home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2003 March / Gamestar_49_2003-03_cd2.bin / data / mission / RM18Easy.mdf < prev    next >
Text File  |  1999-11-30  |  12KB  |  535 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4.  
  5. VicCondRM18.txt
  6.  
  7. //---------------------------------------------------------
  8. //-- Landmarks --------------------------------------------
  9. //---------------------------------------------------------
  10.  
  11. 7    // Number of landmarks
  12. "landmark0"
  13. 33257.5 31941.3 40074.6
  14. 0    // Is Primary Objective
  15.  
  16.  
  17. "landmark1"
  18. 29626.1 32777 35177.3
  19. 0    // Is Primary Objective
  20.  
  21.  
  22. "landmark2"
  23. 24389.2 31617 32484.9
  24. 0    // Is Primary Objective
  25.  
  26.  
  27. "landmark3"
  28. 29732.6 32277 32700.4
  29. 0    // Is Primary Objective
  30.  
  31.  
  32. "landmark4"
  33. 28507.9 32777 32816.2
  34. 0    // Is Primary Objective
  35.  
  36.  
  37. "landmark5"
  38. 29500.6 32837 31241.1
  39. 0    // Is Primary Objective
  40.  
  41.  
  42. "landmark6"
  43. 29572 33827 29241
  44. 0    // Is Primary Objective
  45.  
  46.  
  47.  
  48. //---------------------------------------------------------
  49. //-- Mission Objective Objects ----------------------------
  50. //---------------------------------------------------------
  51.  
  52. 0    // Number of mission objective objects
  53.  
  54. //---------------------------------------------------------
  55. //-- Start Teams Data -------------------------------------
  56. //---------------------------------------------------------
  57.  
  58. BeginTeams
  59.  
  60. // teams can be listed in any order - terrorists do not have to be before hostages
  61.  
  62. "Samed"    // Team Name
  63. Terrorist    // Team Type
  64. 1    // Starts Active
  65. 0    // Is Location Known?
  66. 0    // Is Icon Shown?
  67.  
  68. "Terrorist"    // character Type
  69. "Samed"    // Character Name
  70. "TER_samed.ter"    // Actor file
  71. "TER_samed_de.kit"    // Kit file
  72. 0    // Is Primary Objective
  73. Ready    // initial alertness state
  74. None    // Radio Type
  75. Stand    // Initial Stance
  76.  
  77. BeginTeamPlan
  78.  
  79. 2    // Number Starting Locations
  80.     29602.6 33827 29155.8 0
  81.     29737.8 34247 29329 0
  82. BeginPlan
  83. ROE Defend
  84. ROE Cautious
  85. EndPlan
  86. EndTeamPlan
  87.  
  88. "WallBottomPatrol1"    // Team Name
  89. Terrorist    // Team Type
  90. 1    // Starts Active
  91. 0    // Is Location Known?
  92. 0    // Is Icon Shown?
  93.  
  94. "Terrorist"    // character Type
  95. "WallBottomPatrol1"    // Character Name
  96. "TER_arab1_01.ter"    // Actor file
  97. "TER_arab1_AK47.kit"    // Kit file
  98. 0    // Is Primary Objective
  99. Bored    // initial alertness state
  100. None    // Radio Type
  101. Stand    // Initial Stance
  102.  
  103. BeginTeamPlan
  104.  
  105. 5    // Number Starting Locations
  106.     25811.2 32837 31105.8 32
  107.     25815.4 32837 31815 100
  108.     26476 32837 32726.2 176
  109.     26238.2 32837 33947.8 136
  110.     27400.4 32837 35062 136
  111. BeginPlan
  112. ROE Defend
  113. ROE Normal
  114. AddZone 1
  115. PatrolZones
  116. EndPlan
  117. BeginTriggerPlan
  118. Name "DefendTheLeader"
  119. Priority 0
  120. Trigger GloballyAware
  121. Trigger ImmediateThreat
  122. Trigger DeadlyThreat
  123. EndTriggers
  124. BeginPlan
  125. ROE Defend
  126. ROE Blitz
  127. MoveTo 28402.1 32777 31478.2 0
  128. MoveTo 29037 32777 30857 1
  129. MoveTo 29417 32837 30857 1
  130. MoveTo 29417 32837 30977 1
  131. MoveTo 29417 32837 31027 1
  132. Cover 29308.8 32827 31100.6  29786.3 32837 31033.9 -1
  133. EndPlan
  134. EndTriggerPlan
  135. EndTeamPlan
  136.  
  137. "GatehousePatrol1"    // Team Name
  138. Terrorist    // Team Type
  139. 1    // Starts Active
  140. 0    // Is Location Known?
