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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM13_MULT.mis
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Text File
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1999-11-30
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8KB
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311 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"RM13.map" // Map Filename
"RM13" // Map Directory
"MSN_NAME_RM13_MULT" // Mission Name
"[None]" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
10 // Near hardware clipping distance
35000 // Far hardware clipping distance
10 // Near software clipping distance
35000 // Far software clipping distance
1 // Is fog on?
216 216 216 // Fog Color
1000 // Fog Start
10000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox Exists?
sky_day_snow_mountains.qob // Skybox Filename
0 // Satellite Exists?
RoomFlags
201 8
104 8
102 8
100 8
301 8
300 8
305 8
303 8
302 8
401 8
402 8
400 8
403 8
404 8
406 8
405 8
500 8
2 9
103 8
105 8
200 8
83 1035
84 1035
80 1035
82 1035
81 1035
600 11
92 1035
93 1035
94 1035
95 1024
96 1035
1 1035
End
BackgroundColors
End
EAXRooms
201 STONEROOM
101 STONEROOM
104 STONECORRIDOR
102 STONEROOM
100 STONEROOM
301 BATHROOM
300 STONEROOM
305 STONEROOM
304 STONEROOM
303 STONECORRIDOR
302 STONEROOM
401 STONEROOM
402 STONEROOM
400 STONECORRIDOR
403 BATHROOM
404 STONECORRIDOR
406 STONECORRIDOR
405 STONEROOM
500 STONEROOM
2 STONECORRIDOR
103 STONECORRIDOR
105 STONEROOM
200 STONEROOM
83 MOUNTAINS
84 CAVE
80 FOREST
82 MOUNTAINS
81 CAVE
600 CAVE
90 MOUNTAINS
92 MOUNTAINS
91 MOUNTAINS
93 MOUNTAINS
94 MOUNTAINS
95 MOUNTAINS
96 MOUNTAINS
1 MOUNTAINS
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
4000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
4000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
1 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
6
7
8
30
31
32
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
32124.3 33096.9 31581
0 -0.707107 0 0.707107
0
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
33330.2 32786.7 33752
0 0.707107 0 0.707107
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
"Random1Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_ak74.kit"
"Random2Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_ak74.kit"
"Random3Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_ak74.kit"
"Random4Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_ak74.kit"
"Random5Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_ak74.kit"
"Random6Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_ak74.kit"
"Random7Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_ak74.kit"
"Random8Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_ak74.kit"
"Random9Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_ak74.kit"
"Random10Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_ak74.kit"
"Random11Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_ak74.kit"
"Random12Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_ak74.kit"
"Random13Team" "TER_rus_ext2_01.ter" "TER_rus_ext2_ak74.kit"
"Random14Team" "TER_rus_ext2_02.ter" "TER_rus_ext2_ak74.kit"
"Random15Team" "TER_rus_ext2_03.ter" "TER_rus_ext2_ak74.kit"
"Random16Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_ak74.kit"
"Random17Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_ak74.kit"
"Random18Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_ak74.kit"
"Random19Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_ak74.kit"
"Random20Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_ak74.kit"
"Random21Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_ak74.kit"
"Random22Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_ak74.kit"
"Random23Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_ak74.kit"
"Random24Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_ak74.kit"
"Random25Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_ak74.kit"
"Random26Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_ak74.kit"
"Random27Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_ak74.kit"
"Random28Team" "TER_rus_ext1_01.ter" "TER_rus_ext1_ak74.kit"
"Random29Team" "TER_rus_ext1_02.ter" "TER_rus_ext1_ak74.kit"
"Random30Team" "TER_rus_ext1_03.ter" "TER_rus_ext1_ak74.kit"
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
22 // Number of spawn points
30038 34877 23727.1
34207.1 34677 27215
30750.6 32447 33410.3
31817.8 32977 30744.2
32802.8 32977 31219.9
32786 32977 30793.3
32399.6 32977 30687.8
34137.9 32657 32462.5
33631.3 32657 32593.1
34615.6 32777 33109.3
33679.2 32657 34587.2
30708.4 32877 33481.7
33379.4 33177 34579.6
33052.9 33177 33919.4
34175.5 33177 32671.3
34174.9 33177 32405.6
34183.1 33177 33254.7
33354.8 33177 33919.4
30319 32352.5 33501.7
33373.2 32482.9 35216.7
35051.7 32777 33665.3
34918.3 33109.8 30930
3 // Number of base pairs
"ZONE_RM13_GROUP_3_DESC"
31987.7 32967 31504.3
32249.3 32977 31101.9
"ZONE_RM13_SMALL_BUILDING"
33856.4 33167 34719.5
33375.3 33177 34384.8
"ZONE_RM13_CONTROL_ROOM"
"ZONE_RM13_GROUP_2_DESC"
32484.3 33357 30615.2
31957.5 33367 31538
"ZONE_RM13_SMALL_BUILDING_TOP"
34875.1 33167 34187.9
33998.4 33177 33553
"ZONE_RM13_BIG_BUILDING_TOP"
"ZONE_RM13_GROUP_1_DESC"
31987.7 32967 31504.3
32249.3 32977 31101.9
"ZONE_RM13_SMALL_BUILDING"
32881.8 32647 34226.8
33622.3 32657 33889.9
"ZONE_RM13_BIG_BUILDING"