home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2003 March / Gamestar_49_2003-03_cd2.bin / data / mission / RM17.tht < prev    next >
Text File  |  1999-11-30  |  6KB  |  228 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4. "RM17.map"    // Map Filename
  5. "RM17"    // Map Directory
  6. "MSN_NAME_RM17THT"    // Mission Name
  7. "[None]"    // Default Plan
  8. "[None]"    // // Sound to play at mission start
  9.  
  10. // Renderer options
  11. 10    // Near hardware clipping distance
  12. 15000    // Far hardware clipping distance
  13. 10    // Near software clipping distance
  14. 15000    // Far software clipping distance
  15. 0    // Is fog on?
  16. 45 45 55     // Fog Color
  17. 500    // Fog Start
  18. 6000    // Fog End
  19. 15 15 20     // Ambient light color
  20. 0 0 0     // Background color
  21.  
  22. // Skybox information
  23. 1                        // Skybox Exists?
  24. sky_night_cloudy_industrial.qob    // Skybox Filename
  25. 0                        // Satellite Exists?
  26.  
  27. RoomFlags
  28.     2    8
  29.     1    74
  30.     3    74
  31.     5    74
  32.     10    74
  33.     12    8
  34.     14    8
  35.     15    8
  36.     16    8
  37.     17    8
  38.     18    8
  39.     100    10
  40.     19    74
  41.     21    74
  42.     22    74
  43.     23    74
  44.     24    74
  45.     26    8
  46. End
  47. BackgroundColors
  48. End
  49. EAXRooms
  50.     2    CAVE
  51.     1    PARKINGLOT
  52.     3    ALLEY
  53.     5    ALLEY
  54.     10    PARKINGLOT
  55.     8    HANGAR
  56.     9    HANGAR
  57.     6    STONECORRIDOR
  58.     11    STONEROOM
  59.     12    STONEROOM
  60.     13    STONEROOM
  61.     14    ROOM
  62.     15    ROOM
  63.     16    STONEROOM
  64.     17    STONECORRIDOR
  65.     18    STONEROOM
  66.     100    STONECORRIDOR
  67.     19    ALLEY
  68.     20    HANGAR
  69.     21    PARKINGLOT
  70.     22    ALLEY
  71.     23    ALLEY
  72.     24    PARKINGLOT
  73.     25    HANGAR
  74.     26    SEWERPIPE
  75. End
  76. ZoneRooms
  77. End
  78. DoorStates
  79. End
  80.  
  81. // Rain or Snow direction
  82. 0 -1 0
  83.  
  84. // AI Info
  85. 4000    // Max LOS Distance
  86. 0    // Terrorists speak Russian?
  87.  
  88. // Rules info
  89. 0    // Is under surveillance?
  90.  
  91. // Gore info
  92. 0    // Is gore disabled?
  93.  
  94. // Plan map info.
  95. 4000    // Initial zoom distance( cm )
  96. 1000    // Minimum zoom distance( cm )
  97. 8000    // Maximum zoom distance( cm )
  98. 0    // Initial camera rotation( degrees )
  99. 0    // Rotation to north( degrees )
  100.  
  101. 1    2.5
  102. 2.5    6
  103. 1    2.5
  104.  
  105. 1    // Number of weeks since last mission
  106.  
  107. // Filtered Kits
  108. 9    // Number of filtered kits
  109. 15
  110. 16
  111. 17
  112. 18
  113. 19
  114. 20
  115. 24
  116. 25
  117. 26
  118.  
  119.  
  120. // Roster modifiers
  121. 0    // restrict to operatives that went on the previous mission
  122. 0    // only allow operatives that went on the previous mission
  123. 0    // Number operatives to add
  124.  
  125. 0    // Number operatives to remove
  126.  
  127. 0    // Difficulty Setting Exist
  128.  
  129.  
  130. //---------------------------------------------------------
  131. // MISSION DATA
  132. //---------------------------------------------------------
  133.  
  134. "VicCondTHT.txt"        // Victory Condition Filename.
  135.  
  136. //---------------------------------------------------------
  137. //-- Landmarks --------------------------------------------
  138. //---------------------------------------------------------
  139.  
  140. 0    // Number of landmarks
  141.  
  142. //---------------------------------------------------------
  143. //-- Mission Objective Objects ----------------------------
  144. //---------------------------------------------------------
  145.  
  146. 0    // Number of mission objective objects
  147.  
  148. //---------------------------------------------------------
  149. //-- Start Teams Data -------------------------------------
  150. //---------------------------------------------------------
  151.  
  152. BeginTeams
  153.  
  154. "Random1Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  155. "Random2Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_uzi.kit"
  156. "Random3Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  157. "Random4Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK47.kit"
  158. "Random5Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK47.kit"
  159. "Random6Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK47.kit"
  160. "Random7Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  161. "Random8Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_uzi.kit"
  162. "Random9Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  163. "Random10Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK47.kit"
  164. "Random11Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK47.kit"
  165. "Random12Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK47.kit"
  166. "Random13Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  167. "Random14Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_uzi.kit"
  168. "Random15Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  169. "Random16Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK47.kit"
  170. "Random17Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK47.kit"
  171. "Random18Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK47.kit"
  172. "Random19Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  173. "Random20Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_uzi.kit"
  174. "Random21Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  175. "Random22Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK47.kit"
  176. "Random23Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK47.kit"
  177. "Random24Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK47.kit"
  178. "Random25Team"        "TER_maf_ext1_01.ter"    "TER_maf_ext1_AK47.kit"
  179. "Random26Team"        "TER_maf_ext1_02.ter"    "TER_maf_ext1_uzi.kit"
  180. "Random27Team"        "TER_maf_ext1_03.ter"    "TER_maf_ext1_AK47.kit"
  181. "Random28Team"        "TER_rus_ext2_01.ter"    "TER_rus_ext2_AK47.kit"
  182. "Random29Team"        "TER_rus_ext2_02.ter"    "TER_rus_ext2_AK47.kit"
  183. "Random30Team"        "TER_rus_ext2_03.ter"    "TER_rus_ext2_AK47.kit"
  184.  
  185. EndTeams
  186.  
  187.  
  188. //---------------------------------------------------------
  189. //-- Vehicle Data -----------------------------------------
  190. //---------------------------------------------------------
  191.  
  192. 0    // Number of Vehicles
  193.  
  194.  
  195. //---------------------------------------------------------
  196. //-- Touchplate Data --------------------------------------
  197. //---------------------------------------------------------
  198.  
  199. 0    // Number of Touchplates
  200.  
  201.  
  202. //---------------------------------------------------------
  203. //-- Sound Emitter Data -----------------------------------
  204. //---------------------------------------------------------
  205.  
  206. 0    // Number of Sound Emitters
  207.  
  208.  
  209. //---------------------------------------------------------
  210. //-- Single Player Insertion Zones ------------------------
  211. //---------------------------------------------------------
  212. 1    // Number of Insertion Zones
  213.  
  214. 26809.1 32798.7 26616.4
  215. 25789.5 32785.4 27235.2
  216.  
  217.  
  218. //---------------------------------------------------------
  219. //-- Extraction Zone --------------------------------------
  220. //---------------------------------------------------------
  221. 0        // Extraction Zone Defined
  222.  
  223.  
  224. //---------------------------------------------------------
  225. //--  Adversarial Data ------------------------------------
  226. //---------------------------------------------------------
  227. 0        // This is an adversarial mission?
  228.