  141. 0    // Is Icon Shown?
  142.  
  143. "Terrorist"    // character Type
  144. "GatehousePatrol1"    // Character Name
  145. "TER_arab2_03.ter"    // Actor file
  146. "TER_arab2_AK47.kit"    // Kit file
  147. 0    // Is Primary Objective
  148. Bored    // initial alertness state
  149. None    // Radio Type
  150. Stand    // Initial Stance
  151.  
  152. BeginTeamPlan
  153.  
  154. 4    // Number Starting Locations
  155.     27903.1 32837 35481.2 91
  156.     28908.7 32777 34912.7 51
  157.     30385.9 32777 35383.3 153
  158.     31258.9 32837 34973.4 190
  159. BeginPlan
  160. ROE Defend
  161. ROE Normal
  162. AddZone 2
  163. PatrolZones
  164. EndPlan
  165. BeginTriggerPlan
  166. Name "DefendTheLeader"
  167. Priority 0
  168. Trigger GloballyAware
  169. Trigger ImmediateThreat
  170. Trigger DeadlyThreat
  171. EndTriggers
  172. BeginPlan
  173. ROE Defend
  174. ROE Blitz
  175. MoveTo 29002.3 32777 33452 0
  176. MoveTo 29037 32837 31707 1
  177. MoveTo 29157 32837 31707 1
  178. Cover 29215.8 32827 31648.3  29550.4 32837 31931.1 -1
  179. EndPlan
  180. EndTriggerPlan
  181. EndTeamPlan
  182.  
  183. "KeepGuard1"    // Team Name
  184. Terrorist    // Team Type
  185. 1    // Starts Active
  186. 0    // Is Location Known?
  187. 0    // Is Icon Shown?
  188.  
  189. "Terrorist"    // character Type
  190. "KeepGuard11"    // Character Name
  191. "TER_sam_elite_08.ter"    // Actor file
  192. "TER_sam_elite_M4.kit"    // Kit file
  193. 0    // Is Primary Objective
  194. Ready    // initial alertness state
  195. None    // Radio Type
  196. Stand    // Initial Stance
  197.  
  198. "Terrorist"    // character Type
  199. "KeepGuard12"    // Character Name
  200. "TER_sam_elite_06.ter"    // Actor file
  201. "TER_sam_elite_M4.kit"    // Kit file
  202. 0    // Is Primary Objective
  203. Ready    // initial alertness state
  204. None    // Radio Type
  205. Stand    // Initial Stance
  206.  
  207. BeginTeamPlan
  208.  
  209. 2    // Number Starting Locations
  210.     30050.1 32777 31269.4 253
  211.     30101.2 33167 31446.6 253
  212. BeginPlan
  213. ROE Defend
  214. ROE Normal
  215. EndPlan
  216. EndTeamPlan
  217.  
  218. "WallTopPatrol1"    // Team Name
  219. Terrorist    // Team Type
  220. 1    // Starts Active
  221. 0    // Is Location Known?
  222. 1    // Is Icon Shown?
  223.  
  224. "Terrorist"    // character Type
  225. "WallTopPatrol11"    // Character Name
  226. "TER_sam_des1_03.ter"    // Actor file
  227. "TER_sam_des1_G3.kit"    // Kit file
  228. 0    // Is Primary Objective
  229. Bored    // initial alertness state
  230. None    // Radio Type
  231. Stand    // Initial Stance
  232.  
  233. "Terrorist"    // character Type
  234. "WallTopPatrol12"    // Character Name
  235. "TER_sam_des2_02.ter"    // Actor file
  236. "TER_sam_des2_G3.kit"    // Kit file
  237. 0    // Is Primary Objective
  238. Bored    // initial alertness state
  239. None    // Radio Type
  240. Stand    // Initial Stance
  241.  
  242. BeginTeamPlan
  243.  
  244. 5    // Number Starting Locations
  245.     26372.5 33677 31113.3 223
  246.     25770.6 33677 33347.1 115
  247.     26534.5 33677 33302.1 159
  248.     27472.1 33677 34757 168
  249.     26491.4 33677 33779.5 253
  250. BeginPlan
  251. ROE Defend
  252. ROE Normal
  253. AddZone 3
  254. PatrolZones
  255. EndPlan
  256. EndTeamPlan
  257.  
  258. "GatehouseTopPatrol1"    // Team Name
  259. Terrorist    // Team Type
  260. 1    // Starts Active
  261. 0    // Is Location Known?
  262. 1    // Is Icon Shown?
  263.  
