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GameStar 2003 March
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Gamestar_49_2003-03_cd2.bin
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RM16_MUL.mis
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1999-11-30
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7KB
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328 lines
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"rm16.map" // Map Filename
"rm16" // Map Directory
"MSN_NAME_RM16_MUL" // Mission Name
"NONE" // Default Plan
"[None]" // // Sound to play at mission start
// Renderer options
15 // Near hardware clipping distance
15000 // Far hardware clipping distance
15 // Near software clipping distance
15000 // Far software clipping distance
1 // Is fog on?
216 216 216 // Fog Color
50 // Fog Start
2000 // Fog End
15 15 20 // Ambient light color
0 0 0 // Background color
// Skybox information
1 // Skybox on?
"sky_dusk_cloudy_mountains.qob" // Skybox model filename
0
RoomFlags
104 1
100 8
5 10
6 10
1 10
106 1
End
BackgroundColors
End
EAXRooms
105 HALLWAY
101 ROOM
102 ROOM
103 HALLWAY
104 BATHROOM
107 ROOM
108 HALLWAY
111 HALLWAY
115 HALLWAY
114 HALLWAY
116 HALLWAY
117 HALLWAY
118 HALLWAY
119 HALLWAY
120 HALLWAY
113 ROOM
126 HALLWAY
202 ROOM
204 ROOM
206 ROOM
207 ROOM
208 BATHROOM
209 ROOM
210 ROOM
211 ROOM
212 ROOM
213 ROOM
215 ROOM
216 HALLWAY
217 HALLWAY
218 ROOM
220 HALLWAY
221 HALLWAY
222 HALLWAY
223 HALLWAY
224 HALLWAY
225 HALLWAY
227 HALLWAY
230 HALLWAY
231 HALLWAY
128 ROOM
127 HALLWAY
124 HALLWAY
219 LIVINGROOM
129 LIVINGROOM
130 HALLWAY
232 LIVINGROOM
233 ROOM
229 ROOM
234 ROOM
235 HALLWAY
132 HALLWAY
133 HALLWAY
214 ROOM
100 HANGAR
109 ROOM
201 HALLWAY
203 ROOM
205 ROOM
131 HALLWAY
134 HALLWAY
236 ROOM
121 LIVINGROOM
228 ROOM
5 FOREST
6 FOREST
500 ROOM
3 HALLWAY
110 ROOM
112 ROOM
122 LIVINGROOM
125 LIVINGROOM
123 LIVINGROOM
1 FOREST
106 ROOM
300 ROOM
2 HALLWAY
4 HALLWAY
End
ZoneRooms
End
DoorStates
End
// Rain or Snow direction
0 -1 0
// AI Info
4000 // Max LOS Distance
1 // Terrorists speak Russian?
// Rules info
0 // Is under surveillance?
// Gore info
0 // Is gore disabled?
// Plan map info.
