home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2003 March / Gamestar_49_2003-03_cd2.bin / data / mission / RM18Hard.mdf < prev    next >
Text File  |  1999-11-30  |  16KB  |  735 lines

  1. //---------------------------------------------------------
  2. // MISSION DATA
  3. //---------------------------------------------------------
  4.  
  5. VicCondRM18.txt
  6.  
  7. //---------------------------------------------------------
  8. //-- Landmarks --------------------------------------------
  9. //---------------------------------------------------------
  10.  
  11. 7    // Number of landmarks
  12. "landmark0"
  13. 33257.5 31941.3 40074.6
  14. 0    // Is Primary Objective
  15.  
  16.  
  17. "landmark1"
  18. 29626.1 32777 35177.3
  19. 0    // Is Primary Objective
  20.  
  21.  
  22. "landmark2"
  23. 24389.2 31617 32484.9
  24. 0    // Is Primary Objective
  25.  
  26.  
  27. "landmark3"
  28. 29732.6 32277 32700.4
  29. 0    // Is Primary Objective
  30.  
  31.  
  32. "landmark4"
  33. 28507.9 32777 32816.2
  34. 0    // Is Primary Objective
  35.  
  36.  
  37. "landmark5"
  38. 29500.6 32837 31241.1
  39. 0    // Is Primary Objective
  40.  
  41.  
  42. "landmark6"
  43. 29572 33827 29241
  44. 0    // Is Primary Objective
  45.  
  46.  
  47.  
  48. //---------------------------------------------------------
  49. //-- Mission Objective Objects ----------------------------
  50. //---------------------------------------------------------
  51.  
  52. 0    // Number of mission objective objects
  53.  
  54. //---------------------------------------------------------
  55. //-- Start Teams Data -------------------------------------
  56. //---------------------------------------------------------
  57.  
  58. BeginTeams
  59.  
  60. // teams can be listed in any order - terrorists do not have to be before hostages
  61.  
  62. "Samed"    // Team Name
  63. Terrorist    // Team Type
  64. 1    // Starts Active
  65. 0    // Is Location Known?
  66. 0    // Is Icon Shown?
  67.  
  68. "Terrorist"    // character Type
  69. "Samed"    // Character Name
  70. "TER_samed.ter"    // Actor file
  71. "TER_samed_de.kit"    // Kit file
  72. 0    // Is Primary Objective
  73. Ready    // initial alertness state
  74. None    // Radio Type
  75. Stand    // Initial Stance
  76.  
  77. BeginTeamPlan
  78.  
  79. 2    // Number Starting Locations
  80.     29602.6 33827 29155.8 0
  81.     29737.8 34247 29329 0
  82. BeginPlan
  83. ROE Defend
  84. ROE Cautious
  85. EndPlan
  86. EndTeamPlan
  87.  
  88. "WallBottomPatrol1"    // Team Name
  89. Terrorist    // Team Type
  90. 1    // Starts Active
  91. 0    // Is Location Known?
  92. 0    // Is Icon Shown?
  93.  
  94. "Terrorist"    // character Type
  95. "WallBottomPatrol1"    // Character Name
  96. "TER_arab1_01.ter"    // Actor file
  97. "TER_arab1_AK47.kit"    // Kit file
  98. 0    // Is Primary Objective
  99. Bored    // initial alertness state
  100. None    // Radio Type
  101. Stand    // Initial Stance
  102.  
  103. BeginTeamPlan
  104.  
  105. 5    // Number Starting Locations
  106.     25811.2 32837 31105.8 32
  107.     25815.4 32837 31815 100
  108.     26476 32837 32726.2 176
  109.     26238.2 32837 33947.8 136
  110.     27400.4 32837 35062 136
  111. BeginPlan
  112. ROE Defend
  113. ROE Normal
  114. AddZone 1
  115. PatrolZones
  116. EndPlan
  117. BeginTriggerPlan
  118. Name "DefendTheLeader"
  119. Priority 0
  120. Trigger GloballyAware
  121. Trigger ImmediateThreat
  122. Trigger DeadlyThreat
  123. EndTriggers
  124. BeginPlan
  125. ROE Defend
  126. ROE Blitz
  127. MoveTo 28402.1 32777 31478.2 0
  128. MoveTo 29037 32777 30857 1
  129. MoveTo 29417 32837 30857 1
  130. MoveTo 29417 32837 30977 1
  131. MoveTo 29417 32837 31027 1
  132. Cover 29308.8 32827 31100.6  29786.3 32837 31033.9 -1
  133. EndPlan
  134. EndTriggerPlan
  135. EndTeamPlan
  136.  
