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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM09_MULT.mis
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1999-11-30
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8KB
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298 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm09.map" // Map Filename
"rm09" // Map Directory
"MSN_NAME_RM09_MULT" // Mission Name
"[None]" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
15000 // Far hardware clipping distance
10 // Near software clipping distance
15000 // Far software clipping distance
0 // Is fog on?
45 45 55 // Fog Color
500 // Fog Start
6000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_clear.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
100 2
103 2
17 2
18 2
101 2
104 2
102 2
106 2
108 2
107 2
105 2
109 2
End
BackgroundColors
End
EAXRooms
1 STONEROOM
5 STONECORRIDOR
6 STONEROOM
7 STONECORRIDOR
8 STONEROOM
100 MOUNTAINS
10 STONEROOM
11 STONEROOM
12 STONEROOM
13 STONEROOM
14 STONEROOM
15 STONEROOM
16 STONEROOM
103 MOUNTAINS
17 MOUNTAINS
18 MOUNTAINS
101 MOUNTAINS
104 ALLEY
102 MOUNTAINS
106 MOUNTAINS
108 MOUNTAINS
203 STONECORRIDOR
204 STONEROOM
205 STONEROOM
206 STONEROOM
207 STONEROOM
208 STONEROOM
209 STONEROOM
210 STONECORRIDOR
211 STONEROOM
212 STONEROOM
107 MOUNTAINS
200 STONEROOM
201 STONEROOM
202 STONEROOM
4 STONEROOM
105 MOUNTAINS
300 STONEROOM
302 STONEROOM
301 STONEROOM
303 STONEROOM
304 STONEROOM
305 STONECORRIDOR
306 STONECORRIDOR
109 MOUNTAINS
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
2000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
9 // Number of filtered kits
9
10
11
24
25
26
30
31
32
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
32698.3 31268 25337.1
0 -0.707107 0 0.707107
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
32745.7 32157 31849.3
0 0 0 1
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK74.kit"
"Random2Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK74.kit"
"Random3Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK74.kit"
"Random4Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK74.kit"
"Random5Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK74.kit"
"Random6Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK74.kit"
"Random7Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK74.kit"
"Random8Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_AK74.kit"
"Random9Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_AK74.kit"
"Random10Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_AK74.kit"
"Random11Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_AK74.kit"
"Random12Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_AK74.kit"
"Random13Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_AK74.kit"
"Random14Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_AK74.kit"
"Random15Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_AK74.kit"
"Random16Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_AK74.kit"
"Random17Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_AK74.kit"
"Random18Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_AK74.kit"
"Random19Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_AK74.kit"
"Random20Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_AK74.kit"
"Random21Team" "TER_rus_int1_01.ter" "TER_rus_int1_9mm.kit"
"Random22Team" "TER_rus_int1_02.ter" "TER_rus_int1_Skorp.kit"
"Random23Team" "TER_rus_int1_03.ter" "TER_rus_int1_9mm.kit"
"Random24Team" "TER_rus_int1_01.ter" "TER_rus_int1_Skorp.kit"
"Random25Team" "TER_rus_int1_02.ter" "TER_rus_int1_9mm.kit"
"Random26Team" "TER_rus_int1_03.ter" "TER_rus_int1_Skorp.kit"
"Random27Team" "TER_rus_int1_01.ter" "TER_rus_int1_9mm.kit"
"Random28Team" "TER_rus_int1_02.ter" "TER_rus_int1_Skorp.kit"
"Random29Team" "TER_rus_int1_03.ter" "TER_rus_int1_9mm.kit"
"Random30Team" "TER_rus_int1_01.ter" "TER_rus_int1_Skorp.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
25 // Number of spawn points
31676.7 31127 27657.8
32150.9 31127 27595.4
33190.9 31127 27623.9
31534.3 31127 26533.4
33132.3 31127 26603.2
31483.2 31127 25825
32108.3 31127 25976
32629 31127 25205.2
31374.4 31127 25031.5
33345.6 31037 25337.7
32515.1 32087 25538.9
32294.3 32087 25085.8
31934.1 32087 24580.3
33345.1 32087 24429
31356.2 32087 27750.6
33959.6 32087 28090.9
36209.3 32037 29369.9
35465.4 32037 33699.7
29069.2 32037 33676.8
27751.4 32037 29386.1
32198.2 32037 32065.4
31605.4 32037 36308.1
32860.5 32037 36278.7
31703.7 32537 36596.2
32809 32537 36640.4
2 // Number of base pairs
"ZONE_RM09_GROUP_2_DESC"
31265.4 32027 29111.4
30173 32037 30224.4
"ZONE_RM09_APPROACHES"
34054.6 31027 24503.8
33417 31037 25849.8
"ZONE_RM09_FACTORY_ENTRANCE"
"ZONE_RM09_GROUP_1_DESC"
32796.5 32027 34108.8
31449.2 32037 34984.5
"ZONE_RM09_ENTRANCE"
33703.9 31117 27355.2
33109.2 31127 26944.8
"ZONE_RM09_DEEP_INSIDE"