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Text File  |  1999-11-30  |  9KB  |  420 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM12.map"    // Map Filename
  5. "RM12"    // Map Directory
  6. "MSN_NAME_RM12_MULT"    // Mission Name
  7. "[None]"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 30000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 30000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 50 50 60     // Fog Color
  17. 1000    // Fog Start
  18. 10000    // Fog End
  19. 16 16 18     // Ambient light color
  20. 30 30 40     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_night_clear.qob            // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     101    8
  29.     102    8
  30.     104    8
  31.     105    8
  32.     301    8
  33.     302    8
  34.     220    8
  35.     180    8
  36.     181    8
  37.     182    8
  38.     184    8
  39.     284    8
  40.     903    8
  41.     900    8
  42.     902    8
  43.     901    8
  44.     150    8
  45.     151    9
  46.     152    8
  47.     153    8
  48.     154    8
  49.     155    11
  50.     156    8
  51.     158    8
  52.     159    8
  53.     160    8
  54.     161    8
  55.     170    8
  56.     401    11
  57.     400    11
  58. End
  59. BackgroundColors
  60. End
  61. EAXRooms
  62.     101    ROOM
  63.     100    ROOM
  64.     102    ROOM
  65.     104    ROOM
  66.     105    ROOM
  67.     301    ROOM
  68.     302    STONECORRIDOR
  69.     220    CONCERTHALL
  70.     355    AUDITORIUM
  71.     180    CARPETEDHALLWAY
  72.     181    HALLWAY
  73.     182    ROOM
  74.     184    ROOM
  75.     284    ROOM
  76.     903    ROOM
  77.     900    ROOM
  78.     902    ROOM
  79.     901    ROOM
  80.     150    HALLWAY
  81.     151    HALLWAY
  82.     152    HALLWAY
  83.     153    ROOM
  84.     154    HALLWAY
  85.     155    HALLWAY
  86.     156    ROOM
  87.     158    CARPETEDHALLWAY
  88.     159    CARPETEDHALLWAY
  89.     160    HALLWAY
  90.     161    HALLWAY
  91.     170    ROOM
  92.     171    ROOM
  93.     401    CITY
  94.     281    HALLWAY
  95.     31    CARPETEDHALLWAY
  96.     14    CARPETEDHALLWAY
  97.     30    CONCERTHALL
  98.     10    CONCERTHALL
  99.     11    CONCERTHALL
  100.     12    CONCERTHALL
  101.     13    CONCERTHALL
  102.     270    ROOM
  103.     106    ROOM
  104.     107    ROOM
  105.     350    CONCERTHALL
  106.     351    CONCERTHALL
  107.     352    CONCERTHALL
  108.     510    ROOM
  109.     511    ROOM
  110.     512    ROOM
  111.     500    ROOM
  112.     501    ROOM
  113.     502    ROOM
  114.     504    ROOM
  115.     354    AUDITORIUM
  116.     515    AUDITORIUM
  117.     505    AUDITORIUM
  118.     103    ROOM
  119.     271    ROOM
  120.     260    HALLWAY
  121.     204    ROOM
  122.     24    CARPETEDHALLWAY
  123.     205    ROOM
  124.     207    ROOM
  125.     206    ROOM
  126.     23    CONCERTHALL
  127.     22    CONCERTHALL
  128.     21    CONCERTHALL
  129.     20    CONCERTHALL
  130.     261    HALLWAY
  131.     280    CARPETEDHALLWAY
  132.     282    ROOM
  133.     283    ROOM
  134.     120    CONCERTHALL
  135.     811    ROOM
  136.     812    ROOM
  137.     801    ROOM
  138.     802    ROOM
  139.     810    ROOM
  140.     800    ROOM
  141.     850    ROOM
  142.     513    AUDITORIUM
  143.     353    CONCERTHALL
  144.     503    AUDITORIUM
  145.     803    ROOM
  146.     813    ROOM
  147.     804    ROOM
  148.     814    ROOM
  149.     157    ROOM
  150.     514    ROOM
  151.     183    ROOM
  152.     32    ROOM
  153.     33    ROOM
  154.     300    ROOM
  155.     15    ROOM
  156.     0    CONCERTHALL
  157.     25    ROOM
  158.     203    ROOM
  159.     251    HALLWAY
  160.     252    HALLWAY
  161.     253    ROOM
  162.     254    HALLWAY
  163.     255    HALLWAY
  164.     256    ROOM
  165.     257    ROOM
  166.     258    CARPETEDHALLWAY
  167.     259    CARPETEDHALLWAY
  168.     200    ROOM
  169.     202    ROOM
  170.     201    ROOM
  171.     400    CITY
  172.     250    HALLWAY
  173. End
  174. ZoneRooms
  175. End
  176. DoorStates
  177. End
  178.  
  179. // Rain or Snow direction
  180. 0 -1 0
  181.  
  182. // AI Info
  183. 4000    // Max LOS Distance
  184. 0    // Terrorists speak Russian?