  137. "GatehousePatrol1"    // Team Name
  138. Terrorist    // Team Type
  139. 1    // Starts Active
  140. 0    // Is Location Known?
  141. 0    // Is Icon Shown?
  142.  
  143. "Terrorist"    // character Type
  144. "GatehousePatrol1"    // Character Name
  145. "TER_arab2_03.ter"    // Actor file
  146. "TER_arab2_AK47.kit"    // Kit file
  147. 0    // Is Primary Objective
  148. Bored    // initial alertness state
  149. None    // Radio Type
  150. Stand    // Initial Stance
  151.  
  152. BeginTeamPlan
  153.  
  154. 4    // Number Starting Locations
  155.     27903.1 32837 35481.2 91
  156.     28908.7 32777 34912.7 51
  157.     30385.9 32777 35383.3 153
  158.     31258.9 32837 34973.4 190
  159. BeginPlan
  160. ROE Defend
  161. ROE Normal
  162. AddZone 2
  163. PatrolZones
  164. EndPlan
  165. BeginTriggerPlan
  166. Name "DefendTheLeader"
  167. Priority 0
  168. Trigger GloballyAware
  169. Trigger ImmediateThreat
  170. Trigger DeadlyThreat
  171. EndTriggers
  172. BeginPlan
  173. ROE Defend
  174. ROE Blitz
  175. MoveTo 29002.3 32777 33452 0
  176. MoveTo 29037 32837 31707 1
  177. MoveTo 29157 32837 31707 1
  178. Cover 29215.8 32827 31648.3  29550.4 32837 31931.1 -1
  179. EndPlan
  180. EndTriggerPlan
  181. EndTeamPlan
  182.  
  183. "KeepGuard1"    // Team Name
  184. Terrorist    // Team Type
  185. 1    // Starts Active
  186. 0    // Is Location Known?
  187. 0    // Is Icon Shown?
  188.  
  189. "Terrorist"    // character Type
  190. "KeepGuard11"    // Character Name
  191. "TER_sam_elite_08.ter"    // Actor file
  192. "TER_sam_elite_M4.kit"    // Kit file
  193. 0    // Is Primary Objective
  194. Ready    // initial alertness state
  195. None    // Radio Type
  196. Stand    // Initial Stance
  197.  
  198. "Terrorist"    // character Type
  199. "KeepGuard12"    // Character Name
  200. "TER_sam_elite_06.ter"    // Actor file
  201. "TER_sam_elite_M4.kit"    // Kit file
  202. 0    // Is Primary Objective
  203. Ready    // initial alertness state
  204. None    // Radio Type
  205. Stand    // Initial Stance
  206.  
  207. BeginTeamPlan
  208.  
  209. 2    // Number Starting Locations
  210.     30050.1 32777 31269.4 253
  211.     30101.2 33167 31446.6 253
  212. BeginPlan
  213. ROE Defend
  214. ROE Normal
  215. EndPlan
  216. EndTeamPlan
  217.  
  218. "WallTopPatrol1"    // Team Name
  219. Terrorist    // Team Type
  220. 1    // Starts Active
  221. 0    // Is Location Known?
  222. 1    // Is Icon Shown?
  223.  
  224. "Terrorist"    // character Type
  225. "WallTopPatrol11"    // Character Name
  226. "TER_sam_des1_03.ter"    // Actor file
  227. "TER_sam_des1_G3.kit"    // Kit file
  228. 0    // Is Primary Objective
  229. Bored    // initial alertness state
  230. None    // Radio Type
  231. Stand    // Initial Stance
  232.  
  233. "Terrorist"    // character Type
  234. "WallTopPatrol12"    // Character Name
  235. "TER_sam_des2_02.ter"    // Actor file
  236. "TER_sam_des2_G3.kit"    // Kit file
  237. 0    // Is Primary Objective
  238. Bored    // initial alertness state
  239. None    // Radio Type
  240. Stand    // Initial Stance
  241.  
  242. "Terrorist"    // character Type
  243. "WallTopPatrol13"    // Character Name
  244. "TER_sam_des2_03.ter"    // Actor file
  245. "TER_sam_des2_G3.kit"    // Kit file
  246. 0    // Is Primary Objective
  247. Bored    // initial alertness state
  248. None    // Radio Type
  249. Stand    // Initial Stance
  250.  
