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Text File  |  1999-11-30  |  6KB  |  237 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM13.map"        // Map file name
  5. "RM13"            // Map directory
  6. "MSN_NAME_RM13LWF"    // Name of mission
  7. rm13_lwf.pln        // Default plan file name
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 35000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 35000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 216 216 216     // Fog Color
  17. 1000    // Fog Start
  18. 10000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_day_snow_mountains.qob        // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     201    8
  29.     104    8
  30.     102    8
  31.     100    8
  32.     301    8
  33.     300    8
  34.     305    8
  35.     303    8
  36.     302    8
  37.     401    8
  38.     402    8
  39.     400    8
  40.     403    8
  41.     404    8
  42.     406    8
  43.     405    8
  44.     500    8
  45.     2    9
  46.     103    8
  47.     105    8
  48.     200    8
  49.     83    1035
  50.     84    1035
  51.     80    1035
  52.     82    1035
  53.     81    1035
  54.     600    11
  55.     92    1035
  56.     93    1035
  57.     94    1035
  58.     95    1024
  59.     96    1035
  60.     1    1035
  61. End
  62. BackgroundColors
  63. End
  64. EAXRooms
  65.     1    MOUNTAINS
  66.     2    STONECORRIDOR
  67.     80    FOREST
  68.     81    CAVE
  69.     82    MOUNTAINS
  70.     83    MOUNTAINS
  71.     84    CAVE
  72.     90    MOUNTAINS
  73.     91    MOUNTAINS
  74.     92    MOUNTAINS
  75.     93    MOUNTAINS
  76.     94    MOUNTAINS
  77.     95    MOUNTAINS
  78.     96    MOUNTAINS
  79.     100    STONEROOM
  80.     101    STONEROOM
  81.     102    STONEROOM
  82.     103    STONECORRIDOR
  83.     104    STONECORRIDOR
  84.     105    STONEROOM
  85.     200    STONEROOM
  86.     201    STONEROOM
  87.     300    STONEROOM
  88.     301    BATHROOM
  89.     302    STONEROOM
  90.     303    STONECORRIDOR
  91.     304    STONEROOM
  92.     305    STONEROOM
  93.     400    STONECORRIDOR
  94.     401    STONEROOM
  95.     402    STONEROOM
  96.     403    BATHROOM
  97.     404    STONECORRIDOR
  98.     405    STONEROOM
  99.     406    STONECORRIDOR
  100.     500    STONEROOM
  101.     600    CAVE
  102. End
  103. ZoneRooms
  104. End
  105. DoorStates
  106. End
  107.  
  108. // Rain or Snow direction
  109. 0 -1 0
  110.  
  111. // AI Info
  112. 4000    // Max LOS Distance
  113. 1    // Terrorists speak Russian?
  114.  
  115. // Rules info
  116. 0    // Is under surveillance?
  117.  
  118. // Gore info
  119. 0    // Is gore disabled?
  120.  
  121. // Plan map info.
  122. 4000    // Initial zoom distance( cm )
  123. 500    // Minimum zoom distance( cm )
  124. 4000    // Maximum zoom distance( cm )
  125. 0    // Initial camera rotation( degrees )
  126. 0    // Rotation to north( degrees )
  127.  
  128. 1    2.5
  129. 2.5    6
  130. 1    2.5
  131.  
  132. 1    // Number of weeks since last mission
  133.  
  134. // Filtered Kits
  135. 6    // Number of filtered kits
  136. 30
  137. 31
  138. 32
  139. 33
  140. 34
  141. 35
  142.  
  143. // Roster modifiers
  144. 0            // restrict to operatives that went on the previous mission
  145. 0            // only allow operatives that went on the previous mission
  146. 0            // number of operatives to activate this mission
  147. 0            // number of operatives that become unavailable this mission
  148.  
  149. 0            // Difficulty Settings Exist
  150.  
  151.  //---------------------------------------------------------
  152. // MISSION DATA
  153. //---------------------------------------------------------
  154. "VicCondLW.txt"     // Victory Conditions file name
  155.  
  156. 0            // Number of landmarks
  157.  
  158. // Specific Action Objects
  159. 0            // Number of action objects
  160.  
  161.  
  162.  
  163. //---------------------------------------------------------
  164. // CHARACTER DATA
  165. //---------------------------------------------------------
  166. BeginTeams
  167.  
  168. "Random1Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  169. "Random2Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  170. "Random3Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  171. "Random4Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  172. "Random5Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  173. "Random6Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  174. "Random7Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  175. "Random8Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  176. "Random9Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  177. "Random10Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  178. "Random11Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  179. "Random12Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  180. "Random13Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  181. "Random14Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  182. "Random15Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  183. "Random16Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  184. "Random17Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  185. "Random18Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  186. "Random19Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  187. "Random20Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  188. "Random21Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  189. "Random22Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  190. "Random23Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  191. "Random24Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  192. "Random25Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  193. "Random26Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  194. "Random27Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  195. "Random28Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  196. "Random29Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  197. "Random30Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  198.  
  199. EndTeams
  200.  
  201. //---------------------------------------------------------
  202. // VEHICLE DATA
  203. //---------------------------------------------------------
  204. 0            // Number of Vehicles
  205.  
  206. //---------------------------------------------------------
  207. // TOUCHPLATE DATA
  208. //---------------------------------------------------------
  209. 0            // Number of Touchplates
  210.  
  211. //---------------------------------------------------------
  212. // Sound Emitter DATA
  213. //---------------------------------------------------------
  214. 0            // Number of Sound Emitters
  215.  
  216.  
  217. //---------------------------------------------------------
  218. // SINGLE PLAYER INSERTION ZONES
  219. //---------------------------------------------------------
  220. 1                // Number of insertion zones
  221. 29983.8 34867 24594.9
  222. 30463.5 34867 24066.7
  223.  
  224. //---------------------------------------------------------
  225. // EXTRACTION ZONE
  226. //---------------------------------------------------------
  227. 1            // Extraction Zone Defined
  228. 0            // Extraction Zone Required for Game End
  229. 33573.8 32647 34788.5
  230. 33758.3 32647 34509
  231.  
  232. //---------------------------------------------------------
  233. // ADVERSARIAL DATA
  234. //---------------------------------------------------------
  235.  
  236. 0                            // This is an adversarial mission
  237.