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Text File  |  1999-11-30  |  8KB  |  329 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "rm10.map"    // Map Filename
  5. "rm10"    // Map Directory
  6. "MSN_NAME_RM10_MULT"    // Mission Name
  7. "NONE"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 221 240 255     // Fog Color
  17. 3000    // Fog Start
  18. 12000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_dawn_mountains.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     1    1
  29.     4    1
  30.     15    1
  31.     16    1
  32.     19    1
  33.     26    1
  34.     38    1
  35.     43    1
  36.     41    1
  37.     40    1
  38.     39    1
  39.     45    9
  40.     46    267
  41.     34    267
  42.     44    267
  43.     48    267
  44.     49    267
  45.     50    267
  46.     37    267
  47.     36    267
  48.     33    267
  49. End
  50. BackgroundColors
  51. End
  52. EAXRooms
  53.     1    ROOM
  54.     2    LIVINGROOM
  55.     3    BATHROOM
  56.     4    HALLWAY
  57.     5    ROOM
  58.     6    ROOM
  59.     7    ROOM
  60.     8    HALLWAY
  61.     9    ROOM
  62.     10    ROOM
  63.     11    ROOM
  64.     12    ROOM
  65.     13    HALLWAY
  66.     14    HALLWAY
  67.     15    ROOM
  68.     16    ROOM
  69.     17    ROOM
  70.     30    ROOM
  71.     18    ROOM
  72.     19    HALLWAY
  73.     20    ROOM
  74.     21    ROOM
  75.     22    ROOM
  76.     23    ROOM
  77.     25    HALLWAY
  78.     24    ROOM
  79.     27    ROOM
  80.     28    ROOM
  81.     26    ROOM
  82.     29    ROOM
  83.     31    HALLWAY
  84.     42    HALLWAY
  85.     38    ROOM
  86.     43    ROOM
  87.     41    HALLWAY
  88.     40    ROOM
  89.     39    ROOM
  90.     45    ROOM
  91.     46    MOUNTAINS
  92.     34    MOUNTAINS
  93.     44    MOUNTAINS
  94.     37    MOUNTAINS
  95.     36    MOUNTAINS
  96.     33    MOUNTAINS
  97. End
  98. ZoneRooms
  99. End
  100. DoorStates
  101. End
  102.  
  103. // Rain or Snow direction
  104. 0 -1 0
  105.  
  106. // AI Info
  107. 4000    // Max LOS Distance
  108. 1    // Terrorists speak Russian?
  109.  
  110. // Rules info
  111. 0    // Is under surveillance?
  112.  
  113. // Gore info
  114. 0    // Is gore disabled?
  115.  
  116. // Plan map info.
  117. 3000    // Initial zoom distance( cm )
  118. 500    // Minimum zoom distance( cm )
  119. 6000    // Maximum zoom distance( cm )
  120. 0    // Initial camera rotation( degrees )
  121. 0    // Rotation to north( degrees )
  122.  
  123. 1    2.5
  124. 2.5    6
  125. 1    2.5
  126.  
  127. 2    // Number of weeks since last mission
  128.  
  129. // Filtered Kits
  130. 6    // Number of filtered kits
  131. 30
  132. 31
  133. 32
  134. 33
  135. 34
  136. 35
  137.  
  138. // Roster modifiers
  139. 0    // restrict to operatives that went on the previous mission
  140. 0    // only allow operatives that went on the previous mission
  141. 0    // Number operatives to add
  142.  
  143. 0    // Number operatives to remove
  144.  
  145. 0    // Difficulty Setting Exist
  146.  
  147.  
  148. //---------------------------------------------------------
  149. // MISSION DATA
  150. //---------------------------------------------------------
  151.  
  152. "[Base on Game Type]"
  153.  
  154. //---------------------------------------------------------
  155. //-- Landmarks --------------------------------------------
  156. //---------------------------------------------------------
  157.  
  158. 0    // Number of landmarks
  159.  
  160. //---------------------------------------------------------
  161. //-- Mission Objective Objects ----------------------------
  162. //---------------------------------------------------------
  163.  