  251. BeginTeamPlan
  252.  
  253. 5    // Number Starting Locations
  254.     26372.5 33677 31113.3 223
  255.     25770.6 33677 33347.1 115
  256.     26534.5 33677 33302.1 159
  257.     27472.1 33677 34757 168
  258.     26491.4 33677 33779.5 253
  259. BeginPlan
  260. ROE Defend
  261. ROE Normal
  262. AddZone 3
  263. PatrolZones
  264. EndPlan
  265. EndTeamPlan
  266.  
  267. "GatehouseTopPatrol1"    // Team Name
  268. Terrorist    // Team Type
  269. 1    // Starts Active
  270. 0    // Is Location Known?
  271. 1    // Is Icon Shown?
  272.  
  273. "Terrorist"    // character Type
  274. "GatehouseTopPatrol11"    // Character Name
  275. "TER_sam_des1_02.ter"    // Actor file
  276. "TER_sam_des1_G3.kit"    // Kit file
  277. 0    // Is Primary Objective
  278. Bored    // initial alertness state
  279. None    // Radio Type
  280. Stand    // Initial Stance
  281.  
  282. "Terrorist"    // character Type
  283. "GatehouseTopPatrol12"    // Character Name
  284. "TER_sam_des2_01.ter"    // Actor file
  285. "TER_sam_des2_G3.kit"    // Kit file
  286. 0    // Is Primary Objective
  287. Bored    // initial alertness state
  288. None    // Radio Type
  289. Stand    // Initial Stance
  290.  
  291. "Terrorist"    // character Type
  292. "GatehouseTopPatrol13"    // Character Name
  293. "TER_sam_des1_04.ter"    // Actor file
  294. "TER_sam_des1_G3.kit"    // Kit file
  295. 0    // Is Primary Objective
  296. Bored    // initial alertness state
  297. None    // Radio Type
  298. Stand    // Initial Stance
  299.  
  300. BeginTeamPlan
  301.  
  302. 4    // Number Starting Locations
  303.     31343.5 33677 34769.4 219
  304.     29988.4 33677 34971.1 220
  305.     28400.6 33677 34794.9 235
  306.     27896.4 33677 35482.5 103
  307. BeginPlan
  308. ROE Defend
  309. ROE Normal
  310. AddZone 4
  311. PatrolZones
  312. EndPlan
  313. EndTeamPlan
  314.  
  315. "BasementGuards"    // Team Name
  316. Terrorist    // Team Type
  317. 1    // Starts Active
  318. 0    // Is Location Known?
  319. 0    // Is Icon Shown?
  320.  
  321. "Terrorist"    // character Type
  322. "BasementGuard1"    // Character Name
  323. "TER_arab1_04.ter"    // Actor file
  324. "TER_arab1_AK47.kit"    // Kit file
  325. 0    // Is Primary Objective
  326. Bored    // initial alertness state
  327. None    // Radio Type
  328. Stand    // Initial Stance
  329.  
  330. "Terrorist"    // character Type
  331. "BasementGuard2"    // Character Name
  332. "TER_arab2_02.ter"    // Actor file
  333. "TER_arab2_AK47.kit"    // Kit file
  334. 0    // Is Primary Objective
  335. Bored    // initial alertness state
  336. None    // Radio Type
  337. Stand    // Initial Stance
  338.  
  339. "Terrorist"    // character Type
  340. "BasementGuard3"    // Character Name
  341. "TER_arab2_03.ter"    // Actor file
  342. "TER_arab2_Uzi.kit"    // Kit file
  343. 0    // Is Primary Objective
  344. Bored    // initial alertness state
  345. None    // Radio Type
  346. Stand    // Initial Stance
  347.  
  348. "Terrorist"    // character Type
  349. "BasementGuard4"    // Character Name
  350. "TER_arab2_04.ter"    // Actor file
  351. "TER_arab2_AK47.kit"    // Kit file
  352. 0    // Is Primary Objective
  353. Bored    // initial alertness state
  354. None    // Radio Type
  355. Stand    // Initial Stance
  356.  
  357. BeginTeamPlan
  358.  
