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Text File  |  1999-11-30  |  6KB  |  229 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM08.map"    // Map Filename
  5. "RM08"    // Map Directory
  6. "MSN_NAME_RM08THT"    // Mission Name
  7. "RM08.pln"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 90 100 100     // Fog Color
  17. 2000    // Fog Start
  18. 4000    // Fog End
  19. 0 0 0     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_night_rainy.qob            // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     2    8
  29.     3    8
  30.     4    8
  31.     1    74
  32.     201    74
  33.     203    74
  34.     204    74
  35.     200    10
  36.     205    74
  37.     206    10
  38.     501    74
  39.     109    10
  40.     113    8
  41.     111    10
  42.     502    74
  43.     520    74
  44.     506    74
  45.     507    74
  46.     510    10
  47.     505    74
  48.     500    74
  49.     521    74
  50.     522    10
  51.     202    74
  52. End
  53. BackgroundColors
  54. End
  55. EAXRooms
  56.     100    ROOM
  57.     101    ROOM
  58.     102    BATHROOM
  59.     103    ROOM
  60.     207    ROOM
  61.     104    ROOM
  62.     2    STONECORRIDOR
  63.     3    STONECORRIDOR
  64.     4    STONECORRIDOR
  65.     1    PARKINGLOT
  66.     201    ALLEY
  67.     203    ALLEY
  68.     204    ALLEY
  69.     200    ALLEY
  70.     205    ALLEY
  71.     206    ALLEY
  72.     106    HALLWAY
  73.     107    BATHROOM
  74.     108    BATHROOM
  75.     501    PLAIN
  76.     109    ROOM
  77.     110    ROOM
  78.     113    HALLWAY
  79.     111    ROOM
  80.     112    BATHROOM
  81.     105    ROOM
  82.     114    ROOM
  83.     115    ROOM
  84.     502    PARKINGLOT
  85.     208    ALLEY
  86.     209    ALLEY
  87.     520    CITY
  88.     506    ROOM
  89.     507    PLAIN
  90.     510    CAVE
  91.     500    PLAIN
  92.     521    STONECORRIDOR
  93.     202    ALLEY
  94. End
  95. ZoneRooms    
  96. End
  97. DoorStates
  98. End
  99.  
  100. // Rain or Snow direction
  101. 0 -1 0
  102.  
  103. // AI Info
  104. 4000    // Max LOS Distance
  105. 1    // Terrorists speak Russian?
  106.  
  107. // Rules info
  108. 0    // Is under surveillance?
  109.  
  110. // Gore info
  111. 0    // Is gore disabled?
  112.  
  113. // Plan map info.
  114. 4000    // Initial zoom distance( cm )
  115. 500    // Minimum zoom distance( cm )
  116. 6000    // Maximum zoom distance( cm )
  117. 0    // Initial camera rotation( degrees )
  118. 0    // Rotation to north( degrees )
  119.  
  120. 1    2.5
  121. 2.5    6
  122. 1    2.5
  123.  
  124. 4    // Number of weeks since last mission
  125.  
  126. // Filtered Kits
  127. // Filtered Kits
  128. 6    // Number of filtered kits
  129. 12
  130. 13
  131. 14
  132. 15
  133. 16
  134. 17
  135.  
  136. // Roster modifiers
  137. 0    // restrict to operatives that went on the previous mission
  138. 0    // only allow operatives that went on the previous mission
  139. 0    // Number operatives to add
  140.  
  141. 0    // Number operatives to remove
  142.  
  143. 0            // Difficulty Settings Exist
  144.  
  145.  //---------------------------------------------------------
  146. // MISSION DATA
  147. //---------------------------------------------------------
  148. "VicCondTHT.txt"     // Victory Conditions file name
  149.  
  150. 0            // Number of landmarks
  151.  
  152. // Specific Action Objects
  153. 0            // Number of action objects
  154.  
  155. //---------------------------------------------------------
  156. // CHARACTER DATA
  157. //---------------------------------------------------------
  158. BeginTeams
  159.  
  160. "Random1Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  161. "Random2Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  162. "Random3Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  163. "Random4Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  164. "Random5Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  165. "Random6Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  166. "Random7Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  167. "Random8Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  168. "Random9Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  169. "Random10Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  170. "Random11Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  171. "Random12Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_Uzi.kit"
  172. "Random13Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  173. "Random14Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_Uzi.kit"
  174. "Random15Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_AK47.kit"
  175. "Random16Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_Uzi.kit"
  176. "Random17Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  177. "Random18Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_Uzi.kit"
  178. "Random19Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  179. "Random20Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_Uzi.kit"
  180. "Random21Team"        "TER_maf_ext2_01.ter"    "TER_maf_ext2_AK47.kit"
  181. "Random22Team"        "TER_maf_ext2_02.ter"    "TER_maf_ext2_Scorp.kit"
  182. "Random23Team"        "TER_maf_ext2_03.ter"    "TER_maf_ext2_AK47.kit"
  183. "Random24Team"        "TER_maf_ext2_01.ter"    "TER_maf_ext2_Scorp.kit"
  184. "Random25Team"        "TER_maf_ext2_02.ter"    "TER_maf_ext2_AK47.kit"
  185. "Random26Team"        "TER_maf_ext2_03.ter"    "TER_maf_ext2_Scorp.kit"
  186. "Random27Team"        "TER_maf_ext2_01.ter"    "TER_maf_ext2_AK47.kit"
  187. "Random28Team"        "TER_maf_ext2_02.ter"    "TER_maf_ext2_Scorp.kit"
  188. "Random29Team"        "TER_maf_ext2_03.ter"    "TER_maf_ext2_AK47.kit"
  189. "Random30Team"        "TER_maf_ext2_01.ter"    "TER_maf_ext2_Scorp.kit"
  190.  
  191. EndTeams
  192.  
  193. //---------------------------------------------------------
  194. // VEHICLE DATA
  195. //---------------------------------------------------------
  196. 0            // Number of Vehicles
  197.  
  198. //---------------------------------------------------------
  199. // TOUCHPLATE DATA
  200. //---------------------------------------------------------
  201. 0            // Number of Touchplates
  202.  
  203. //---------------------------------------------------------
  204. // Sound Emitter DATA
  205. //---------------------------------------------------------
  206. 0            // Number of Sound Emitters
  207.  
  208. //---------------------------------------------------------
  209. // SINGLE PLAYER INSERTION ZONES
  210. //---------------------------------------------------------
  211. 1    // Number of Insertion Zones
  212.  
  213. 33852.2 31882 30451
  214. 33614.4 31892 30811.7
  215.  
  216. //---------------------------------------------------------
  217. // EXTRACTION ZONE
  218. //---------------------------------------------------------
  219. 0            // Extraction Zone Defined
  220. 0            // Extraction Zone Required for Game End
  221.  
  222. //---------------------------------------------------------
  223. // ADVERSARIAL DATA
  224. //---------------------------------------------------------
  225.  
  226. 0                            // This is an adversarial mission
  227.  
  228.  
  229.