368.3 32409.8 28961 1
MoveTo 31317 32437.8 29057 1
MoveTo 31317 32471.8 29177 1
MoveTo 31026.9 32757 31497.6 1
MoveTo 31014.6 32757 31596.4 1
MoveTo 30917.1 32757 32376.1 0
MoveTo 29328.6 32757 32399 0
MoveTo 29329.7 32757 32336.3 1
MoveTo 29331.6 32787 32237.7 1
MoveTo 29331.8 32787 32223.5 0
MoveTo 29910.1 32787 32121 0
GuardSpot plus 4 0
EndLoop
EndPlan
EndTeamPlan
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
2 // Number of Touchplates
"StairSqeak1Trigger"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"None"
34260 32768 30560.3
34.375 40 46.4583
0 // Number of humans to trigger
1 // Number of objects to trigger
"StairSqeak1"
"StairSqeak2Trigger"
1 // Is pressure plate
0 // 1 == not triggered by hostages
0 // 1 == not triggered by terrorists
0 // 1 == not triggered by team members
"None"
29639.5 33067 31669.4
60 40 60
0 // Number of humans to trigger
1 // Number of objects to trigger
"StairSqeak2"
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
2 // Number of Sound Emitters
"StairSqeak1" // Unique Name
34260.9 32767 30566.2 // Location
0 // Starts Playing
16 // Sound Types
0 // Playback Type
"F_GRSQ2.wav" // Sound Filename
"StairSqeak2" // Unique Name
29640.7 33067 31669.4 // Location
0 // Starts Playing
16 // Sound Types
0 // Playback Type
"F_GRSQ1.wav" // Sound Filename
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
1 // Number of Insertion Zones
38457.9 31787 30777
38022.3 31797 31088.7
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
1 // Extraction Zone Defined
1 // Extraction Zone Required for Game End
38546.9 31787 30689.3
37900.7 31797 31165.6
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
0 // This is an adversarial mission?