  185.  
  186. // Rules info
  187. 0    // Is under surveillance?
  188.  
  189. // Gore info
  190. 0    // Is gore disabled?
  191.  
  192. // Plan map info.
  193. 3000    // Initial zoom distance( cm )
  194. 500    // Minimum zoom distance( cm )
  195. 8000    // Maximum zoom distance( cm )
  196. 0    // Initial camera rotation( degrees )
  197. 0    // Rotation to north( degrees )
  198.  
  199. 1    2.5
  200. 2.5    6
  201. 1    2.5
  202.  
  203. 0    // Number of weeks since last mission
  204.  
  205. // Filtered Kits
  206. 9    // Number of filtered kits
  207. 12
  208. 13
  209. 14
  210. 21
  211. 22
  212. 23
  213. 24
  214. 25
  215. 26
  216.  
  217. // Roster modifiers
  218. 0    // restrict to operatives that went on the previous mission
  219. 0    // only allow operatives that went on the previous mission
  220. 0    // Number operatives to add
  221.  
  222. 0    // Number operatives to remove
  223.  
  224. 0    // Difficulty Setting Exist
  225.  
  226.  
  227. //---------------------------------------------------------
  228. // MISSION DATA
  229. //---------------------------------------------------------
  230.  
  231. "[Base on Game Type]"
  232.  
  233. //---------------------------------------------------------
  234. //-- Landmarks --------------------------------------------
  235. //---------------------------------------------------------
  236.  
  237. 0    // Number of landmarks
  238.  
  239. //---------------------------------------------------------
  240. //-- Mission Objective Objects ----------------------------
  241. //---------------------------------------------------------
  242.  
  243. 2    // Number of mission objective objects
  244. "Disarm Bomb"
  245. "BlueBomb"
  246. "bomb_sticky_blue.mso"
  247. 39352.7 33199 33229.1
  248. 0 1 0 0
  249. 0
  250.  
  251. "Disarm Bomb"
  252. "GoldBomb"
  253. "bomb_sticky_yellow.mso"
  254. 30231.9 33238 31626
  255. 0 0 0 1
  256. 0
  257.  
  258.  
  259. //---------------------------------------------------------
  260. //-- Start Teams Data -------------------------------------
  261. //---------------------------------------------------------
  262.  
  263. BeginTeams
  264.  
  265. "Random1Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_uzi.kit"
  266. "Random2Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_skorp.kit"
  267. "Random3Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_uzi.kit"
  268. "Random4Team"        "TER_sam_elite_04.ter"    "TER_sam_elite_skorp.kit"
  269. "Random5Team"        "TER_sam_elite_05.ter"    "TER_sam_elite_uzi.kit"
  270. "Random6Team"        "TER_sam_elite_06.ter"    "TER_sam_elite_skorp.kit"
  271. "Random7Team"        "TER_sam_elite_07.ter"    "TER_sam_elite_uzi.kit"
  272. "Random8Team"        "TER_sam_elite_08.ter"    "TER_sam_elite_skorp.kit"
  273. "Random9Team"        "TER_sam_elite_09.ter"    "TER_sam_elite_uzi.kit"
  274. "Random10Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_skorp.kit"
  275. "Random11Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_uzi.kit"
  276. "Random12Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_skorp.kit"
  277. "Random13Team"        "TER_sam_elite_04.ter"    "TER_sam_elite_uzi.kit"
  278. "Random14Team"        "TER_sam_elite_05.ter"    "TER_sam_elite_skorp.kit"
  279. "Random15Team"        "TER_sam_elite_06.ter"    "TER_sam_elite_uzi.kit"
  280. "Random16Team"        "TER_sam_elite_07.ter"    "TER_sam_elite_skorp.kit"
  281. "Random17Team"        "TER_sam_elite_08.ter"    "TER_sam_elite_uzi.kit"
  282. "Random18Team"        "TER_sam_elite_09.ter"    "TER_sam_elite_skorp.kit"
  283. "Random19Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_uzi.kit"
  284. "Random20Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_skorp.kit"
  285. "Random21Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_uzi.kit"
  286. "Random22Team"        "TER_sam_elite_04.ter"    "TER_sam_elite_skorp.kit"
  287. "Random23Team"        "TER_sam_elite_05.ter"    "TER_sam_elite_uzi.kit"
  288. "Random24Team"        "TER_sam_elite_06.ter"    "TER_sam_elite_skorp.kit"
  289. "Random25Team"        "TER_sam_elite_07.ter"    "TER_sam_elite_uzi.kit"
  290. "Random26Team"        "TER_sam_elite_08.ter"    "TER_sam_elite_skorp.kit"
  291. "Random27Team"        "TER_sam_elite_09.ter"    "TER_sam_elite_uzi.kit"
  292. "Random28Team"        "TER_sam_elite_01.ter"    "TER_sam_elite_skorp.kit"
  293. "Random29Team"        "TER_sam_elite_02.ter"    "TER_sam_elite_uzi.kit"
  294. "Random30Team"        "TER_sam_elite_03.ter"    "TER_sam_elite_skorp.kit"
  295.  