  264. "Terrorist"    // character Type
  265. "GatehouseTopPatrol11"    // Character Name
  266. "TER_sam_des1_02.ter"    // Actor file
  267. "TER_sam_des1_G3.kit"    // Kit file
  268. 0    // Is Primary Objective
  269. Bored    // initial alertness state
  270. None    // Radio Type
  271. Stand    // Initial Stance
  272.  
  273. "Terrorist"    // character Type
  274. "GatehouseTopPatrol12"    // Character Name
  275. "TER_sam_des2_01.ter"    // Actor file
  276. "TER_sam_des2_G3.kit"    // Kit file
  277. 0    // Is Primary Objective
  278. Bored    // initial alertness state
  279. None    // Radio Type
  280. Stand    // Initial Stance
  281.  
  282. BeginTeamPlan
  283.  
  284. 4    // Number Starting Locations
  285.     31343.5 33677 34769.4 219
  286.     29988.4 33677 34971.1 220
  287.     28400.6 33677 34794.9 235
  288.     27896.4 33677 35482.5 103
  289. BeginPlan
  290. ROE Defend
  291. ROE Normal
  292. AddZone 4
  293. PatrolZones
  294. EndPlan
  295. EndTeamPlan
  296.  
  297. "BasementGuards"    // Team Name
  298. Terrorist    // Team Type
  299. 1    // Starts Active
  300. 0    // Is Location Known?
  301. 0    // Is Icon Shown?
  302.  
  303. "Terrorist"    // character Type
  304. "BasementGuard1"    // Character Name
  305. "TER_arab1_04.ter"    // Actor file
  306. "TER_arab1_AK47.kit"    // Kit file
  307. 0    // Is Primary Objective
  308. Bored    // initial alertness state
  309. None    // Radio Type
  310. Stand    // Initial Stance
  311.  
  312. "Terrorist"    // character Type
  313. "BasementGuard2"    // Character Name
  314. "TER_arab2_02.ter"    // Actor file
  315. "TER_arab2_AK47.kit"    // Kit file
  316. 0    // Is Primary Objective
  317. Bored    // initial alertness state
  318. None    // Radio Type
  319. Stand    // Initial Stance
  320.  
  321. BeginTeamPlan
  322.  
  323. 1    // Number Starting Locations
  324.     29663.1 32277 32645.3 233
  325. BeginPlan
  326. ROE Investigate
  327. ROE Normal
  328. AddZone 5
  329. PatrolZones
  330. EndPlan
  331. BeginTriggerPlan
  332. Name "Defense"
  333. Priority 0
  334. Trigger ImmediateThreat
  335. Trigger DeadlyThreat
  336. EndTriggers
  337. BeginPlan
  338. ROE Defend
  339. ROE Blitz
  340. Cover 29311.7 32267 33394.5  29664.1 32277 32880 -1
  341. EndPlan
  342. EndTriggerPlan
  343. EndTeamPlan
  344.  
  345. "GatehouseGuardLeft"    // Team Name
  346. Terrorist    // Team Type
  347. 1    // Starts Active
  348. 0    // Is Location Known?
  349. 0    // Is Icon Shown?
  350.  
  351. "Terrorist"    // character Type
  352. "GatehouseGuardLeft"    // Character Name
  353. "TER_sam_des1_01.ter"    // Actor file
  354. "TER_sam_des1_AK47.kit"    // Kit file
  355. 0    // Is Primary Objective
  356. Bored    // initial alertness state
  357. None    // Radio Type
  358. Stand    // Initial Stance
  359.  
  360. BeginTeamPlan
  361.  
  362. 1    // Number Starting Locations
  363.     28655.2 33257 35019.3 56
  364. BeginPlan
  365. ROE Defend
  366. ROE Normal
  367. EndPlan
  368. EndTeamPlan
  369.  
  370. "GatehouseGuardRight"    // Team Name
  371. Terrorist    // Team Type
  372. 1    // Starts Active
  373. 0    // Is Location Known?
  374. 0    // Is Icon Shown?
  375.  
  376. "Terrorist"    // character Type
  377. "GatehouseGuardRight"    // Character Name
  378. "TER_sam_des1_03.ter"    // Actor file
  379. "TER_sam_des1_AK47.kit"    // Kit file
  380. 0    // Is Primary Objective
  381. Bored    // initial alertness state
  382. None    // Radio Type
  383. Stand    // Initial Stance
  384.  
  385. BeginTeamPlan
  386.  
  387. 1    // Number Starting Locations
  388.     30564.5 33257 35215.6 188
  389. BeginPlan
  390. ROE Defend
  391. ROE Normal
  392. EndPlan
  393. EndTeamPlan
  394.  
  395. "KeepGuard2"    // Team Name
  396. Terrorist    // Team Type
  397. 1    // Starts Active
  398. 0    // Is Location Known?