  359. 1    // Number Starting Locations
  360.     29663.1 32277 32645.3 233
  361. BeginPlan
  362. ROE Investigate
  363. ROE Normal
  364. AddZone 5
  365. PatrolZones
  366. EndPlan
  367. BeginTriggerPlan
  368. Name "Defense"
  369. Priority 0
  370. Trigger ImmediateThreat
  371. Trigger DeadlyThreat
  372. EndTriggers
  373. BeginPlan
  374. ROE Defend
  375. ROE Blitz
  376. Cover 29311.7 32267 33394.5  29664.1 32277 32880 -1
  377. EndPlan
  378. EndTriggerPlan
  379. EndTeamPlan
  380.  
  381. "GatehouseGuardLeft"    // Team Name
  382. Terrorist    // Team Type
  383. 1    // Starts Active
  384. 0    // Is Location Known?
  385. 0    // Is Icon Shown?
  386.  
  387. "Terrorist"    // character Type
  388. "GatehouseGuardLeft"    // Character Name
  389. "TER_sam_des1_01.ter"    // Actor file
  390. "TER_sam_des1_AK47.kit"    // Kit file
  391. 0    // Is Primary Objective
  392. Bored    // initial alertness state
  393. None    // Radio Type
  394. Stand    // Initial Stance
  395.  
  396. BeginTeamPlan
  397.  
  398. 1    // Number Starting Locations
  399.     28655.2 33257 35019.3 56
  400. BeginPlan
  401. ROE Defend
  402. ROE Normal
  403. EndPlan
  404. EndTeamPlan
  405.  
  406. "GatehouseGuardRight"    // Team Name
  407. Terrorist    // Team Type
  408. 1    // Starts Active
  409. 0    // Is Location Known?
  410. 0    // Is Icon Shown?
  411.  
  412. "Terrorist"    // character Type
  413. "GatehouseGuardRight"    // Character Name
  414. "TER_sam_des1_03.ter"    // Actor file
  415. "TER_sam_des1_AK47.kit"    // Kit file
  416. 0    // Is Primary Objective
  417. Bored    // initial alertness state
  418. None    // Radio Type
  419. Stand    // Initial Stance
  420.  
  421. BeginTeamPlan
  422.  
  423. 1    // Number Starting Locations
  424.     30564.5 33257 35215.6 188
  425. BeginPlan
  426. ROE Defend
  427. ROE Normal
  428. EndPlan
  429. EndTeamPlan
  430.  
  431. "KeepGuard2"    // Team Name
  432. Terrorist    // Team Type
  433. 1    // Starts Active
  434. 0    // Is Location Known?
  435. 0    // Is Icon Shown?
  436.  
  437. "Terrorist"    // character Type
  438. "KeepGuard21"    // Character Name
  439. "TER_sam_elite_06.ter"    // Actor file
  440. "TER_sam_elite_uzi.kit"    // Kit file
  441. 0    // Is Primary Objective
  442. Bored    // initial alertness state
  443. None    // Radio Type
  444. Stand    // Initial Stance
  445.  
  446. "Terrorist"    // character Type
  447. "KeepGuard22"    // Character Name
  448. "TER_sam_elite_08.ter"    // Actor file
  449. "TER_sam_elite_uzi.kit"    // Kit file
  450. 0    // Is Primary Objective
  451. Bored    // initial alertness state
  452. None    // Radio Type
  453. Stand    // Initial Stance
  454.  
  455. "Terrorist"    // character Type
  456. "KeepGuard23"    // Character Name
  457. "TER_sam_elite_03.ter"    // Actor file
  458. "TER_sam_elite_uzi.kit"    // Kit file
  459. 0    // Is Primary Objective
  460. Bored    // initial alertness state
  461. None    // Radio Type
  462. Stand    // Initial Stance
  463.  
  464. BeginTeamPlan
  465.  
  466. 1    // Number Starting Locations
  467.     29770.5 33587 31692.2 103
  468. BeginPlan
  469. ROE Defend
  470. ROE Normal
  471. AddZone 6
  472. PatrolZones
  473. EndPlan
  474. BeginTriggerPlan
  475. Name "DefendKeep"
  476. Priority 0
  477. Trigger GloballyAware
  478. Trigger ImmediateThreat
  479. Trigger DeadlyThreat
  480. EndTriggers
  481. BeginPlan
  482. ROE Defend
  483. ROE Blitz
  484. Cover 29952.5 33577 31115.5  29551.6 33587 31582.2 -1
  485. EndPlan
  486. EndTriggerPlan
  487. EndTeamPlan
  488.  