  296. EndTeams
  297.  
  298.  
  299. //---------------------------------------------------------
  300. //-- Vehicle Data -----------------------------------------
  301. //---------------------------------------------------------
  302.  
  303. 0    // Number of Vehicles
  304.  
  305.  
  306. //---------------------------------------------------------
  307. //-- Touchplate Data --------------------------------------
  308. //---------------------------------------------------------
  309.  
  310. 0    // Number of Touchplates
  311.  
  312.  
  313. //---------------------------------------------------------
  314. //-- Sound Emitter Data -----------------------------------
  315. //---------------------------------------------------------
  316.  
  317. 0    // Number of Sound Emitters
  318.  
  319.  
  320. //---------------------------------------------------------
  321. //-- Single Player Insertion Zones ------------------------
  322. //---------------------------------------------------------
  323. 0    // Number of Insertion Zones
  324.  
  325.  
  326. //---------------------------------------------------------
  327. //-- Extraction Zone --------------------------------------
  328. //---------------------------------------------------------
  329. 0        // Extraction Zone Defined
  330.  
  331.  
  332.  
  333. //---------------------------------------------------------
  334. //--  Adversarial Data ------------------------------------
  335. //---------------------------------------------------------
  336. 1        // This is an adversarial mission?
  337.  
  338. 42        // Number of spawn points
  339. 39566.2 33097 34944.6
  340. 37573.3 32947 33597.2
  341. 37846.5 32947 32196.8
  342. 34184.8 32957 31210.5
  343. 33101.2 32957 30466.7
  344. 29377.6 33137 31213.3
  345. 30649.2 33137 34100.3
  346. 38357.7 34087 34499.5
  347. 39569.7 33577 31661.7
  348. 36635.8 32947 30677.6
  349. 37777.3 32947 30655.7
  350. 35811.6 32799.2 34509.9
  351. 31601.9 33137 30826.3
  352. 32086 33137 30707.2
  353. 31603.6 33137 35038.2
  354. 32096 33137 35151.3
  355. 32565.9 33057 32931.1
  356. 31988.7 33137 32130.1
  357. 31992.8 33137 33745.8
  358. 29701.2 33137 31437.7
  359. 37869.3 32947 35197.3
  360. 36963.3 32947 35130.4
  361. 36273.3 32947 35045.2
  362. 36289.2 32947 30772.6
  363. 32830.6 33527 32004.7
  364. 32836.5 33527 33823.5
  365. 33687.4 33527 31507.1
  366. 33700.1 33527 34334.3
  367. 32864.8 32957 35342.8
  368. 33567.3 32937 34343.3
  369. 35933.8 32927 31636.6
  370. 38646.6 32927 31236.7
  371. 38606.3 32927 31432.5
  372. 38916 32927 31369.6
  373. 39192.6 32927 32651.9
  374. 38904 32927 34402.8
  375. 30598.4 33117 33512.4
  376. 30713.8 33117 31646.6
  377. 30131.5 33117 31641.8
  378. 29729.7 33117 34417.3
  379. 35123.9 33167 31189.2
  380. 35141.6 33167 34646.2
  381.  
  382.  
  383. 5        // Number of base pairs
  384. "ZONE_RM12_GROUP_5_DESC"
  385. 31389.3 33107 33583.4
  386. 30900.2 33117 32271.7
  387. "ZONE_RM12_LOBBY"
  388. 37453.4 32917 33483.6
  389. 36820.9 32927 32435.9
  390. "ZONE_RM12_BEHIND_CURTAIN"
  391. "ZONE_RM12_GROUP_4_DESC"
  392. 32827.8 33497 34359.6
  393. 32403.7 33507 33773.3
  394. "ZONE_RM12_DINING"
  395. 39401.4 33097 31784.2
  396. 39967.2 33097 33713.6
  397. "ZONE_RM12_ALLEY"
  398. "ZONE_RM12_GROUP_3_DESC"
  399. 32827.8 33497 34359.6
  400. 32403.7 33507 33773.3
  401. "ZONE_RM12_DINING"
  402. 37453.4 32917 33483.6
  403. 36820.9 32927 32435.9
  404. "ZONE_RM12_BEHIND_CURTAIN"
  405. "ZONE_RM12_GROUP_2_DESC"
  406. 31389.3 33107 33583.4
  407. 30900.2 33117 32271.7
  408. "ZONE_RM12_LOBBY"
  409. 36553.7 32917 33661.9
  410. 35744.4 32927 32325.4
  411. "ZONE_RM12_ON_STAGE"
  412. "ZONE_RM12_GROUP_1_DESC"
  413. 29653.7 33137 31583.8
  414. 30200.6 33137 32584.2
  415. "ZONE_RM12_ENTRANCE"
  416. 39401.4 33097 31784.2
  417. 39967.2 33097 33713.6
  418. "ZONE_RM12_ALLEY"
  419.  
  420.