home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2003 March / Gamestar_49_2003-03_cd2.bin / data / mission / RM09.lwf < prev    next >
Text File  |  1999-11-30  |  6KB  |  229 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM09.map"    // Map Filename
  5. "RM09"    // Map Directory
  6. "MSN_NAME_RM09LWF"    // Mission Name
  7. "rm09_lwf.pln"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 45 45 55     // Fog Color
  17. 500    // Fog Start
  18. 6000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_night_clear.qob            // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     100    2
  29.     103    2
  30.     17    2
  31.     18    2
  32.     101    2
  33.     104    2
  34.     102    2
  35.     106    2
  36.     108    2
  37.     107    2
  38.     105    2
  39.     109    2
  40. End
  41. BackgroundColors
  42. End
  43. EAXRooms
  44.     1    STONEROOM
  45.     5    STONECORRIDOR
  46.     6    STONEROOM
  47.     7    STONECORRIDOR
  48.     8    STONEROOM
  49.     100    MOUNTAINS
  50.     10    STONEROOM
  51.     11    STONEROOM
  52.     12    STONEROOM
  53.     13    STONEROOM
  54.     14    STONEROOM
  55.     15    STONEROOM
  56.     16    STONEROOM
  57.     103    MOUNTAINS
  58.     17    MOUNTAINS
  59.     18    MOUNTAINS
  60.     101    MOUNTAINS
  61.     104    ALLEY
  62.     102    MOUNTAINS
  63.     106    MOUNTAINS
  64.     108    MOUNTAINS
  65.     203    STONECORRIDOR
  66.     204    STONEROOM
  67.     205    STONEROOM
  68.     206    STONEROOM
  69.     207    STONEROOM
  70.     208    STONEROOM
  71.     209    STONEROOM
  72.     210    STONECORRIDOR
  73.     211    STONEROOM
  74.     212    STONEROOM
  75.     107    MOUNTAINS
  76.     200    STONEROOM
  77.     201    STONEROOM
  78.     202    STONEROOM
  79.     4    STONEROOM
  80.     105    MOUNTAINS
  81.     300    STONEROOM
  82.     302    STONEROOM
  83.     301    STONEROOM
  84.     303    STONEROOM
  85.     304    STONEROOM
  86.     305    STONECORRIDOR
  87.     306    STONECORRIDOR
  88.     109    MOUNTAINS
  89. End
  90. ZoneRooms
  91. End
  92. DoorStates
  93. End
  94.  
  95. // Rain or Snow direction
  96. 0 -1 0
  97.  
  98. // AI Info
  99. 4000    // Max LOS Distance
  100. 1    // Terrorists speak Russian?
  101.  
  102. // Rules info
  103. 0    // Is under surveillance?
  104.  
  105. // Gore info
  106. 0    // Is gore disabled?
  107.  
  108. // Plan map info.
  109. 2000    // Initial zoom distance( cm )
  110. 500    // Minimum zoom distance( cm )
  111. 4000    // Maximum zoom distance( cm )
  112. 0    // Initial camera rotation( degrees )
  113. 0    // Rotation to north( degrees )
  114.  
  115. 1    2.5
  116. 2.5    6
  117. 1    2.5
  118.  
  119. 0    // Number of weeks since last mission
  120.  
  121. // Filtered Kits
  122. 9    // Number of filtered kits
  123. 9
  124. 10
  125. 11
  126. 24
  127. 25
  128. 26
  129. 30
  130. 31
  131. 32
  132.  
  133. // Roster modifiers
  134. 0    // restrict to operatives that went on the previous mission
  135. 0    // only allow operatives that went on the previous mission
  136. 0    // Number operatives to add
  137.  
  138. 0    // Number operatives to remove
  139.  
  140. 0            // Difficulty Settings Exist
  141.  
  142.  //---------------------------------------------------------
  143. // MISSION DATA
  144. //---------------------------------------------------------
  145. "VicCondLW.txt"     // Victory Conditions file name
  146.  
  147. 0            // Number of landmarks
  148.  
  149. // Specific Action Objects
  150. 0            // Number of action objects
  151.  
  152. //---------------------------------------------------------
  153. // CHARACTER DATA
  154. //---------------------------------------------------------
  155. BeginTeams
  156.  
  157. "Random1Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  158. "Random2Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  159. "Random3Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  160. "Random4Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  161. "Random5Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  162. "Random6Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  163. "Random7Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  164. "Random8Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  165. "Random9Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  166. "Random10Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  167. "Random11Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  168. "Random12Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_AK74.kit"
  169. "Random13Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_AK74.kit"
  170. "Random14Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  171. "Random15Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_AK74.kit"
  172. "Random16Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_AK74.kit"
  173. "Random17Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  174. "Random18Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_AK74.kit"
  175. "Random19Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_AK74.kit"
  176. "Random20Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  177. "Random21Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_9mm.kit"
  178. "Random22Team"        "TER_rus_int1_02.ter"    "TER_rus_int1_Skorp.kit"
  179. "Random23Team"        "TER_rus_int1_03.ter"    "TER_rus_int1_9mm.kit"
  180. "Random24Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_Skorp.kit"
  181. "Random25Team"        "TER_rus_int1_02.ter"    "TER_rus_int1_9mm.kit"
  182. "Random26Team"        "TER_rus_int1_03.ter"    "TER_rus_int1_Skorp.kit"
  183. "Random27Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_9mm.kit"
  184. "Random28Team"        "TER_rus_int1_02.ter"    "TER_rus_int1_Skorp.kit"
  185. "Random29Team"        "TER_rus_int1_03.ter"    "TER_rus_int1_9mm.kit"
  186. "Random30Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_Skorp.kit"
  187.  
  188. EndTeams
  189.  
  190. //---------------------------------------------------------
  191. // VEHICLE DATA
  192. //---------------------------------------------------------
  193. 0            // Number of Vehicles
  194.  
  195. //---------------------------------------------------------
  196. // TOUCHPLATE DATA
  197. //---------------------------------------------------------
  198. 0            // Number of Touchplates
  199.  
  200. //---------------------------------------------------------
  201. // Sound Emitter DATA
  202. //---------------------------------------------------------
  203. 0            // Number of Sound Emitters
  204.  
  205. //---------------------------------------------------------
  206. // SINGLE PLAYER INSERTION ZONES
  207. //---------------------------------------------------------
  208. 1    // Number of Insertion Zones
  209.  
  210. 32570.9 32027 33906.8
  211. 31535 32037 35397.1
  212.  
  213. //---------------------------------------------------------
  214. //-- Extraction Zone --------------------------------------
  215. //---------------------------------------------------------
  216. 1        // Extraction Zone Defined
  217. 0        // Extraction Zone Required for Game End
  218. 33078.8 31117 27862.4
  219. 33445 31117 26927.6
  220.  
  221.  
  222. //---------------------------------------------------------
  223. // ADVERSARIAL DATA
  224. //---------------------------------------------------------
  225.  
  226. 0                            // This is an adversarial mission
  227.  
  228.  
  229.