  489. "KeepGuard3"    // Team Name
  490. Terrorist    // Team Type
  491. 1    // Starts Active
  492. 0    // Is Location Known?
  493. 0    // Is Icon Shown?
  494.  
  495. "Terrorist"    // character Type
  496. "KeepGuard31"    // Character Name
  497. "TER_sam_elite_02.ter"    // Actor file
  498. "TER_sam_elite_uzi.kit"    // Kit file
  499. 0    // Is Primary Objective
  500. Bored    // initial alertness state
  501. None    // Radio Type
  502. Stand    // Initial Stance
  503.  
  504. "Terrorist"    // character Type
  505. "KeepGuard32"    // Character Name
  506. "TER_sam_elite_05.ter"    // Actor file
  507. "TER_sam_elite_M4.kit"    // Kit file
  508. 0    // Is Primary Objective
  509. Bored    // initial alertness state
  510. None    // Radio Type
  511. Stand    // Initial Stance
  512.  
  513. "Terrorist"    // character Type
  514. "KeepGuard33"    // Character Name
  515. "TER_sam_elite_05.ter"    // Actor file
  516. "TER_sam_elite_M4.kit"    // Kit file
  517. 0    // Is Primary Objective
  518. Bored    // initial alertness state
  519. None    // Radio Type
  520. Stand    // Initial Stance
  521.  
  522. BeginTeamPlan
  523.  
  524. 1    // Number Starting Locations
  525.     29909.5 34007 31445.6 0
  526. BeginPlan
  527. ROE Defend
  528. ROE Normal
  529. AddZone 7
  530. PatrolZones
  531. EndPlan
  532. BeginTriggerPlan
  533. Name "DefendZone"
  534. Priority 0
  535. Trigger DeadlyThreat
  536. Trigger ThreatInZone 7
  537. EndTriggers
  538. BeginPlan
  539. ROE Investigate
  540. ROE Blitz
  541. EndPlan
  542. EndTriggerPlan
  543. EndTeamPlan
  544.  
  545. "CourtyardPatrol1"    // Team Name
  546. Terrorist    // Team Type
  547. 1    // Starts Active
  548. 1    // Is Location Known?
  549. 1    // Is Icon Shown?
  550.  
  551. "Terrorist"    // character Type
  552. "CourtyardPatrol11"    // Character Name
  553. "TER_sam_des1_02.ter"    // Actor file
  554. "TER_sam_des1_G3.kit"    // Kit file
  555. 0    // Is Primary Objective
  556. Bored    // initial alertness state
  557. None    // Radio Type
  558. Stand    // Initial Stance
  559.  
  560. "Terrorist"    // character Type
  561. "CourtyardPatrol12"    // Character Name
  562. "TER_sam_des2_04.ter"    // Actor file
  563. "TER_sam_des2_G3.kit"    // Kit file
  564. 0    // Is Primary Objective
  565. Bored    // initial alertness state
  566. None    // Radio Type
  567. Stand    // Initial Stance
  568.  
  569. BeginTeamPlan
  570.  
  571. 3    // Number Starting Locations
  572.     27996.4 32777 32173.7 0
  573.     27631.4 32777 32746 0
  574.     27632.3 32777 31058.6 0
  575. BeginPlan
  576. ROE Defend
  577. ROE Normal
  578. AddZone 8
  579. PatrolZones
  580. EndPlan
  581. BeginTriggerPlan
  582. Name "DefendKeep"
  583. Priority 0
  584. Trigger GloballyAware
  585. Trigger ImmediateThreat
  586. Trigger DeadlyThreat
  587. EndTriggers
  588. BeginPlan
  589. ROE Defend
  590. ROE Blitz
  591. MoveTo 28280.6 32777 31197.5 0
  592. Cover 28166.9 32767 31671.1  29065.5 32777 30645.9 -1
  593. EndPlan
  594. EndTriggerPlan
  595. EndTeamPlan
  596.  
  597. "CourtyardPatrol2"    // Team Name
  598. Terrorist    // Team Type
  599. 1    // Starts Active
  600. 1    // Is Location Known?
  601. 1    // Is Icon Shown?
  602.  
  603. "Terrorist"    // character Type
  604. "CourtyardPatrol21"    // Character Name
  605. "TER_sam_des2_03.ter"    // Actor file
  606. "TER_sam_des2_G3.kit"    // Kit file
  607. 0    // Is Primary Objective
  608. Bored    // initial alertness state
  609. None    // Radio Type
  610. Stand    // Initial Stance
  611.  
