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Text File  |  1999-11-30  |  6KB  |  223 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM15.map"    // Map Filename
  5. "RM15"    // Map Directory
  6. "MSN_NAME_RM15LWF"    // Mission Name
  7. "rm15_lwf.pln"    // Default Plan
  8. "[None]"        // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 15    // Near hardware clipping distance
  12. 35000    // Far hardware clipping distance
  13. 15    // Near software clipping distance
  14. 35000    // Far software clipping distance
  15. 1    // Is fog on?
  16. 216 216 216     // Fog Color
  17. 1000    // Fog Start
  18. 30000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1    // Skybox on?
  24. "sky_dusk_snow_mountains.qob"    // Skybox model filename
  25. 0
  26.  
  27. RoomFlags
  28.     504    1035
  29.     506    8
  30.     508    8
  31.     501    11
  32.     502    1035
  33.     507    1035
  34.     62    8
  35. End
  36. BackgroundColors
  37. End
  38. EAXRooms
  39.     504    MOUNTAINS
  40.     506    STONEROOM
  41.     508    STONEROOM
  42.     100    STONECORRIDOR
  43.     101    STONEROOM
  44.     102    STONEROOM
  45.     103    STONEROOM
  46.     104    STONEROOM
  47.     105    STONEROOM
  48.     106    STONEROOM
  49.     110    STONEROOM
  50.     200    STONECORRIDOR
  51.     201    STONECORRIDOR
  52.     202    STONECORRIDOR
  53.     203    STONEROOM
  54.     204    STONEROOM
  55.     205    STONEROOM
  56.     401    STONEROOM
  57.     402    STONEROOM
  58.     403    STONEROOM
  59.     405    STONECORRIDOR
  60.     406    STONEROOM
  61.     407    STONEROOM
  62.     410    STONEROOM
  63.     411    STONEROOM
  64.     420    STONEROOM
  65.     421    STONECORRIDOR
  66.     422    STONECORRIDOR
  67.     501    STONEROOM
  68.     502    MOUNTAINS
  69.     503    STONECORRIDOR
  70.     505    STONEROOM
  71.     600    STONEROOM
  72.     601    STONEROOM
  73.     400    STONEROOM
  74.     700    STONEROOM
  75.     701    STONECORRIDOR
  76.     702    STONEROOM
  77.     507    MOUNTAINS
  78.     50    STONEROOM
  79.     51    STONEROOM
  80.     60    STONEROOM
  81.     70    STONEROOM
  82.     80    STONEROOM
  83.     62    STONEROOM
  84.     90    STONEROOM
  85.     75    STONEROOM
  86.     416    STONEROOM
  87.     300    STONEROOM
  88. End
  89. ZoneRooms
  90. End
  91. DoorStates
  92. End
  93.  
  94. // Rain or Snow direction
  95. 0.196116 -0.980581 0
  96.  
  97. // AI Info
  98. 4000    // Max LOS Distance
  99. 1    // Terrorists speak Russian?
  100.  
  101. // Rules info
  102. 0    // Is under surveillance?
  103.  
  104. // Gore info
  105. 0    // Is gore disabled?
  106.  
  107. // Plan map info.
  108. 3000    // Initial zoom distance( cm )
  109. 500    // Minimum zoom distance( cm )
  110. 6000    // Maximum zoom distance( cm )
  111. 0    // Initial camera rotation( degrees )
  112. 0    // Rotation to north( degrees )
  113.  
  114. 1    2.5
  115. 2.5    6
  116. 1    2.5
  117.  
  118. 0    // Number of weeks since last mission
  119.  
  120. // Filtered Kits
  121. 6    // Number of filtered kits
  122. 30
  123. 31
  124. 32
  125. 33
  126. 34
  127. 35
  128.  
  129. // Roster modifiers
  130. 0            // restrict to operatives that went on the previous mission
  131. 0            // only allow operatives that went on the previous mission
  132. 0            // number of operatives to activate this mission
  133. 0            // number of operatives that become unavailable this mission
  134.  
  135. 0            // Difficulty Settings Exist
  136.  
  137.  //---------------------------------------------------------
  138. // MISSION DATA
  139. //---------------------------------------------------------
  140. "VicCondLW.txt"     // Victory Conditions file name
  141.  
  142. 0            // Number of landmarks
  143.  
  144. // Specific Action Objects
  145. 0            // Number of action objects
  146.  
  147.  
  148.  
  149. //---------------------------------------------------------
  150. // CHARACTER DATA
  151. //---------------------------------------------------------
  152. BeginTeams
  153.  
  154. "Random1Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  155. "Random2Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  156. "Random3Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  157. "Random4Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  158. "Random5Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  159. "Random6Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  160. "Random7Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  161. "Random8Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  162. "Random9Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  163. "Random10Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  164. "Random11Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  165. "Random12Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  166. "Random13Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_ak74.kit"
  167. "Random14Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_ak74.kit"
  168. "Random15Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_ak74.kit"
  169. "Random16Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  170. "Random17Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  171. "Random18Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  172. "Random19Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  173. "Random20Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  174. "Random21Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  175. "Random22Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  176. "Random23Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  177. "Random24Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  178. "Random25Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  179. "Random26Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  180. "Random27Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  181. "Random28Team"        "TER_rus_ext1_01.ter"    "TER_rus_ext1_ak74.kit"
  182. "Random29Team"        "TER_rus_ext1_02.ter"    "TER_rus_ext1_ak74.kit"
  183. "Random30Team"        "TER_rus_ext1_03.ter"    "TER_rus_ext1_ak74.kit"
  184.  
  185. EndTeams
  186.  
  187. //---------------------------------------------------------
  188. // VEHICLE DATA
  189. //---------------------------------------------------------
  190. 0            // Number of Vehicles
  191.  
  192. //---------------------------------------------------------
  193. // TOUCHPLATE DATA
  194. //---------------------------------------------------------
  195. 0            // Number of Touchplates
  196.  
  197. //---------------------------------------------------------
  198. // Sound Emitter DATA
  199. //---------------------------------------------------------
  200. 0            // Number of Sound Emitters
  201.  
  202. //---------------------------------------------------------
  203. // SINGLE PLAYER INSERTION ZONES
  204. //---------------------------------------------------------
  205. 1    // Number of Insertion Zones
  206.  
  207. 22631.9 28808.3 27906.3
  208. 22045.7 28777 28665.6
  209.  
  210. //---------------------------------------------------------
  211. //-- Extraction Zone --------------------------------------
  212. //---------------------------------------------------------
  213. 1        // Extraction Zone Defined
  214. 0        // Extraction Zone Required for Game End
  215. 24130.8 28077 34905.7
  216. 23057.9 28087 35349
  217.  
  218. //---------------------------------------------------------
  219. // ADVERSARIAL DATA
  220. //---------------------------------------------------------
  221.  
  222. 0                            // This is an adversarial mission
  223.