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Text File  |  1999-11-30  |  8KB  |  298 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "rm09.map"    // Map Filename
  5. "rm09"    // Map Directory
  6. "MSN_NAME_RM09_MULT"    // Mission Name
  7. "[None]"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 45 45 55     // Fog Color
  17. 500    // Fog Start
  18. 6000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_night_clear.qob            // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     100    2
  29.     103    2
  30.     17    2
  31.     18    2
  32.     101    2
  33.     104    2
  34.     102    2
  35.     106    2
  36.     108    2
  37.     107    2
  38.     105    2
  39.     109    2
  40. End
  41. BackgroundColors
  42. End
  43. EAXRooms
  44.     1    STONEROOM
  45.     5    STONECORRIDOR
  46.     6    STONEROOM
  47.     7    STONECORRIDOR
  48.     8    STONEROOM
  49.     100    MOUNTAINS
  50.     10    STONEROOM
  51.     11    STONEROOM
  52.     12    STONEROOM
  53.     13    STONEROOM
  54.     14    STONEROOM
  55.     15    STONEROOM
  56.     16    STONEROOM
  57.     103    MOUNTAINS
  58.     17    MOUNTAINS
  59.     18    MOUNTAINS
  60.     101    MOUNTAINS
  61.     104    ALLEY
  62.     102    MOUNTAINS
  63.     106    MOUNTAINS
  64.     108    MOUNTAINS
  65.     203    STONECORRIDOR
  66.     204    STONEROOM
  67.     205    STONEROOM
  68.     206    STONEROOM
  69.     207    STONEROOM
  70.     208    STONEROOM
  71.     209    STONEROOM
  72.     210    STONECORRIDOR
  73.     211    STONEROOM
  74.     212    STONEROOM
  75.     107    MOUNTAINS
  76.     200    STONEROOM
  77.     201    STONEROOM
  78.     202    STONEROOM
  79.     4    STONEROOM
  80.     105    MOUNTAINS
  81.     300    STONEROOM
  82.     302    STONEROOM
  83.     301    STONEROOM
  84.     303    STONEROOM
  85.     304    STONEROOM
  86.     305    STONECORRIDOR
  87.     306    STONECORRIDOR
  88.     109    MOUNTAINS
  89. End
  90. ZoneRooms
  91. End
  92. DoorStates
  93. End
  94.  
  95. // Rain or Snow direction
  96. 0 -1 0
  97.  
  98. // AI Info
  99. 4000    // Max LOS Distance
  100. 1    // Terrorists speak Russian?
  101.  
  102. // Rules info
  103. 0    // Is under surveillance?
  104.  
  105. // Gore info
  106. 0    // Is gore disabled?
  107.  
  108. // Plan map info.
  109. 2000    // Initial zoom distance( cm )
  110. 500    // Minimum zoom distance( cm )
  111. 4000    // Maximum zoom distance( cm )
  112. 0    // Initial camera rotation( degrees )
  113. 0    // Rotation to north( degrees )
  114.  
  115. 1    2.5
  116. 2.5    6
  117. 1    2.5
  118.  
  119. 0    // Number of weeks since last mission
  120.  
  121. // Filtered Kits
  122. 9    // Number of filtered kits
  123. 9
  124. 10
  125. 11
  126. 24
  127. 25
  128. 26
  129. 30
  130. 31
  131. 32
  132.  
  133. // Roster modifiers
  134. 0    // restrict to operatives that went on the previous mission
  135. 0    // only allow operatives that went on the previous mission
  136. 0    // Number operatives to add
  137.  
  138. 0    // Number operatives to remove
  139.  
  140. 0    // Difficulty Setting Exist
  141.  
  142.  
  143. //---------------------------------------------------------
  144. // MISSION DATA
  145. //---------------------------------------------------------
  146.  
  147. "[Base on Game Type]"
  148.  
  149. //---------------------------------------------------------
  150. //-- Landmarks --------------------------------------------
  151. //---------------------------------------------------------
  152.  
  153. 0    // Number of landmarks
  154.  
  155. //---------------------------------------------------------
  156. //-- Mission Objective Objects ----------------------------
  157. //---------------------------------------------------------
  158.  
  159. 2    // Number of mission objective objects
  160. "Disarm Bomb"
  161. "BlueBomb"
  162. "bomb_sticky_blue.mso"
  163. 32698.3 31268 25337.1
  164. 0 -0.707107 0 0.707107
  165. 0
  166.  
  167. "Disarm Bomb"
  168. "GoldBomb"
  169. "bomb_sticky_yellow.mso"
  170. 32745.7 32157 31849.3
  171. 0 0 0 1
  172. 0
  173.  
  174.  
  175. //---------------------------------------------------------
  176. //-- Start Teams Data -------------------------------------
  177. //---------------------------------------------------------
  178.  