  612. "Terrorist"    // character Type
  613. "CourtyardPatrol22"    // Character Name
  614. "TER_sam_des2_03.ter"    // Actor file
  615. "TER_sam_des2_G3.kit"    // Kit file
  616. 0    // Is Primary Objective
  617. Bored    // initial alertness state
  618. None    // Radio Type
  619. Stand    // Initial Stance
  620.  
  621. BeginTeamPlan
  622.  
  623. 4    // Number Starting Locations
  624.     30391.6 32777 33946.2 0
  625.     29590.2 32777 33432.5 0
  626.     28653.4 32777 33907.6 0
  627.     30130.4 32777 32977.9 0
  628. BeginPlan
  629. ROE Defend
  630. ROE Normal
  631. AddZone 8
  632. PatrolZones
  633. EndPlan
  634. BeginTriggerPlan
  635. Name "DefendKeep"
  636. Priority 0
  637. Trigger GloballyAware
  638. Trigger ImmediateThreat
  639. Trigger DeadlyThreat
  640. EndTriggers
  641. BeginPlan
  642. ROE Defend
  643. ROE Blitz
  644. MoveTo 29289 32777 33028.6 0
  645. Cover 29233.5 32767 34281.8  29368.6 32777 32379.8 -1
  646. EndPlan
  647. EndTriggerPlan
  648. EndTeamPlan
  649.  
  650. "Sniper"    // Team Name
  651. Terrorist    // Team Type
  652. 1    // Starts Active
  653. 0    // Is Location Known?
  654. 0    // Is Icon Shown?
  655.  
  656. "Terrorist"    // character Type
  657. "Sniper"    // Character Name
  658. "TER_sam_des1_04.ter"    // Actor file
  659. "TER_sam_des1_psg.kit"    // Kit file
  660. 0    // Is Primary Objective
  661. Bored    // initial alertness state
  662. None    // Radio Type
  663. Lean    // Initial Stance
  664.  
  665. BeginTeamPlan
  666.  
  667. 1    // Number Starting Locations
  668.     25635.6 33677 32867.9 57
  669. BeginPlan
  670. ROE Defend
  671. ROE Normal
  672. EndPlan
  673. BeginTriggerPlan
  674. Name "CoverKeep"
  675. Priority 0
  676. Trigger GloballyAware
  677. Trigger ImmediateThreat
  678. Trigger DeadlyThreat
  679. EndTriggers
  680. BeginPlan
  681. ROE Defend
  682. ROE Blitz
  683. MoveTo 25891.2 33677 32678.6 0
  684. MoveTo 25907 33677 32527 1
  685. MoveTo 25907 33677 32407 1
  686. Snipe 29002 32827 31633.6 26501.7 33677 32066.3 -1
  687. EndPlan
  688. EndTriggerPlan
  689. EndTeamPlan
  690.  
  691. EndTeams
  692.  
  693.  
  694. //---------------------------------------------------------
  695. //-- Vehicle Data -----------------------------------------
  696. //---------------------------------------------------------
  697.  
  698. 0    // Number of Vehicles
  699.  
  700.  
  701. //---------------------------------------------------------
  702. //-- Touchplate Data --------------------------------------
  703. //---------------------------------------------------------
  704.  
  705. 0    // Number of Touchplates
  706.  
  707.  
  708. //---------------------------------------------------------
  709. //-- Sound Emitter Data -----------------------------------
  710. //---------------------------------------------------------
  711.  
  712. 0    // Number of Sound Emitters
  713.  
  714.  
  715. //---------------------------------------------------------
  716. //-- Single Player Insertion Zones ------------------------
  717. //---------------------------------------------------------
  718. 1    // Number of Insertion Zones
  719.  
  720. 33015.4 31967 40263.5
  721. 33488.9 31905.5 39891.3
  722.  
  723. //---------------------------------------------------------
  724. //-- Extraction Zone --------------------------------------
  725. //---------------------------------------------------------
  726. 0        // Extraction Zone Defined
  727.  
  728.  
  729.  
  730. //---------------------------------------------------------
  731. //--  Adversarial Data ------------------------------------
  732. //---------------------------------------------------------
  733. 0        // This is an adversarial mission?
  734.  
  735.