  164. 2    // Number of mission objective objects
  165. "Disarm Bomb"
  166. "BlueBomb"
  167. "bomb_sticky_blue.mso"
  168. 33092.7 32912 30232
  169. 0 1 0 0
  170. 0
  171.  
  172. "Disarm Bomb"
  173. "GoldBomb"
  174. "bomb_sticky_yellow.mso"
  175. 30623.4 32889 31990.4
  176. 0 -1 0 0
  177. 0
  178.  
  179.  
  180. //---------------------------------------------------------
  181. //-- Start Teams Data -------------------------------------
  182. //---------------------------------------------------------
  183.  
  184. BeginTeams
  185.  
  186. "Random1Team"        "TER_maf_ext2_01.ter"    "TER_maf_ext2_AK47.kit"
  187. "Random2Team"        "TER_maf_ext2_02.ter"    "TER_maf_ext2_AK47.kit"
  188. "Random3Team"        "TER_maf_ext2_03.ter"    "TER_maf_ext2_AK47.kit"
  189. "Random4Team"        "TER_maf_int1_01.ter"    "TER_maf_int1_shotgun.kit"
  190. "Random5Team"        "TER_maf_int1_02.ter"    "TER_maf_int1_shotgun.kit"
  191. "Random6Team"        "TER_maf_int2_01.ter"    "TER_maf_int2_shotgun.kit"
  192. "Random7Team"        "TER_maf_int2_02.ter"    "TER_maf_int2_shotgun.kit"
  193. "Random8Team"        "TER_sam_ext2_01.ter"    "TER_sam_ext2_AK47.kit"
  194. "Random9Team"        "TER_sam_ext2_02.ter"    "TER_sam_ext2_AK47.kit"
  195. "Random10Team"        "TER_sam_ext2_03.ter"    "TER_sam_ext2_AK47.kit"
  196. "Random11Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  197. "Random12Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  198. "Random13Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_shotgun.kit"
  199. "Random14Team"        "TER_skin1_01.ter"    "TER_skin1_Skorp.kit"
  200. "Random15Team"        "TER_skin1_02.ter"    "TER_skin1_Skorp.kit"
  201. "Random16Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  202. "Random17Team"        "TER_arab1_01.ter"    "TER_arab1_AK47.kit"
  203. "Random18Team"        "TER_arab1_02.ter"    "TER_arab1_AK47.kit"
  204. "Random19Team"        "TER_arab1_03.ter"    "TER_arab1_AK47.kit"
  205. "Random20Team"        "TER_arab1_04.ter"    "TER_arab1_AK47.kit"
  206. "Random21Team"        "TER_arab2_01.ter"    "TER_arab2_AK47.kit"
  207. "Random22Team"        "TER_arab2_02.ter"    "TER_arab2_AK47.kit"
  208. "Random23Team"        "TER_arab2_03.ter"    "TER_arab2_AK47.kit"
  209. "Random24Team"        "TER_arab2_04.ter"    "TER_arab2_AK47.kit"
  210. "Random254Team"        "TER_skin1_01.ter"    "TER_skin1_Skorp.kit"
  211. "Random26Team"        "TER_skin1_02.ter"    "TER_skin1_Skorp.kit"
  212. "Random27Team"        "TER_skin1_03.ter"    "TER_skin1_Skorp.kit"
  213. "Random28Team"        "TER_sam_int1_01.ter"    "TER_sam_int1_shotgun.kit"
  214. "Random29Team"        "TER_sam_int1_02.ter"    "TER_sam_int1_shotgun.kit"
  215. "Random30Team"        "TER_sam_int1_03.ter"    "TER_sam_int1_shotgun.kit"
  216.  
  217. EndTeams
  218.  
  219.  
  220. //---------------------------------------------------------
  221. //-- Vehicle Data -----------------------------------------
  222. //---------------------------------------------------------
  223.  
  224. 0    // Number of Vehicles
  225.  
  226.  
  227. //---------------------------------------------------------
  228. //-- Touchplate Data --------------------------------------
  229. //---------------------------------------------------------
  230.  
  231. 0    // Number of Touchplates
  232.  