  399. 0    // Is Icon Shown?
  400.  
  401. "Terrorist"    // character Type
  402. "KeepGuard21"    // Character Name
  403. "TER_sam_elite_06.ter"    // Actor file
  404. "TER_sam_elite_uzi.kit"    // Kit file
  405. 0    // Is Primary Objective
  406. Bored    // initial alertness state
  407. None    // Radio Type
  408. Stand    // Initial Stance
  409.  
  410. "Terrorist"    // character Type
  411. "KeepGuard22"    // Character Name
  412. "TER_sam_elite_08.ter"    // Actor file
  413. "TER_sam_elite_uzi.kit"    // Kit file
  414. 0    // Is Primary Objective
  415. Bored    // initial alertness state
  416. None    // Radio Type
  417. Stand    // Initial Stance
  418.  
  419. BeginTeamPlan
  420.  
  421. 1    // Number Starting Locations
  422.     29770.5 33587 31692.2 103
  423. BeginPlan
  424. ROE Defend
  425. ROE Normal
  426. AddZone 6
  427. PatrolZones
  428. EndPlan
  429. BeginTriggerPlan
  430. Name "DefendKeep"
  431. Priority 0
  432. Trigger GloballyAware
  433. Trigger ImmediateThreat
  434. Trigger DeadlyThreat
  435. EndTriggers
  436. BeginPlan
  437. ROE Defend
  438. ROE Blitz
  439. Cover 29952.5 33577 31115.5  29551.6 33587 31582.2 -1
  440. EndPlan
  441. EndTriggerPlan
  442. EndTeamPlan
  443.  
  444. "KeepGuard3"    // Team Name
  445. Terrorist    // Team Type
  446. 1    // Starts Active
  447. 0    // Is Location Known?
  448. 0    // Is Icon Shown?
  449.  
  450. "Terrorist"    // character Type
  451. "KeepGuard31"    // Character Name
  452. "TER_sam_elite_02.ter"    // Actor file
  453. "TER_sam_elite_uzi.kit"    // Kit file
  454. 0    // Is Primary Objective
  455. Bored    // initial alertness state
  456. None    // Radio Type
  457. Stand    // Initial Stance
  458.  
  459. "Terrorist"    // character Type
  460. "KeepGuard32"    // Character Name
  461. "TER_sam_elite_05.ter"    // Actor file
  462. "TER_sam_elite_M4.kit"    // Kit file
  463. 0    // Is Primary Objective
  464. Bored    // initial alertness state
  465. None    // Radio Type
  466. Stand    // Initial Stance
  467.  
  468. BeginTeamPlan
  469.  
  470. 1    // Number Starting Locations
  471.     29909.5 34007 31445.6 0
  472. BeginPlan
  473. ROE Defend
  474. ROE Normal
  475. AddZone 7
  476. PatrolZones
  477. EndPlan
  478. BeginTriggerPlan
  479. Name "DefendZone"
  480. Priority 0
  481. Trigger DeadlyThreat
  482. Trigger ThreatInZone 7
  483. EndTriggers
  484. BeginPlan
  485. ROE Investigate
  486. ROE Blitz
  487. EndPlan
  488. EndTriggerPlan
  489. EndTeamPlan
  490.  
  491. EndTeams
  492.  
  493.  
  494. //---------------------------------------------------------
  495. //-- Vehicle Data -----------------------------------------
  496. //---------------------------------------------------------
  497.  
  498. 0    // Number of Vehicles
  499.  
  500.  
  501. //---------------------------------------------------------
  502. //-- Touchplate Data --------------------------------------
  503. //---------------------------------------------------------
  504.  
  505. 0    // Number of Touchplates
  506.  
  507.  
  508. //---------------------------------------------------------
  509. //-- Sound Emitter Data -----------------------------------
  510. //---------------------------------------------------------
  511.  
  512. 0    // Number of Sound Emitters
  513.  
  514.  
  515. //---------------------------------------------------------
  516. //-- Single Player Insertion Zones ------------------------
  517. //---------------------------------------------------------
  518. 1    // Number of Insertion Zones
  519.  
  520. 33015.4 31967 40263.5
  521. 33488.9 31905.5 39891.3
  522.  
  523. //---------------------------------------------------------
  524. //-- Extraction Zone --------------------------------------
  525. //---------------------------------------------------------
  526. 0        // Extraction Zone Defined
  527.  
  528.  
  529.  
  530. //---------------------------------------------------------
  531. //--  Adversarial Data ------------------------------------
  532. //---------------------------------------------------------
  533. 0        // This is an adversarial mission?
  534.  
  535.