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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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mission
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RM11.tht
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Text File
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1999-11-30
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6KB
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250 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM11.map" // Map file name
"RM11" // Map directory
"MSN_NAME_RM11THT" // Name of mission
"[None]" // Default plan file name
"[None]" // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
216 216 216 // Fog Color
50 // Fog Start
2000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_cloudy_mountains.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
104 1
100 8
106 1
1 10
5 10
6 10
End
BackgroundColors
End
EAXRooms
105 HALLWAY
101 ROOM
102 ROOM
103 HALLWAY
104 BATHROOM
107 ROOM
108 HALLWAY
111 HALLWAY
115 HALLWAY
114 HALLWAY
116 HALLWAY
117 HALLWAY
118 HALLWAY
119 HALLWAY
120 HALLWAY
113 ROOM
126 HALLWAY
202 ROOM
204 ROOM
206 ROOM
207 ROOM
208 BATHROOM
209 ROOM
210 ROOM
211 ROOM
212 ROOM
213 ROOM
215 ROOM
216 HALLWAY
217 HALLWAY
218 ROOM
220 HALLWAY
221 HALLWAY
222 HALLWAY
223 HALLWAY
224 HALLWAY
225 HALLWAY
227 HALLWAY
230 HALLWAY
231 HALLWAY
128 ROOM
127 HALLWAY
124 HALLWAY
219 LIVINGROOM
129 LIVINGROOM
130 HALLWAY
232 LIVINGROOM
233 ROOM
229 ROOM
234 ROOM
235 HALLWAY
132 HALLWAY
133 HALLWAY
214 ROOM
100 HANGAR
109 ROOM
201 HALLWAY
203 ROOM
205 ROOM
131 HALLWAY
134 HALLWAY
236 ROOM
106 ROOM
300 ROOM
1 FOREST
3 HALLWAY
5 FOREST
6 FOREST
110 ROOM
112 ROOM
121 LIVINGROOM
122 LIVINGROOM
123 LIVINGROOM
125 LIVINGROOM
228 ROOM
500 ROOM
2 HALLWAY
4 HALLWAY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
4000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
8000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
1 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
24
25
26
33
34
35
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // number of operatives to activate this mission
0 // number of operatives that become unavailable this mission
0 // Difficulty Settings Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"VicCondTHT.txt" // Victory Conditions file name
0 // Number of landmarks
// Specific Action Objects
0 // Number of action objects
//---------------------------------------------------------
// CHARACTER DATA
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_maf_ext2_01.ter" "TER_maf_ext2_AK47.kit"
"Random2Team" "TER_maf_ext2_02.ter" "TER_maf_ext2_Scorp.kit"
"Random3Team" "TER_maf_ext2_03.ter" "TER_maf_ext2_AK47.kit"
"Random4Team" "TER_maf_ext2_01.ter" "TER_maf_ext2_Scorp.kit"
"Random5Team" "TER_maf_ext2_02.ter" "TER_maf_ext2_AK47.kit"
"Random6Team" "TER_maf_ext2_03.ter" "TER_maf_ext2_AK47.kit"
"Random7Team" "TER_maf_ext2_01.ter" "TER_maf_ext2_Scorp.kit"
"Random8Team" "TER_maf_ext2_02.ter" "TER_maf_ext2_AK47.kit"
"Random9Team" "TER_maf_ext2_03.ter" "TER_maf_ext2_Scorp.kit"
"Random10Team" "TER_maf_ext2_01.ter" "TER_maf_ext2_AK47.kit"
"Random11Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random12Team" "TER_sam_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random13Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random14Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random15Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random16Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random17Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random18Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random19Team" "TER_maf_int1_01.ter" "TER_maf_int1_shotgun.kit"
"Random20Team" "TER_maf_int1_02.ter" "TER_maf_int1_Uzi.kit"
"Random21Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random22Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random23Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random24Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random254Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random26Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random27Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random28Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
"Random29Team" "TER_maf_int2_01.ter" "TER_maf_int2_shotgun.kit"
"Random30Team" "TER_maf_int2_02.ter" "TER_maf_int2_uzi.kit"
EndTeams
//---------------------------------------------------------
// VEHICLE DATA
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
// TOUCHPLATE DATA
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
// Sound Emitter DATA
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
// SINGLE PLAYER INSERTION ZONES
//---------------------------------------------------------
1 // Number of Insertion Zones
33250.8 32667 31757.3
31127.3 32677 33190.3
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
0 // Extraction Zone Required for Game End
//---------------------------------------------------------
// ADVERSARIAL DATA
//---------------------------------------------------------
0 // This is an adversarial mission