  233.  
  234. //---------------------------------------------------------
  235. //-- Sound Emitter Data -----------------------------------
  236. //---------------------------------------------------------
  237.  
  238. 0    // Number of Sound Emitters
  239.  
  240.  
  241. //---------------------------------------------------------
  242. //-- Single Player Insertion Zones ------------------------
  243. //---------------------------------------------------------
  244. 0    // Number of Insertion Zones
  245.  
  246.  
  247. //---------------------------------------------------------
  248. //-- Extraction Zone --------------------------------------
  249. //---------------------------------------------------------
  250. 0        // Extraction Zone Defined
  251.  
  252.  
  253.  
  254. //---------------------------------------------------------
  255. //--  Adversarial Data ------------------------------------
  256. //---------------------------------------------------------
  257. 1        // This is an adversarial mission?
  258.  
  259. 31        // Number of spawn points
  260. 29930.2 32787 31688.7
  261. 29428.3 32787 32029.5
  262. 30227.6 32787 31716.7
  263. 29959.9 33157 31681.4
  264. 29293.9 33157 31992.9
  265. 30242.4 33157 31659.4
  266. 30230 32733.4 30131.8
  267. 36675.3 32181.1 28899.1
  268. 33702.8 32169.2 27710.9
  269. 32605.7 32397 29601.6
  270. 32559.1 32397 30120.9
  271. 32894.2 32397 30144.1
  272. 33217 32397 29504.6
  273. 33966 32397 30235
  274. 35649.8 32757 32110.4
  275. 34739.5 32777 34018.6
  276. 34362.2 32777 33385.7
  277. 35177.6 32777 33397.8
  278. 34624.7 32777 33447.8
  279. 35028.4 32777 32657.3
  280. 34350.9 32777 32589.3
  281. 34127.9 32777 32247.6
  282. 35088.9 32777 32218.5
  283. 34057.5 32777 31498.9
  284. 34985.3 32777 31199.1
  285. 33642.5 32777 31193.6
  286. 32679.1 32777 29278.1
  287. 32481.2 32777 29720.4
  288. 32900.6 33157 29316.9
  289. 33483.2 33157 29323.1
  290. 33212.3 33157 30024.4
  291.  
  292.  
  293. 5        // Number of base pairs
  294. "ZONE_RM10_GROUP_5_DESC"
  295. 30543.5 33157 32139.9
  296. 30037.4 33157 31895.5
  297. "ZONE_RM10_GUARDHOUSE_UPSTAIRS"
  298. 34472.2 32777 30077.9
  299. 34110.7 32777 29342.8
  300. "ZONE_RM10_LIVING_ROOM"
  301. "ZONE_RM10_GROUP_4_DESC"
  302. 36349.4 32757 32320
  303. 35773.6 32757 33540.9
  304. "ZONE_RM10_OUT_BACK"
  305. 33883 33157 29429.7
  306. 33170.5 33157 29162.4
  307. "ZONE_RM10_CHALET_UPSTAIRS"
  308. "ZONE_RM10_GROUP_3_DESC"
  309. 36349.4 32757 32320
  310. 35773.6 32757 33540.9
  311. "ZONE_RM10_OUT_BACK"
  312. 33314.4 32777 31433.2
  313. 32861.5 32777 30651.2
  314. "ZONE_RM10_ENTRANCE"
  315. "ZONE_RM10_GROUP_2_DESC"
  316. 31587.4 32757 31968.8
  317. 30900.6 32757 30853.5
  318. "ZONE_RM10_OUT_FRONT"
  319. 34472.2 32777 30077.9
  320. 34110.7 32777 29342.8
  321. "ZONE_RM10_LIVING_ROOM"
  322. "ZONE_RM10_GROUP_1_DESC"
  323. 30543.5 33157 32139.9
  324. 30037.4 33157 31895.5
  325. "ZONE_RM10_GUARDHOUSE_UPSTAIRS"
  326. 33883 33157 29429.7
  327. 33170.5 33157 29162.4
  328. "ZONE_RM10_CHALET_UPSTAIRS"
  329.