3000 // Initial zoom distance( cm )
500 // Minimum zoom distance( cm )
6000 // Maximum zoom distance( cm )
0 // Initial camera rotation( degrees )
0 // Rotation to north( degrees )
1 2.5
2.5 6
1 2.5
2 // Number of weeks since last mission
// Filtered Kits
6 // Number of filtered kits
3
4
5
12
13
14
// Roster modifiers
0 // restrict to operatives that went on the previous mission
0 // only allow operatives that went on the previous mission
0 // Number operatives to add
0 // Number operatives to remove
0 // Difficulty Setting Exist
//---------------------------------------------------------
// MISSION DATA
//---------------------------------------------------------
"[Base on Game Type]"
//---------------------------------------------------------
//-- Landmarks --------------------------------------------
//---------------------------------------------------------
0 // Number of landmarks
//---------------------------------------------------------
//-- Mission Objective Objects ----------------------------
//---------------------------------------------------------
2 // Number of mission objective objects
"Disarm Bomb"
"GoldBomb"
"bomb_sticky_yellow.mso"
32644.8 32897 34865.9
0 -1 0 0
0
"Disarm Bomb"
"BlueBomb"
"bomb_sticky_blue.mso"
29470.6 32923 39912.2
0 0 0 1
0
//---------------------------------------------------------
//-- Start Teams Data -------------------------------------
//---------------------------------------------------------
BeginTeams
// teams can be listed in any order - terrorists do not have to be before hostages
EndTeams
//---------------------------------------------------------
//-- Vehicle Data -----------------------------------------
//---------------------------------------------------------
0 // Number of Vehicles
//---------------------------------------------------------
//-- Touchplate Data --------------------------------------
//---------------------------------------------------------
0 // Number of Touchplates
//---------------------------------------------------------
//-- Sound Emitter Data -----------------------------------
//---------------------------------------------------------
0 // Number of Sound Emitters
//---------------------------------------------------------
//-- Single Player Insertion Zones ------------------------
//---------------------------------------------------------
0 // Number of Insertion Zones
//---------------------------------------------------------
//-- Extraction Zone --------------------------------------
//---------------------------------------------------------
0 // Extraction Zone Defined
//---------------------------------------------------------
//-- Adversarial Data ------------------------------------
//---------------------------------------------------------
1 // This is an adversarial mission?
39 // Number of spawn points
31884.9 32777 35134.6
32316 32777 35134.6
32295.6 32777 35689.4
32723.3 32777 35116.1
30099.2 32777 34011.3
29802.8 32777 34824
30550.2 32777 34774.1
31111.5 32777 35313.6
30307.9 32777 35468
29878.7 32777 36273.6
30148.7 32777 37895
30064.8 32777 37151.3
30972.7 32777 36694.6
31346.5 32777 35772.1
29492.5 32577 36318.9
29390.1 32677 37340.5
29305.8 32777 38689.7
28592.8 32777 39598.4
28983.4 32777 40738.3
31537.2 32777 40958.9
32436.4 32677 41374.8
30161.7 32777 39855.1
29197.8 33177 40677.6
31257.7 33177 41043.8
32385.3 33177 41330.7
29887.8 33277 38849.4
29733.5 33277 38353
29157.8 33117 36037.7
30177.7 33177 34948.8
30828.8 33177 35006.4
31392.5 33177 34905.3
31610.6 33177 34929.8
31745.7 33177 34275.9
32167.3 33177 34675.1
32024.1 33177 35563.2
33806 33177 35484.8
33799.8 33177 34779.6
33532.1 33177 34426.4
33054.2 33177 35381.6
5 // Number of base pairs
"ZONE_RM16_GROUP_5_DESC"
31157.9 32687 33242.6
32598.6 32687 31877.6
"ZONE_RM16_DRIVEWAY"
29381.5 32787 38380.4
28866.9 32787 38893.9
"ZONE_RM16_BANQUET"
"ZONE_RM16_GROUP_4_DESC"
33927.7 32687 34428.6
33143.5 32687 35723.3
"ZONE_RM16_GARAGE"
28831.6 32787 41615.2
29420.7 32787 40611.5
"ZONE_RM16_LOUNGE"
"ZONE_RM16_GROUP_3_DESC"
33927.7 32687 34428.6
33143.5 32687 35723.3
"ZONE_RM16_GARAGE"
29381.5 32787 38380.4
28866.9 32787 38893.9
"ZONE_RM16_BANQUET"
"ZONE_RM16_GROUP_2_DESC"
32201.4 32687 37969.9
33120 32687 36900.2
"ZONE_RM16_COURTYARD"
28831.6 32787 41615.2
29420.7 32787 40611.5
"ZONE_RM16_LOUNGE"
"ZONE_RM16_GROUP_1_DESC"
31157.9 32687 33242.6
32598.6 32687 31877.6
"ZONE_RM16_DRIVEWAY"
30863.4 32787 36753.9
31213.9 32787 36002.1
"ZONE_RM16_CASINO"