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Text File  |  1999-11-30  |  6KB  |  234 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM10.map"        // Map file name
  5. "RM10"            // Map directory
  6. "MSN_NAME_RM10LWF"    // Name of mission
  7. "rm10_lwf.pln"        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 221 240 255     // Fog Color
  17. 3000    // Fog Start
  18. 12000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_dawn_mountains.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     1    1
  29.     4    1
  30.     15    1
  31.     16    1
  32.     19    1
  33.     26    1
  34.     38    1
  35.     43    1
  36.     41    1
  37.     40    1
  38.     39    1
  39.     45    9
  40.     46    267
  41.     34    267
  42.     44    267
  43.     48    267
  44.     49    267
  45.     50    267
  46.     37    267
  47.     36    267
  48.     33    267
  49. End
  50. BackgroundColors
  51. End
  52. EAXRooms
  53.     1    ROOM
  54.     2    LIVINGROOM
  55.     3    BATHROOM
  56.     4    HALLWAY
  57.     5    ROOM
  58.     6    ROOM
  59.     7    ROOM
  60.     8    HALLWAY
  61.     9    ROOM
  62.     10    ROOM
  63.     11    ROOM
  64.     12    ROOM
  65.     13    HALLWAY
  66.     14    HALLWAY
  67.     15    ROOM
  68.     16    ROOM
  69.     17    ROOM
  70.     30    ROOM
  71.     18    ROOM
  72.     19    HALLWAY
  73.     20    ROOM
  74.     21    ROOM
  75.     22    ROOM
  76.     23    ROOM
  77.     25    HALLWAY
  78.     24    ROOM
  79.     27    ROOM
  80.     28    ROOM
  81.     26    ROOM
  82.     29    ROOM
  83.     31    HALLWAY
  84.     42    HALLWAY
  85.     38    ROOM
  86.     43    ROOM
  87.     41    HALLWAY
  88.     40    ROOM
  89.     39    ROOM
  90.     45    ROOM
  91.     46    MOUNTAINS
  92.     34    MOUNTAINS
  93.     44    MOUNTAINS
  94.     37    MOUNTAINS
  95.     36    MOUNTAINS
  96.     33    MOUNTAINS
  97. End
  98. ZoneRooms
  99. End
  100. DoorStates
  101. End
  102.  
  103. // Rain or Snow direction
  104. 0 -1 0
  105.  
  106. // AI Info
  107. 4000    // Max LOS Distance
  108. 1    // Terrorists speak Russian?
  109.  
  110. // Rules info
  111. 0    // Is under surveillance?
  112.  
  113. // Gore info
  114. 0    // Is gore disabled?
  115.  
  116. // Plan map info.
  117. 3000    // Initial zoom distance( cm )
  118. 500    // Minimum zoom distance( cm )
  119. 6000    // Maximum zoom distance( cm )
  120. 0    // Initial camera rotation( degrees )
  121. 0    // Rotation to north( degrees )
  122.  
  123. 1    2.5
  124. 2.5    6
  125. 1    2.5
  126.  
  127. 2    // Number of weeks since last mission
  128.  
  129. // Filtered Kits
  130. 6    // Number of filtered kits
  131. 30
  132. 31
  133. 32
  134. 33
  135. 34
  136. 35
  137.  
  138. // Roster modifiers
  139. 0            // restrict to operatives that went on the previous mission
  140. 0            // only allow operatives that went on the previous mission
  141. 0            // number of operatives to activate this mission
  142. 0            // number of operatives that become unavailable this mission
  143.  
  144. 0            // Difficulty Settings Exist
  145.  
  146.  //---------------------------------------------------------
  147. // MISSION DATA
  148. //---------------------------------------------------------
  149. "VicCondLW.txt"     // Victory Conditions file name
  150.  
  151. 0            // Number of landmarks
  152.  
  153. // Specific Action Objects
  154. 0            // Number of action objects
  155.  
  156.  
  157.  
  158. //---------------------------------------------------------
  159. // CHARACTER DATA
  160. //---------------------------------------------------------
  161. BeginTeams
  162.  
  163. "Random1Team"        "TER_maf_ext2_01.ter"    "TER_maf_ext2_AK47.kit"
  164. "Random2Team"        "TER_maf_ext2_02.ter"    "TER_maf_ext2_AK47.kit"
  165. "Random3Team"        "TER_maf_ext2_03.ter"    "TER_maf_ext2_AK47.kit"
  166. "Random4Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  167. "Random5Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_shotgun.kit"
  168. "Random6Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  169. "Random7Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_shotgun.kit"
  170. "Random8Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_AK47.kit"
  171. "Random9Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_AK47.kit"
  172. "Random10Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_AK47.kit"
  173. "Random11Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  174. "Random12Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  175. "Random13Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_shotgun.kit"
  176. "Random14Team"        "TER_skin1_01.ter"    "TER_skin1_Skorp.kit"
  177. "Random15Team"        "TER_skin1_02.ter"    "TER_skin1_Skorp.kit"
  178. "Random16Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  179. "Random17Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  180. "Random18Team"        "TER_arab1_02.ter"    "TER_arab1_AK47.kit"
  181. "Random19Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  182. "Random20Team"        "TER_arab1_04.ter"    "TER_arab1_AK47.kit"
  183. "Random21Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  184. "Random22Team"        "TER_arab2_02.ter"    "TER_arab2_AK47.kit"
  185. "Random23Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  186. "Random24Team"        "TER_arab2_04.ter"    "TER_arab2_AK47.kit"
  187. "Random254Team"        "TER_skin1_01.ter"    "TER_skin1_Skorp.kit"
  188. "Random26Team"        "TER_skin1_02.ter"    "TER_skin1_Skorp.kit"
  189. "Random27Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  190. "Random28Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  191. "Random29Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  192. "Random30Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_shotgun.kit"
  193.  
  194. EndTeams
  195.  
  196. //---------------------------------------------------------
  197. // VEHICLE DATA
  198. //---------------------------------------------------------
  199. 0            // Number of Vehicles
  200.  
  201. //---------------------------------------------------------
  202. // TOUCHPLATE DATA
  203. //---------------------------------------------------------
  204. 0            // Number of Touchplates
  205.  
  206. //---------------------------------------------------------
  207. // Sound Emitter DATA
  208. //---------------------------------------------------------
  209. 0            // Number of Sound Emitters
  210.  
  211.  
  212. //---------------------------------------------------------
  213. // SINGLE PLAYER INSERTION ZONES
  214. //---------------------------------------------------------
  215. 1    // Number of Insertion Zones
  216.  
  217. 30329.2 32747 32488.9
  218. 29437.8 32757 32763.8
  219.  
  220. //---------------------------------------------------------
  221. //-- Extraction Zone --------------------------------------
  222. //---------------------------------------------------------
  223. 1        // Extraction Zone Defined
  224. 0        // Extraction Zone Required for Game End
  225. 33149.3 33147 29151.5
  226. 33916.2 33157 29440.8
  227.  
  228.  
  229. //---------------------------------------------------------
  230. // ADVERSARIAL DATA
  231. //---------------------------------------------------------
  232.  
  233. 0                            // This is an adversarial mission
  234.