home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2003 March
/
Gamestar_49_2003-03_cd2.bin
/
data
/
mission
/
RM10_MUL.mis
< prev
next >
Wrap
Text File
|
1999-11-30
|
6KB
|
301 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm10.map" // Map Filename
"rm10" // Map Directory
"MSN_NAME_RM10_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
15000 // Far hardware clipping distance
10 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
221 240 255 // Fog Color
3000 // Fog Start
12000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_dawn_mountains.qob" // Skybox model filename
0
RoomFlags
1 1
4 1
15 1
16 1
19 1
26 1
38 1
43 1
41 1
40 1
39 1
45 9
46 267
34 267
44 267
48 267
49 267
50 267
37 267
36 267
33 267
End
BackgroundColors
End
EAXRooms
1 ROOM
2 LIVINGROOM
3 BATHROOM
4 HALLWAY
5 ROOM
6 ROOM
7 ROOM
8 HALLWAY
9 ROOM
10 ROOM
11 ROOM
12 ROOM
13 HALLWAY
14 HALLWAY
15 ROOM
16 ROOM
17 ROOM
30 ROOM
18 ROOM
19 HALLWAY
20 ROOM
21 ROOM
22 ROOM
23 ROOM
25 HALLWAY
24 ROOM
27 ROOM
28 ROOM
26 ROOM
29 ROOM
31 HALLWAY
42 HALLWAY
38 ROOM
43 ROOM
41 HALLWAY
40 ROOM
39 ROOM
45 ROOM
46 MOUNTAINS
34 MOUNTAINS
44 MOUNTAINS
37 MOUNTAINS
36 MOUNTAINS
33 MOUNTAINS
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
6000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
2 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
30
31
32
33
34
35
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
33092.7 32912 30232
0 1 0 0
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
30623.4 32889 31990.4
0 -1 0 0
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
31 // Number of spawn points
29930.2 32787 31688.7
29428.3 32787 32029.5
30227.6 32787 31716.7
29959.9 33157 31681.4
29293.9 33157 31992.9
30242.4 33157 31659.4
30230 32733.4 30131.8
36675.3 32181.1 28899.1
33702.8 32169.2 27710.9
32605.7 32397 29601.6
32559.1 32397 30120.9
32894.2 32397 30144.1
33217 32397 29504.6
33966 32397 30235
35649.8 32757 32110.4
34739.5 32777 34018.6
34362.2 32777 33385.7
35177.6 32777 33397.8
34624.7 32777 33447.8
35028.4 32777 32657.3
34350.9 32777 32589.3
34127.9 32777 32247.6
35088.9 32777 32218.5
34057.5 32777 31498.9
34985.3 32777 31199.1
33642.5 32777 31193.6
32679.1 32777 29278.1
32481.2 32777 29720.4
32900.6 33157 29316.9
33483.2 33157 29323.1
33212.3 33157 30024.4
5 // Number of base pairs
"ZONE_RM10_GROUP_5_DESC"
30037.4 33157 31895.5
30543.5 33167 32139.9
"ZONE_RM10_GUARDHOUSE_UPSTAIRS"
34110.7 32777 29342.8
34472.2 32787 30077.9
"ZONE_RM10_LIVING_ROOM"
"ZONE_RM10_GROUP_4_DESC"
35773.6 32757 33540.9
36349.4 32767 32320
"ZONE_RM10_OUT_BACK"
33170.5 33157 29162.4
33883 33167 29429.7
"ZONE_RM10_CHALET_UPSTAIRS"
"ZONE_RM10_GROUP_3_DESC"
35773.6 32757 33540.9
36349.4 32767 32320
"ZONE_RM10_OUT_BACK"
32861.5 32777 30651.2
33314.4 32787 31433.2
"ZONE_RM10_ENTRANCE"
"ZONE_RM10_GROUP_2_DESC"
30900.6 32757 30853.5
31587.4 32767 31968.8
"ZONE_RM10_OUT_FRONT"
34110.7 32777 29342.8
34472.2 32787 30077.9
"ZONE_RM10_LIVING_ROOM"
"ZONE_RM10_GROUP_1_DESC"
30037.4 33157 31895.5
30543.5 33167 32139.9
"ZONE_RM10_GUARDHOUSE_UPSTAIRS"
33170.5 33157 29162.4
33883 33167 29429.7
"ZONE_RM10_CHALET_UPSTAIRS"