  179. BeginTeams
  180.  
  181. "Random1Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  182. "Random2Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  183. "Random3Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  184. "Random4Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  185. "Random5Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  186. "Random6Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  187. "Random7Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  188. "Random8Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK74.kit"
  189. "Random9Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK74.kit"
  190. "Random10Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK74.kit"
  191. "Random11Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  192. "Random12Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_AK74.kit"
  193. "Random13Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_AK74.kit"
  194. "Random14Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  195. "Random15Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_AK74.kit"
  196. "Random16Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_AK74.kit"
  197. "Random17Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  198. "Random18Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_AK74.kit"
  199. "Random19Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_AK74.kit"
  200. "Random20Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_AK74.kit"
  201. "Random21Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_9mm.kit"
  202. "Random22Team"        "TER_rus_int1_02.ter"    "TER_rus_int1_Skorp.kit"
  203. "Random23Team"        "TER_rus_int1_03.ter"    "TER_rus_int1_9mm.kit"
  204. "Random24Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_Skorp.kit"
  205. "Random25Team"        "TER_rus_int1_02.ter"    "TER_rus_int1_9mm.kit"
  206. "Random26Team"        "TER_rus_int1_03.ter"    "TER_rus_int1_Skorp.kit"
  207. "Random27Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_9mm.kit"
  208. "Random28Team"        "TER_rus_int1_02.ter"    "TER_rus_int1_Skorp.kit"
  209. "Random29Team"        "TER_rus_int1_03.ter"    "TER_rus_int1_9mm.kit"
  210. "Random30Team"        "TER_rus_int1_01.ter"    "TER_rus_int1_Skorp.kit"
  211.  
  212. EndTeams
  213.  
  214.  
  215. //---------------------------------------------------------
  216. //-- Vehicle Data -----------------------------------------
  217. //---------------------------------------------------------
  218.  
  219. 0    // Number of Vehicles
  220.  
  221.  
  222. //---------------------------------------------------------
  223. //-- Touchplate Data --------------------------------------
  224. //---------------------------------------------------------
  225.  
  226. 0    // Number of Touchplates
  227.  
  228.  
  229. //---------------------------------------------------------
  230. //-- Sound Emitter Data -----------------------------------
  231. //---------------------------------------------------------
  232.  
  233. 0    // Number of Sound Emitters
  234.  
  235.  
  236. //---------------------------------------------------------
  237. //-- Single Player Insertion Zones ------------------------
  238. //---------------------------------------------------------
  239. 0    // Number of Insertion Zones
  240.  
  241.  
  242. //---------------------------------------------------------
  243. //-- Extraction Zone --------------------------------------
  244. //---------------------------------------------------------
  245. 0        // Extraction Zone Defined
  246.  
  247.  
  248.  
  249. //---------------------------------------------------------
  250. //--  Adversarial Data ------------------------------------
  251. //---------------------------------------------------------
  252. 1        // This is an adversarial mission?
  253.  
  254. 25        // Number of spawn points
  255. 31676.7 31127 27657.8
  256. 32150.9 31127 27595.4
  257. 33190.9 31127 27623.9
  258. 31534.3 31127 26533.4
  259. 33132.3 31127 26603.2
  260. 31483.2 31127 25825
  261. 32108.3 31127 25976
  262. 32629 31127 25205.2
  263. 31374.4 31127 25031.5
  264. 33345.6 31037 25337.7
  265. 32515.1 32087 25538.9
  266. 32294.3 32087 25085.8
  267. 31934.1 32087 24580.3
  268. 33345.1 32087 24429
  269. 31356.2 32087 27750.6
  270. 33959.6 32087 28090.9
  271. 36209.3 32037 29369.9
  272. 35465.4 32037 33699.7
  273. 29069.2 32037 33676.8
  274. 27751.4 32037 29386.1
  275. 32198.2 32037 32065.4
  276. 31605.4 32037 36308.1
  277. 32860.5 32037 36278.7
  278. 31703.7 32537 36596.2
  279. 32809 32537 36640.4
  280.  
  281.  
  282. 2        // Number of base pairs
  283. "ZONE_RM09_GROUP_2_DESC"
  284. 31265.4 32027 29111.4
  285. 30173 32037 30224.4
  286. "ZONE_RM09_APPROACHES"
  287. 34054.6 31027 24503.8
  288. 33417 31037 25849.8
  289. "ZONE_RM09_FACTORY_ENTRANCE"
  290. "ZONE_RM09_GROUP_1_DESC"
  291. 32796.5 32027 34108.8
  292. 31449.2 32037 34984.5
  293. "ZONE_RM09_ENTRANCE"
  294. 33703.9 31117 27355.2
  295. 33109.2 31127 26944.8
  296. "ZONE_RM09_DEEP_INSIDE"
  297.  
  298.