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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM08_MUL.mis
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1999-11-30
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6KB
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281 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm08.map" // Map Filename
"rm08" // Map Directory
"MSN_NAME_RM08_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
90 100 100 // Fog Color
2000 // Fog Start
4000 // Fog End
0 0 0 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_rainy.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
2 8
3 8
4 8
1 74
201 74
203 74
204 74
200 10
205 74
206 10
501 74
109 10
113 8
111 10
502 74
520 74
506 74
507 74
510 10
505 74
500 74
521 74
522 10
202 74
End
BackgroundColors
End
EAXRooms
100 ROOM
101 ROOM
102 BATHROOM
103 ROOM
207 ROOM
104 ROOM
2 STONECORRIDOR
3 STONECORRIDOR
4 STONECORRIDOR
1 PARKINGLOT
201 ALLEY
203 ALLEY
204 ALLEY
200 ALLEY
205 ALLEY
206 ALLEY
106 HALLWAY
107 BATHROOM
108 BATHROOM
501 PLAIN
109 ROOM
110 ROOM
113 HALLWAY
111 ROOM
112 BATHROOM
105 ROOM
114 ROOM
115 ROOM
502 PARKINGLOT
208 ALLEY
209 ALLEY
520 CITY
506 ROOM
507 PLAIN
510 CAVE
500 PLAIN
521 STONECORRIDOR
202 ALLEY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
4000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
6000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
4 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
12
13
14
15
16
17
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
35872 32520 33740
0 1 0 0
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
33861.6 32533 30032
0 0 0 1
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
20 // Number of spawn points
34110.5 31892 31220.1
33740.7 31892 31682.7
34765.1 31992 30333.1
33936.3 32412 31071.3
34009.6 32412 30787.9
34752.2 32412 30649.6
37380.3 32412 30666.1
37570.8 32412 31470.8
34795.9 32412 34873.9
34804 32412 34206.2
35725 32412 33696.2
35748.9 32412 34988
33773.7 32772 30378.3
37836.2 32412 31008.7
35598.4 32412 31826
34498 32412 30901.3
35205.6 32412 35271.4
35987.9 32412 32674.7
39115.5 32312 34816.8
39674.6 32312 34844.3
4 // Number of base pairs
"ZONE_RM08_GROUP_4_DESC"
33554.5 32402 30457.3
34148.2 32402 30255.8
"ZONE_RM08_OFFICE"
35745.8 32402 34036
35287.5 32412 34800.4
"ZONE_RM08_CHOP_SHOP"
"ZONE_RM08_GROUP_3_DESC"
33893 31882 30364.1
33546.7 31892 30928.7
"ZONE_RM08_IN_WATER"
36052 32402 30763
35291.2 32412 31414.4
"ZONE_RM08_WAREHOUSE"
"ZONE_RM08_GROUP_2_DESC"
33554.5 32402 30457.3
34148.2 32402 30255.8
"ZONE_RM08_OFFICE"
36052 32402 30763
35291.2 32412 31414.4
"ZONE_RM08_WAREHOUSE"
"ZONE_RM08_GROUP_1_DESC"
33893 31882 30364.1
33546.7 31892 30928.7
"ZONE_RM08_IN_WATER"
35745.8 32402 34036
35287.5 32412 34800.4
"ZONE_RM08_CHOP_SHOP"