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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM12_MUL.mis
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1999-11-30
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8KB
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391 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM12.map" // Map Filename
"RM12" // Map Directory
"MSN_NAME_RM12_MUL" // Mission Name
"[None]" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
30000 // Far hardware clipping distance
15 // Near software clipping distance
30000 // Far software clipping distance
1 // Is fog on?
50 50 60 // Fog Color
1000 // Fog Start
10000 // Fog End
16 16 18 // Ambient light color
30 30 40 // Background color
// Skybox information
1 // Skybox Exists?
sky_night_clear.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
101 8
102 8
104 8
105 8
301 8
302 8
220 8
180 8
181 8
182 8
184 8
284 8
903 8
900 8
902 8
901 8
150 8
151 9
152 8
153 8
154 8
155 11
156 8
158 8
159 8
160 8
161 8
170 8
401 11
400 11
End
BackgroundColors
End
EAXRooms
101 ROOM
100 ROOM
102 ROOM
104 ROOM
105 ROOM
301 ROOM
302 STONECORRIDOR
220 CONCERTHALL
355 AUDITORIUM
180 CARPETEDHALLWAY
181 HALLWAY
182 ROOM
184 ROOM
284 ROOM
903 ROOM
900 ROOM
902 ROOM
901 ROOM
150 HALLWAY
151 HALLWAY
152 HALLWAY
153 ROOM
154 HALLWAY
155 HALLWAY
156 ROOM
158 CARPETEDHALLWAY
159 CARPETEDHALLWAY
160 HALLWAY
161 HALLWAY
170 ROOM
171 ROOM
401 CITY
281 HALLWAY
31 CARPETEDHALLWAY
14 CARPETEDHALLWAY
30 CONCERTHALL
10 CONCERTHALL
11 CONCERTHALL
12 CONCERTHALL
13 CONCERTHALL
270 ROOM
106 ROOM
107 ROOM
350 CONCERTHALL
351 CONCERTHALL
352 CONCERTHALL
510 ROOM
511 ROOM
512 ROOM
500 ROOM
501 ROOM
502 ROOM
504 ROOM
354 AUDITORIUM
515 AUDITORIUM
505 AUDITORIUM
103 ROOM
271 ROOM
260 HALLWAY
204 ROOM
24 CARPETEDHALLWAY
205 ROOM
207 ROOM
206 ROOM
23 CONCERTHALL
22 CONCERTHALL
21 CONCERTHALL
20 CONCERTHALL
261 HALLWAY
280 CARPETEDHALLWAY
282 ROOM
283 ROOM
120 CONCERTHALL
811 ROOM
812 ROOM
801 ROOM
802 ROOM
810 ROOM
800 ROOM
850 ROOM
513 AUDITORIUM
353 CONCERTHALL
503 AUDITORIUM
803 ROOM
813 ROOM
804 ROOM
814 ROOM
157 ROOM
514 ROOM
183 ROOM
32 ROOM
33 ROOM
300 ROOM
15 ROOM
0 CONCERTHALL
25 ROOM
203 ROOM
251 HALLWAY
252 HALLWAY
253 ROOM
254 HALLWAY
255 HALLWAY
256 ROOM
257 ROOM
258 CARPETEDHALLWAY
259 CARPETEDHALLWAY
200 ROOM
202 ROOM
201 ROOM
400 CITY
250 HALLWAY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
0 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
8000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
0 // Number of weeks since last mission
// Filtered Kits
9 // Number of filtered kits
12
13
14
21
22
23
24
25
26
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
39352.7 33199 33229.1
0 1 0 0
0
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
30231.9 33238 31626
0 0 0 1
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
42 // Number of spawn points
39566.2 33097 34944.6
37573.3 32947 33597.2
37846.5 32947 32196.8
34184.8 32957 31210.5
33101.2 32957 30466.7
29377.6 33137 31213.3
30649.2 33137 34100.3
38357.7 34087 34499.5
39569.7 33577 31661.7
36635.8 32947 30677.6
37777.3 32947 30655.7
35811.6 32799.2 34509.9
31601.9 33137 30826.3
32086 33137 30707.2
31603.6 33137 35038.2
32096 33137 35151.3
32565.9 33057 32931.1
31988.7 33137 32130.1
31992.8 33137 33745.8
29701.2 33137 31437.7
37869.3 32947 35197.3
36963.3 32947 35130.4
36273.3 32947 35045.2
36289.2 32947 30772.6
32830.6 33527 32004.7
32836.5 33527 33823.5
33687.4 33527 31507.1
33700.1 33527 34334.3
32864.8 32957 35342.8
33567.3 32937 34343.3
35933.8 32927 31636.6
38646.6 32927 31236.7
38606.3 32927 31432.5
38916 32927 31369.6
39192.6 32927 32651.9
38904 32927 34402.8
30598.4 33117 33512.4
30713.8 33117 31646.6
30131.5 33117 31641.8
29729.7 33117 34417.3
35123.9 33167 31189.2
35141.6 33167 34646.2
5 // Number of base pairs
"ZONE_RM12_GROUP_5_DESC"
31389.3 33107 33583.4
30900.2 33117 32271.7
"ZONE_RM12_LOBBY"
37453.4 32917 33483.6
36820.9 32927 32435.9
"ZONE_RM12_BEHIND_CURTAIN"
"ZONE_RM12_GROUP_4_DESC"
32827.8 33497 34359.6
32403.7 33507 33773.3
"ZONE_RM12_DINING"
39401.4 33097 31784.2
39967.2 33097 33713.6
"ZONE_RM12_ALLEY"
"ZONE_RM12_GROUP_3_DESC"
32827.8 33497 34359.6
32403.7 33507 33773.3
"ZONE_RM12_DINING"
37453.4 32917 33483.6
36820.9 32927 32435.9
"ZONE_RM12_BEHIND_CURTAIN"
"ZONE_RM12_GROUP_2_DESC"
31389.3 33107 33583.4
30900.2 33117 32271.7
"ZONE_RM12_LOBBY"
36553.7 32917 33661.9
35744.4 32927 32325.4
"ZONE_RM12_ON_STAGE"
"ZONE_RM12_GROUP_1_DESC"
29653.7 33137 31583.8
30200.6 33137 32584.2
"ZONE_RM12_ENTRANCE"
39401.4 33097 31784.2
39967.2 33097 33713.6
"ZONE_RM12_ALLEY"